The Pen's pointer showed the new-path asterisk before the first anchor
and also while a path was being drawn, where a click adds the path's
next anchor. A new Cursor::PenDrawing, the pen nib without a badge, now
shows there. The close, convert and join badges still show over the
first anchor, the last anchor and another open path's end. The asterisk
shows only where a click starts a new path.
The Continue, Add and Delete badges now also show after another path
was selected while the Pen was still drawing (for example with a
Cmd-click). A click there already continued the path or added or
deleted an anchor, but the pointer showed the asterisk.
View › Proof Setup had two color blindness items, protanopia and
deuteranopia. A third item, Color blindness – Tritanopia-type, proofs
the canvas with a tritanopia simulation, and the Separations Preview
panel's Proof Setup list offers it too. `view.proofSetup` takes
`target: "tritanopia"`.
The simulation follows Brettel, Viénot and Mollon (1997): a color
keeps its L and M cone responses, and its S response is replaced so
that it lies on one of two half-planes. Both contain the neutral
axis; one passes through the 485 nm color and the other through the
660 nm color. The neutral axis runs to the display's white, so grays
keep their value. The matrices are computed at
compile time from the published inputs cited in the code. The
protanopia and deuteranopia matrices are unchanged.
In the Transform panel, the Properties panel's Transform section and
the Control bar, Alt+Enter (Option+Return) in X, Y, W, H, Rotate or
Shear ended editing as Enter does, and the selection itself moved,
resized, turned or sheared. Now the field's command gets `copy: true`
when the Enter that committed it was pressed with Alt. The copy takes
the value, the original stays where it was, and the copy is selected,
in one undo step. A press elsewhere with Alt held applies the value
without a copy. With anchor points selected with Direct Selection,
Alt+Enter applies the value to them, as Enter does.
- widgets::enter_modifiers returns the modifiers of the frame's Enter
press.
- transform::alt_enter_copies gives the `copy` param of the three
surfaces' commands.
Docs: docs/target-app-parity.md.
A Pencil or Paintbrush stroke always left the path it drew or continued
selected. The reference app's Pencil and Paintbrush options have Keep
selected for this, and VectorCraft's Tool Options had no such row.
The Pencil and Paintbrush Tool Options now have a Keep selected
checkbox, on by default, which keeps today's behavior. When it is off,
a new path is not selected and the selection stays as it was, and a
continued path is removed from the selection while the rest stays. The
stroke is still one undo step. The option persists like the tools'
other options, and path.freehand and brush.freehand take keepSelected.
Docs: docs/target-app-parity.md, docs/ui-parity.md, docs/control-protocol.md.
Ctrl/Cmd+Shift-clicking New Swatch in the Swatches panel opened New
Swatch for a spot color, as a Ctrl/Cmd-click does. It now opens the
dialog for a global process color, and with Alt also held it saves one
at once. `ui.newSwatch` takes `global`.
An Alt+Ctrl/Cmd-click with a gradient or pattern as the active paint
failed with "spot, mode and group apply to solid colours only". It now
saves a gradient or pattern swatch, as a Ctrl/Cmd-click does through
the dialog.
The reference app's Drop Shadow has a Color and a Darkness, the
percentage of black added to the object's own colors. Drop Shadow had
only a Color, so every shadow was one color. Choosing one or the other,
and the defaults, are VectorCraft's own.
Drop Shadow now takes `shade` ("color" or "darkness", default "color")
and `darkness` (%, default 100). Its dialog and the Appearance panel's
inline editor show Color and Darkness as radio buttons. With Darkness
d, a CMYK document keeps the object's cyan, magenta and yellow and
raises its black from K to K + d × (1 − K), and an RGB document
multiplies each channel by 1 − d, so in RGB 0% gives the object's
color and 100% gives black. A shadow saved without these keys draws as
before. SVG export writes a Darkness shadow with feComponentTransfer
and SVG import reads it back; CSS export leaves it out.
Docs: docs/target-app-parity.md.
Shift+Tab ran Tab's command and hid the toolbar and the Control bar
along with the panels. egui matches a chord without Shift when Shift
is also held.
A new UI command, window.panels (default Shift+Tab), shows and hides
the dock and the floating panels and leaves the toolbar and the
Control bar as they are. The shortcut table tries chords with more
modifiers first, so Tab's chord no longer takes Shift+Tab. Hiding the
panels with Tab or Shift+Tab also closes a panel popped out of the
icon column, which stayed on screen at the window's right edge.
Docs: docs/target-app-parity.md.
The Color Picker gets an eyedropper button beside the New and Original
chips, and `ui.sampleScreenColor {stroke?, picker?}` shows the system's
color sampler. The command answers at once. When the person clicks a
color anywhere on the screen, the color becomes the fill or the stroke
through paint.setFill / paint.setStroke as one undo step, or with
`picker` it becomes the open Color Picker's color, which previews on the
selection as any pick does. Escape cancels the sampler. The sampled sRGB
color goes through Cms::srgb_to_rgb, so in a Display P3 working space a
color inside sRGB shows as it did on the screen. `ui.inspect` reports
`screenSampler` while the sampler is open.
- macOS uses NSColorSampler (apps/vectorcraft/src/mac_screen_color.rs).
- The web app uses the browser's EyeDropper API where the browser has
one.
- Without a sampler (Windows, Linux, other browsers) the button is gray
and the command returns an error. Keyboard Shortcuts lists the
command, so it can be given a key.
Docs: docs/control-protocol.md, docs/target-app-parity.md.
The Control bar had no isolation controls. In isolation mode it now
shows an Exit Isolation Mode button (`object.exitIsolation`), except
while a pattern is edited: the isolation bar's Done and Cancel end
that edit. Outside isolation mode, with one group, compound path,
path, image, mesh or placed file selected, it shows an Isolate
Selected Object button (`object.isolate`). After a Direct Selection
click on a path inside a group, the button isolates that path. An
envelope's contents get no button: for them the Control bar shows the
envelope's Edit Envelope and Edit Contents buttons.
The button offers the kinds of object that the Selection tool's
double-click isolates. The double-click's check moves unchanged into
`vectorcraft_tools::select::isolates`, and both use it.
Docs: docs/target-app-parity.md.
Keep Type tool from inserting Text when Cmd/Ctrl/Alt is held so the
chord outlines instead of typing, and cover Selection and Type-tool
paths so File › Open and the Artboard tool cannot steal it.
Co-authored-by: Cursor <cursoragent@cursor.com>
Transform Each had Reflect X and Reflect Y swapped relative to Effect › Distort ›
Transform and the Transform panel. Properties flip buttons also used inverted
tooltips. Align them so Horizontal is left-right and Vertical is top-bottom.
Co-authored-by: Cursor <cursoragent@cursor.com>
The catalog holds the 4,789 rows the other complete catalogs hold: the whole
interface (every menu string and `tl!` literal) and the status and error
messages, in the Bulgarian vocabulary of vector illustration, following
Adobe Illustrator's Bulgarian conventions; one/other plural forms.
Clean-room from VectorCraft's English meaning, drafted with AI assistance
(Gemini); a native speaker has not reviewed it yet. `bg-BG` and every other
`bg-*` locale resolve here.
`cargo test -p vectorcraft-ui-egui i18n::tests` passes (46 tests, including
complete menu, literal, message and font coverage).
With Align to Artboard chosen, the Align panel's six Distribute Objects
buttons and its two Distribute Spacing buttons acted on the selection.
object.distribute and object.distributeSpacing took no to or artboard
param. Distribute Objects kept the outermost objects where they were
and did nothing with two objects, and Distribute Spacing kept the first
object's left or top edge and the last object's right or bottom edge
where they were.
Both commands now take to ("selection", "artboard" or "key") and
artboard, and the panel sends its Align To choice as to. When to is
"artboard", the first object's left or top edge goes to the artboard's
left or top edge, and the last object's right or bottom edge goes to
the artboard's right or bottom edge. Distribute Objects spaces the
other objects evenly by its button's line, and two objects are enough.
Distribute Spacing without a spacing value makes the gaps between the
objects equal. Both commands use the same artboard as object.align.
The app passes the active artboard to both commands, and recorded
actions leave it out, so an action plays on the artboard that is
active when it plays. With "selection" or "key", or without to, both
commands work as before. Distribute Spacing with a spacing value still
keeps the key object in place with each of the three to values. With
anchor points selected, both commands still space the points among
themselves and do not use to.
Docs: docs/mcp.md, docs/target-app-parity.md.
The Legacy .ai Options dialog gains Hidden Objects (Hidden Layer, Omit, Make Visible) and Text
(Editable, Outlines), translated in every catalog. Docs: type and hidden objects in the legacy
.ai paragraphs, the restored revision rows and roadmap row.
The .ai options dialog offers Legacy (version 7). In that mode it shows Transparent Images
(Flatten, Omit) and, with more than one artboard, thumbnails to check with the file each is
saved to (long names keep their end). OK is greyed out until an artboard is checked. A save
panel's Enter no longer confirms the options dialog it opens.
Drag out from a segment, corner, circle or arc to place a dimension; plain clicks pick two points or two lines. Radial dimensions on perfect arcs, picas, Away/Between and Left/Center/Right text placement. The Properties panel edits a selected dimension, with Apply to All (dimension.applyToAll) and Set as Default. Dimension Selected Paths, the Arc/R/Ø prefixes and the custom defaults are left out. The refresh returns at once in documents without dimensions (Document::dimensions); a linked dimension moved on its own keeps its place; modes, units, line types, arrows and text placement are enums; the tool has its own icon.
A pen reports far more often than frames come (an Apple Pencil up to 240 times
a second): the canvas now hands the tool each move of the frame with its
pressure instead of the last one only, and the web shell feeds Safari's
coalesced pen events. Mouse input is unchanged.
Read pen and finger Pointer Events in the web shell (capture phase) instead of
eframe's touch handlers, which can't tell a pen from a finger and see every
touch twice. The pen drives the pointer with its pressure and hovers; fingers
are touch contacts for pinch, two-finger pan and undo/redo taps. Once a pen
has been seen (remembered in localStorage), a finger or a resting palm never
presses a tool on the canvas, and a pen landing cancels fingers already down.
A long press drops the tool press and opens the context menu.
The page no longer scrolls, zooms or selects under touch, and the canvas
stays inside the safe areas of a full-screen app.
Use automatic vector smooth shading without a separate control.
Enable Cap by default and keep continuous rim curves and bounded seam joins.
Integrate the shared dialog with the other three 3D effects.
The late-focus case in the original change has no reproducible path
(#1339 already covers focus on the press frame), so the button-down
defer is dropped. The real issue is the clicked_focus branch: a very
short drag inside one character produces no text selection, egui still
reports a click, and select-all on release replaced the drag. The press
position is now remembered and a release more than three points away
keeps the caret; a plain tap still selects all.
Also fixes the test placement bug: the new test sat between the #[test]
attribute and keyboard_focus_keeps_selecting_the_entire_numeric_field,
so that test no longer ran. The regression test fails on the fork-point
widgets.rs and passes with this change.
Preserve the writer and reader changes while integrating the current main.
The combined candidate passes all eight local CI gates and the 2,048-case
reader panic verification. Hosted checks remain required before landing.
Refs #1893, #1894.
Since #1352, #1498 and #1507, Korean, Polish and Vietnamese are complete
catalogs: every menu string, tl! literal and status or error message has
a row, and the i18n tests check it. ko.tsv, pl.tsv and vi.tsv get the
rows that the other complete catalogs have for Import Shortcut Set and
its commands: the dialog's strings, the labels Import Shortcut Set…,
Read Shortcut Set File, Import Matches, Remember Import Matches and
Forget Import Matches, the two plurals and the two error messages. Copy
Report and Not read are already in all three, and Shortcut and the
Imported message in pl, so they are not repeated. The dialog's rows go
after Import Print Presets in ko and vi and after the Keyboard Shortcuts
dialog's rows in pl, and the two messages after "not a VectorCraft
shortcut set".
Check Script (3374d077) added Copy Report and Not read to every catalog,
and es and fr gained Shortcut and the Imported message in a747daa3 and
9e39a6d1. The rows that Import Shortcut Set added for the same strings
became second entries, which bundled_catalogs_are_consistent rejects.
They are removed, 26 rows in cs, de, es, fr, hu, it, ja, ru, uk, zh-hans
and zh-hant, and the existing rows stay as they are.
Since b9716366 (#1302), Hungarian is a complete catalog: every menu
string, tl! literal and status or error message has a hu row, and the
i18n tests check it. hu.tsv gets the rows that the other complete
catalogs have for Import Shortcut Set and its commands: 35 strings, the
two plurals in the single form hu.tsv uses (a count takes the
singular), and the two error messages. Shortcut and the Imported
message already have hu rows on main, so they are not repeated. The
rows are placed after the Keyboard Shortcuts… row.
Since #1189, Czech is a complete catalog: every menu string, tl! literal
and status or error message has a cs row, and the i18n tests check it.
cs.tsv gets the rows that the other complete catalogs have for Import
Shortcut Set and its commands: 35 strings, the two plurals with one, few
and other forms, and the two error messages. Shortcut and the Imported
message already have cs rows on main, so they are not repeated. The rows
are placed after the Keyboard Shortcuts… row.
A shortcut set another app saved as slash-name text (a .kys file whose
text starts with a slash name and "{", such as "/Menus {") opens in
Import Shortcut Set from File › Open, from Edit › Keyboard Shortcuts ›
Import… in the desktop app, or from a drop on the window, whether or
not a document is open. The dialog proposes a target for an entry when
an earlier import kept one for that name, or else when one tool,
command or panel matches the name clearly by its id or by one of its
labels. It decodes the file's key and modifier codes from the codes
earlier imports kept, from the example in the AiCommandPalette README
(/Key 48 for the 0 key, with /Modifiers 0 taken as no modifiers), and
from VectorCraft's default shortcuts where at least two entries vote and
four votes in five agree. The user picks the remaining targets, presses
the key for each unknown key code or marks it No equivalent, and chooses
the modifiers for each unknown modifier code. Apply assigns the ready
rows with the Keyboard Shortcuts rules: a tool takes a single key,
optionally with Shift. It goes through the rows from the last one back
and leaves a row out when a later row it applies has the same shortcut
or the same tool, command or panel. Keyboard Shortcuts then shows the
result as unsaved changes until the user clicks OK. Copy Report copies
the set's name, the rows Apply leaves out and the parts of the file that
weren't read.
- shortcutSet.read is a query command: it reads a set and does not
modify the document or the preferences. It returns each entry with
its section, codes and line, and up to 1,000 skipped tokens, each cut
to 80 characters. It reads at most 4 MiB of text and 20,000 entries,
skips blocks nested more than 16 deep and cuts names at 1,024 bytes.
With a path it reads at most 4 MiB and 4 bytes of the file, and with
--automation-read-root (#832) the path must lie inside the read root.
A file whose text starts with "<", such as an XML shortcut file saved
as UTF-8, fails with "This shortcut file is in a form VectorCraft
can't read."
- importMatches.list, importMatches.set and importMatches.reset read
and change the matches kept with the preferences; resetting the
preferences keeps them. With Remember My Choices on (the default),
Apply keeps the targets and codes the user chose, and for the rows it
assigns, it also keeps the matched targets and the codes decoded by
agreement. A later import proposes them.
- The name matcher compares a name with ids by exact match and shared
words. It compares the name with labels, in English and in the
interface language, by exact match, shared words and character
pairs. It proposes a match only when one tool, command or panel
scores at least 0.6 and at least 0.1 more than the next one.
- When Import Shortcut Set is opened from Keyboard Shortcuts, Cancel,
Escape and ui.dialog.cancel close it and return to Keyboard Shortcuts
as it was (dialogs::PARENT). A document's queued Missing Fonts dialog
(#792) opens after Keyboard Shortcuts closes.
- File › Open has a "Shortcut sets" filter, and in the desktop app
Keyboard Shortcuts' Import… shows .json and .kys files.
Docs: docs/mcp.md, docs/control-protocol.md, docs/development.md,
docs/target-app-parity.md, docs/roadmap.md.
The section lists asked for a selectable button and then turned its frame
off while the pointer was elsewhere, which also dropped the selected row's
fill: the section shown looked like every other row. The selected row now
keeps its fill.