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Rework #1326: a short drag the toolkit counts as a click keeps its caret.
The late-focus case in the original change has no reproducible path (#1339 already covers focus on the press frame), so the button-down defer is dropped. The real issue is the clicked_focus branch: a very short drag inside one character produces no text selection, egui still reports a click, and select-all on release replaced the drag. The press position is now remembered and a release more than three points away keeps the caret; a plain tap still selects all. Also fixes the test placement bug: the new test sat between the #[test] attribute and keyboard_focus_keeps_selecting_the_entire_numeric_field, so that test no longer ran. The regression test fails on the fork-point widgets.rs and passes with this change.
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bflatastic
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8354dbcd74
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173c88d2a1
@@ -397,24 +397,41 @@ fn a_new_numeric_click_selects_all_on_release_without_moving_its_press_caret() {
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assert_eq!(f.num(vec![enter()]), Some(7.0));
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}
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/// #1326: a short drag that the toolkit still counts as a click must keep its caret on
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/// release instead of selecting the whole value.
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#[test]
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/// Focus that arrives while the button is still down, without a press event on that frame,
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/// keeps the caret until release.
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#[test]
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fn focus_a_frame_after_the_press_does_not_select_all_until_release() {
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fn a_short_drag_released_as_a_click_keeps_its_caret() {
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let mut f = Field::new();
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let draw = |ui: &mut egui::Ui| numeric_fixture(ui, 0);
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f.frame(vec![], &draw);
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let at = f.text_point(field_text(0), 2, 7.0);
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f.frame(vec![Event::PointerMoved(at), pointer_button(at, true)], &draw);
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let pressed = f.selection();
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f.frame(vec![Event::PointerMoved(at)], &draw);
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assert_eq!(f.selection(), pressed, "holding the button does not select the whole field");
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assert!(pressed.is_some_and(|(a, b)| a == b));
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f.frame(vec![pointer_button(at, false)], &draw);
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assert_eq!(f.selection(), Some((0, field_text(0).len())));
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assert!(pressed.is_some_and(|(a, b)| a == b), "the press places a caret");
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// Moved a few points: inside one character, so egui reports a click, not a text selection.
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let nudge = egui::vec2(3.4, 0.0);
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f.frame(vec![Event::PointerMoved(at + nudge)], &draw);
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f.frame(vec![pointer_button(at + nudge, false)], &draw);
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assert_eq!(f.selection(), pressed, "the short drag keeps its caret instead of selecting all");
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assert_ne!(f.selection(), Some((0, field_text(0).chars().count())), "a clicked short drag must not select all (#1326)");
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f.frame(vec![Event::Text("7".into())], &draw);
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assert_eq!(f.frame(vec![enter()], &draw), Some(1273456.0), "typing lands where the drag left the caret");
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}
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/// A tap (no movement) on a fresh numeric field still selects all on release.
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#[test]
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fn a_tap_without_movement_still_selects_all_on_release() {
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let mut f = Field::new();
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let draw = |ui: &mut egui::Ui| numeric_fixture(ui, 0);
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f.frame(vec![], &draw);
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let at = f.text_point(field_text(0), 2, 7.0);
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f.frame(vec![Event::PointerMoved(at), pointer_button(at, true)], &draw);
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f.frame(vec![], &draw);
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f.frame(vec![pointer_button(at, false)], &draw);
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assert_eq!(f.selection(), Some((0, field_text(0).chars().count())), "a plain tap selects all");
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}
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#[test]
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fn keyboard_focus_keeps_selecting_the_entire_numeric_field() {
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for mode in 0..4 {
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let mut f = Field::new();
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@@ -311,36 +311,41 @@ fn select_all(ui: &Ui, id: egui::Id, text: &str) {
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}
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/// Numeric fields select the whole text on keyboard focus, a completed focus click or a
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/// double-click. A pointer press keeps its caret so dragging selects from the pressed position.
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/// double-click. A pointer press keeps its caret so dragging selects from the pressed position,
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/// and a short drag the toolkit still counts as a click keeps it too (#1326): only a tap
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/// releases into select-all.
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fn select_all_on_focus(ui: &Ui, resp: &Response, text: &str) {
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let pending = resp.id.with("select-all-on-focus-click");
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let (pressed, released, down) = ui.input(|i| {
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(
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i.pointer.button_pressed(egui::PointerButton::Primary),
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i.pointer.button_released(egui::PointerButton::Primary),
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i.pointer.button_down(egui::PointerButton::Primary),
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)
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let press_pos = resp.id.with("select-all-on-focus-press");
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let (pressed, released, at_press) = ui.input(|i| {
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(i.pointer.button_pressed(egui::PointerButton::Primary), i.pointer.button_released(egui::PointerButton::Primary), i.pointer.interact_pos())
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});
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// Focus can arrive the frame after the press, when `button_pressed` is already false
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// and the button is still down. Defer select-all until release so a drag keeps its caret.
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let defer = pressed || (down && resp.hovered());
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if resp.gained_focus() {
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ui.data_mut(|d| {
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if defer {
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if pressed {
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d.insert_temp(pending, true);
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if let Some(p) = at_press {
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d.insert_temp(press_pos, p);
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}
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} else {
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d.remove_temp::<bool>(pending);
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d.remove_temp::<egui::Pos2>(press_pos);
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}
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});
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}
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let clicked_focus = released && ui.data_mut(|d| d.remove_temp::<bool>(pending)).unwrap_or(false) && resp.clicked_by(egui::PointerButton::Primary);
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// A press released a few points away is a short drag, not a tap. egui still reports a
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// click, and a release inside one character leaves no text selection, so select-all on
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// release would replace the drag the user just made (#1326).
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let dragged = clicked_focus
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&& ui.data_mut(|d| d.remove_temp::<egui::Pos2>(press_pos)).is_some_and(|p0| ui.input(|i| i.pointer.interact_pos()).is_some_and(|p1| (p1 - p0).length() > 3.0));
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if resp.lost_focus() {
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ui.data_mut(|d| d.remove_temp::<bool>(pending));
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ui.data_mut(|d| {
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d.remove_temp::<bool>(pending);
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d.remove_temp::<egui::Pos2>(press_pos);
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});
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}
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if resp.gained_focus() && defer {
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return;
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}
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if !(resp.gained_focus() && !pressed || resp.double_clicked() || clicked_focus) {
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if !(resp.gained_focus() && !pressed || resp.double_clicked() || clicked_focus && !dragged) {
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return;
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}
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if let Some(st) = egui::TextEdit::load_state(ui.ctx(), resp.id) {
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