The status bar's artboard navigator showed only the active artboard's
number between its first, previous, next and last buttons, and it had
no list of the artboards.
The number is now a drop-down field that shows the active artboard's
number and name. Its list shows every artboard by number and name, as
the Artboards panel lists them. Choosing one runs view.goToArtboard,
the command the buttons run, which makes that artboard the active one
(and the Artboard tool's, while that tool is in use) and fits it in
the window. The list lays out only the rows in view and at most one
more, and opens with the active artboard's row in view. In a test
build with 1,000 artboards, the two frames that open the list take
0.12 ms and 0.04 ms, and a frame with the list open takes 0.03 ms. The
timed frames are headless and draw only the status bar.
Docs: docs/target-app-parity.md.
With the Artboard tool, the Properties panel showed the active
artboard's name as a label, and no control in the panel opened
Artboard Options.
The name is now a text field. Typing a new name and pressing Enter or
clicking elsewhere renames the active artboard in one undo step
through artboard.setProps, as the Artboards panel's rename does;
pressing Escape or leaving the field empty keeps the old name. A click
on the Artboard Options icon beside the field runs tool.options with
tool "artboard", which opens Artboard Options for the active artboard,
as a double-click on the Artboard tool's button does.
Docs: docs/target-app-parity.md.
In the View menu, Reset Rotate View was the only rotation item. The
status bar's angle menu set its twelve preset angles by writing the
view's rotation itself, and no command took an angle to turn the view
to.
View › Rotate View now lists the status bar's angles (0°, 15°, 30°,
45°, 60°, 90°, 180°, -15°, -30°, -45°, -60° and -90°) and checks the
one the view is turned to. The new UI command `view.rotate {angle}`
turns the view to any angle about the center of the canvas and
returns the angle it set, normalized to (-180, 180] as a Rotate View
drag normalizes it. The menu's items and the status bar's angle menu
run it from one list of angles; the status bar sets the same angles as
before. Without a document the command returns "no document" and the
items are disabled. Run from the command palette, which passes no
angle, Rotate View opens a dialog that asks for the angle, with the
view's current angle filled in.
The de, it, ja, ko, pl, pt-br, ru, uk, vi and zh-hant catalogs have a
new "Rotate View" row. The strings the catalogs cover leave out the
angle labels, as they leave out Type › Size's point sizes.
Docs: docs/mcp.md, docs/target-app-parity.md.
Export for Screens opened on the artboard choice the document last
exported with (all artboards by default), whichever artboards were
selected with the Artboard tool or in the Artboards panel.
While the Artboard tool is in use, File › Export › Export for Screens…
now opens with the artboards the tool has selected checked, and Export
Artboard writes only those. They are the artboards the Artboards panel
highlights, and they are checked even after a Full Document export.
With another tool in use, the dialog still opens on the saved artboard
choice. The other fields show the saved settings in both cases, and the
params text of file.exportForScreens describes the rule.
Docs: docs/control-protocol.md, docs/target-app-parity.md.
Free Distort's dialog showed the four corners as read-only text, and
so did the Appearance panel's inline editor. Only effect.apply and
effect.setParams could set them.
The dialog now shows a box in the proportions of the first selected
object's bounds with a handle on each corner. Dragging a handle moves
that corner, and the preview follows. A handle focused by a click or
Tab moves 1% of the box with each arrow key, and 10% with Shift. Reset
puts the four corners back on the box. Each handle has a
screen-reader name. On the corners row of the Appearance panel's
inline editor, Edit… opens the dialog.
Docs: docs/effects-parity.md, docs/target-app-parity.md.
Show Options and Hide Options were kept in egui's temporary memory, so
the Color panel showed its options again after every restart. No
command set them or the panel's mode.
- `UiState::color_hide_options` holds Hide Options and is saved with the
preferences. Its reader reads `true` as hidden and any other value as
shown, so a bad value leaves the other preferences as they are.
- `ui.colorPanel {mode?, options?}` picks a mode as the panel menu does
(the active color converts to the mode's model as one undo step) and
shows or hides the options. It answers `{mode, options, shown}`. A mode
the menu does not list, `lab` included, answers an error. The panel
menu's Show Options and Hide Options call the command's function.
- `ui.inspect` reports the setting as `ui.color_hide_options`.
Docs: docs/control-protocol.md, docs/target-app-parity.md.
On main, Glowing Edges… is listed in the Effect menu's vector Stylize
submenu, after Drop Shadow, Inner Glow, Outer Glow and Feather. The
reference app lists it in the Stylize submenu of its Photoshop effects,
below the vector effects.
The Effect menu now has a Stylize submenu under Raster Effects, between
Sharpen and Texture, and Glowing Edges is listed there. The menu sends
the effects at the Stylize path that PIXEL_EFFECTS names to that
submenu, and the vector Stylize submenu keeps its six effects. The
effect's id, its catalog entry, its effect.list entry and Apply Last
Effect do not change.
File › Save as Template always wrote a .vctemplate. The save panel
offered only that type, file.saveAsTemplate ignored its format param,
and a name typed with .ait got .vctemplate added. New from Template
already opened a .ait as an untitled document.
Save as Template now also writes a .ait: the PDF-compatible file Save
As writes for .ai, carrying the document. The desktop save panel lists
VectorCraft Template first and the .ait type beside it, and the web
build's Save as Template dialog gets a Format menu with the same two
types. file.saveAsTemplate writes .ait for format: "ait", or for a path
ending in .ait when no format is given, and takes the .ai options;
file.formatOptions answers for ait. .vctemplate stays the default.
Exports and Export As still do not write .ait.
Docs: docs/mcp.md, docs/file-format-parity.md (.ait row),
docs/target-app-parity.md.
document.pdfInfo and clipboard.importPdf, given a PostScript file (an
EPS, or an .ai in an older PostScript format), failed with "this is a
PostScript file (...), which can't be opened yet: save it as PDF,
PDF-compatible .ai or SVG". document.open and file.place read the same
file through the EPS reader. The error told users to convert a file that
VectorCraft opens.
The error now says the file is not a PDF and that File › Open and
File › Place read it as EPS. The 13 catalogs that carry the message get
the new text.
#2227 renamed them Flip Horizontal and Flip Vertical; what they do is unchanged. The reference app's Properties panel calls them Flip Along Horizontal Axis and Flip Along Vertical Axis (the Transform panel's menu keeps Flip Horizontal and Flip Vertical), so the labels and their catalog rows come back.
The reference app resets tracking and kerning to 0 with Cmd/Ctrl+Alt+Q.
VectorCraft had no command for it.
type.resetTracking (Reset Tracking and Kerning, default Cmd+Alt+Q) sets
tracking to 0 and kerning to Auto, which the Character panel shows as 0,
in the text the Type tool has selected, or else in all the text of
every selected type object. At a caret it resets only the kerning of
the character before it, where Alt+Left/Right kerns. It is one undo
step. The range logic of type.step moves into a shared type_ranges.
When a call gives ids, type.step and type.resetTracking change all the
text of those type objects even while the Type tool edits text, as
paint.setFill does. Before, type.step changed the Type tool's selected
text instead.
Docs: docs/mcp.md, docs/target-app-parity.md.
A Ctrl/Cmd+Alt-click on a row's eye in the Layers panel ran Hide Others
or Show All Layers, as an Alt-click does. It now runs Outline Others for
the row's layer (layer.outlineOthers), or Preview All Layers
(layer.previewAll) when every other top-level layer is in Outline
already. Each is one undo step. Alt-click and Ctrl/Cmd-click on an eye
keep their actions.
Docs: docs/mcp.md, docs/target-app-parity.md.
In the Color Picker, Tab out of an edited field gives the next field the
focus in the same frame, and the picker applies the edit once it has
drawn its fields. The # field after Y took the focus showing the color
from before the edit and kept that text while it had the focus, so the
next Tab committed it and reset every other field. Shift+Tab into the #
field from K had the same effect. Swatch Options and New Swatch draw a
copy of the field, and Tab from the last component field into it had the
same effect there.
widgets::hex_field and the Swatch Options copy now show the current
color until something is typed into them, also while they have the
focus, and commit only what was typed. The change covers the # fields of
the Color Picker, Swatch Options, New Swatch, the Color panel, Color
Themes, Recolor Artwork, Document Setup and Define Perspective Grid.
widgets::opt_field, which draws the Stroke panel's dash and gap fields,
kept its text the same way: passing through a blank gap after typing a
dash committed the blank, and the panel applied the same dash pattern
again. It gets the same change. When its value changes while it has the
focus and nothing has been typed into it, all of the new value is
selected, as on keyboard focus.
The Color Picker drew its value fields as one grid, row by row. Tab
moves through the fields in the order they are drawn, so it went H, L,
S, a, B, b, R, C, G, M, B, Y, # and K, from one color model to the
other on every row.
HSB, RGB and the hex field are now in one grid, and Lab and CMYK are in
a second grid beside it. Tab goes through H, S, B, R, G, B and #, then
L, a, b, C, M, Y and K. The dialog looks as before: K's row is as tall
as the hex field's row beside it.
The importer wraps its reason in "the file's layers weren't read ({why}):
it comes in as its page, in one layer" (and, for an .ai, "... from its
editing data ({why}): they come from its PDF part"). The reasons had @msg
rows, the wrappers none, so after "Opened with 1 note(s):" the whole note
stayed English. The two templates are now in every language that
translates messages (and pt-br, which has the reasons), and the reason
inside is translated through them. These notes are pushed as warnings, so
the message scan doesn't see them: a test checks them in each language.
"<Clip Group>" already has a French entry on main; layer names such as
"Layer 1" are stored names and stay as they are.
The tool's default key is "+", and `shortcuts::parse` split a bare "+" as a
separator with nothing on either side: the key part came out empty, so the
shortcut didn't parse, `tool_for_key` found no tool for a typed "+" and the
key did nothing. "-" (Delete Anchor Point) has no separator to trip on, which
is why it worked. A bare "+" is now the key itself, the "=" key, as "Cmd++"
already was, so "+" typed with Shift on a US layout, by a layout's own "+"
key or on the numpad selects the tool.
The Russian catalog's Isolate row began with a Latin "A" (U+0041),
"Aизолировать", and the Create New Sublayer and New Sublayer… rows
spelled "подслой" with a Latin "c" (U+0063). The rows now read
"Изолировать", "Создать новый подслой" and "Новый подслой…".
A new test fails when a word in any catalog's translation holds letters
from more than one of the Latin, Cyrillic and Greek scripts.
The Pen's pointer showed the new-path asterisk before the first anchor
and also while a path was being drawn, where a click adds the path's
next anchor. A new Cursor::PenDrawing, the pen nib without a badge, now
shows there. The close, convert and join badges still show over the
first anchor, the last anchor and another open path's end. The asterisk
shows only where a click starts a new path.
The Continue, Add and Delete badges now also show after another path
was selected while the Pen was still drawing (for example with a
Cmd-click). A click there already continued the path or added or
deleted an anchor, but the pointer showed the asterisk.
View › Proof Setup had two color blindness items, protanopia and
deuteranopia. A third item, Color blindness – Tritanopia-type, proofs
the canvas with a tritanopia simulation, and the Separations Preview
panel's Proof Setup list offers it too. `view.proofSetup` takes
`target: "tritanopia"`.
The simulation follows Brettel, Viénot and Mollon (1997): a color
keeps its L and M cone responses, and its S response is replaced so
that it lies on one of two half-planes. Both contain the neutral
axis; one passes through the 485 nm color and the other through the
660 nm color. The neutral axis runs to the display's white, so grays
keep their value. The matrices are computed at
compile time from the published inputs cited in the code. The
protanopia and deuteranopia matrices are unchanged.
In the Transform panel, the Properties panel's Transform section and
the Control bar, Alt+Enter (Option+Return) in X, Y, W, H, Rotate or
Shear ended editing as Enter does, and the selection itself moved,
resized, turned or sheared. Now the field's command gets `copy: true`
when the Enter that committed it was pressed with Alt. The copy takes
the value, the original stays where it was, and the copy is selected,
in one undo step. A press elsewhere with Alt held applies the value
without a copy. With anchor points selected with Direct Selection,
Alt+Enter applies the value to them, as Enter does.
- widgets::enter_modifiers returns the modifiers of the frame's Enter
press.
- transform::alt_enter_copies gives the `copy` param of the three
surfaces' commands.
Docs: docs/target-app-parity.md.
A Pencil or Paintbrush stroke always left the path it drew or continued
selected. The reference app's Pencil and Paintbrush options have Keep
selected for this, and VectorCraft's Tool Options had no such row.
The Pencil and Paintbrush Tool Options now have a Keep selected
checkbox, on by default, which keeps today's behavior. When it is off,
a new path is not selected and the selection stays as it was, and a
continued path is removed from the selection while the rest stays. The
stroke is still one undo step. The option persists like the tools'
other options, and path.freehand and brush.freehand take keepSelected.
Docs: docs/target-app-parity.md, docs/ui-parity.md, docs/control-protocol.md.
Ctrl/Cmd+Shift-clicking New Swatch in the Swatches panel opened New
Swatch for a spot color, as a Ctrl/Cmd-click does. It now opens the
dialog for a global process color, and with Alt also held it saves one
at once. `ui.newSwatch` takes `global`.
An Alt+Ctrl/Cmd-click with a gradient or pattern as the active paint
failed with "spot, mode and group apply to solid colours only". It now
saves a gradient or pattern swatch, as a Ctrl/Cmd-click does through
the dialog.
The reference app's Drop Shadow has a Color and a Darkness, the
percentage of black added to the object's own colors. Drop Shadow had
only a Color, so every shadow was one color. Choosing one or the other,
and the defaults, are VectorCraft's own.
Drop Shadow now takes `shade` ("color" or "darkness", default "color")
and `darkness` (%, default 100). Its dialog and the Appearance panel's
inline editor show Color and Darkness as radio buttons. With Darkness
d, a CMYK document keeps the object's cyan, magenta and yellow and
raises its black from K to K + d × (1 − K), and an RGB document
multiplies each channel by 1 − d, so in RGB 0% gives the object's
color and 100% gives black. A shadow saved without these keys draws as
before. SVG export writes a Darkness shadow with feComponentTransfer
and SVG import reads it back; CSS export leaves it out.
Docs: docs/target-app-parity.md.
Shift+Tab ran Tab's command and hid the toolbar and the Control bar
along with the panels. egui matches a chord without Shift when Shift
is also held.
A new UI command, window.panels (default Shift+Tab), shows and hides
the dock and the floating panels and leaves the toolbar and the
Control bar as they are. The shortcut table tries chords with more
modifiers first, so Tab's chord no longer takes Shift+Tab. Hiding the
panels with Tab or Shift+Tab also closes a panel popped out of the
icon column, which stayed on screen at the window's right edge.
Docs: docs/target-app-parity.md.
The Color Picker gets an eyedropper button beside the New and Original
chips, and `ui.sampleScreenColor {stroke?, picker?}` shows the system's
color sampler. The command answers at once. When the person clicks a
color anywhere on the screen, the color becomes the fill or the stroke
through paint.setFill / paint.setStroke as one undo step, or with
`picker` it becomes the open Color Picker's color, which previews on the
selection as any pick does. Escape cancels the sampler. The sampled sRGB
color goes through Cms::srgb_to_rgb, so in a Display P3 working space a
color inside sRGB shows as it did on the screen. `ui.inspect` reports
`screenSampler` while the sampler is open.
- macOS uses NSColorSampler (apps/vectorcraft/src/mac_screen_color.rs).
- The web app uses the browser's EyeDropper API where the browser has
one.
- Without a sampler (Windows, Linux, other browsers) the button is gray
and the command returns an error. Keyboard Shortcuts lists the
command, so it can be given a key.
Docs: docs/control-protocol.md, docs/target-app-parity.md.
The Control bar had no isolation controls. In isolation mode it now
shows an Exit Isolation Mode button (`object.exitIsolation`), except
while a pattern is edited: the isolation bar's Done and Cancel end
that edit. Outside isolation mode, with one group, compound path,
path, image, mesh or placed file selected, it shows an Isolate
Selected Object button (`object.isolate`). After a Direct Selection
click on a path inside a group, the button isolates that path. An
envelope's contents get no button: for them the Control bar shows the
envelope's Edit Envelope and Edit Contents buttons.
The button offers the kinds of object that the Selection tool's
double-click isolates. The double-click's check moves unchanged into
`vectorcraft_tools::select::isolates`, and both use it.
Docs: docs/target-app-parity.md.
Keep Type tool from inserting Text when Cmd/Ctrl/Alt is held so the
chord outlines instead of typing, and cover Selection and Type-tool
paths so File › Open and the Artboard tool cannot steal it.
Co-authored-by: Cursor <cursoragent@cursor.com>
Transform Each had Reflect X and Reflect Y swapped relative to Effect › Distort ›
Transform and the Transform panel. Properties flip buttons also used inverted
tooltips. Align them so Horizontal is left-right and Vertical is top-bottom.
Co-authored-by: Cursor <cursoragent@cursor.com>
The catalog holds the 4,789 rows the other complete catalogs hold: the whole
interface (every menu string and `tl!` literal) and the status and error
messages, in the Bulgarian vocabulary of vector illustration, following
Adobe Illustrator's Bulgarian conventions; one/other plural forms.
Clean-room from VectorCraft's English meaning, drafted with AI assistance
(Gemini); a native speaker has not reviewed it yet. `bg-BG` and every other
`bg-*` locale resolve here.
`cargo test -p vectorcraft-ui-egui i18n::tests` passes (46 tests, including
complete menu, literal, message and font coverage).
With Align to Artboard chosen, the Align panel's six Distribute Objects
buttons and its two Distribute Spacing buttons acted on the selection.
object.distribute and object.distributeSpacing took no to or artboard
param. Distribute Objects kept the outermost objects where they were
and did nothing with two objects, and Distribute Spacing kept the first
object's left or top edge and the last object's right or bottom edge
where they were.
Both commands now take to ("selection", "artboard" or "key") and
artboard, and the panel sends its Align To choice as to. When to is
"artboard", the first object's left or top edge goes to the artboard's
left or top edge, and the last object's right or bottom edge goes to
the artboard's right or bottom edge. Distribute Objects spaces the
other objects evenly by its button's line, and two objects are enough.
Distribute Spacing without a spacing value makes the gaps between the
objects equal. Both commands use the same artboard as object.align.
The app passes the active artboard to both commands, and recorded
actions leave it out, so an action plays on the artboard that is
active when it plays. With "selection" or "key", or without to, both
commands work as before. Distribute Spacing with a spacing value still
keeps the key object in place with each of the three to values. With
anchor points selected, both commands still space the points among
themselves and do not use to.
Docs: docs/mcp.md, docs/target-app-parity.md.