find_saved matched names case-insensitively but save_as, remember and
switch compared them exactly: "Mine" saved over "mine" made a second
workspace, and changes kept as "Mine" didn't come back when switching
to "mine". save_as now replaces a user workspace of the name in any
case, remembered layouts are kept under the saved spelling and looked
up whatever the case, and sanitized maps remembered layouts to the
saved spelling and keeps one per workspace.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KcHisW1vt6pkVPYbzL6Cpg
remember() pushed the layout being left and then truncated the list to
64, so with 64 workspaces already remembered it dropped the entry it
had just pushed and the changes were lost. Drop the oldest entries
instead; a test fills the list and checks the last one left survives.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KcHisW1vt6pkVPYbzL6Cpg
A workspace remembers the changes made in it: switching away keeps them
(UiState::workspace_changes, kept with the preferences), switching back
restores them, and Reset <name> returns to the saved layout. Saving a
workspace starts it with no changes; renaming keeps them, deleting drops
them, and deleting the current workspace shows Essentials as it was
left. Saved preferences recover a damaged remembered layout instead of
losing the whole file.
Split from #2965 as a reviewer asked.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KcHisW1vt6pkVPYbzL6Cpg
## Summary
Aligns parity checklists with shipped View › Snap to Glyph behaviour (#3124):
when Smart Guides are on, drawing tools snap to live-text baselines and glyph
bounds via `view.snapToGlyph`. Adds a headless test that `view.snapToGlyph`
toggles the UI view flag like Illustrator’s menu item.
## Tests
- `vectorcraft-ui-egui`: `snap_to_glyph_menu_command_toggles_the_view_flag`
- Existing `tools::text_tests::snap_to_glyph_lines_up_new_point_type_with_a_baseline`
Part of gap G4
Co-authored-by: nrq6993-a11y <nrq6993-a11y@users.noreply.github.com>
The renderer's pixels and egui's are both premultiplied RGBA8, so color_image copies the bytes in one go. At 3456×2234 that takes 0.9 ms instead of 3.4 ms per update, at 5120×2880 1.6 ms instead of 6.8 ms. Every rendered image the UI shows (canvas, thumbnails, previews) goes through it.
complete_languages_translate_every_message read a message literal only
right after a marker such as Err( or Other(. It did not read the
message given to the engine's bad(cmd, ...), so this test did not
require a row for a parameter error. It also did not read the messages
given to the engine's err() and error(), to the PDF writer's bad() and
failed(), or to an error enum's variant such as PsError::Limit(...).
1,122 of these messages have no row in any complete catalog.
The scan now reads those messages, a literal or a format! string, in
the same template form as the catalogs' rows. It skips PsError::Ps and
EngineError::UnknownCommand, whose first argument is a PostScript error
name or a command id. The 1,122 messages are listed in
untranslated_messages.txt next to the tests, together with the 71 that
pull requests open at 009384b add without rows, and the test lets a
listed message through whether or not it has rows. Every other message
needs a row in each complete catalog, so a new message made this way
fails the test until it has its rows.
VECTORCRAFT_I18N_DUMP_UNTRANSLATED=<file> writes the messages in the
sources that lack a row. No catalog rows change.
Docs: docs/development.md, docs/localization-parity.md.
Document Info had no Repeat Objects category, and document.info
refused category "repeats". The reference app's Document Info panel
menu lists Repeat Objects after Font Details.
Document Info now has a Repeat Objects category after Embedded Images.
It lists each radial, grid and mirror Repeat object by name with its
kind and the number of instances it makes. For a grid it gives the
rows and columns instead, followed by the number of instances it
draws when that is fewer. The count comes from the new
RepeatSpec::instances, which gives the number of instances a repeat
draws. That number is smaller than its options give when repeats
nested in its source would pass the instance budget. With Selection
Only the category lists the Repeat objects in the selection.
document.info gives them as repeatObjects, the panel's flyout offers
the category, and the text report that Document Info › Save… and
File › Package write has a REPEAT OBJECTS section. The title has a row
in every catalog.
Docs: docs/mcp.md, docs/target-app-parity.md.
With one clip group selected, the Properties panel has Edit Clipping
Path and Edit Contents at its top, under the Clip Group heading, as the
reference app does: "With the clip group selected, click the Edit
Clipping Path button at the top of the Properties panel to select and
edit the mask, or click the Edit Contents button to select and edit the
masked content"
(https://www.adobe.com/learn/illustrator/web/crop-using-masks). They
run the existing object.clippingMask.editMask and editContents, which
select the clipping path or the clipped art for the selection tools, as
Object > Clipping Mask does. Edit Contents shows only when the group
clips something. With several objects selected they don't show (the
tutorial describes one selected clip group); the Contextual Task Bar
does the same. Both labels are already in every catalog.
Test: panels::properties::tests::one_clip_group_has_edit_clipping_path_and_edit_contents_at_the_top
(first under the heading, each selecting its part; Edit Clipping Path
alone once the clipped art is deleted; neither for a clip group
selected with another object in either order, or for a plain group).
Documented in docs/target-app-parity.md, docs/ui-parity.md and
docs/gaps.md.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Switch to the Touch built-in workspace when the preference is on and a touch
screen is present; restore the prior workspace when it is turned off.
Co-authored-by: Cursor <cursoragent@cursor.com>
Mixed left/right/first-line indents and space before/after now follow the same shared-value rules as alignment buttons.
Co-authored-by: Cursor <cursoragent@cursor.com>
After scaling groups, type.scaleTextAttributes matches panel sizes to what draws on canvas without leaving scale in the affine.
Co-authored-by: Cursor <cursoragent@cursor.com>
Store corner radii as fractions of each corner's max so rounding scales with the shape; expose via Corners dialog and object.setLiveShape relativeRadii.
Co-authored-by: Cursor <cursoragent@cursor.com>
Hue Shift colorization can sample key color from canvas art via the
eyedropper next to the swatches, matching Illustrator's brush workflow.
Co-authored-by: Cursor <cursoragent@cursor.com>
Users can pick an image in the Texturizer dialog; it is stored as relief heights and survives save/open like Glass textures.
Co-authored-by: Cursor <cursoragent@cursor.com>
Route dock and floating strip reorders through shared logic, sync layout.floating order, and assert reorder via window.panel.move in the harness test.
Co-authored-by: Cursor <cursoragent@cursor.com>
Route floating strip drags through the same command path as the dock strip and centralize group tab index moves in one helper.
Co-authored-by: Cursor <cursoragent@cursor.com>
Reuse catalogued window.panel.move errors, keep legacy dock drags from clearing docking on Escape, reorder floating tabs locally without reconcile re-entry, and fix dock_tab_order test setup.
Co-authored-by: Cursor <cursoragent@cursor.com>
Legacy and floating strip drags update order via the panel.move command; partial saved orders append missing tabs, with command-level tests and Illustrator workspace doc link.
Co-authored-by: Cursor <cursoragent@cursor.com>