16 Commits
1.0.0 ... 4.0.0

Author SHA1 Message Date
5c071be328 Se agrega la ultima configuracion para el manejo de leds en las capas. 2022-09-29 13:29:58 -06:00
6d2df138f2 Agregandu undef 2022-09-29 09:13:12 -06:00
5a6c53de34 Se cambia el color de referencia a verde 2022-09-29 07:03:18 -06:00
e955b0ad09 Agregando una segunda forma como comentario 2022-09-28 19:55:49 -06:00
07d00723b2 Se agrega la configuracion led por matriz. 2022-09-28 19:18:52 -06:00
cf77c945ea cambios led 2022-09-28 18:21:18 -06:00
2e8d171f39 prueba de led 2 2022-09-28 13:43:20 -06:00
4c8d53bf78 se agrega el if para los leds de bloquelo de mayusculas. 2022-09-25 10:36:32 -06:00
7ec9e043c2 Se agrega la configuracion led. 2022-09-24 20:22:01 -06:00
a8373d6e70 Se agrega la capa de configuracion del teclado. 2022-09-22 20:57:53 -06:00
7499b71841 Se agrega la capa de media. 2022-09-22 20:34:17 -06:00
b9dc3f5573 fix: agregando el 0 al teclado gaming. 2022-09-22 20:19:39 -06:00
a0ece14da0 Agregando la configuracion de gaming. 2022-09-22 17:41:57 -06:00
31a49aeb8b Cambioando ultimos detalles del Layout de Simbolos. 2022-09-22 15:01:16 -06:00
eec6876542 Agregando Cambios a Layer de Symbols y agregando compatibilidad con teclado en ingles. 2022-09-22 10:01:12 -06:00
43257832f9 making changes on braces updating to version 1.0.1 2022-09-21 14:45:07 -06:00
6 changed files with 405 additions and 63 deletions

17
.vscode/c_cpp_properties.json vendored Normal file
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@ -0,0 +1,17 @@
{
"configurations": [
{
"name": "Mac",
"includePath": [
"${workspaceFolder}/**"
],
"defines": [],
"macFrameworkPath": [],
"compilerPath": "/opt/homebrew/bin/arm-none-eabi-gcc",
"cStandard": "gnu17",
"cppStandard": "gnu++14",
"intelliSenseMode": "macos-gcc-arm"
}
],
"version": 4
}

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@ -24,25 +24,76 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// #define MASTER_RIGHT
// #define EE_HANDS
//#define TAPPING_FORCE_HOLD
// #define TAPPING_FORCE_HOLD
#define TAPPING_TERM 200
#define TAPPING_TOGGLE 2
#ifdef RGBLIGHT_ENABLE
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
#define RGBLIGHT_EFFECT_CHRISTMAS
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
// #define RGBLIGHT_EFFECT_TWINKLE
#define RGBLIGHT_LIMIT_VAL 120
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
#ifdef RGB_MATRIX_ENABLE
# define SPLIT_LED_STATE_ENABLE
# define SPLIT_LAYER_STATE_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
# define RGB_MATRIX_HUE_STEP 8
# define RGB_MATRIX_SAT_STEP 8
# define RGB_MATRIX_VAL_STEP 8
# define RGB_MATRIX_SPD_STEP 10
/* Enable the animations you want/need. You may need to enable only a small number of these because *
* they take up a lot of space. Enable and confirm that you can still successfully compile your firmware. */
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
# undef ENABLE_RGB_MATRIX_ALPHAS_MODS
# undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
# undef ENABLE_RGB_MATRIX_BREATHING
# undef ENABLE_RGB_MATRIX_BAND_SAT
# undef ENABLE_RGB_MATRIX_BAND_VAL
# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# undef ENABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
# undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# undef ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define ENABLE_RGB_MATRIX_RAINDROPS
# undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# undef ENABLE_RGB_MATRIX_HUE_BREATHING
# undef ENABLE_RGB_MATRIX_HUE_PENDULUM
# undef ENABLE_RGB_MATRIX_HUE_WAVE
# undef ENABLE_RGB_MATRIX_PIXEL_RAIN
# undef ENABLE_RGB_MATRIX_PIXEL_FLOW
# undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
# undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# undef ENABLE_RGB_MATRIX_SPLASH
# undef ENABLE_RGB_MATRIX_MULTISPLASH
# undef ENABLE_RGB_MATRIX_SOLID_SPLASH
# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif
#define OLED_FONT_H "keyboards/crkbd/lib/glcdfont.c"

136
keymap.c
View File

@ -20,6 +20,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <stdbool.h>
#include <keymap_us_international.h>
enum {
TD_CTN,
TD_ENTER,
@ -28,12 +30,17 @@ enum {
TD_TAB,
TD_COMM,
TD_DOT,
TD_EQL
TD_EQL,
TD_BRC,
TD_SBRC,
TD_PAR,
TD_GRV,
TD_BSLS
};
bool isWindows = true;
bool isWindows = false; // Change to make default config Windows
void dance_cln_finished (qk_tap_dance_state_t *state, void *user_data) {
void dance_ctn_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
if (isWindows == true) {
register_code (KC_LCTL);
@ -57,8 +64,7 @@ void dance_cln_finished (qk_tap_dance_state_t *state, void *user_data) {
}
}
}
void dance_cln_reset (qk_tap_dance_state_t *state, void *user_data) {
void dance_ctn_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
if (isWindows == true) {
unregister_code (KC_LCTL);
@ -77,17 +83,29 @@ void dance_cln_reset (qk_tap_dance_state_t *state, void *user_data) {
}
}
void dance_grv_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
SEND_STRING("`");
} else {
SEND_STRING("~");
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
// tap twice for change
[TD_CTN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset),
[TD_CTN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_ctn_finished, dance_ctn_reset),
[TD_BRC] = ACTION_TAP_DANCE_DOUBLE(LSFT(KC_LBRC), LSFT(KC_RBRC)),
[TD_SBRC] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_RBRC),
[TD_PAR] = ACTION_TAP_DANCE_DOUBLE(LSFT(KC_9), LSFT(KC_0)),
[TD_ENTER] = ACTION_TAP_DANCE_DOUBLE(KC_ENT, KC_MINS),
[TD_SHIFT] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
[TD_ALT] = ACTION_TAP_DANCE_DOUBLE(KC_RALT, KC_LALT),
[TD_TAB] = ACTION_TAP_DANCE_DOUBLE(KC_TAB, KC_ESC),
[TD_COMM] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_SCLN),
[TD_DOT] = ACTION_TAP_DANCE_DOUBLE(KC_DOT, LSFT(KC_SCLN)),
[TD_EQL] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, LSFT(KC_MINS))
[TD_EQL] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, LSFT(KC_MINS)),
[TD_GRV] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_grv_finished, NULL),
[TD_BSLS] = ACTION_TAP_DANCE_DOUBLE(LSFT(KC_BSLS), KC_BSLS)
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
@ -105,49 +123,49 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[1] = LAYOUT_split_3x6_3(
//,-----------------------------------------------------. ,-----------------------------------------------------.
KC_ESC, LSFT(KC_5), KC_NUHS, LSFT(KC_7), LSFT(KC_1), LSFT(KC_SLSH), KC_7, KC_8, KC_9, KC_SLASH, KC_UP, LSFT(KC_8),
TD(TD_TAB), LSFT(KC_5), LSFT(KC_3), LSFT(KC_7), LSFT(KC_1), LSFT(KC_SLSH), KC_KP_7, KC_KP_8, KC_KP_9, KC_PMNS, KC_UP, KC_PPLS,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
TD(TD_ALT), LSFT(KC_4), LSFT(KC_9), LSFT(KC_0), KC_LBRC, KC_RBRC, KC_4, KC_5, KC_6, KC_LEFT, KC_DOWN, KC_RIGHT,
TD(TD_ALT), LSFT(KC_4), TD(TD_BSLS), TD(TD_BRC), TD(TD_PAR), TD(TD_SBRC), KC_KP_4, KC_KP_5, KC_KP_6, KC_LEFT, KC_DOWN, KC_RIGHT,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
TD(TD_CTN), LSFT(KC_6), LSFT(KC_2), KC_QUOT, KC_GRV, KC_BSLS, KC_1, KC_2, KC_3, KC_MINS, LSFT(KC_EQL), TD(TD_SHIFT),
TD(TD_CTN), LSFT(KC_6), LSFT(KC_2), KC_QUOT, LSFT(KC_QUOT), TD(TD_GRV), KC_KP_1, KC_KP_2, KC_KP_3, KC_PSLS, KC_PAST, TD(TD_SHIFT),
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
XXXXXXX, KC_TAB, KC_SPC, KC_SPC, TT(1), KC_0
XXXXXXX, KC_TAB, KC_SPC, KC_SPC, TT(1), KC_KP_0
//`--------------------------' `--------------------------'
),
[2] = LAYOUT_split_3x6_3(
//,-----------------------------------------------------. ,-----------------------------------------------------.
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MPRV, KC_MNXT, KC_MPLY, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_EJCT, KC_VOLD, KC_VOLU, KC_MUTE, XXXXXXX, XXXXXXX, KC_CALC,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_SLEP, KC_WAKE, KC_BRID, KC_BRIU, XXXXXXX, XXXXXXX, XXXXXXX, KC_MYCM,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
XXXXXXX, TT(2), KC_SPC, KC_SPC, XXXXXXX , XXXXXXX
KC_PWR, TT(2), KC_SPC, KC_SPC, XXXXXXX , XXXXXXX
//`--------------------------' `--------------------------'
),
[3] = LAYOUT_split_3x6_3(
//,-----------------------------------------------------. ,-----------------------------------------------------.
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
TD(TD_TAB), KC_Q, KC_W, KC_E, KC_R, KC_T, KC_KP_7, KC_KP_8, KC_KP_9, KC_PMNS, KC_UP, KC_PPLS,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
TD(TD_ALT), KC_A, KC_S, KC_D, KC_F, KC_G, KC_KP_4, KC_KP_5, KC_KP_6, KC_LEFT, KC_DOWN, KC_RIGHT,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
TD(TD_CTN), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_KP_1, KC_KP_2, KC_KP_3, KC_PSLS, KC_PAST, TD(TD_SHIFT),
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
XXXXXXX, XXXXXXX, KC_SPC, KC_SPC, XXXXXXX, TT(3)
TD(TD_CTN), TD(TD_SHIFT),KC_SPC, KC_SPC, TT(3), KC_KP_0
//`--------------------------' `--------------------------'
),
[4] = LAYOUT_split_3x6_3(
//,-----------------------------------------------------. ,-----------------------------------------------------.
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_HUD, RGB_HUI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_RMOD, RGB_MOD, RGB_VAD, RGB_VAI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_SAD, RGB_SAI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
TT(4), XXXXXXX, KC_SPC, KC_SPC, XXXXXXX, XXXXXXX
TT(4), XXXXXXX, KC_SPC, KC_SPC, RGB_TOG, XXXXXXX
//`--------------------------' `--------------------------'
)
};
@ -171,27 +189,21 @@ oled_rotation_t oled_init_user(oled_rotation_t rotation) {
void oled_render_layer_state(void) {
oled_write_P(PSTR("Layer: "), false);
switch (layer_state) {
case L_QWERTY:
oled_write_ln_P(PSTR("Default"), false);
break;
case L_SYMBOLS_NUMPAD:
oled_write_ln_P(PSTR("Symbols - Numpad"), false);
break;
case L_MEDIA:
oled_write_ln_P(PSTR("Media"), false);
break;
case L_GAIMING:
oled_write_ln_P(PSTR("Gaming"), false);
break;
case L_ADJUST:
oled_write_ln_P(PSTR("Adjust"), false);
break;
/*case L_ADJUST:
case L_ADJUST|L_SYMBOLS_NUMPAD:
case L_ADJUST|L_MEDIA:
case L_ADJUST|L_SYMBOLS_NUMPAD|L_MEDIA:
oled_write_ln_P(PSTR("Adjust"), false);
break;*/
case L_QWERTY:
oled_write_ln_P(PSTR("Default"), false);
break;
case L_SYMBOLS_NUMPAD:
oled_write_ln_P(PSTR("Symbols - Numpad"), false);
break;
case L_MEDIA:
oled_write_ln_P(PSTR("Media"), false);
break;
case L_GAIMING:
oled_write_ln_P(PSTR("Gaming"), false);
break;
case L_ADJUST:
oled_write_ln_P(PSTR("Adjust"), false);
break;
}
}
@ -265,3 +277,39 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
#endif // OLED_ENABLE
// RGB LAYER CONFIGURATION
void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
for (uint8_t i = led_min; i <= led_max; i++) {
switch(get_highest_layer(layer_state|default_layer_state)) {
case 1:
if((i == 6) || (i >= 13 && i <= 14) || (i >= 40 && i <= 41) || (i == 33)){
rgb_matrix_set_color(i, RGB_CHARTREUSE);
}
break;
case 2:
if((i == 6) || (i >= 13 && i <= 14) || (i >= 40 && i <= 41) || (i == 33)){
rgb_matrix_set_color(i, RGB_ORANGE);
}
break;
case 3:
if((i == 6) || (i >= 13 && i <= 14) || (i >= 40 && i <= 41) || (i == 33)){
rgb_matrix_set_color(i, RGB_CYAN);
}
break;
case 4:
if((i == 6) || (i >= 13 && i <= 14) || (i >= 40 && i <= 41) || (i == 33)){
rgb_matrix_set_color(i, RGB_AZURE);
}
break;
default:
if (isWindows == true){ // Change to false if main config is Mac
rgb_matrix_set_color(26, RGB_WHITE);
}
if (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) {
rgb_matrix_set_color(53, RGB_WHITE);
}
break;
}
}
}

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@ -0,0 +1,224 @@
/* Copyright 2020
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "keymap.h"
// clang-format off
/*
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐
* │ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ │
* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤
* │ │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │
* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤
* │ │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ´ │ │
* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────────┤
* │ │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │ │
* ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬────┬────┤
* │ │ │ │ │ │ │ │ │
* └────┴────┴────┴────────────────────────┴────┴────┴────┴────┘
*/
// Row 1
#define US_DGRV KC_GRV // ` (dead)
#define US_1 KC_1 // 1
#define US_2 KC_2 // 2
#define US_3 KC_3 // 3
#define US_4 KC_4 // 4
#define US_5 KC_5 // 5
#define US_6 KC_6 // 6
#define US_7 KC_7 // 7
#define US_8 KC_8 // 8
#define US_9 KC_9 // 9
#define US_0 KC_0 // 0
#define US_MINS KC_MINS // -
#define US_EQL KC_EQL // =
// Row 2
#define US_Q KC_Q // Q
#define US_W KC_W // W
#define US_E KC_E // E
#define US_R KC_R // R
#define US_T KC_T // T
#define US_Y KC_Y // Y
#define US_U KC_U // U
#define US_I KC_I // I
#define US_O KC_O // O
#define US_P KC_P // P
#define US_LBRC KC_LBRC // [
#define US_RBRC KC_RBRC // ]
#define US_BSLS KC_BSLS // (backslash)
// Row 3
#define US_A KC_A // A
#define US_S KC_S // S
#define US_D KC_D // D
#define US_F KC_F // F
#define US_G KC_G // G
#define US_H KC_H // H
#define US_J KC_J // J
#define US_K KC_K // K
#define US_L KC_L // L
#define US_SCLN KC_SCLN // ;
#define US_ACUT KC_QUOT // ´ (dead)
// Row 4
#define US_Z KC_Z // Z
#define US_X KC_X // X
#define US_C KC_C // C
#define US_V KC_V // V
#define US_B KC_B // B
#define US_N KC_N // N
#define US_M KC_M // M
#define US_COMM KC_COMM // ,
#define US_DOT KC_DOT // .
#define US_SLSH KC_SLSH // /
/* Shifted symbols
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐
* │ ~ │ ! │ @ │ # │ $ │ % │ ^ │ & │ * │ ( │ ) │ _ │ + │ │
* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤
* │ │ │ │ │ │ │ │ │ │ │ │ { │ } │ | │
* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤
* │ │ │ │ │ │ │ │ │ │ │ : │ ¨ │ │
* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────────┤
* │ │ │ │ │ │ │ │ │ < │ > │ ? │ │
* ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬────┬────┤
* │ │ │ │ │ │ │ │ │
* └────┴────┴────┴────────────────────────┴────┴────┴────┴────┘
*/
// Row 1
#define US_DTIL S(US_DGRV) // ~ (dead)
#define US_EXLM S(US_1) // !
#define US_AT S(US_2) // @
#define US_HASH S(US_3) // #
#define US_DLR S(US_4) // $
#define US_PERC S(US_5) // %
#define US_DCIR S(US_6) // ^ (dead)
#define US_AMPR S(US_7) // &
#define US_ASTR S(US_8) // *
#define US_LPRN S(US_9) // (
#define US_RPRN S(US_0) // )
#define US_UNDS S(US_MINS) // _
#define US_PLUS S(US_EQL) // +
// Row 2
#define US_LCBR S(US_LBRC) // {
#define US_RCBR S(US_RBRC) // }
#define US_PIPE S(US_BSLS) // |
// Row 3
#define US_COLN S(US_SCLN) // :
#define US_DIAE S(US_ACUT) // ¨ (dead)
// Row 4
#define US_LABK S(US_COMM) // <
#define US_RABK S(US_DOT) // >
#define US_QUES S(US_SLSH) // ?
/* AltGr symbols
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐
* │ ` │ ¡ │ ² │ ³ │ ¤ │ € │ ¼ │ ½ │ ¾ │ │ ¥ │ × │ │
* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤
* │ │ Ä │ Å │ É │ ® │ Þ │ Ü │ Ú │ Í │ Ó │ Ö │ « │ » │ ¬ │
* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤
* │ │ Á │ ß │ Ð │ │ │ │ │ Œ │ Ø │ ¶ │ ' │ │
* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────────┤
* │ │ Æ │ │ © │ │ │ Ñ │ µ │ Ç │ ˙ │ ¿ │ │
* ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬────┬────┤
* │ │ │ │ │ │ │ │ │
* └────┴────┴────┴────────────────────────┴────┴────┴────┴────┘
*/
// Row 1
#define US_GRV ALGR(US_DGRV) // `
#define US_IEXL ALGR(US_1) // ¡
#define US_SUP2 ALGR(US_2) // ²
#define US_SUP3 ALGR(US_3) // ³
#define US_CURR ALGR(US_4) // ¤
#define US_EURO ALGR(US_5) // €
#define US_QRTR ALGR(US_6) // ¼
#define US_HALF ALGR(US_7) // ½
#define US_TQTR ALGR(US_8) // ¾
#define US_LSQU ALGR(US_9) //
#define US_RSQU ALGR(US_0) //
#define US_YEN ALGR(US_MINS) // ¥
#define US_MUL ALGR(US_EQL) // ×
// Row 2
#define US_ADIA ALGR(US_Q) // Ä
#define US_ARNG ALGR(US_W) // Å
#define US_EACU ALGR(US_E) // É
#define US_REGD ALGR(US_R) // ®
#define US_THRN ALGR(US_T) // Þ
#define US_UDIA ALGR(US_Y) // Ü
#define US_UACU ALGR(US_U) // Ú
#define US_IACU ALGR(US_I) // Í
#define US_OACU ALGR(US_O) // Ó
#define US_ODIA ALGR(US_P) // Ö
#define US_LDAQ ALGR(US_LBRC) // «
#define US_RDAQ ALGR(US_RBRC) // »
#define US_NOT ALGR(US_BSLS) // ¬
// Row 3
#define US_AACU ALGR(US_A) // Á
#define US_SS ALGR(US_S) // ß
#define US_ETH ALGR(US_D) // Ð
#define US_OE ALGR(US_K) // Œ
#define US_OSTR ALGR(US_L) // Ø
#define US_PILC ALGR(US_SCLN) // ¶
#define US_QUOT ALGR(US_ACUT) // '
// Row 4
#define US_AE ALGR(US_Z) // Æ
#define US_COPY ALGR(US_C) // ©
#define US_NTIL ALGR(US_N) // Ñ
#define US_MICR ALGR(US_M) // µ
#define US_CCED ALGR(US_COMM) // Ç
#define US_DOTA ALGR(US_DOT) // ˙ (dead)
#define US_IQUE ALGR(US_SLSH) // ¿
/* Shift+AltGr symbols
* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐
* │ ~ │ ¹ │ ˝ │ ¯ │ £ │ ¸ │ ^ │ ̛ │ ˛ │ ˘ │ ° │ ̣ │ ÷ │ │
* ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤
* │ │ │ │ │ │ │ │ │ │ │ │ “ │ ” │ ¦ │
* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤
* │ │ │ § │ │ │ │ │ │ │ │ ° │ " │ │
* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────────┤
* │ │ │ │ ¢ │ │ │ │ │ │ ˇ │ ̉ │ │
* ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬────┬────┤
* │ │ │ │ │ │ │ │ │
* └────┴────┴────┴────────────────────────┴────┴────┴────┴────┘
*/
// Row 1
#define US_TILD S(ALGR(US_DGRV)) // ~
#define US_SUP1 S(ALGR(US_1)) // ¹
#define US_DACU S(ALGR(US_2)) // ˝ (dead)
#define US_MACR S(ALGR(US_3)) // ¯ (dead)
#define US_PND S(ALGR(US_4)) // £
#define US_CEDL S(ALGR(US_5)) // ¸ (dead)
#define US_CIRC S(ALGR(US_6)) // ^
#define US_HORN S(ALGR(US_7)) // ̛ (dead)
#define US_OGON S(ALGR(US_8)) // ˛ (dead)
#define US_BREV S(ALGR(US_9)) // ˘ (dead)
#define US_RNGA S(ALGR(US_0)) // ° (dead)
#define US_DOTB S(ALGR(US_MINS)) // ̣ (dead)
#define US_DIV S(ALGR(US_EQL)) // ÷
// Row 2
#define US_LDQU S(ALGR(US_LBRC)) // “
#define US_RDQU S(ALGR(US_RBRC)) // ”
#define US_BRKP S(ALGR(US_BSLS)) // ¦
// Row 3
#define US_SECT S(ALGR(US_S)) // §
#define US_DEG S(ALGR(US_SCLN)) // °
#define US_DQUO S(ALGR(US_ACUT)) // "
// Row 4
#define US_CENT S(ALGR(US_C)) // ¢
#define US_CARN S(ALGR(US_DOT)) // ˇ (dead)
#define US_HOKA S(ALGR(US_SLSH)) // ̉ (dead)

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@ -1,7 +1,9 @@
MOUSEKEY_ENABLE = no # Mouse keys
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
RGB_MATRIX_ENABLE = yes
#VIA_ENABLE = yes # Enable VIA
OLED_ENABLE = yes
OLED_DRIVER = SSD1306
LTO_ENABLE = yes
TAP_DANCE_ENABLE = yes
TAP_DANCE_ENABLE = yes
SEND_STRING_ENABLE = yes

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@ -1 +1 @@
1.0.0
4.0.0