cambios led

This commit is contained in:
Alejandro Lembke Barrientos 2022-09-28 18:21:18 -06:00
parent 2e8d171f39
commit cf77c945ea
2 changed files with 68 additions and 82 deletions

View File

@ -28,11 +28,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define TAPPING_TERM 200
#define TAPPING_TOGGLE 2
// #define RGBLIGHT_LAYERS
// #define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
// #define SPLIT_LAYER_STATE_ENABLE
#ifdef RGBLIGHT_ENABLE
// #define RGBLIGHT_LAYERS
// #define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
@ -50,7 +48,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#endif
#ifdef RGB_MATRIX_ENABLE
#define SPLIT_USB_DETECT
# define SPLIT_LED_STATE_ENABLE
# define SPLIT_LAYER_STATE_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
@ -63,10 +62,59 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
# define RGB_MATRIX_SAT_STEP 8
# define RGB_MATRIX_VAL_STEP 8
# define RGB_MATRIX_SPD_STEP 10
/* Enable the animations you want/need. You may need to enable only a small number of these because *
* they take up a lot of space. Enable and confirm that you can still successfully compile your firmware. */
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
// # define ENABLE_RGB_MATRIX_ALPHAS_MODS
// # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
// # define ENABLE_RGB_MATRIX_BREATHING
// # define ENABLE_RGB_MATRIX_BAND_SAT
// # define ENABLE_RGB_MATRIX_BAND_VAL
// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
// # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
// # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
// # define ENABLE_RGB_MATRIX_CYCLE_ALL
# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
// # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
// # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
// # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
// # define ENABLE_RGB_MATRIX_DUAL_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# define ENABLE_RGB_MATRIX_RAINDROPS
// # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// # define ENABLE_RGB_MATRIX_HUE_BREATHING
// # define ENABLE_RGB_MATRIX_HUE_PENDULUM
// # define ENABLE_RGB_MATRIX_HUE_WAVE
//// # define ENABLE_RGB_MATRIX_PIXEL_RAIN
//// # define ENABLE_RGB_MATRIX_PIXEL_FLOW
//// # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// # define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// # define ENABLE_RGB_MATRIX_SPLASH
// # define ENABLE_RGB_MATRIX_MULTISPLASH
// # define ENABLE_RGB_MATRIX_SOLID_SPLASH
// # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif
#define SPLIT_LAYER_STATE_ENABLE
#define LAYER_STATE_16BIT
// #define LAYER_STATE_16BIT
#define OLED_FONT_H "keyboards/crkbd/lib/glcdfont.c"

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@ -161,7 +161,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//,-----------------------------------------------------. ,-----------------------------------------------------.
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_HUD, RGB_HUI, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_RMOD, RGB_MOD, RGB_VAD, RGB_VAI, XXXXXXX, XXXXXXX, XXXXXXX, RGB_M_SW,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_RMOD, RGB_MOD, RGB_VAD, RGB_VAI, XXXXXXX, XXXXXXX, XXXXXXX, RGB_M_R,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_SAD, RGB_SAI, XXXXXXX, XXXXXXX, XXXXXXX, RGB_M_P,
//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
@ -280,93 +280,31 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// RGB LAYER CONFIGURATION
// LENGHTH OF LEDS
const int firstLed = 1;
const int lastLed = 53;
// uint8_t rgbmode;
// bool rgbStatus = true;
const int firstLedLeft = 1;
const int lastLedLeft = 26;
const int firstLedRight = 27;
const int lastLedRight = 53;
void rgb_matrix_indicators_user(void) {
#ifdef RGB_MATRIX_ENABLE
switch (biton32(layer_state)) {
case 1:
/* for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
rgb_matrix_set_color(i, 255, 0, 0);
} */
rgb_matrix_set_color_all(255, 0, 0);
rgb_matrix_set_color_all(RGB_AZURE);
break;
case 2:
/* for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
rgb_matrix_set_color(i, 0, 0, 255);
} */
rgb_matrix_set_color_all(0, 0, 255);
rgb_matrix_set_color_all(RGB_YELLOW);
break;
//case 3:
//rgb_matrix_set_color_all(29, 241, 161);
//break;
default:
if (isWindows == false){
rgb_matrix_set_color(8, 0, 255, 0);
rgb_matrix_set_color(lastLedLeft, 255, 166, 1);
}
if (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) {
rgb_matrix_set_color(10, 0, 255, 0);
rgb_matrix_set_color(lastLedRight, 255, 166, 1);
}
break;
}
#endif
}
// Light LEDs when caps lock is active. Hard to ignore!
/* const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{ lastLed, 1, HSV_RED } // Light last LEDs only
);
const rgblight_segment_t PROGMEM isWindos_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{ firstLed, 1, HSV_RED } // Light first LEDs only
);
// Light LEDs layer 1 is active
const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{firstLed, lastLed, HSV_CYAN }
);
// Light LEDs layer 2 is active
const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{firstLed, lastLed, HSV_YELLOW }
);
// Light LEDs layer 3 is active
const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{firstLed, lastLed, HSV_SPRINGGREEN}
);
// Now define the array of layers. Later layers take precedence
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
my_capslock_layer, // Overrides caps lock and Windos layer,
isWindos_layer,
my_layer1_layer, // Overrides other layers
my_layer2_layer, // Overrides other layers
my_layer3_layer // Overrides other layers
);
void keyboard_post_init_user(void) {
// Enable the LED layers
rgblight_layers = my_rgb_layers;
}
// enabling disabling layers
bool led_update_user(led_t led_state) {
rgblight_set_layer_state(0, led_state.caps_lock);
return true;
}
layer_state_t default_layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(0, layer_state_cmp(state, 0));
return state;
} */
/* layer_state_t layer_state_set_user(layer_state_t state) {
if(isWindows == false){
rgblight_set_layer_state(1, layer_state_cmp(state, 0));
}
rgblight_set_layer_state(2, layer_state_cmp(state, 1));
rgblight_set_layer_state(3, layer_state_cmp(state, 2));
rgblight_set_layer_state(4, layer_state_cmp(state, 3));
return state;
} */