Se agrega la configuracion led.

This commit is contained in:
Alejandro Lembke Barrientos 2022-09-24 20:22:01 -06:00
parent a8373d6e70
commit 7ec9e043c2
3 changed files with 75 additions and 22 deletions

View File

@ -29,6 +29,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define TAPPING_TOGGLE 2
#define RGBLIGHT_LAYERS
// #define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
// #define SPLIT_LAYER_STATE_ENABLE
#ifdef RGBLIGHT_ENABLE
#define RGBLIGHT_EFFECT_BREATHING

View File

@ -189,27 +189,21 @@ oled_rotation_t oled_init_user(oled_rotation_t rotation) {
void oled_render_layer_state(void) {
oled_write_P(PSTR("Layer: "), false);
switch (layer_state) {
case L_QWERTY:
oled_write_ln_P(PSTR("Default"), false);
break;
case L_SYMBOLS_NUMPAD:
oled_write_ln_P(PSTR("Symbols - Numpad"), false);
break;
case L_MEDIA:
oled_write_ln_P(PSTR("Media"), false);
break;
case L_GAIMING:
oled_write_ln_P(PSTR("Gaming"), false);
break;
case L_ADJUST:
oled_write_ln_P(PSTR("Adjust"), false);
break;
/*case L_ADJUST:
case L_ADJUST|L_SYMBOLS_NUMPAD:
case L_ADJUST|L_MEDIA:
case L_ADJUST|L_SYMBOLS_NUMPAD|L_MEDIA:
oled_write_ln_P(PSTR("Adjust"), false);
break;*/
case L_QWERTY:
oled_write_ln_P(PSTR("Default"), false);
break;
case L_SYMBOLS_NUMPAD:
oled_write_ln_P(PSTR("Symbols - Numpad"), false);
break;
case L_MEDIA:
oled_write_ln_P(PSTR("Media"), false);
break;
case L_GAIMING:
oled_write_ln_P(PSTR("Gaming"), false);
break;
case L_ADJUST:
oled_write_ln_P(PSTR("Adjust"), false);
break;
}
}
@ -283,3 +277,60 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
#endif // OLED_ENABLE
// RGB LAYER CONFIGURATION
// LENGHTH OF LEDS
const int firstLed = 1;
const int lastLed = 53;
// Light LEDs when caps lock is active. Hard to ignore!
const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{ lastLed, 1, HSV_RED } // Light last LEDs only
);
const rgblight_segment_t my_isWindows_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{ firstLed, 1, HSV_RED } // Light first LEDs only
);
// Light LEDs layer 1 is active
const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{firstLed, lastLed, HSV_CYAN }
);
// Light LEDs layer 2 is active
const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{firstLed, lastLed, HSV_YELLOW }
);
// Light LEDs layer 3 is active
const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{firstLed, lastLed, HSV_SPRINGGREEN}
);
// Now define the array of layers. Later layers take precedence
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
my_capslock_layer,
my_isWindows_layer, // Overrides caps lock layer
my_layer1_layer, // Overrides is Windows layer
my_layer2_layer, // Overrides other layers
my_layer3_layer // Overrides other layers
);
void keyboard_post_init_user(void) {
// Enable the LED layers
rgblight_layers = my_rgb_layers;
}
// enabling disabling layers
bool led_update_user(led_t led_state) {
rgblight_set_layer_state(0, led_state.caps_lock);
return true;
}
layer_state_t default_layer_state_set_user(layer_state_t state) {
//rgblight_set_layer_state(1, layer_state_cmp(state, 0));
return state;
}
layer_state_t layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(2, layer_state_cmp(state, 1));
rgblight_set_layer_state(3, layer_state_cmp(state, 2));
rgblight_set_layer_state(4, layer_state_cmp(state, 3));
return state;
}

View File

@ -1 +1 @@
1.4.0
2.0.0