Se agrega la configuracion led.
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2
config.h
2
config.h
@ -29,6 +29,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define TAPPING_TOGGLE 2
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#define RGBLIGHT_LAYERS
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// #define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
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// #define SPLIT_LAYER_STATE_ENABLE
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#ifdef RGBLIGHT_ENABLE
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#define RGBLIGHT_EFFECT_BREATHING
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93
keymap.c
93
keymap.c
@ -189,27 +189,21 @@ oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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void oled_render_layer_state(void) {
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oled_write_P(PSTR("Layer: "), false);
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switch (layer_state) {
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case L_QWERTY:
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oled_write_ln_P(PSTR("Default"), false);
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break;
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case L_SYMBOLS_NUMPAD:
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oled_write_ln_P(PSTR("Symbols - Numpad"), false);
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break;
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case L_MEDIA:
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oled_write_ln_P(PSTR("Media"), false);
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break;
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case L_GAIMING:
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oled_write_ln_P(PSTR("Gaming"), false);
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break;
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case L_ADJUST:
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oled_write_ln_P(PSTR("Adjust"), false);
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break;
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/*case L_ADJUST:
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case L_ADJUST|L_SYMBOLS_NUMPAD:
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case L_ADJUST|L_MEDIA:
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case L_ADJUST|L_SYMBOLS_NUMPAD|L_MEDIA:
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oled_write_ln_P(PSTR("Adjust"), false);
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break;*/
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case L_QWERTY:
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oled_write_ln_P(PSTR("Default"), false);
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break;
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case L_SYMBOLS_NUMPAD:
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oled_write_ln_P(PSTR("Symbols - Numpad"), false);
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break;
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case L_MEDIA:
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oled_write_ln_P(PSTR("Media"), false);
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break;
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case L_GAIMING:
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oled_write_ln_P(PSTR("Gaming"), false);
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break;
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case L_ADJUST:
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oled_write_ln_P(PSTR("Adjust"), false);
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break;
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}
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}
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@ -283,3 +277,60 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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#endif // OLED_ENABLE
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// RGB LAYER CONFIGURATION
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// LENGHTH OF LEDS
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const int firstLed = 1;
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const int lastLed = 53;
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// Light LEDs when caps lock is active. Hard to ignore!
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const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{ lastLed, 1, HSV_RED } // Light last LEDs only
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);
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const rgblight_segment_t my_isWindows_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{ firstLed, 1, HSV_RED } // Light first LEDs only
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);
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// Light LEDs layer 1 is active
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const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{firstLed, lastLed, HSV_CYAN }
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);
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// Light LEDs layer 2 is active
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const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{firstLed, lastLed, HSV_YELLOW }
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);
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// Light LEDs layer 3 is active
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const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{firstLed, lastLed, HSV_SPRINGGREEN}
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);
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// Now define the array of layers. Later layers take precedence
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const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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my_capslock_layer,
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my_isWindows_layer, // Overrides caps lock layer
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my_layer1_layer, // Overrides is Windows layer
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my_layer2_layer, // Overrides other layers
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my_layer3_layer // Overrides other layers
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);
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void keyboard_post_init_user(void) {
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// Enable the LED layers
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rgblight_layers = my_rgb_layers;
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}
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// enabling disabling layers
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bool led_update_user(led_t led_state) {
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rgblight_set_layer_state(0, led_state.caps_lock);
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return true;
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}
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layer_state_t default_layer_state_set_user(layer_state_t state) {
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//rgblight_set_layer_state(1, layer_state_cmp(state, 0));
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return state;
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}
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layer_state_t layer_state_set_user(layer_state_t state) {
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rgblight_set_layer_state(2, layer_state_cmp(state, 1));
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rgblight_set_layer_state(3, layer_state_cmp(state, 2));
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rgblight_set_layer_state(4, layer_state_cmp(state, 3));
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return state;
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}
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@ -1 +1 @@
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1.4.0
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2.0.0
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