As in the reference app's Contextual Task Bar, which offers "options like
Image Trace, Retype, and Crop Image" for images and lets you "quickly
expand traced artwork from the bar" (public announcement:
https://community.adobe.com/announcements-651/contextual-task-bar-in-illustrator-2025-quick-actions-when-you-need-them-1546580):
- One image selected: Image Trace traces it at once with the Default
preset, leaving the Image Trace panel as it was (like the quick trace
from Properties and the Control bar); Crop Image shows the crop box.
Offset Path and Simplify, which don't apply to an image, are gone.
- One Image Trace object selected: Expand keeps only the traced paths,
in place of Ungroup and Isolate.
Retype isn't offered: the app doesn't have it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The family list scrolled with egui's floating scroll bar, which is drawn
over the rows' right ends, where each family's star is: with the pointer
there the bar widened over the star and a click went to the bar. The list
now takes the scroll bar the menus got for the same reason (#2086), slim
and in a column of its own; `widgets::list_scroll_style` holds it for both.
- "Font Style:" in Dimension Tool Options is Teckensnittsstil: Teckenstil
is already Character Style.
- The drawing-scale help reads "1:10 visar 1 enhet på sidan som 10".
- The layered-file fallback message and "Check an artboard to save" read
more naturally.
- "File › Place…" names the menu as the menus do (Fil, not Arkiv).
- The rows are reviewed, so the "machine-drafted; review welcome" note
above them goes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A second colour scheme next to Modern: the neutral greys and blue accent of
earlier versions, on the same cards, corners and layout. Picked in
Preferences › User Interface › Color Scheme (pref uiColorScheme:
modern|classic); Accent Color is dimmed while Classic is chosen, which has
its own blue.
Layers ≡ and row menus collect art via assets.add; a layer id expands to the art under it (including sublayers) so MCP and the panel match Object › Collect for Export.
The list showed [None], [Registration] and the default swatches' names in
English. Names the app gives (the default swatches and colour groups) now
show in the UI's language where it has a `swatch` row for them; documents
keep the names as they are, and a name the user gave shows as written.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Effect › Distort › Glass… offered only its four built-in textures. The
reference app's Texture menu also has Load Texture, which takes an
image file as the glass surface.
The Glass dialog now has a Load Texture… button. It reads a PNG, JPEG,
GIF, WebP, TIFF, BMP, PSD or PSB file within the pixel allowance the
renderer draws images in, and the Texture menu gains Loaded Texture.
The effect stores the image's gray levels in `textureImage` as a
grayscale PNG in base64, so the document saves the texture with the
effect, and copies of the effect carry it. effect.apply and
effect.setParams take `textureImage` as {path}, {name, dataBase64} or
the stored string; any other value is an error.
The texture lies one image pixel per point at Scaling 100%, centered on
the object and repeated. Each pixel's luma is the surface's height,
from 0 for black to 1 pt for white, and a transparent pixel counts as
middle gray. A Glass without `textureImage` draws and saves as before.
Docs: docs/mcp.md (Glass textures), docs/effects-parity.md,
docs/gaps.md, docs/target-app-parity.md.
Unit fields and length strings read a percentage operand as a share of
a value. After * or /, the percentage scales the term before it:
3cm*50% is 1.5 cm and 3cm/50% is 6 cm. After + or -, it adds or takes
away that share of everything before it: 50pt+25% is 62.5 pt and
100pt+20pt-50% is 60 pt. Before this change these expressions read as
nothing, and the field kept its old value.
The parser now splits a sum at its last + or -, so a percentage applies
to the whole sum before it. Text without % gives the same values as
before, apart from float rounding. A percentage on its own (50%) still
reads as nothing, and percent and degree fields still read % as their
suffix.
Command length strings use the same parser: file.new's width and
height, the distance params and the length preferences.
Docs: docs/mcp.md, docs/ui-parity.md, docs/target-app-parity.md.
When a graphics driver crashed the process while the window started,
as Intel's Direct3D 12 driver (igd12umd64.dll) did on an Intel UHD
Graphics 605 (#2243), the next start picked the same adapter again. The
restart without a failing adapter and the first-frame watch run inside
the process, so the crash ended them along with it.
Each start now writes graphics-start.json in the log folder before the
graphics start, adds the adapter once one is picked, and clears both
when the first frame reaches the screen or the app ends without
crashing. A start that finds an earlier start still recorded there
leaves that adapter out, as a restart does, logs it and shows a note in
the status bar. When the crash came while the adapters were being
listed (wgpu's Direct3D 12 backend creates a device on each GPU to list
it), the next starts list OpenGL's adapters alone, except on macOS. The
adapters stay left out until the app version or the Graphics Processor
preference changes, a start shows its first frame on one, or no adapter
is left. WGPU_BACKEND and WGPU_ADAPTER_NAME choose regardless of the
record.
Docs: docs/development.md, docs/target-app-parity.md.
Adds a Finnish (Suomi, `fi`) catalog with 4,770 entries, written in
sentence case from the English labels with ordinary Finnish
vector-illustration vocabulary. It covers menus, `tl!` literals and the
668 `@msg` status and error messages: `fi` is in KEEPS_MENU_NAMES and
COMPLETE_MESSAGES. Like the other complete catalogs, it leaves the
product, workspace and perspective preset names in English.
Plurals are one/other with the partitive singular after any number but
1 (1 taso, 2 tasoa). Any fi-* locale selects Finnish; sv-FI does not.
Tests: `cargo test -p vectorcraft-ui-egui --lib i18n` passes (47),
including the new finnish_reads_as_finnish and the bundled-font glyph
check.
Clean-room, AI-assisted (Claude Code) translation; a native speaker
checked it in the running app, but it has not been proofread line by
line.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adds Swedish (Svenska) as an interface language: 4770 strings, written from the English source.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Play an action on every file in a folder or every data set, with destination
and Override Open/Save/Export. Actions panel and File › Automate › Batch…
open the dialog; new strings in pt-br.
Co-authored-by: Cursor <cursoragent@cursor.com>
VariableKind::Graph binds a graph root; dataset rows supply CSV as graph.setData.
Make Graph Dynamic, Variables dialog, capture/apply, and pt-br for the new strings.
Co-authored-by: Cursor <cursoragent@cursor.com>
Load and save variable datasets as CSV for data-merge pipelines, and
translate the new Variables panel commands in Brazilian Portuguese.
Co-authored-by: Cursor <cursoragent@cursor.com>
# Conflicts:
# docs/target-app-parity.md
Store the registration point with the symbol and place instances so that point lands on (x, y). Symbol Options exposes the same 9-point control as Transform.
Co-authored-by: Cursor <cursoragent@cursor.com>
Expose existing Warp styles, orientation and percentage controls through the shared live effect dialog while preserving preview history and effect targets. Keep ordinary Enter owned by focused non-searchable combo controls.
Co-authored-by: Codex <noreply@openai.com>
assets.export of abutting fills must leave no ghost edge (#983 / #1037); panel thumbnails use the same Art Optimized supersample. Progress docs mark the gap closed.
Keep surviving drawable runs separate when Delete or Backspace removes an open-path anchor. Preserve appearance, selection and one-step Undo.
Co-authored-by: Codex <noreply@openai.com>
Make and Edit choose the Intertwine tool: hovering highlights the overlap
area under the pointer, a click swaps which object is on top there, and a
path drawn around overlaps (Shift: a rectangle) arranges every overlap
inside it; Esc or Enter goes back to the tool chosen before. The overlap
faces move to vectorcraft-tools, shared by the tool and the command.
Clicks inside a raised area pick the member drawn on top there, the
Object menu gets the Intertwine submenu, and the new labels and the
predicate message are translated in the complete catalogs. docs/gaps.md
records what landed under G13.
When entering text edit mode via double-click from a selection tool
(Selection or Direct Selection), pressing Escape now returns to the specific
tool used before double-clicking (rather than always falling back to
Selection).
Additionally, when editing text while in isolation mode (such as when drilling
into nested groups with the Selection tool), pressing Escape exits text editing
while keeping isolation mode active; a second Escape press is required to exit
isolation mode.
- Record the previous tool in TypeTool on double-click from canvas.
- Return to prev_tool on ToolKey::Escape, consuming the key in shortcuts when claimed.
- Add unit test in vectorcraft-tools verifying Escape returns to prev_tool.
- Add integration tests in vectorcraft-ui-egui verifying Escape returns to Direct
Selection and that isolation mode persists until a second Escape.
- Update docs/target-app-parity.md and ROADMAP.md.
With the Direct Selection tool ("white arrow", shortcut 'a'), double-clicking
a text element (either standalone or nested inside a group) now switches to
the Type tool and immediately positions the caret at the clicked character,
matching the behavior previously introduced for the Selection tool in #284.
- In DirectSelectionTool::pointer, detect double-click hits on NodeKind::Text
when !self.group and emit Action::SwitchTool("type").
- Group Selection (group: true) retains its existing group cycling behavior.
- Add unit test in vectorcraft-tools verifying tool switch on both standalone
and grouped text.
- Add headless egui integration test in vectorcraft-ui-egui verifying tool switch,
caret positioning, and inline editing without triggering shortcuts.
- Update docs/target-app-parity.md and ROADMAP.md.
Illustrator's View menu has Hide/Show Template (Shift+Ctrl+W) to leave
template layers off the screen while tracing. VectorCraft drew them (dimmed)
whatever the view, with no way to hide them short of disabling the template
option on each layer and losing the dimming.
- `view.template` toggles `ViewFlags::templates` (default on, kept across
settings files); the View menu lists Hide Template after Lock Slices, and
the label flips to Show Template.
- The canvas renders with the new `RenderOptions::hide_templates`, which
leaves template layers out and nothing else; `skip_templates` (exports and
thumbnails) also drops guide paths, so it is not reused.
- The fifteen menu catalogs translate both labels; `DYNAMIC_LABELS` lists them.
Tests: render `hide_template_leaves_only_the_template_layers_out` (the
template layer's square and image go, a guide path on another layer stays);
canvas `hide_template_leaves_template_layers_off_the_canvas` (real egui
frames: painted pixels, none after Hide Template, the same after Show
Template, each re-rendering once); the dynamic-label and catalog tests cover
the new pair.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011K1peyrh5MdZ6ttHkVq8Gh
Document Info › Objects counts the paths but didn't say how long they are,
which sign and print work reads there (an LED strip along the letters, a
cut line). `document.info` now adds up the length of every path it counts,
the pieces of compound paths included and guides left out, and returns it
as `pathLength` (pt); the Objects section shows it as Path Length in the
document's units, right after the Paths count, so Selection Only gives the
selected paths' length. The label is translated in the catalogs that
cover the menus; pt-br only takes strings the UI itself shows.