After a click in the Pages list, layers selected since (Select all, say)
took the first Delete, which left nothing selected, so a second Delete
deleted the page. Delete that doesn't take the page now ends the Pages
list's hold on the keyboard.
The Pages list kept the keyboard after a switch to the Assets tab or to
another open file, so Delete with nothing selected deleted a page there.
It now deletes a page only while the list that was clicked is on screen
(File tab, list expanded, panel and interface shown) and its file is the
one open.
Clicking a page row (or the add-page button) gives the Pages list the
keyboard: Delete or Backspace with no layers selected now deletes the
current page instead of failing with "nothing is selected". No
confirmation; a "Page deleted" toast says so and Undo brings it back.
The context menu's Delete page shows the same toast. Selecting layers,
clicking a layer row or pressing on the canvas gives Delete back to the
layers.
A mistyped or unsupported flag (e.g. --automation-write-roots) used to be
dropped silently, so the app started unconfined. It now exits 2 with
'unknown option', like a bad automation root. A bare -- ends the options.
Adds a desktop control-channel test that file.save / file.saveAs outside the
write root are refused and create nothing, while saves inside succeed, and
documents that the root flags arrived in 0.7.0 (0.6.0 ignores them).
Review follow-up. A file written by this version carries editorOutlines, so a stroke someone chose is kept even when it matches the old decoration; only files without the marker get the one-time legacy cleanup. vector.create now errors when a requested side cannot scale the geometry or when both axes would collapse, instead of creating an invisible layer.
A path's intrinsic box replaced the width and height asked for, so an icon imported at 24 stayed on its source grid. Scale the geometry to the requested size; with one side the other keeps its proportion. A path or point set that draws nothing is an error now, not an invisible 0x0 layer.
Node::new gave every component set a purple dashed stroke, so export and screenshot drew the editor frame into the image. Sets now start with no paint; the canvas draws the dashed frame itself, and files written by earlier versions lose exactly that stored decoration when opened. A stroke someone chose is kept.
Fills, strokes and effects already merged item by item, so both sides
changing different items of one of those lists was no conflict. Every other
list conflicted as a whole: both sides editing different export settings, or
different guides, or different prototype interactions, or different
accessibility annotations or Dev Mode links, each had to be resolved by hand
for the whole list, though the items stand on their own.
Export settings, guides, prototype interactions, accessibility annotations and
the Dev Mode code links and resources now merge item by item, with the same
rule: the same item changed both ways, an item removed on one side, or
different items added on both sides still conflict.
Properties that are keyed maps rather than item lists (bound, varModes,
overrides, propRefs, pluginData) are deliberately left out: their items line up
by key, not by position. Text runs are left whole too: they live in the node's
text data, so merging them item by item means splitting a property the change
format keeps whole.
Replaces the test that documented the gap (other_lists_still_conflict_as_a_whole)
with one that checks each new list merges, and adds one for the same item
changed both ways still conflicting.