* M12: create the next board shape already connected (#1597)
A selected sticky or shape shows a + beside each side; hovering one previews where the next goes, clicking makes one of the same kind, size and colour there, joined by a connector, and starts typing in it, in one undo step. board.addConnected {id?, side?, edit?} does it from commands.
* M12: the connected-shape handle and command in every full catalog (#1597)
* M12: Shift+Cmd/Ctrl+Enter on a board shape adds the next one already connected (#1597)
inspect_fields::compact_examples_run_verbatim_from_the_docs split docs/mcp.md and docs/control-protocol.md on text ending in a newline, so on a Windows checkout with core.autocrlf (CRLF docs) it panicked and cargo xtask ci failed locally. The test now reads both with LF line ends. Found while gating on Windows.
Fonts name a family by its typographic name and by a legacy name per weight; fonts without typographic names are installed under the legacy ones only. FontDb::resolve finds either from the other, and matches names across case, spaces, hyphens and underscores; every lookup (import, paste, REST import, rendering, missing fonts, the font report) uses it. A weight-number style goes by that weight, and .fig and REST imports wait for the installed fonts to be indexed.
The .fig import gave a file one decoded value per byte of its compressed canvas (at least 20M, at
most 128M). Dense legitimate files decode past that, further since every scalar field counts, and
the whole import was refused as "not a valid FigCraft file: .fig file: message: too many values".
The budget is now four values per compressed byte; the floor and both ceilings (128M, 32M on 32-bit
targets) are unchanged, so a small file that unpacks past the floor is still refused and no file
decodes more values than the ceiling allowed before. Generated 21 MB and 15 MB canvases (220,044
and 108,012 layers) and a 49.7 MB one budgeted at the ceiling (530,106 layers) now open whole
without warnings; the 49.7 MB one's test peaks at about 9 GB.
Background blurs and glass read the pixels drawn under them, and a full
render's backdrops end where the view does. The retained renderer differed
in two ways.
render_into drew each damage rect with a margin all round, past the edge
too, so a backdrop there read content a full render never drew: with a
background blur of 60 across the left edge, moving a square beside it
patched 10 levels off a full render, and moving one entirely off the view
89. The margin now stops at the edge.
A pan re-rendered only the strips it uncovered. At the opposite edges, which
moved into the old frame, the shifted pixels kept what their backdrop had
read past the old edge: a background blur of 10 across the view was 89
levels off after a pan of 30. Those edges are now redrawn as far as a
backdrop reads.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
paint_bounds, the area a change to a layer can affect, was its paint bounds
(effects included) grown again by effect_margin, what its effects read from
outside. Drawing an area already takes that in, as culling does, so the
damage of an edit near effects was counted twice: moving a 120 x 120
rectangle with a shadow falling 40 rendered 122,844 pixels for 56,876 it can
change, and edits that would fit a partial render fell back to full ones.
The retained test that a group's shadow had pushed past the partial share
gets its 300 x 220 view back.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>