- Default's right column is a short Preview frame (fixed 76 pt: tab strip and a 46 pt body)
over a Properties frame with Align, Audio and Effects & Presets as tabs. Essential Graphics'
right column is one Properties / Effects & Presets frame. No built-in workspace uses
accordions, so a frame there takes tabs and Maximize acts on one frame.
- Workspace files of version 1: a column of stacked frames becomes tab groups split top to
bottom. Each open frame keeps all its tabs and its height as a fixed size; a closed frame's
tabs join the open frame above it.
- Version 1 stored a native panel window's outer position; craft-ui places windows by their
content. The migrated rect moves by the main window's frame offset once the main window
reports it, and workspaces are not saved before.
- Focus and traversal tests use DockArea::hit_id for tabs and dividers; the
focus outline is checked as craft-ui draws it (inset 2 pt, accent colour)
while the tab has keyboard focus from traversal.
- Floating resize grips are checked under craft-ui's accessibility label.
- Stack resizes compare rendered heights: craft-ui shares a stack by the
entries' heights as proportions, so the saved heights are checked as ratios.
- Drops into a split use the side zone depth (SIDE_EDGE_ZONE_DEPTH).
- Panels that need their whole area (scroll audit, automation audit) are
docked alone: maximizing a stacked panel maximizes its whole stack.
- ui_tabs: dragging by the panel menu button is gone (craft-ui drags by tab,
drag bar or border); the test docks by the tab. A stacked header's -/+
button collapses and expands, a click on a closed header opens it; a
click on an open header no longer collapses it.
- ui_tabs (#302): a panel dropped on a stacked panel joins the stack as its
own entry below it; craft-ui stack entries hold one panel each.
- ui_panel_focus: a reopened Composition goes back to its own index
([Composition, Layer]), craft-ui's restore order.
- ui_menus probes the Effect menu with Remove All, since Effect Controls
also names a tab.
Tab and stacked-header automation labels name what the panel shows
("Composition A"), as the tabs do. The top border above a group's tabs,
a craft-ui drag source, registers panel.border.<Panel>, which the agent
audit found without an id.
craft-ui's native-windows feature is on for every non-wasm build. Keys and
dropped files from a floating window reach the main window's next frame, and
while a modal dialog is open the dock area blocks input in floating windows.
Move Panel to Main Window docks the panel again. The web, Wayland and embedded
viewports keep floating windows in the main window.
A version 1 file (craft-libs 5c874d51) and the unversioned named-workspace record
load with every panel in place, floating groups and their native window places
kept. The first save writes the current format and keeps the earlier file as
workspaces.old.json. The fixture is a file written by upstream main.
A panel never laid out opens at EffectCraft's default place for it; a
closed panel reopens at its recorded place. The panel menu keeps Move
Panel to New Window, which records the window's place.
Every craft-libs crate and the hayro-syntax and hayro-jbig2 patches are
pinned to storytold/craft-libs 2869b8cc. The workspace is a craft-ui
Workspace<PanelKind>: craft-ui draws the frames, tab strips, stacked
panels, floating windows and drop previews and owns the gestures.
EffectCraft keeps PanelKind, its built-in workspaces, the panel bodies,
the Timeline's comp tabs, viewer locks and the panel menu in each group
header, and the rule that no move or float empties the docked area.
window.dockAction applies craft-ui Actions; craft-ui's window.panel.*
commands, ui.dock and ui.dock.reset parse as DockCommand. Saved
workspaces are version 2 snapshots of craft-ui Workspaces; an earlier
file loads as the default layout and is left untouched.