Merge #1604: Cryptomatte: skip the ID colours unless Colors shows them, key the layer in place, and cache each rank's last ID colour (@MatejKozlovsky)

This commit is contained in:
aiongg
2026-10-24 01:21:39 +00:00
4 changed files with 124 additions and 14 deletions
+106 -12
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@@ -403,13 +403,42 @@ fn crypto_matte(planes: &RankPlanes, sel: &[u32], i: usize) -> f32 {
.clamp(0.0, 1.0)
}
/// [`id_color`] of the last ID seen on each rank plane, per worker. Neighbouring pixels mostly
/// carry the same IDs, so this skips the hash and the HSL conversion for most of them. Keyed by the
/// ID's bits, so it returns exactly what [`id_color`] would.
///
/// Keep the per-pixel loop below as it is: with NaN coverage, which NaN payload ends up in a
/// channel depends on the order the compiler adds the ranks in, and a row-wise loop let it reorder
/// them (`crypto_aux_image_is_bit_exact_on_edge_values` catches that).
#[derive(Default)]
struct IdColorMemo(Vec<(u32, [f32; 3])>);
impl IdColorMemo {
#[inline]
fn get(&mut self, rank: usize, id: f32) -> [f32; 3] {
let bits = id.to_bits();
match self.0.get_mut(rank) {
Some(e) if e.0 == bits => e.1,
Some(e) => {
*e = (bits, id_color(id));
e.1
}
None => {
let c = id_color(id);
self.0.resize(rank + 1, (bits, c));
c
}
}
}
}
/// The coverage-weighted ID colours at aux pixel `i` (the spec's preview).
#[inline]
fn crypto_colors(planes: &RankPlanes, i: usize) -> [f32; 3] {
fn crypto_colors(planes: &RankPlanes, i: usize, memo: &mut IdColorMemo) -> [f32; 3] {
let mut c = [0.0f32; 3];
for (id, cov) in planes {
for (rank, (id, cov)) in planes.iter().enumerate() {
let (Some(&id), Some(&cov)) = (id.get(i), cov.get(i)) else { continue };
let k = id_color(id);
let k = memo.get(rank, id);
for j in 0..3 {
c[j] += k[j] * cov;
}
@@ -421,10 +450,37 @@ fn crypto_colors(planes: &RankPlanes, i: usize) -> [f32; 3] {
/// selection's coverage (A), computed in parallel with the rank planes resolved once. The GPU
/// effect uploads this image and samples it per layer pixel.
pub fn crypto_aux_image(a: &AuxChannels, layer: &str, sel: &[u32]) -> Image {
crypto_aux_image_with(a, layer, sel, CryptoAux::ColorsAndMatte)
}
/// What [`crypto_aux_image_with`] computes per aux pixel.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum CryptoAux {
/// The coverage-weighted ID colours (RGB) and the selection's coverage (A).
ColorsAndMatte,
/// Only the selection's coverage (A); the RGB stays 0.
MatteOnly,
}
impl CryptoAux {
/// What the Cryptomatte effect reads for `display` and Matte Only: the ID colours are only
/// read by the Colors display (0) without Matte Only; Matte, Preview and Matte Only need the
/// matte alone.
pub fn for_display(display: u32, matte_only: bool) -> Self {
if display == 0 && !matte_only { Self::ColorsAndMatte } else { Self::MatteOnly }
}
}
/// [`crypto_aux_image`]; with [`CryptoAux::MatteOnly`] the RGB stays 0 and only the matte (A) is
/// computed, for the displays that never read the ID colours.
pub fn crypto_aux_image_with(a: &AuxChannels, layer: &str, sel: &[u32], what: CryptoAux) -> Image {
let planes = a.crypto_rank_planes(layer);
let mut img = Image::new(a.width, a.height);
img.data.par_iter_mut().enumerate().for_each(|(i, px)| {
let c = crypto_colors(&planes, i);
img.data.par_iter_mut().enumerate().for_each_init(IdColorMemo::default, |memo, (i, px)| {
let c = match what {
CryptoAux::ColorsAndMatte => crypto_colors(&planes, i, memo),
CryptoAux::MatteOnly => [0.0; 3],
};
*px = [c[0], c[1], c[2], crypto_matte(&planes, sel, i)];
});
img
@@ -444,9 +500,8 @@ fn cryptomatte(ctx: &EffectCtx, mut b: Buf) -> Buf {
let display = ctx.params.e("display");
let matte_only = ctx.params.b("matteOnly");
let planes = a.crypto_rank_planes(&layer);
let src = b.img.clone();
b.img.data.par_iter_mut().enumerate().for_each(|(i, px)| {
let m = idx[i].map_or(0.0, |k| crypto_matte(&planes, &sel, k));
b.img.data.par_iter_mut().zip(idx.par_iter()).for_each_init(IdColorMemo::default, |memo, (px, &k)| {
let m = k.map_or(0.0, |k| crypto_matte(&planes, &sel, k));
if matte_only {
*px = [m, m, m, m];
return;
@@ -454,15 +509,15 @@ fn cryptomatte(ctx: &EffectCtx, mut b: Buf) -> Buf {
*px = match display {
// Colors: coverage-weighted ID colours (the spec's preview), selection brighter.
0 => {
let c = idx[i].map_or([0.0; 3], |k| crypto_colors(&planes, k));
let c = k.map_or([0.0; 3], |k| crypto_colors(&planes, k, memo));
let c = c.map(|v| v * (1.0 - 0.5 * m) + 0.5 * m);
[c[0], c[1], c[2], 1.0]
}
// Matte: the layer keyed by the selection.
1 => src.data[i].map(|v| v * m),
// Matte: the layer keyed by the selection (each pixel only reads itself, so no copy).
1 => px.map(|v| v * m),
// Preview: the layer with the selection tinted.
_ => {
let s = src.data[i];
let s = *px;
[s[0] * (1.0 - 0.5 * m) + 0.5 * m * s[3], s[1] * (1.0 - 0.5 * m) + 0.5 * m * s[3], s[2] * (1.0 - 0.5 * m), s[3]]
}
};
@@ -822,6 +877,20 @@ mod tests {
a
}
/// The memo hands out exactly `id_color`'s bits for every rank and pixel of the edge values
/// (NaN IDs with and without a payload, -0.0 and 0.0 are keyed by their bits).
#[test]
fn id_color_memo_matches_id_color() {
let a = edge_aux(true);
let planes = a.crypto_rank_planes("CryptoObject");
let mut memo = IdColorMemo::default();
for i in 0..12 {
for (r, (id, _)) in planes.iter().enumerate() {
assert_eq!(memo.get(r, id[i]).map(f32::to_bits), id_color(id[i]).map(f32::to_bits), "pixel {i} rank {r}");
}
}
}
fn edge_selection() -> Vec<u32> {
vec![crypto_hash("sphere"), f32::NAN.to_bits(), 0x7fc0_1234, (-0.0f32).to_bits()]
}
@@ -843,6 +912,31 @@ mod tests {
}
}
/// Without the ID colours the matte (A) is bit-identical and the RGB is 0, on the edge values.
#[test]
fn crypto_aux_image_without_colors_keeps_the_matte() {
let a = edge_aux(true);
let sel = edge_selection();
let full = crypto_aux_image(&a, "CryptoObject", &sel);
let matte = crypto_aux_image_with(&a, "CryptoObject", &sel, CryptoAux::MatteOnly);
for (f, m) in full.data.iter().zip(&matte.data) {
assert_eq!(f[3].to_bits(), m[3].to_bits());
assert_eq!(m[..3], [0.0; 3]);
}
}
/// Only the Colors display without Matte Only reads the ID colours.
#[test]
fn crypto_aux_for_display_reads_colors_only_for_the_colors_display() {
assert_eq!(CryptoAux::for_display(0, false), CryptoAux::ColorsAndMatte);
assert_eq!(CryptoAux::for_display(0, true), CryptoAux::MatteOnly);
for display in [1, 2, 3, u32::MAX] {
for matte_only in [false, true] {
assert_eq!(CryptoAux::for_display(display, matte_only), CryptoAux::MatteOnly, "display {display}");
}
}
}
/// The CPU effect on a 20×10 layer over the 6×2 edge aux: pixels inside the aux area match
/// the lookup by name bit for bit in every display mode, pixels outside it (no aux index)
/// get an empty matte and no ID colour.
+1 -1
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@@ -111,7 +111,7 @@ pub use time_fx::{PixelMotion, TimewarpPlan, TwStep, pmb_plan, posterized_time,
// effectcraft-gpu fx_tone.
pub use ocio::color_stabilizer_maps;
// GPU effects, part B (3D Channel, Immersive Video, colour management, simulation render passes).
pub use channel3d::{CRYPTO_LAYERS, aux_point, crypto_aux_image, id_color, selection_hashes};
pub use channel3d::{CRYPTO_LAYERS, CryptoAux, aux_point, crypto_aux_image, crypto_aux_image_with, id_color, selection_hashes};
pub use ocio::{ColorOp, Straight, Tf, color_program};
pub use sim::{Acc, Blob, Bubble, Post, Shape, Sprite, SpritePlan, Tint, bubble_list, drizzle_drops, mercury_blobs, sprite_plan};
pub use sim2::{
+5 -1
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@@ -278,7 +278,11 @@ fn cryptomatte(e: &mut Enc, ctx: &EffectCtx, b: GBuf, a: &AuxChannels) -> Option
let sel = effectcraft_effects::selection_hashes(pr.s("selection"), manifest);
// Per aux pixel: coverage-weighted ID colours (RGB) and the selection's coverage (A), on all
// cores with the rank planes resolved once.
let img = effectcraft_effects::crypto_aux_image(a, &layer, &sel);
// The ID colours are only read by the Colors display; Matte, Preview and Matte Only need the
// matte alone.
// `tests_fx_depth::cryptomatte_every_display_matches_the_cpu` guards this against the shader.
let what = effectcraft_effects::CryptoAux::for_display(pr.e("display"), pr.b("matteOnly"));
let img = effectcraft_effects::crypto_aux_image_with(a, &layer, &sel, what);
let tex = e.g.upload_image(&img)?;
let plane = lookup(e, &b, a, &tex, [0.5, 0.5], [0.0; 4]);
let mut p = op(7);
+12
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@@ -251,6 +251,18 @@ fn ids_and_cryptomatte() {
case("ec.3d.cryptomatte", &[("selection", Value::Str("alpha".into())), ("matteOnly", on())]);
}
/// The GPU skips the ID colours for displays that do not read them
/// ([`effectcraft_effects::CryptoAux::for_display`]): every display × Matte Only must still match
/// the CPU effect, so a shader that starts reading RGB in another mode fails here.
#[test]
fn cryptomatte_every_display_matches_the_cpu() {
for display in 0..3 {
for matte_only in [false, true] {
case("ec.3d.cryptomatte", &[("selection", Value::Str("beta, delta".into())), ("display", e(display)), ("matteOnly", Value::Bool(matte_only))]);
}
}
}
#[test]
fn extractor() {
case("ec.3d.extractor", &[("red", Value::Str("Z".into())), ("green", Value::Str("UV.U".into())), ("whitePoint", n(1000.0))]);