Commit Graph
826 Commits
Author SHA1 Message Date
dotCooCoo 6b549b7e4f Docs: Cineon Settings white point converts exactly only without Highlight Rolloff
The footage page said the 10 Bit White Point becomes the Converted White
Point. That holds with Highlight Rolloff at 0; at the default 20 the top of
the converted range is bent into a curve, as in the Cineon Converter effect,
and the white point converts to a lower level.
2026-10-24 14:53:37 -07:00
Shuvra Basak 4cc490c8c6 MCP: list_commands and list_effects take compact: true (#2020)
Unfiltered, list_commands returns ~134 KB and list_effects ~480 KB, more
than MCP clients accept in one tool result. With `compact: true`,
list_commands (and its command_list alias) returns only each command's
id and label, and list_effects only each effect's id, name and category
(~40 KB and ~23 KB). Default output is unchanged; filter and
enabled_only still apply.
2026-10-24 21:27:40 +00:00
vangel76andClaude Opus 5.5 31c624f478 Merge upstream/main into rfx-blur-stylize
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 20:23:59 +02:00
vangel76andClaude Opus 5.5 c8dc0fca8c Merge upstream/main into gap-behaviors-presets
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 20:11:09 +02:00
Marco Arnulfo 2c683a1ae1 CLI: run --commands reads {"command", "params"} steps from a JSON or JSON Lines file, or standard input (#2251) 2026-10-24 20:09:43 +02:00
dotCooCoo 9de2c5ee8a Interpret Footage: Cineon Settings convert DPX and Cineon log scans
DPX and Cineon footage showed its log code values as stored, with no
way to convert them. Interpret Footage now has the Cineon Settings that
After Effects' help page describes: Logarithmic Conversion, the
Converted Black and White Points, the 10 Bit Black and White Points,
Current Gamma, Highlight Rolloff and Units. With Logarithmic
Conversion on, the code values of each decoded frame are converted
from printing density to the Current Gamma between the converted
points, before Separate Fields, Frame Blending, Interpret As Linear
Light and the working space use them. With it off (the default), the
values stay as stored.

file.interpretFootage and file.interpretProxy take the settings as
parameters and report them. They return an error for out-of-range
values, and for Cineon parameters when none of the items is a DPX or
Cineon file. Apply Interpretation copies the settings between DPX and
Cineon files.
2026-10-24 08:37:15 -07:00
onlykshitijandClaude Opus 5.5 c7dda713d9 Scripts: uninstall never deletes through a subfolder
A subfolder of a Scripts folder can be a link to another folder (an extension's own checkout).
`file.uninstallScript {"name": "Motion Kit/Animate.jsx"}` then deleted Animate.jsx in that
folder, outside the settings folder. Uninstall now refuses `Folder/File.jsx` names and removes
only scripts at the top of the Scripts folders, where Install puts them; listing and running
through a linked folder still work.

Regression test: uninstall_never_deletes_through_a_linked_subfolder (failed before the fix).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 18:46:37 +05:30
dotCooCoo eb2a4820e8 Scripts: Recent Script Files lists the last ten scripts and Cmd+Alt+Shift+D reruns the newest
File ▸ Scripts gets a Recent Script Files submenu with the ten scripts run
last, newest first: script files run with Run Script File… or a command, and
the installed and bundled scripts of File ▸ Scripts. ScriptUI panels are not
listed. The list is kept in the settings. Each entry runs its script again
through `file.runScript {"recent": i}`, and Cmd+Alt+Shift+D runs the most
recent one; the key can be changed in Edit ▸ Keyboard Shortcuts. An entry
records whether it ran a file or an installed script, so a file named like a
bundled script runs again as that file.
2026-10-24 06:08:26 -07:00
onlykshitijandClaude Opus 5.5 bdcd2dc051 Scripts: subfolders of the Scripts and ScriptUI Panels folders become submenus
An extension that ships several panels no longer adds one Window menu entry per panel:
`Scripts/ScriptUI Panels/Motion Kit/Animate.jsx` shows as Window > Motion Kit > Animate.jsx,
and a subfolder of `Scripts/` is a submenu of File > Scripts. Top-level scripts are unchanged.

- Script names may be `Folder/File.jsx`: exactly one folder, each part a bare name (no `..`,
  `\`, NUL or empty part), never `ScriptUI Panels/...` under `Scripts/`.
- window.scriptPanel, file.runScript, file.uninstallScript, file.scripts.list and
  scriptui_panels.json take such names; a panel's tab is titled after its file.
- ConfigStore::list_dirs (DirConfig, MemoryConfig) lists the subfolders.
- menus::dynamic_nodes groups a folder's entries into a MenuNode::Submenu; the egui and native
  menus draw it with their submenu code.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 18:05:59 +05:30
dotCooCoo efe7581f93 Scripts: the Startup and Shutdown folders run at launch and quit
Scripts in Scripts/Startup and Scripts/Shutdown in the settings folder
were never run. The desktop and web apps now run the Startup scripts at
launch, before a project opens, and the desktop app runs the Shutdown
scripts as it quits, after the project is closed. Each folder runs in
alphabetical order with case ignored, and files larger than 16 MiB are
not run. A Startup script that fails is reported in a toast and in the
log, a Shutdown script that fails is reported in the log, and the next
one still runs.

A Startup script that waits in a modal dialog goes on when the dialog
closes, while the next scripts run. A Shutdown script's dialogs close
as if canceled. With the settings folder on disk, each script runs as
its file, so #include, $.fileName and $.evalFile resolve against the
script's own folder.

The new commands file.runStartupScripts and file.runShutdownScripts
return the scripts that ran, those still waiting in a dialog, and those
that failed. Like script.run, both are refused in confined automation
sessions, in batches and in script steps, which now read one list of
script commands (RUNS_SCRIPTS). The list also holds window.scriptPanel
and window.restoreScriptPanels, which run ScriptUI panel scripts and
were not refused on main either. The apps still call
window.restoreScriptPanels at launch. plugins.md, scripting-parity.md,
gaps.md, target-app-parity.md and agents.md describe the folders. Each script
still runs in its own global scope, so a Startup script's variables are
not available to later scripts.
2026-10-24 02:44:05 -07:00
aiongg 07eda94115 Merge #2033: docs: escape the backtick in the twirlSelected shortcut (#2025) (@gmrmad1) 2026-10-24 02:12:25 +00:00
aiongg 2281e3ffec Merge #1761: Timeline: a shape group's inner Contents draws no row, as After Effects elides it (@elZanco)
# Conflicts:
#	docs/ui-parity.md
2026-10-24 02:12:25 +00:00
aiongg 1d61fc6979 Merge #1933: Viewer: keep hidden AV layers' controls visible (#1769) (@ki2pixel)
# Conflicts:
#	docs/ui-parity.md
2026-10-24 02:10:16 +00:00
midasdf 97723e83a0 Merge remote-tracking branch 'origin/main' into jp/ja-dialogs
# Conflicts:
#	crates/ui-egui/src/i18n/ui.rs
2026-10-24 10:14:41 +09:00
aiongg ad2f3a5e96 Merge #2184: Reload a numbered still as its own file (#2074) (@HEOJUNFO) 2026-10-24 01:12:00 +00:00
midasdf 10e8a5e1c5 Merge remote-tracking branch 'origin/main' into jp/ja-dialogs
# Conflicts:
#	ROADMAP.md
#	crates/ui-egui/src/dock_ui.rs
#	crates/ui-egui/src/i18n/ui.rs
#	docs/gaps.md
#	docs/localization-parity.md
2026-10-24 10:03:09 +09:00
midasdf bf069fe4f9 Merge remote-tracking branch 'origin/main' into jp/cjk-composition-rendering
# Conflicts:
#	crates/text/src/fonts.rs
#	docs/localization-parity.md
2026-10-24 09:59:55 +09:00
aiongg 22cdd26365 Merge #2223: Composition Settings: Resolution menu with the frame size and memory at that resolution (@marcoarnulfo) 2026-10-23 23:33:23 +00:00
aiongg bae27ebbe7 Merge #1841: Cryptomatte: pick the ID under a point into the Selection (effect.pickCryptomatte) (@MatejKozlovsky) 2026-10-23 23:33:10 +00:00
aiongg a78c7a585d Merge #1872: Color effects and keys render as in After Effects (Tint, Tritone, Black & White, Exposure, Levels, Brightness & Contrast, Curves, Luma Key, Extract, 4-Color Gradient, Fill) (@vangel76) 2026-10-23 23:21:37 +00:00
aiongg 5bd164980c Batch fix: docs: Georgian is the one catalog with native-speaker review (#1843) 2026-10-23 22:21:30 +00:00
aiongg fefe4b8a91 Merge #1843: i18n: Georgian (ka) interface language (@devius) 2026-10-23 21:45:52 +00:00
aiongg 8197568559 Merge #1842: i18n: tab titles, workspaces and Project/Timeline column headers reach the catalogs; web language follows ?lang= and the browser (@devius) 2026-10-23 21:42:49 +00:00
aiongg ce73d42c42 Merge #1929: Layer: replace a layer's source with Alt-drag and Ctrl+Alt+/ (#991) (@ki2pixel) 2026-10-23 21:26:51 +00:00
aiongg d0675be78b Merge #1850: Timeline: layer switches, labels and modes act on the whole selection (#1849) (@ki2pixel) 2026-10-23 21:26:33 +00:00
aiongg 52a0c6626d Merge #1931: Layer: Reveal Layer Source in Project from the context menus (#1809) (@ki2pixel) 2026-10-23 21:26:24 +00:00
aiongg 95c4dc6a28 Merge #2114: engine: split layers above the original by default (#2083) (@gmrmad1) 2026-10-23 21:26:10 +00:00
aiongg c2df1c1a73 Translations: missing strings show in English and are listed by a report, not failed by tests (#2244)
* Translations: delete coverage and wording tests

A missing translation shows in English and never fails a test. Delete the
coverage and per-language parity tests, the tests that pin one language's
wording and the source scans for strings not routed through the catalog.
Keep the stale-row, duplicate-row and placeholder checks, and make the
engine tests that switch language compare against the catalog instead of a
literal. Drop the Traditional Chinese panel rows that only repeated the
English source to satisfy the parity test.

* Translations: missing-strings report in xtask ci

missing_translations_report prints, per language, the fixed menu entries,
panel strings, effect names and effect categories with no row. It always
passes. cargo xtask ci runs it with --nocapture after the test runs, so the
list shows in the gate log. The docs say a missing string shows in English
and where the list is.
2026-10-23 15:42:31 -04:00
aiongg 0173abde8c CI: dev-profile gate, one test binary per crate, nextest, line tables only (#2235)
* Dev profile: line tables only for workspace crates, no debug info for dependencies

* xtask ci: dev-profile gate, nextest, tests without examples, wasm --keep-going

* One integration-test binary per crate

* xtask ci: run effectcraft-gpu's shared-device tests in one cargo test process

* xtask ci: run every stage and report all failures

* xtask ci: name the stage type (clippy type_complexity)

* xtask ci: run every test pass and report all failures

* cargo fmt
2026-10-23 12:59:51 -04:00
Marco Arnulfo c250150dbc Composition Settings: Resolution menu with the frame size and memory at that resolution (fixes #2167) 2026-10-23 16:21:56 +02:00
heojunfoandClaude Opus 5.5 058fe9a005 Reload a numbered still as its own file (#2074)
Reload Footage probed every item the way File ▸ Import does by default,
so a still such as Photo_2.jpg with Photo_1.jpg beside it was grouped
into a run and measured from the run's first file. The still took
Photo_1's size. Sequence items still probe as a run; everything else
reads its one file.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-23 10:21:35 +09:00
midasdf 5300c9fa87 i18n(ja): add the missing panel rows and recount localization
Review follow-up to the panel/dialog step: the composition-settings tabs
translate "Basic" and "Advanced" through `tr(variable)` and the Preview
transport translates "Play/Stop", but none of the three had a catalog
row, so they stayed English. Add them to the Japanese, Simplified and
Traditional Chinese catalogs and pin them in
`japanese_rows_translate_the_panels`.

The shared "Type" key means "kind" in the Project column and the Camera
Settings dialog, so the Chinese rows read 类型/類型 instead of 文字
("text").

Keep the graph button bar's automation labels English: translate only
the drawn label and tooltip, and translate the stored English strings
when the hidden-button menu draws them.

Recount the docs from the catalogs: 628 menu rows, 996 Japanese and 998
Chinese panel rows; count Simplified Chinese's 306 effect names in its
numerator (46%) and average the ten After Effects languages the table
actually names (21%, not the stale 27%). Update the measurement basis,
the cross-references in gaps.md and target-app-parity.md, and ROADMAP.
2026-10-22 23:10:58 +09:00
Madhav Agarwal 7fe0513894 engine: split layers above the original by default (#2083) 2026-10-22 19:13:36 +05:30
midasdf ad8b6acb6d i18n(ja): panels and dialogs (300 rows; 27% → 39%)
The panel catalog behind the menu bar translated the dialogs and
Preferences, but much of the work area was still English: panel tabs, form
fields, panel context menus, the tracker and graph controls, text-panel
options, the File panel's footers and the credits. Add 300 rows to the
Japanese catalog — and the matching Simplified and Traditional Chinese
sources the tests keep it in step with (the other languages may lag, an
untranslated row falls back to English):

- panel tabs (dock.rs / dock_ui.rs titles), the Project panel's columns,
  footer tooltips and column menu;
- form and dialog labels and choice options (the forms the panels open —
  import, interpret footage, render queue, trackers, text animators…);
- panel context menus (timeline layer/property menus, graph editor);
- the tracker, graph editor, text-panel, animator and Content-Aware Fill
  labels;
- the Preview panel's transport tooltips, credits table headers and sort
  options, the composition-settings tabs and the About links;
- the engine's text-animator menu labels, added as a data source like the
  settings pages (they are interface text the panels draw).

Strings are wrapped where they are drawn with the existing `tr`/`tr_args`
mechanism (the label helpers already ask the catalog, so the data tables
need no new ids); the catalog tests keep the three complete languages
listing the same sources, reject duplicate or empty rows and keep the
placeholder counts. A new test assertion in
`japanese_rows_translate_the_panels` pins a sample of this step.

The panel catalogs are now 993 Japanese and 995 Chinese rows (the two
Chinese catalogs are the complete source list); with the 628-row menu
catalogs Japanese is 1,621 of ≈ 4,200 interface strings (39%, up from 27%).

Still English: effect parameter names (≈ 1,650 registry names, drawn from
the model, not the catalogs), Home-screen literals, tooltips drawn from
engine data, engine error messages, and the rows other languages lack.

Docs: localization-parity (header, per-language table, overall share,
revision history), ROADMAP (language table, progress log, revision history).
2026-10-22 04:04:24 +09:00
midasdf 434258050a Text: Chinese Han text uses the installed Chinese face (#453)
macOS does not install the on-demand PingFang SC (macOS 27 on an English
install ships Hiragino Sans GB, Heiti SC, Songti SC and STSong instead),
and the Simplified Chinese fallback list named only Windows and Linux
families. A Chinese character therefore fell through to the exhaustive
search, which picks the first installed face that covers it — Hiragino
Sans, the Japanese face — so Chinese text in a composition was drawn
with Japanese glyph forms (#453). Japanese kana and kanji were already
handled, and a Chinese-only character the Japanese face lacks (e.g.
页) still found a Chinese face, which is why the symptom looked
selective.

Add the macOS Chinese faces to the fallback lists: Hiragino Sans GB,
Heiti SC, Songti SC and STSong for Simplified Chinese, Songti TC for
Traditional (Heiti TC was already named). The interface language still
chooses between the scripts and an English interface keeps the
Japanese-first order for shared Han ideographs, as designed in #312;
what changes is that a Chinese-locale request has an installed Chinese
family to answer it on macOS.

Tests: a text-layer render test draws Japanese and Chinese text and
checks glyph coverage (skipped where no CJK face is installed); a layout
test checks every CJK glyph comes from a face that has the character, so
a missing-glyph box cannot creep back; and the fonts test fails without
the list change ("Hiragino Sans GB missing from the Han list"), passes
with it, and walks the Han branch's list to prove the first installed
Simplified family is a Chinese face, not a Japanese one.

Verified with CARGO_BUILD_JOBS=2 RUST_TEST_THREADS=2:
effectcraft-text 64 passed; effectcraft-render 233 passed, 1 ignored;
cargo clippy -p effectcraft-text -p effectcraft-render --all-targets --
-D warnings clean; cargo fmt --all -- --check clean. A 900x240 render of
"骨直真具画 中文测试" with the zh-hans request now uses Hiragino Sans GB
and differs from the Japanese render, which still uses Hiragino Sans.
2026-10-22 01:00:20 +09:00
Madhav Agarwal 5668196288 docs: escape the backtick in the twirlSelected shortcut (#2025) 2026-10-21 20:57:08 +05:30
Camille Moine 14453386ac Viewer: keep hidden AV layers' controls visible (#1769) 2026-10-20 14:46:05 +02:00
Camille Moine c7eb48dc3a Layer: reveal layer sources in the Project panel (#1809) 2026-10-20 13:59:01 +02:00
Camille Moine 8d887fd6da Layer: replace a layer's source with Alt-drag and Ctrl+Alt+/ (#991, #813)
Alt/Option-drag a Project item onto a Timeline layer, or press Ctrl+Alt+/ (Cmd+Opt+/) with layers and an item selected, to swap the layer's source. The layer keeps its name, timing, transforms, keyframes, expressions, effects, masks, switches, parenting and track matte; a source with audio adds Audio properties when missing. Precompositions can't be nested inside themselves.

AVLayer.replaceSource now runs the same engine command and closes the replaceSource part of #813.
2026-10-20 12:18:46 +02:00
Egon 5000 ce928a66da Merge remote-tracking branch 'origin/main' into ui/shape-group-elided-contents
# Conflicts:
#	docs/ui-parity.md
2026-10-19 23:00:22 +02:00
Davit MatchakhelidzeandClaude Opus 5.5 c628dc7d96 docs: the Georgian panel count is at this revision; the other counts stay upstream's dated recount
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YMTAbGNRxnMEzRvYnQGphF
2026-10-19 21:42:50 +04:00
vangel76andClaude Opus 5.5 2fd7d933ee Review: fidelity notes no longer claim the Lottie tracking export change
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 19:10:41 +02:00
vangel76andClaude Opus 5.5 83c76f266f Review: Glow's WGSL literals tied to GLOW_GAIN / GLOW_KNEE; parity summary consistent
kernels.wgsl repeats Glow's bright-pass gain 8.0 and knee 0.0611 as literals; they now
name effects::GLOW_GAIN / GLOW_KNEE (exported) and the test
glow_constants_match_the_cpu (no GPU needed) fails if they drift. docs/effects-parity.md:
the summary row no longer says no effect is compared with After Effects while the
Blur & Sharpen row reports Radial Blur's comparison (CodeRabbit on #1873), and the
Radial Blur changelog row says CPU only (it has no GPU path).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 18:49:00 +02:00
vangel76andClaude Opus 5.5 e559a7ce9a Review: tie the colour kernels' literals to the CPU constants; visible GPU skip; B&C wording
WGSL cannot read Rust constants, so the Rec. 601 luma (Tint, Tritone, Luma Key /
Extract), Black & White's tint weights and Exposure's 2.2 power stay literals in the
kernels; they now name their Rust source (effects::LUMA_601, BW_TINT_LUMA,
EXPOSURE_LINEAR_GAMMA, newly exported) and the test shader_constants_match_the_cpu
(no GPU needed) fails if a literal drifts. gpu_tint_defaults_match_after_effects_greys
says "skipped: no GPU adapter" when it skips (EFFECTCRAFT_REQUIRE_GPU=1 still makes it
fail). docs/effects-parity.md: Brightness & Contrast is close to, not the same as,
After Effects (up to 6.2/255), and the summary row lists what is measured.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 18:38:41 +02:00
vangel76andClaude Opus 5.5 d9205fa5f4 Curves: a natural cubic spline through the points, as After Effects
After Effects' Curves effect interpolates its points with a natural cubic
spline (zero curvature at the ends), clamped to 0..1: AE 2026 renders of an
RGB curve (0,0) (125,199) (255,255) and a Red curve (0,0) (128,44)
(255,255) (cases 962 / 963, ROUND4) give exactly the natural spline's values
on every grey step (0, 30, 59, 115, 164, 202, 227, 242, 250, 255 and 0, 0, 1,
6, 19, 44, 83, 135, 194, 255). EffectCraft used a monotone (Fritsch-Carlson)
spline: 34 / 67 / 125 / 171 ... on the RGB curve, up to 10/255 off (ROUND4
measured up to 6 levels on real projects); now within 1/255, CPU and GPU (the
same Hermite tables carry the spline's knot slopes). Lumetri's curves and
Glow's Arbitrary Map keep the monotone spline (not measured).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 16:54:31 +02:00
vangel76andClaude Opus 5.5 8b64074ce3 Text: per-character 3D rotation turns Z first, as a 3D layer and After Effects
With per-character 3D on, After Effects turns each character by Rx * Ry * Rz
(Z first), as it turns a 3D layer's X / Y / Z Rotation (case 931, AE 2026:
"H" at 400 px with animator X / Y / Z Rotation 40 / 30 / 20). EffectCraft
composed Rz * Ry * Rx, so the glyph faced another way: 23 of 5184 grid
points off (max 255), now 3 at the anti-aliased edge (mean 0.015/255). The
same order fix-orientation uses for layers; texts with one rotation axis
are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 16:41:16 +02:00
vangel76andClaude Opus 5.5 8ea876914d Text animators: Tracking Amount in pixels, Subtract selectors stop at 0, as After Effects
A text animator's Tracking Amount is in pixels in After Effects 2026, not in
1/1000 em like the Character panel's tracking: Amount 30 on every character
adds 30 px between neighbours (half before, half after each) at 80 px and at
40 px. And a Subtract range selector over characters the first selector
leaves out keeps them at 0 instead of selecting them negatively. With both,
the EXPORTER's t8 layer D (Tracking 30 on characters 2-4 by index, Subtract
over the last 20 %) puts every glyph where AE does (it ended 88 px short,
1553 vs 1641; now 1641).

The "Tracking In" text preset animates 40 -> 0 px (was 400 -> 0 thousandths
of an em, about the same at 100 px text); Lottie export writes a style run's
tracking (1/1000 em) as pixels for its tracking animator, which Lottie
players add in pixels.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 16:41:15 +02:00
vangel76andClaude Opus 5.5 83b134cdc8 Text: right-to-left point text with a justified paragraph sits flush right, as After Effects
After Effects 2026 lays out right-to-left point text whose paragraph carries a
justified code (justify last left / centre / right, justify all) flush at
its start, the right, like right-aligned text (EXPORTER read-back t7: point
rows with codes 3-6 at -152..-8 from the anchor). EffectCraft placed it by
the last-line side (left / centre / left). Left-to-right point text and box
text are unchanged; AE's slightly wider right-to-left box wrapping (1-2 px
narrower word gaps) stays open.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 16:41:15 +02:00
vangel76andClaude Opus 5.5 8bc57bc7ad Text: Justify All balances the lines with the every-line composer, as After Effects
With Justify All After Effects stretches the paragraph's last line too, and
its every-line composer breaks the paragraph so that line is not a lone
word: a 400 px box that the other justifications break into 6 / 6 / 1 words
breaks 4 / 4 / 4 (AE 2026, EXPORTER read-back t6). EffectCraft's composer
left the last line's slack out of its cost, so "twelve" stood alone on a
stretched line; it now counts that slack for Justify All and every word
starts within 1 px of AE's (what remains in that box is the known box-text
baseline offset). Other justifications and the single-line composer are
unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 16:41:03 +02:00
vangel76andClaude Opus 5.5 d57b73d4cb Shape rectangles start at the top-right, as After Effects, so Trim Paths cut the same segment
After Effects draws a Rectangle Path clockwise from its top-right corner, or
with round corners from the end of the top-right arc on the right edge;
Trim Paths measures from there (AE 2026, case 930: 400 x 300 rectangles,
Trim 0-25 % and 70 / 30). EffectCraft built the path with kurbo, starting at
the top-left corner, so trimmed rectangles drew another segment: case 930
was 86 of 5184 grid points off (max 255), now 5 at stroke edges. Start > End
was already drawn swapped, as in AE. Convert to Bezier now gives AE's vertex
order (top-right first); the engine test follows. Lottie rectangles share
the path and now start where lottie players start them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 16:33:44 +02:00