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Merge upstream/main into gap-behaviors-presets
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
+10
-3
@@ -180,6 +180,7 @@ Short recipes; every step is one tool call.
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| Animate | `add_keyframe {"layer":2,"path":"transform/scale","keys":[{"time":0,"value":[0,0]},{"time":0.5,"value":[100,100]}],"interpolation":"easyEase"}` |
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| Effect with settings | `list_effects {"filter":"glow"}` → `add_effect {"layer":2,"effect":"Glow","values":{"threshold":40,"radius":30}}` → `set_property {"layer":2,"path":"effects/#1/intensity","value":2}` |
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| Key a green screen | `add_effect {"layer":2,"effect":"Keylight (1.2)"}` → `execute_command effect.pickColor {"layer":2,"effect":1,"param":"screenColour","x":20,"y":20,"average":true}` (a screen pixel, layer space; samples the effect's input) → `set_property {"layer":2,"path":"effects/#1/screenMatte/clipBlack","value":10}` → `render_frame {"transparent":true}` |
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| Key objects by Cryptomatte | `add_effect {"layer":2,"effect":"Cryptomatte"}` → `execute_command effect.pickCryptomatte {"layer":2,"effect":1,"x":120,"y":80}` (the ID under that layer pixel replaces the Selection; `"mode":"add"` / `"remove"` edit it; `effect.cryptomatteAt` with the same point only reports the name) → `render_frame` |
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| Drive with an expression | `set_property {"layer":2,"path":"transform/rotation","expression":"time*90"}` |
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| Inspect a layer | `get_layer {"layer":2,"flat":true}` (every property with its `path`, value, key count) |
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| Check the result | `render_frame {"time":1.5,"max_side":640}`; in bridge mode `screenshot {"panel":"Timeline"}` |
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@@ -216,7 +217,7 @@ Things that tripped up a long agent-driven session (a multi-scene 3D piece built
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### Cookbook (from end-to-end QA)
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The scenarios in `crates/automation/tests/qa/` and `apps/effectcraft-cli/tests/qa_template.rs`
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The scenarios in `crates/automation/tests/qa/` and `apps/effectcraft-cli/tests/it/qa_template.rs`
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build real projects through these interfaces; they are worked examples of everything below.
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* **Name things when you create them**: `layer.newText`, `layer.newShape`, `layer.newSolid`,
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@@ -323,8 +324,8 @@ build real projects through these interfaces; they are worked examples of everyt
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### Effect positions
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Effect points, Puppet pins (`puppet.addPin`, `puppet.recordPin`), Paint, Liquify and Roto Brush
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strokes and `effect.pickColor` are in **effect space**: layer pixels from the top-left of the
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layer's effect bounds. For footage, solids and precomps that is the layer's own pixel grid. Shape
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strokes, `effect.pickColor` and `effect.pickCryptomatte` are in **effect space**: layer pixels
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from the top-left of the layer's effect bounds. For footage, solids and precomps that is the layer's own pixel grid. Shape
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and text layers have comp-sized bounds centred on their content's origin, so in a `w` × `h` comp
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the point `[w / 2, h / 2]` is that origin (a new effect's default point). `prop.get` / `prop.set`
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read and write these values as they are.
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@@ -595,6 +596,12 @@ Extension points and the bundled extensions: [plugins.md](plugins.md).
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properties, FF missing effects, EE Expressions, LL Waveform, UU everything changed from its
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default. Shift+key adds or removes a set; the same key again hides it; Ctrl/Cmd+` twirls the
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selected layers open or closed. With no layer selected they apply to every layer.
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* A row control clicked on one of several selected layers applies to every selected layer, as in
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After Effects: the A/V switches (video, audio, solo, lock), the Switches column (shy, collapse,
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quality, fx, frame blending, motion blur, adjustment, 3D), the label swatch and the Modes column
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(blending mode, Preserve Transparency), one undo step, with the layers the switch doesn't apply
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to left out. A control on an unselected row changes that layer alone; Alt-clicking an A/V feature
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still sets the selected layers apart from the rest.
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* `keys.toggleTransform {"layers"?: [...], "prop": "position"}` (Alt+Shift+A/P/S/R/T) adds or
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removes a keyframe at the current time on that Transform property of each layer, in one undo
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step (separated X/Y/Z Position; Orientation and X/Y/Z Rotation on 3D layers).
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@@ -38,7 +38,7 @@ printf '{"id":1,"method":"engine.execute","params":{"command":"comp.new","params
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| `engine.execute` | `{command, params?}` | The command's result. Every engine command (`effectcraft-cli commands`) runs exactly as it does headless, so it never opens a dialog: `comp.new {}` creates a default comp. UI-only ids (`tool.*`, `view.*`, `window.*`, `playback.*`, `timeline.*`, `app.*`) fall through to the menu dispatcher. Unknown top-level params are rejected, and the error lists the accepted keys. |
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| `ui.menu.invoke` | `{id, params?}` | Like a menu click: commands with empty params may open their dialog (New Composition, Solid Settings, file pickers). |
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| Copy a Media Browser source path | `ui.menu.invoke {id: "mediaBrowser.copySourcePath", params: {path}}` | Copies the exact non-empty path string to the clipboard and returns `{path}`. Supports file/folder paths and virtual source identifiers. Missing, empty or non-string paths return an error. |
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| UI commands (via either) | | `timeline.column {column, visible?}` (av, keys, label, num, comment, switches, modes, parent, in, out, duration, stretch), `timeline.sourceName {value?}`, `timeline.search {query}`, `timeline.reveal.<kind>` / `timeline.revealAdd.<kind>` (the property shortcuts and Shift+shortcut: position, scale, rotation, opacity, anchor, effects, masks, feather, levels, animated, and the double-press sets maskPath, maskOpacity, timeRemap, expressions, material, paint, selected, missingEffects, waveform), `timeline.keyAt.<anchor\|position\|scale\|rotation\|opacity>` (Alt+Shift+A/P/S/R/T), `timeline.twirlSelected` (Ctrl/Cmd+`), `timeline.collapseAll`, `flowchart.options {layers?, effects?, solids?, direction?: lr\|tb, comp?}`, `flowchart.graph {comp?}` → `{nodes, edges}`, `window.workspace {name}` (all After Effects workspaces). |
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| UI commands (via either) | | `timeline.column {column, visible?}` (av, keys, label, num, comment, switches, modes, parent, in, out, duration, stretch), `timeline.sourceName {value?}`, `timeline.search {query}`, `timeline.reveal.<kind>` / `timeline.revealAdd.<kind>` (the property shortcuts and Shift+shortcut: position, scale, rotation, opacity, anchor, effects, masks, feather, levels, animated, and the double-press sets maskPath, maskOpacity, timeRemap, expressions, material, paint, selected, missingEffects, waveform), `timeline.keyAt.<anchor\|position\|scale\|rotation\|opacity>` (Alt+Shift+A/P/S/R/T), `timeline.twirlSelected` ``(Ctrl/Cmd+`)``, `timeline.collapseAll`, `flowchart.options {layers?, effects?, solids?, direction?: lr\|tb, comp?}`, `flowchart.graph {comp?}` → `{nodes, edges}`, `window.workspace {name}` (all After Effects workspaces). |
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| `engine.commands` | `{filter?, enabledOnly?}` | `[{id, label, menu, shortcut, params, enabled, why}]` |
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| `ui.menu.list` | `{}` | The menu tree with enablement. |
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| `render.frame` | `{comp?, time?, max_side?, path?, base64?}` | Renders a comp frame through the session, independent of the viewer zoom or resolution. `comp` is an id or name (default: the active comp), `time` is in comp seconds (default: the CTI), `max_side` caps the longest side (0 = full size). Writes a PNG to `path` (default: a temp file) and returns `{comp, time, width, height, path}`. With `base64: true` it returns `{…, png: "<base64>"}` and writes no file. |
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@@ -51,7 +51,7 @@ export formats, parity summary), `jobs.list` (Progress panel jobs, e.g. the back
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`footage.check` after File ▸ Open).
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Every engine command is reachable through `engine.execute`, and every interactive widget of every
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panel registers an element id; both are enforced by `crates/ui-egui/tests/ui_agent_audit.rs`.
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panel registers an element id; both are enforced by `crates/ui-egui/tests/it/ui_agent_audit.rs`.
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## UI state
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+16
-5
@@ -15,7 +15,7 @@ After Effects', and does the preset library exist. The per-effect catalogue is t
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| Parameter names, order, popups, units, defaults | aligned in M9.12 | Agent-checked against After Effects' documentation, not against a live dump |
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| On the GPU | **280** (92%) | Measured: registry flags; GPU vs CPU agreement tested per effect |
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| 32-bit float, no clamping | 306 | Measured: registry flags |
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| **Rendered output matches After Effects** | **unmeasured** | No effect is compared with an After Effects render yet. `effectcraft_effects::fidelity::compare_frames` exists for the corpus ([fidelity/README.md](fidelity/README.md)); simulation effects are pinned by golden hashes of our own output (M13.27) |
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| **Rendered output matches After Effects** | **partly measured** | Some colour effects are checked against After Effects 2026 renders of our own test projects: Tint, Tritone, Black & White, Exposure, Levels, Curves, Luma Key, Extract, 4-Color Gradient and Fill within 1–3/255, Brightness & Contrast up to 6.2/255 (Color Correction, Generate and Keying rows below); every other effect is unmeasured. `effectcraft_effects::fidelity::compare_frames` exists for the corpus ([fidelity/README.md](fidelity/README.md)); simulation effects are pinned by golden hashes of our own output (M13.27) |
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| Animation presets | **76** original presets (8 text-animator, 23 Transitions, 23 Backgrounds, 22 Behaviors) against After Effects' **621** `.ffx` presets | Measured: `crates/engine/presets/text_animators.json`, `crates/engine/presets/transitions.json`, `crates/engine/presets/backgrounds.json`, `crates/engine/presets/behaviors.json`; the After Effects `Presets` folder |
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| 26.x additions | Curl Noise (26.3) present (#463 open); effect colour labels (26.5) present in Effect Controls only, not in the Timeline; the rebuilt Effect Controls (26.5) missing | Release notes |
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@@ -30,15 +30,15 @@ corpus compares renders, each effect is assumed to differ somewhere, and users k
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| Audio | 13 | 0 | CPU by design (applied in the mixdown) |
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| Blur & Sharpen | 16 | 15 | Gaussian Blur interaction and output to be measured first ([fidelity/ae-2026-acceptance.md](fidelity/ae-2026-acceptance.md)) |
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| Channel | 13 | 13 | — |
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| Color Correction | 40 | 40 | Tint has Swap Colors (#963); ACES 2.0 / OCIO 2.5 (26.5); Apply Color LUT (#514) and 32-bpc blending (#494) are closed |
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| Color Correction | 40 | 40 | Tint, Tritone and Black & White (sliders and Tint) match After Effects 2026 renders (Rec. 601 luminance); Levels (Individual Controls) matches After Effects 2026 in 32 bpc (channel controls before RGB, "Off for 32 bpc Color" unclipped; plain Levels' channel order not measured); Brightness & Contrast (non-legacy) close to After Effects 2026 ramps, not identical (up to 6.2/255 off; the test allows 7/255) (negative settings invert the positive curves); Curves interpolates a natural cubic spline through its points, as After Effects 2026 (exact on its grey steps); Tint has Swap Colors (#963); ACES 2.0 / OCIO 2.5 (26.5); Apply Color LUT (#514) and 32-bpc blending (#494) are closed |
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| Distort | 39 | 35 | Liquify has no viewer brush; #303 (Mesh Warp drag) and #534 (CC Power Pin Unstretch) are closed |
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| Expression Controls | 9 | 9 | — |
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| Generate | 26 | 25 | Fractal on the CPU (needs f64); #526 (Reset) and #536 (Write-on marks) are closed |
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| Generate | 26 | 25 | 4-Color Gradient's Blend matches After Effects 2026 (weights 1 / (d² + Blend²)); Fill's Opacity is the filled layer's opacity, as After Effects 2026 renders it (with a Fill Mask it still mixes with the original, not measured); Fractal on the CPU (needs f64); #526 (Reset) and #536 (Write-on marks) are closed |
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| Immersive Video | 12 | 12 | — |
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| Keying | 12 | 12 | Key Cleaner approximated; #533 (wire-removal Frame Offset) is closed |
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| Keying | 12 | 12 | Luma Key and Extract key on Rec. 601 luminance, as After Effects 2026; Key Cleaner approximated; #533 (wire-removal Frame Offset) is closed |
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| Matte | 6 | 4 | Mocha shape reads our documented JSON, not Mocha's format |
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| Noise & Grain | 13 | 12 | Curl Noise (#463); Match Grain on the CPU |
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| Obsolete | 9 | 9 | — |
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| Obsolete | 9 | 9 | Luma Key matches After Effects 2026 on a grey ramp (hard cut, Tolerance only for Similar / Dissimilar) |
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| Paint | 1 | 0 | Tablet pressure not read ([hardware-parity.md](hardware-parity.md)) |
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| Perspective | 10 | 9 | Chromatic Aberrations pan/tilt crash (#580) |
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| Simulation | 18 | 18 | Particle Playground lacks Particle Exploder, text particles, ephemeral mapper; CC Particle World camera fixed (#397) |
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@@ -64,6 +64,17 @@ the GPU is performance, not parity.
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| Date | Change | Summary |
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|---|---|---|
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| 2026-10-19 | minor | Tritone uses Rec. 601 luminance, measured against After Effects 2026 renders of a red solid and a grey ramp (CPU and GPU) |
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| 2026-10-19 | minor | Black & White's Tint keeps the gray's luminosity (Color blend), measured against After Effects 2026 renders (CPU and GPU) |
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| 2026-10-19 | minor | Levels: "Off for 32 bpc Color" no longer clips in 32 bpc projects, unclipped values extrapolate below Output Black; Levels (Individual Controls) applies the channel controls before the RGB ones, measured against After Effects 2026 (CPU and GPU) |
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| 2026-10-19 | minor | Brightness & Contrast: negative Brightness / Contrast are the inverse curves of the positive ones (Brightness −40: 20/255 → 6/255 off After Effects 2026; still up to 6.2/255 off, not the same pixels), CPU and GPU |
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| 2026-10-19 | minor | Luma Key: Key Out Brighter / Darker cut hard at Threshold, measured against After Effects 2026 renders of a ramp (CPU and GPU) |
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| 2026-10-19 | minor | Luma Key and Extract: Rec. 601 luminance (was Rec. 709), measured against After Effects 2026 (CPU and GPU) |
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| 2026-10-19 | minor | 4-Color Gradient: each point weighs 1 / (d² + Blend²), measured against After Effects 2026 at Blend 10 / 50 / 100 / 300 (CPU and GPU) |
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| 2026-10-19 | minor | Fill without a mask: the layer becomes the fill colour at its alpha × Opacity (was a mix with the original), measured against After Effects 2026 (CPU and GPU) |
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| 2026-10-19 | minor | Curves: natural cubic spline through the points, clamped to 0..1 (was a monotone spline), measured against After Effects 2026 (CPU and GPU); Lumetri's curves and Glow's Arbitrary Map keep the monotone spline |
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| 2026-10-18 | minor | Tint uses Rec. 601 luminance weights, measured against After Effects 2026 renders of red, green, blue and grey solids (CPU and GPU) |
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| 2026-10-18 | minor | Exposure converts to linear light with a pure 2.2 power curve, as measured in After Effects (Offset 0.0005 / 0.002 / 0.02 / 0.1 on black: 8 / 15 / 43 / 90), not the piecewise sRGB curve; its sliders take After Effects' ranges (Exposure −100..100, slider −4..4; Offset −2..2, slider −0.5..0.5; Gamma Correction 0.1..10) |
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| 2026-10-12 | minor | Parameters 3,014 to 3,017 (effects.md); #303, #514, #526, #533–#536 marked closed instead of pending |
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| 2026-10-12 | minor | Effect colour labels (26.5) added in Effect Controls |
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| 2026-10-12 | minor | Tint's Swap Colors button and agent-drivable command (#963); undo/redo, instance targeting, animated layer-time edits and invalid-input tests |
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@@ -4,7 +4,7 @@ These checks use original compositions and public interaction behavior. No Adobe
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implementation code are included. Adobe's [selection documentation](https://helpx.adobe.com/after-effects/desktop/work-with-layers/select-and-arrange-layers/selecting-arranging-layers.html)
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describes Timeline range selection and Composition Shift-click/Shift-marquee selection.
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`crates/ui-egui/tests/ui_workflow_selection.rs` exercises actual pointer and keyboard events:
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`crates/ui-egui/tests/it/ui_workflow_selection.rs` exercises actual pointer and keyboard events:
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- Timeline Shift-click selects the visible range, skipping locked layers; Ctrl/Command-click toggles a layer.
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- A drag beginning in the empty Timeline outline selects the intersected layer rows without reordering them.
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+21
-1
@@ -70,6 +70,16 @@ next to it.
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Agents: `file.importProject {"path": "/projects/titles.ecproj"}` returns the comps, the root comps,
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`primaryComp` (the only root comp, if there is one) and any missing media.
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## Finding a layer's source in the Project panel
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Right-click a layer in the Timeline or Composition panel and choose **Reveal Layer Source in
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Project** (also Layer ▸ Reveal ▸ Reveal Layer Source in Project). The Project panel opens, its
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search is cleared, the folders holding the source open, and the source item is selected.
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Layers whose image is generated inside the composition — text, shape, null, camera, light and
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3D primitive layers — have no Project item, so the command is not offered for them. Adjustment
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layers do have one: the solid that backs them.
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## Interpret Footage
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Select a footage item in the Project panel and choose **File ▸ Interpret Footage ▸ Main…**
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@@ -110,6 +120,15 @@ vectors, positions and IDs are never the picture. EXtractoR reads every other la
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Importing a layered file as a composition refreshes the decoded sources used by its layers,
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including files overwritten at the same path and byte size.
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- **Replace a layer's source** without rebuilding the layer: Alt-drag (Option-drag on macOS) a
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footage item, composition or solid from the Project panel onto a layer in the Timeline. The
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layer keeps its name, timing, transforms, keyframes, expressions, effects, masks, switches,
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parenting and track matte; only its source changes. A source with audio adds Audio properties
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when the layer has none. To replace several selected layers with the selected Project item, press
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Ctrl+Alt+/ (Cmd+Opt+/). Compositions, footage and solids are interchangeable; folders, data files
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and 3D models are not sources, and a composition can't be nested in itself. Alt-dragging onto a
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layer is one layer at a time, as in After Effects.
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Agents: `layer.replaceSource {"item": id, "layers": [ids]}`.
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- **File ▸ Replace Footage ▸ File…** (Ctrl+H) points the item at another file. Pick a numbered
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file to replace it with that file's whole sequence (`file.replaceFootage {"path": …,
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"sequence": false}` for one frame).
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@@ -129,7 +148,8 @@ including files overwritten at the same path and byte size.
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File ▸ Open tries each missing file at the same place under the project's new folder, without
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marking the project modified.
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- **File ▸ Reload Footage** (Ctrl+Alt+L) reads the files again. A sequence picks up frames
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added to its folder (a render still in progress) and keeps its interpretation.
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added to its folder (a render still in progress) and keeps its interpretation; a still is
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read as its one file, even when numbered files sit next to it.
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**File ▸ Dependencies ▸ Relink Missing Footage…** searches a chosen folder and its subfolders
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for missing source files on the desktop. It relinks unique exact filenames whose decoded type,
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+3
-3
@@ -72,7 +72,7 @@ are grouped by area; the issue tracker has the rest.
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| 13 | **3D model formats and materials** | After Effects 26 imports FBX, USD/USDZ, STL besides glTF and OBJ (`usd_plugins`), and Substance 3D materials with mesh displacement (26.0–26.2); we read glTF, OBJ, STL (binary and ASCII, with facet colours) and FBX 7.x (binary and ASCII: meshes, hierarchy, Lambert/Phong materials and textures; no FBX animation or skinning yet) | Product shots and 3D scenes come as FBX/USDZ | 25–45 h | — · [file-format-parity.md](file-format-parity.md) |
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| 14 | **Object Matte** (26.2, disk cache in 26.5) | First slice (#783): the Object Matte effect (Effect ▸ Matte) and `objectMatte.apply` turn a point (and optional box) on a reference frame into a matte and follow the object up to 600 frames each way, or segment every frame on its own; Roto Brush's engine, cache and model (MobileSAM from Settings ▸ Roto Brush, classical graph cut without it). Since then: the Object Matte tool in the viewer (click / drag a box, hover crosshair), the box as the model's box prompt, background tracking with progress and cancel, Freeze, and segmentations kept in the disk cache (26.5). Missing: a comparison with After Effects ([plan](fidelity/object-matte.md)) | The new one-click roto | 10–20 h | G7 · [target-app-parity.md](target-app-parity.md) |
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| 15 | **Hardware video decode and encode** | No VideoToolbox, NVENC, Quick Sync or VA-API; #498 asks for it (answered: CUDA / NVENC need Nvidia's proprietary SDK through FFI, which the no-`unsafe` rule forbids); open PR #819 adds hardware decoding via `filmcraft-platform`; FilmCraft has VideoToolbox / NVENC / VA-API paths to borrow | 4K playback and export speed | 25–45 h | G5/G6 · [hardware-parity.md](hardware-parity.md) |
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| 16 | **Localization depth** | Menus in 10 languages (ja, zh-hans, zh-hant, uk, es, pt-br, ru, fr, de, cs: 624 rows each); panels in 6 (ja, zh-hans, zh-hant, uk, pt-br, cs); effect names translated in Simplified Chinese (306, plus the generated Effect menu), their ~1,650 parameter names untranslated; Korean and Italian (After Effects ships them) absent; Hangul probe added (#599 closed) | After Effects is used heavily in Japan, China, Korea, Brazil, Europe | 60–110 h + native review | G9 · [localization-parity.md](localization-parity.md) |
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| 16 | **Localization depth** | Menus in 11 languages (ja, zh-hans, zh-hant, uk, es, pt-br, ru, fr, de, cs, ka: 628 rows each); panels in 7 (ja, zh-hans, zh-hant, uk, pt-br, cs, ka); effect names translated in Simplified Chinese and Georgian (307, plus the generated Effect menu), their ~1,650 parameter names untranslated; Korean and Italian (After Effects ships them) absent; Hangul probe added (#599 closed) | After Effects is used heavily in Japan, China, Korea, Brazil, Europe | 60–110 h + native review | G9 · [localization-parity.md](localization-parity.md) |
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| 17 | **Media Browser lists files import refuses** | `media_browser.rs` lists AVI; `media::is_importable` has none of them (Targa and Radiance HDR import since #745; DPX and Cineon since #756, log shown as stored: no Cineon Settings conversion yet; MXF OP1a / OP-Atom since #767; FilmCraft has no AVI demuxer); #431 and #324 closed | Confusing failures on common VFX formats | 15–30 h | G6 · [file-format-parity.md](file-format-parity.md) |
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| 18 | **Relative paths and relinking** | Projects store absolute footage paths; no relink when a project moves | Moving or sharing a project breaks it | 6–12 h | G4 · [file-format-parity.md](file-format-parity.md) |
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| 19 | **Plug-in ecosystem** | No After Effects SDK hosting (#600, #327 OpenFX, #334, #376 plug-in manager); our WebAssembly API has no third-party plug-ins | Many pro projects depend on Trapcode, Element, Saber… | 40–80 h for API growth; SDK hosting needs an owner decision | G8 · [scripting-parity.md](scripting-parity.md) |
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@@ -313,8 +313,8 @@ Issues #41–#47 (all from the Linux AppImage 0.1.1, 5 October): panning the vie
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||||
- Localisation of the interface ([localization-parity.md](localization-parity.md)): since 6–12
|
||||
October the menus are translated into Japanese, Simplified and Traditional Chinese, Ukrainian,
|
||||
Spanish, Brazilian Portuguese, Russian, French, German and Czech, and the panel catalog covers
|
||||
Japanese, both Chinese, Ukrainian, Brazilian Portuguese and Czech. Next: effect and parameter
|
||||
Spanish, Brazilian Portuguese, Russian, French, German, Czech and Georgian, and the panel catalog covers
|
||||
Japanese, both Chinese, Ukrainian, Brazilian Portuguese, Czech and Georgian. Next: effect and parameter
|
||||
names, the remaining panel strings (Spanish, Russian, French, German), Korean and Italian, and
|
||||
native-speaker review of all of them.
|
||||
- Accessibility (keyboard navigation, screen readers, contrast), user documentation and
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
# Localization parity
|
||||
|
||||
> **Last reviewed:** 2026-10-12 · **Last updated:** 2026-10-12 · **Change:** minor (catalogs recounted at `upstream/main` 470ea7a3: menus in 10 languages, panels in 6, Hangul probe (#599)) · **Target:** Adobe After Effects 2026
|
||||
> **Last reviewed:** 2026-10-14 · **Last updated:** 2026-10-23 · **Change:** minor (Georgian: menus, panels and effect names; missing strings show in English; `missing_translations_report` lists them) · **Target:** Adobe After Effects 2026
|
||||
|
||||
How much of EffectCraft's interface is translated, language by language, compared with After
|
||||
Effects. [gaps.md](gaps.md) gap 16 and workstream G9 hold the work;
|
||||
@@ -17,16 +17,17 @@ interface; Arabic and Hebrew text *in layers* is supported through its Middle Ea
|
||||
## How EffectCraft translates
|
||||
|
||||
- **Menus:** `crates/ui-egui/src/i18n.rs`, one catalog per language keyed by
|
||||
`(command, English label)`. A test (`every_translation_key_exists_in_the_actual_menu_tree`)
|
||||
fails if any fixed menu entry is untranslated or a row is stale, so every catalog covers all
|
||||
fixed entries (624 catalog rows each at 470ea7a3, counted). The generated Effect menu is not part of that fixed tree: its entries
|
||||
`(command, English label)` (624 catalog rows each at 470ea7a3, counted). A test
|
||||
(`menu_catalogs_have_no_stale_or_duplicate_rows`) fails on a row whose entry left the menu tree
|
||||
or on a repeated row. The generated Effect menu is not part of that fixed tree: its entries
|
||||
and category submenus take their labels from the effect catalog below.
|
||||
- **Panels, dialogs, buttons, tooltips:** `crates/ui-egui/src/i18n/ui.rs`, keyed by the English
|
||||
source string, with English fallback. Catalogs exist for Japanese (410 rows), Simplified and
|
||||
Traditional Chinese (506 each), Ukrainian (505), Brazilian Portuguese (400) and Czech (501);
|
||||
counted at 470ea7a3.
|
||||
counted at 470ea7a3. Georgian has every row the Chinese catalogs have at this revision (695, as
|
||||
both Chinese catalogs now have), plus 191 for panels converted to the catalog.
|
||||
- **Effect names:** `crates/ui-egui/src/i18n/effects.rs`, keyed by **effect id**, in Simplified
|
||||
Chinese (306 rows, one per effect in the registry, plus its 21 categories). The registry's
|
||||
Chinese and Georgian (307 rows, one per effect in the registry, plus its 21 categories). The registry's
|
||||
English name stays the effect's identity: `effect.list`, `effect.apply {"effect": …}`, scripts
|
||||
and expressions match on it, and the property tree stores it as the effect group's name. Only
|
||||
the drawing — the Effect menu, Effect Controls, the Timeline and Effects & Presets — goes
|
||||
@@ -38,6 +39,12 @@ interface; Arabic and Hebrew text *in layers* is supported through its Middle Ea
|
||||
slot is for). Each language decides for itself which names stay English — Adobe's Japanese
|
||||
interface leaves the `CC`, `VR` and `OCIO` sets in English while its Chinese one translates
|
||||
them — so a row repeating the English name is a choice, not a missing row.
|
||||
- **Missing strings:** a string with no row in the interface language shows in English, and no
|
||||
test, build or release fails on a missing translation. The `missing_translations_report` test
|
||||
(`crates/ui-egui/src/i18n.rs`) prints, per language, the fixed menu entries, panel strings, effect
|
||||
names and effect categories that have no row. It always passes; `cargo xtask ci` runs it with
|
||||
`--nocapture`, so the list is in the gate log. Locally:
|
||||
`cargo test -p effectcraft-ui-egui --lib missing_translations_report -- --nocapture`.
|
||||
- **Not translated anywhere yet:** effect *parameter* names (≈ 1,650, `crates/effects`),
|
||||
engine-generated text (property names, errors, undo labels), the Home screen's unwrapped
|
||||
literals (#574), Learn tutorials and documentation.
|
||||
@@ -76,13 +83,14 @@ the true percentages are slightly lower.
|
||||
| Korean | `ko` | 0 | — | Hangul fallback probe added (#599, closed); not checked on macOS here | no | none | 9–13 h + review |
|
||||
| Vietnamese | `vi` | 0 | — | Latin with stacked diacritics; untested | no | none (After Effects: none) | 8–12 h + review |
|
||||
|
||||
Other languages EffectCraft ships (3):
|
||||
Other languages EffectCraft ships (4):
|
||||
|
||||
| Language | Code | UI strings translated | Status | To `full` |
|
||||
|---|---|---|---|---|
|
||||
| Traditional Chinese | `zh-hant` | 1,130 (≈ 29%): menus 624 rows, panels 506 | partial | 6–9 h + review |
|
||||
| Ukrainian | `uk` | 1,129 (≈ 29%): menus 624 rows, panels 505 | partial | 6–9 h + review |
|
||||
| Czech | `cs` | 1,125 (≈ 29%): menus 624 rows, panels 501 | Existing catalog entries covered; unwrapped UI, effects and engine text still in English; AI-assisted, not yet native-speaker proofread | Remaining strings + independent native review |
|
||||
| Georgian | `ka` | 1,514 (≈ 39%): menus 628 rows, panels 886 (the Chinese catalogs' 695 plus 191 Georgian-only rows: form dialogs, context menus, column headers), effect names 307 + 21 categories; native-speaker reviewed | partial | 5–8 h |
|
||||
|
||||
Russian (`ru`) has a menu catalog (624 rows, ≈ 16%); After Effects also ships Italian, which EffectCraft does not (8–12 h).
|
||||
|
||||
@@ -97,13 +105,14 @@ needs ≈ 2,900 more strings (≈ 5–9 h per language at the pace of #398 and #
|
||||
Effects' 10 non-English languages: **≈ 60–110 h**; the four extra languages of the standard list
|
||||
(Hindi, Arabic, Indonesian, Vietnamese) add ≈ 50–80 h, most of it right-to-left layout and
|
||||
complex shaping in the interface. Every language needs native-speaker review, which only a human
|
||||
can give; none has had it.
|
||||
can give; only Georgian, contributed by a native speaker (#1843), has had it.
|
||||
|
||||
## Revision history
|
||||
|
||||
| Date | Change | Summary |
|
||||
|---|---|---|
|
||||
| 2026-10-12 | minor | Recounted: Russian, French, German and Czech menus (#873, #987), Brazilian Portuguese and Czech panels (#830, #987), Hangul probe (#599); overall ≈ 12% to ≈ 18%; Korean and Italian still absent |
|
||||
| 2026-10-14 | minor | Georgian (`ka`): menus 628, panels 886 (191 Georgian-only, in `GEORGIAN_PANELS`), effect names and categories in `effects.rs` |
|
||||
| 2026-10-10 | major | First localization parity document: catalog rows counted for all six languages, the twelve-language table, After Effects' 11 shipped languages from its bundle |
|
||||
| 2026-10-11 | minor | Ukrainian panel catalog brought level with the Chinese ones (495 of 496 rows, counted at this commit); its share rises to ≈ 29%. The other languages' panel counts are the 10 October measurement |
|
||||
| 2026-10-13 | minor | Effect names and the generated Effect menu leave English: `i18n/effects.rs` adds 306 rows keyed by effect id (Simplified Chinese, from After Effects 2026's interface and Adobe's Chinese documentation for the `CC` series) and the 21 category names. Parameter names are still English; no other language has rows |
|
||||
|
||||
+3
-2
@@ -30,7 +30,7 @@ Commands (CLI, MCP, control channel):
|
||||
|
||||
### Settings that change behaviour
|
||||
|
||||
- `general.language`: interface language (`system` / `en` / `ja` / `zh-hans` / `zh-hant` / `uk` / `es` / `pt-br`), Settings ▸ General ▸ Language; menu labels change immediately. `system` (Match System, the default) follows the operating system's interface language where EffectCraft has a translation and is English otherwise: a Simplified Chinese locale (`zh`, `zh-CN`, `zh_CN.UTF-8`, `zh-Hans-CN`, `zh-SG`) selects `zh-hans`, a Traditional one (`zh-TW`, `zh-HK`, `zh-Hant`, `zh_MO`) selects `zh-hant`, a Ukrainian one (`uk`, `uk-UA`, `uk_UA.UTF-8`) selects `uk`, a Spanish one (`es`, `es-ES`, `es_MX.UTF-8`) selects `es`, a Portuguese one (`pt`, `pt-BR`, `pt_PT.UTF-8`) selects `pt-br`; the browser build stays in English with it. Choose **Español** or **Português (Brasil)** for Spanish or Brazilian Portuguese menus (panels stay in English for now); choose **Українська** for Ukrainian menus and cataloged panel, dialog, button and tooltip text; Ukrainian uses the bundled UI fonts. Native Japanese, Simplified and Traditional Chinese UI uses installed system fonts; the web host must supply a Japanese font. The same setting picks the CJK fallback for the interface *and* the Han preference of the text engine, so the composition's own text is drawn with the same language's glyph forms (the text engine's preference is process-global); swapping the language reinstalls the fonts, so it applies without a restart. Two catalogs back the text: the menus are keyed by `(command, English label)` (`crates/ui-egui/src/i18n.rs`), and the rest of the interface - panels, dialogs, buttons, tooltips - is keyed by its English source string (`crates/ui-egui/src/i18n/ui.rs`, with rows for Japanese, Simplified and Traditional Chinese and Ukrainian), where a panel writes `tr("Rename")`, or `tr_args("Proxy Use: {}", &[&quality])` when the row carries a value. A row that is missing falls back to English, so a new string shows up untranslated rather than empty; the tests in that module fail on an unused row and on a hard-coded string in a converted panel.
|
||||
- `general.language`: interface language (`system` / `en` / `ja` / `zh-hans` / `zh-hant` / `uk` / `es` / `pt-br` / `ka`), Settings ▸ General ▸ Language; menu labels change immediately. `system` (Match System, the default) follows the operating system's interface language where EffectCraft has a translation and is English otherwise: a Simplified Chinese locale (`zh`, `zh-CN`, `zh_CN.UTF-8`, `zh-Hans-CN`, `zh-SG`) selects `zh-hans`, a Traditional one (`zh-TW`, `zh-HK`, `zh-Hant`, `zh_MO`) selects `zh-hant`, a Ukrainian one (`uk`, `uk-UA`, `uk_UA.UTF-8`) selects `uk`, a Spanish one (`es`, `es-ES`, `es_MX.UTF-8`) selects `es`, a Portuguese one (`pt`, `pt-BR`, `pt_PT.UTF-8`) selects `pt-br`, a Georgian one (`ka`, `ka-GE`, `ka_GE.UTF-8`) selects `ka`; the browser build follows `?lang=` in the address, then the browser's languages (`navigator.languages`). Choose **Español** or **Português (Brasil)** for Spanish or Brazilian Portuguese menus (panels stay in English for now); choose **Українська** for Ukrainian menus and cataloged panel, dialog, button and tooltip text; Ukrainian uses the bundled UI fonts. Native Japanese, Simplified and Traditional Chinese UI uses installed system fonts; the web host must supply a Japanese font. The same setting picks the CJK fallback for the interface *and* the Han preference of the text engine, so the composition's own text is drawn with the same language's glyph forms (the text engine's preference is process-global); swapping the language reinstalls the fonts, so it applies without a restart. Two catalogs back the text: the menus are keyed by `(command, English label)` (`crates/ui-egui/src/i18n.rs`), and the rest of the interface - panels, dialogs, buttons, tooltips - is keyed by its English source string (`crates/ui-egui/src/i18n/ui.rs`, with rows for Japanese, Simplified and Traditional Chinese and Ukrainian), where a panel writes `tr("Rename")`, or `tr_args("Proxy Use: {}", &[&quality])` when the row carries a value. A row that is missing falls back to English, so a new string shows up untranslated rather than empty; the `missing_translations_report` test lists what each language lacks, and the tests in `ui.rs` fail on an unused row.
|
||||
- `general.undoLevels`: Levels of Undo
|
||||
- `general.pathPointSize`: Path Point and Handle Size
|
||||
- `general.recentItems`: Recent Projects Shown
|
||||
@@ -91,7 +91,8 @@ Commands (CLI, MCP, control channel):
|
||||
one and in the comps that nest it (through the precomp layers' timing)
|
||||
- `general.expressionPickWhipCompact`: off, the pick whip writes match names
|
||||
(`thisComp.layer("A")("transform")("opacity")`)
|
||||
- `general.createSplitLayersAbove`: where Edit ▸ Split Layer puts the new layer
|
||||
- `general.createSplitLayersAbove`: where Edit ▸ Split Layer puts the new layer (on by default,
|
||||
as in After Effects)
|
||||
- `startup.showHomeOnOpenProject`: the Home screen comes up after File ▸ Open / Open Recent
|
||||
- `composition.motionPath`, `composition.motionPathSeconds`, `composition.motionPathKeyframes`:
|
||||
how much of a position motion path the viewer draws (all, none, N seconds or N keyframes
|
||||
|
||||
@@ -688,8 +688,10 @@ Fixes from measured reports:
|
||||
step (undo and redo keep it) and keeps the comp's cached frames; projects saved before open
|
||||
with Auto. View ▸ Resolution and the panel's popup run `view.res.full|half|third|quarter|auto`
|
||||
and `view.res.custom {factor}`, which now work headless too; `comp.info` reports `resolution`
|
||||
and `resolutionFactor` (#417). Not yet: the magnification is not saved per comp, and the
|
||||
Composition Settings dialog has no Resolution popup.
|
||||
and `resolutionFactor` (#417). Composition Settings ▸ Basic has the same Resolution menu, with
|
||||
the frame size and memory per 8bpc frame at that resolution beside it; OK sets it as the popup
|
||||
does, outside the undo step of the other settings (#2167). Not yet: the magnification is not
|
||||
saved per comp.
|
||||
|
||||
### Update: plug-ins and extensions as in After Effects; ease presets become a ScriptUI panel
|
||||
|
||||
@@ -1068,7 +1070,7 @@ resolution, adjustment) and composited at 8 and 32 bpc:
|
||||
Bucket's flood-filled region, Eyedropper Fill's sample); segments and convex polygons are
|
||||
binned into 16 × 16 tiles and rasterised on the GPU with the CPU's coverage functions, glows
|
||||
and compositing included. The CPU effects were refactored to draw from the same plans with
|
||||
bit-identical output (`crates/effects/tests/gen_golden.rs`: 288 frame hashes pinned before
|
||||
bit-identical output (`crates/effects/tests/it/gen_golden.rs`: 288 frame hashes pinned before
|
||||
the refactor). Exception: CC Threads decides band membership and fibre shade per pixel, and at
|
||||
round parameter values (the defaults) pixel centres sit exactly on band edges, where f32 and
|
||||
the CPU's f64 can fall on either side: up to 5 % of pixels allowed (measured ≤ 3.6 % at half
|
||||
@@ -1082,7 +1084,7 @@ resolution, adjustment) and composited at 8 and 32 bpc:
|
||||
7 more effects run on the GPU (280 in all, with M13.28's 37), and five CPU fallbacks are gone. Each case is
|
||||
checked against the CPU oracle (≤ 1/255 at 8 bpc, ≤ 1e-3 at 32 bpc) directly on a buffer (full
|
||||
and half resolution) and composited at 8 and 32 bpc; the CPU refactors behind the shared plans
|
||||
are pinned bit for bit by golden hashes (`crates/effects/tests/particle_golden.rs`,
|
||||
are pinned bit for bit by golden hashes (`crates/effects/tests/it/particle_golden.rs`,
|
||||
`timewarp_golden.rs`, `sim_golden.rs`).
|
||||
|
||||
- **Particle render passes** (`gpu::fx_particles`): CC Particle World and CC Particle Systems II
|
||||
|
||||
+10
-1
@@ -5,6 +5,15 @@ cargo test --workspace # everything
|
||||
cargo xtask ci # fmt, clippy -D warnings, tests, layers, assets, wasm
|
||||
```
|
||||
|
||||
`cargo xtask ci` builds in the dev profile and runs the tests with `cargo nextest run` (plus
|
||||
`cargo test --doc`) when `cargo-nextest` is installed, and with `cargo test` otherwise. It then
|
||||
runs `missing_translations_report` with `--nocapture`, which prints the interface strings each
|
||||
language has no translation for. Those strings show in English; the report always passes.
|
||||
|
||||
Each crate with several integration-test files has one test binary, `tests/it/main.rs`, whose
|
||||
modules are the files in `tests/it/`. Run one file with `cargo test -p <crate> --test it <module>::`
|
||||
or `cargo nextest run -p <crate> -E 'binary(it) and test(/^<module>::/)'`.
|
||||
|
||||
## What the tests cover
|
||||
|
||||
- **Engine commands** (`crates/engine/src/tests*.rs`): every command family, including undo and
|
||||
@@ -16,7 +25,7 @@ cargo xtask ci # fmt, clippy -D warnings, tests, layers, assets, was
|
||||
- **Effects** (`crates/effects`): each effect has a determinism test and at least one behaviour
|
||||
test (identity at neutral settings, known pixel results, or simulations giving the same frame
|
||||
whether you seek straight to it or play up to it). A registry-wide test checks that effects
|
||||
which read the clock are declared time-dependent. `crates/effects/tests/sim_golden.rs` pins
|
||||
which read the clock are declared time-dependent. `crates/effects/tests/it/sim_golden.rs` pins
|
||||
exact pixel hashes of the simulation effects the GPU shares plans with (CC Rainfall … Card
|
||||
Wipe) at several settings, times, bit depths and resolutions, so any change to their CPU output
|
||||
fails (re-pin with `SIM_GOLDEN_PRINT=1` after an intended change; pinned for aarch64 macOS,
|
||||
|
||||
+3
-2
@@ -1,6 +1,6 @@
|
||||
# UI parity
|
||||
|
||||
> **Last reviewed:** 2026-10-12 · **Last updated:** 2026-10-13 · **Change:** minor (path-editing layer bounds, #1220; closed issue references re-audited against `upstream/main` 470ea7a3) · **Target:** Adobe After Effects 2026
|
||||
> **Last reviewed:** 2026-10-12 · **Last updated:** 2026-10-18 · **Change:** minor (shape group Contents row elided; path-editing layer bounds #1220; closed issue references re-audited against `upstream/main` 470ea7a3) · **Target:** Adobe After Effects 2026
|
||||
|
||||
How closely EffectCraft's interaction matches After Effects: tools, handles, snapping, nudging,
|
||||
modifier keys, shortcuts, drag behaviour, numeric entry, panels, context menus and feel. Evidence
|
||||
@@ -17,7 +17,7 @@ feel and platform differences, and the 26.x interface changes are not in yet.
|
||||
|---|---|---:|---|
|
||||
| Menu bar | After Effects' menus, order, submenus and labels; native on macOS; keyboard-operable in-window bar | 95% | 587 entries in `crates/engine/src/menus.rs`; Adobe-service entries omitted by design; `ui_menus` tests (#279) |
|
||||
| Panels and workspaces | Every After Effects panel; all standard workspaces; drag-to-dock, tabs, floating panels, maximise | 75% | `ui_tabs`, `ui_panels`; panels move into their own native windows on any screen (#486 open: no dragging tabs between those windows); #302, #301 and #320 (docking, stacked-panel headers, workspace persistence) are closed |
|
||||
| Timeline | Switches, modes, parent & link, twirl-downs, reveal shortcuts (U, UU, P, S, R, T, A, E, M, F, Alt+Shift…), pick whips, graph editor, work area, markers | 75% | `ui_keyframes`, `ui_timeline_*`; expand precomps in place (#601); #456, #457, #569 and #355 (Graph Editor jitter and buttons, negative rotation, bulk keyframing) are closed; Proportional Scrubbing (26.2: Ctrl+Alt / Cmd+Opt scrub of hot text spreads the change over the selected layers by selection order, #770) matched for layers selected as a whole, not yet for individually selected properties; every layer has the Video switch, nulls, cameras and lights included (a null with its eye off has no box or handles in the viewer and isn't picked there) |
|
||||
| Timeline | Switches, modes, parent & link, twirl-downs, reveal shortcuts (U, UU, P, S, R, T, A, E, M, F, Alt+Shift…), pick whips, graph editor, work area, markers | 75% | `ui_keyframes`, `ui_timeline_*`; expand precomps in place (#601); #456, #457, #569 and #355 (Graph Editor jitter and buttons, negative rotation, bulk keyframing) are closed; Proportional Scrubbing (26.2: Ctrl+Alt / Cmd+Opt scrub of hot text spreads the change over the selected layers by selection order, #770) matched for layers selected as a whole, not yet for individually selected properties; every layer has the Video switch, nulls, cameras and lights included (a hidden null, camera or light has no box or handles in the viewer and isn't picked there; other selected hidden layers keep their layer controls and paths, #1769); a row control (a switch, the label swatch, a Modes cell) clicked on one of several selected layers acts on the whole selection, with the layers the switch doesn't apply to left out (#1849); a shape group's inner Contents (After Effects' elided Vectors group) draws no row — the group's path, fill/stroke and Transform list directly under it |
|
||||
| Composition viewer | Selection, handles with direction-aware cursors, rulers, guides, grids, snapping, channels, exposure, region of interest, snapshots, 3D views, Spacebar hand | 70% | `ui_viewer`, `ui_viewers`; Cmd/Ctrl +/− doesn't zoom (#570); anchor point grab on Linux (#492); #352 (snapping) is closed; no 3D transform gizmos (#392, #347); percentage guides (26.5) exist as View ▸ Add Percentage Guide and Convert Guides to Percentage / Pixels (a guide stores a percent of the comp, so it follows comp-size changes; behaviour inferred from the release note, not compared with After Effects); Copy Frame to Clipboard (26.3) is in the Composition menu and the viewer's context menu |
|
||||
| Tools panel | All After Effects tools; long-press flyouts; Tool Creates Shape / Mask; Fill / Stroke options | 80% | #213, #227 fixed; #553 (pen and vertex tools on motion paths) is closed |
|
||||
| Nudging and modifiers | Arrow nudge (1 px, Shift 10 px), Alt/Option duplicates and slips, Shift constrains | 75% | #290 nudging fixed; #491 (Linux multi-layer edits) is closed |
|
||||
@@ -50,6 +50,7 @@ Effects running; most of the rest parallelises.
|
||||
|
||||
| Date | Change | Summary |
|
||||
|---|---|---|
|
||||
| 2026-10-18 | minor | A shape group's inner Contents (After Effects' elided Vectors group) draws no row: the group's path, fill/stroke and Transform list directly under the group |
|
||||
| 2026-10-13 | patch | Layer bounds are suppressed during path-point editing (#1220); shape/mask interaction regressions |
|
||||
| 2026-10-12 | minor | Closed issues (#302, #320, #491, #511, #553 and others) marked as closed instead of open; panels in their own windows (#486) |
|
||||
| 2026-10-12 | minor | Percentage guides and effect colour labels (26.5) added; rows updated |
|
||||
|
||||
+3
-3
@@ -462,19 +462,19 @@ every request and reply, a render through an in-process offload; `tests_roto.rs`
|
||||
propagation through an offload streaming segmentations; `tests_mask_warp.rs`: Warp Stabilizer
|
||||
plans solved in the job, never by `warp.status` on the page), the frame-worker protocol
|
||||
(`crates/engine/src/remote.rs`: diff / patch, a replica following edits renders the same pixels;
|
||||
`crates/ui-egui/tests/ui_web_offload.rs`: the frame cache through a remote renderer, `wait: true`
|
||||
`crates/ui-egui/tests/it/ui_web_offload.rs`: the frame cache through a remote renderer, `wait: true`
|
||||
deferred until the offloaded job ends) and the Media Browser's virtual tree (`media_browser.rs`,
|
||||
`tests_panels.rs`). M13.24: deferred readbacks on a real device (`crates/gpu/src/tests_deferred.rs`:
|
||||
whole-frame GPU and CPU-composited frames in passes match the CPU, placeholders never reach the
|
||||
layer cache; `deferred.rs`: keys, late readbacks of an older frame dropped), the frame server's
|
||||
passes and Auto timing (`remote.rs`, a deferred stand-in accelerator), the browser's routing and
|
||||
disk cache (`crates/ui-egui/tests/ui_web_gpu_storage.rs`: a GPU frame worker renders effect frames,
|
||||
disk cache (`crates/ui-egui/tests/it/ui_web_gpu_storage.rs`: a GPU frame worker renders effect frames,
|
||||
the page's GPU keeps frames without effects, frames stored under their disk keys come back after a
|
||||
"reload" without rendering, the blue cache bar sees them; the storage manager's widgets and
|
||||
commands), the disk index (`disk_cache.rs`), the store's usage by kind and clearing (`store.rs`),
|
||||
`storage.*` (`storage.rs`), and every WGSL float literal fitting f32 (browsers reject the whole
|
||||
module otherwise; `tests.rs`). M13.30: job workers on a deferred device
|
||||
(`crates/ui-egui/tests/ui_web_job_gpu.rs`: a Render Queue job and a Warp Stabilizer analysis
|
||||
(`crates/ui-egui/tests/it/ui_web_job_gpu.rs`: a Render Queue job and a Warp Stabilizer analysis
|
||||
render their frames in passes on the device, with the CPU worker's pixels / result),
|
||||
particles, Advanced 3D and the job pass driver in passes (`crates/gpu/src/tests_deferred_jobs.rs`),
|
||||
layer buffers through the disk store and the prefetch plan (`remote.rs`
|
||||
|
||||
Reference in New Issue
Block a user