* Translations: delete coverage and wording tests
A missing translation shows in English and never fails a test. Delete the
coverage and per-language parity tests, the tests that pin one language's
wording and the source scans for strings not routed through the catalog.
Keep the stale-row, duplicate-row and placeholder checks, and make the
engine tests that switch language compare against the catalog instead of a
literal. Drop the Traditional Chinese panel rows that only repeated the
English source to satisfy the parity test.
* Translations: missing-strings report in xtask ci
missing_translations_report prints, per language, the fixed menu entries,
panel strings, effect names and effect categories with no row. It always
passes. cargo xtask ci runs it with --nocapture after the test runs, so the
list shows in the gate log. The docs say a missing string shows in English
and where the list is.
* Dev profile: line tables only for workspace crates, no debug info for dependencies
* xtask ci: dev-profile gate, nextest, tests without examples, wasm --keep-going
* One integration-test binary per crate
* xtask ci: run effectcraft-gpu's shared-device tests in one cargo test process
* xtask ci: run every stage and report all failures
* xtask ci: name the stage type (clippy type_complexity)
* xtask ci: run every test pass and report all failures
* cargo fmt
Review follow-up to the panel/dialog step: the composition-settings tabs
translate "Basic" and "Advanced" through `tr(variable)` and the Preview
transport translates "Play/Stop", but none of the three had a catalog
row, so they stayed English. Add them to the Japanese, Simplified and
Traditional Chinese catalogs and pin them in
`japanese_rows_translate_the_panels`.
The shared "Type" key means "kind" in the Project column and the Camera
Settings dialog, so the Chinese rows read 类型/類型 instead of 文字
("text").
Keep the graph button bar's automation labels English: translate only
the drawn label and tooltip, and translate the stored English strings
when the hidden-button menu draws them.
Recount the docs from the catalogs: 628 menu rows, 996 Japanese and 998
Chinese panel rows; count Simplified Chinese's 306 effect names in its
numerator (46%) and average the ten After Effects languages the table
actually names (21%, not the stale 27%). Update the measurement basis,
the cross-references in gaps.md and target-app-parity.md, and ROADMAP.
The panel catalog behind the menu bar translated the dialogs and
Preferences, but much of the work area was still English: panel tabs, form
fields, panel context menus, the tracker and graph controls, text-panel
options, the File panel's footers and the credits. Add 300 rows to the
Japanese catalog — and the matching Simplified and Traditional Chinese
sources the tests keep it in step with (the other languages may lag, an
untranslated row falls back to English):
- panel tabs (dock.rs / dock_ui.rs titles), the Project panel's columns,
footer tooltips and column menu;
- form and dialog labels and choice options (the forms the panels open —
import, interpret footage, render queue, trackers, text animators…);
- panel context menus (timeline layer/property menus, graph editor);
- the tracker, graph editor, text-panel, animator and Content-Aware Fill
labels;
- the Preview panel's transport tooltips, credits table headers and sort
options, the composition-settings tabs and the About links;
- the engine's text-animator menu labels, added as a data source like the
settings pages (they are interface text the panels draw).
Strings are wrapped where they are drawn with the existing `tr`/`tr_args`
mechanism (the label helpers already ask the catalog, so the data tables
need no new ids); the catalog tests keep the three complete languages
listing the same sources, reject duplicate or empty rows and keep the
placeholder counts. A new test assertion in
`japanese_rows_translate_the_panels` pins a sample of this step.
The panel catalogs are now 993 Japanese and 995 Chinese rows (the two
Chinese catalogs are the complete source list); with the 628-row menu
catalogs Japanese is 1,621 of ≈ 4,200 interface strings (39%, up from 27%).
Still English: effect parameter names (≈ 1,650 registry names, drawn from
the model, not the catalogs), Home-screen literals, tooltips drawn from
engine data, engine error messages, and the rows other languages lack.
Docs: localization-parity (header, per-language table, overall share,
revision history), ROADMAP (language table, progress log, revision history).
Alt/Option-drag a Project item onto a Timeline layer, or press Ctrl+Alt+/ (Cmd+Opt+/) with layers and an item selected, to swap the layer's source. The layer keeps its name, timing, transforms, keyframes, expressions, effects, masks, switches, parenting and track matte; a source with audio adds Audio properties when missing. Precompositions can't be nested inside themselves.
AVLayer.replaceSource now runs the same engine command and closes the replaceSource part of #813.
Menus 628 rows (every menu catalog), panels 886 (695 shared with the Chinese
catalogs plus 191 Georgian-only), effect names 307 + 21 categories; gaps.md
and localization-parity.md now agree.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YMTAbGNRxnMEzRvYnQGphF
Upstream now translates the Timeline, Composition and Effect Controls context menus itself, so
command_label is left for the dock's tab titles and the workspace bar, on menu_catalog.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YMTAbGNRxnMEzRvYnQGphF
A terminal already gets a live `[1/1] frame 16/180 ... ~14.2s left` line while
`effectcraft-cli render` runs. A program that starts the CLI (FilmCraft runs it to
render a composition for a clip) reads stderr through a pipe, so it saw nothing
until the render ended.
`--progress` prints one line per update instead, at most four a second:
progress <frames done> <frames total> <seconds elapsed> <seconds left, or - when unknown>
It has no effect on a terminal, which keeps its live line. Without the flag
nothing changes.
Documented in the usage text, the module header and docs/agents.md.
Tests: cargo fmt --check and cargo clippy --all-targets -D warnings pass; the
effectcraft-cli tests pass except render_out_is_relative_to_the_working_directory,
which already fails on Windows (it compares a canonicalize()d `\?\` path with the
path the CLI prints) and is unrelated to this change.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Runs every scenario N times (default 1, unchanged). Every run is still
appended to results.jsonl; with N > 1 one "kind": "summary" row per key
follows, whose metrics are the medians of the successful runs (user_s and
sys_s included, byte/instruction counts rounded) and whose summary holds
median, p90 (nearest rank, = max for N < 10), min and max. A failed run marks
the summary failed so the gate refuses it.
--compare uses the latest row per key; the table labels each side "median
of N" or "1 run" and warns when they differ, and --fail-over refuses such
keys. --repeat with --with is rejected. docs/testing.md documents the format.
`path.convertToBezier` only cleared `roto_bezier` on mask groups, so on a shape
layer it did nothing at all: a Rectangle, Ellipse or Polystar path stayed
parametric and its vertices could not be edited or animated. In After Effects
the command replaces such a path with an editable Path 1 of the same geometry.
The geometry is not re-derived. `parametric_path` calls the same
`effectcraft_path::{rect, ellipse, polystar}` functions `render::shapes::collect`
calls, with the same defaults for a property a group doesn't carry, so the path
that comes out is the shape that was on screen; `from_kurbo` and
`build::shape_path` then make an ordinary Path 1.
Masks are unchanged: shape items take precedence when selected, and with none
selected the command falls through to the old mask behaviour. Path Direction is
carried over rather than reset, since reversing a path is a separate command,
and the new path is left selected so its vertices can be edited straight away.
The parametric properties are read at the current time and the result is a
static path: a Size or Roundness animation cannot survive becoming a vertex
list, in After Effects either. Undo restores the parametric shape.
Add Layer Styles submenu to the Timeline and Composition viewer layer context menu, matching After Effects parity and the application Layer ▸ Layer Styles menu.
- Adds Layer Styles submenu between Blending Mode and Effects
- Exposes Layer Style Options..., Convert to Editable Styles, Show All, Remove All, and the 9 individual styles
- Translates Layer Styles across all 7 UI catalogs
- Adds regression test verifying submenu presence, position, and action invocation