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docs: describe color grading panel, scope SDK plug-in warning, qualify rendering tests, and link parity checklist
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@@ -120,8 +120,8 @@ or into the Timeline, between layers and at the time you point to.
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## Effects
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306 built-in effects across its categories, each with its parameter names, order and
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defaults: blur and sharpen, channel, color correction (Curves, Levels, Hue/Saturation, Color
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Grading…), distort (Warp, Bulge, Turbulent Displace, CC Power Pin…), generate (Fractal Noise,
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defaults: blur and sharpen, channel, color correction (Curves, Levels, Hue/Saturation, a full
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color-grading panel…), distort (Warp, Bulge, Turbulent Displace, CC Power Pin…), generate (Fractal Noise,
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Gradient Ramp, Stroke, Write-on, Audio Spectrum…), keying, matte, noise and grain, perspective,
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**simulation** (CC Particle World, CC Rainfall, Shatter, Card Dance, Caustics, Wave World…),
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stylize (Glow, CC Glass…), **time** (Echo, Posterize Time, Timewarp, Time Displacement…),
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@@ -226,19 +226,20 @@ case. Today it's a good place to try things and to tell us what breaks. It isn't
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for production client work. In particular:
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- **Native project format.** Projects are saved as `.ecproj`, readable versioned JSON. Proprietary
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project formats and third-party commercial plug-ins are not supported.
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- **Fidelity is still being refined.** Automated testing across complex rendering pipelines is
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ongoing, so please report visual discrepancies or unexpected behaviour.
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project formats and After Effects SDK plug-ins are not supported.
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- **Fidelity is still being refined.** Automated rendering tests currently focus on small
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compositions, so please report visual discrepancies or unexpected behaviour.
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- **macOS is the most tested platform.** Linux and Windows users have hit basic interaction
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bugs, which we're fixing first.
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- **The trained models are new.** Roto Brush can use MobileSAM (an optional 40 MB download in
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Settings ▸ Roto Brush) and face tracking can use Google's MediaPipe Face Landmarker (an optional
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3.8 MB download in Settings ▸ Face Tracking). Both are actively undergoing evaluation and tuning.
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EffectCraft is in **alpha**: about 91% of planned core features exist, and we estimate it is
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about 45% of the way to being ready for full professional production work. The [ROADMAP](ROADMAP.md)
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has the plan, [docs/target-app-parity.md](docs/target-app-parity.md) the measurement and
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[docs/gaps.md](docs/gaps.md) every known shortfall. The web build ([docs/web.md](docs/web.md)) runs the full app in the browser.
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EffectCraft is in **alpha**: about 91% of the features tracked in
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[docs/target-app-parity.md](docs/target-app-parity.md) exist, and we estimate it is about 45% of the
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way to being ready for full professional production work. The [ROADMAP](ROADMAP.md) has the plan,
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[docs/target-app-parity.md](docs/target-app-parity.md) the measurement and [docs/gaps.md](docs/gaps.md)
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every known shortfall. The web build ([docs/web.md](docs/web.md)) runs the full app in the browser.
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[Bug reports](https://github.com/storytold/effectcraft/issues) are the most useful thing you can
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send us right now.
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