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https://github.com/storytold/deckcraft.git
synced 2026-11-07 10:59:33 -06:00
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Commits
| Author | SHA1 | Date | |
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fca95a18d3 |
@@ -216,6 +216,9 @@ pub struct Decoder {
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out: VecDeque<Output>,
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/// pts of the temporal unit being decoded.
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pts: i64,
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/// Bytes of the repeated-frame (`show_existing_frame`) pictures queued by the current
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/// [`Decoder::decode_pts`] call; each is copied out in full when it is returned.
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chunk_output_bytes: u64,
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}
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/// Whether `pictures` frames of `width` x `height`, padded as `FrameBuf::new` pads them, fit in
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@@ -298,6 +301,7 @@ impl Decoder {
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memory_budget: deckcraft_bitstream::budget::DECODE_MEMORY_BUDGET,
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out: VecDeque::new(),
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pts: 0,
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chunk_output_bytes: 0,
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}
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}
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@@ -330,6 +334,7 @@ impl Decoder {
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/// [`Decoder::decode`] with a timestamp that the pictures shown by this chunk carry.
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pub fn decode_pts(&mut self, data: &[u8], pts: i64) -> Result<Vec<Picture>> {
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self.pts = pts;
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self.chunk_output_bytes = 0;
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let parsed = self.parse(data);
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// Hand out what is finished, then report a parse error.
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let mut pics = Vec::new();
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@@ -500,6 +505,20 @@ impl Decoder {
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let idx = fh.frame_to_show_map_idx;
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let slot = self.ref_frames[idx].clone().ok_or(Error::Invalid("show_existing_frame of an empty slot"))?;
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let info = self.refs[idx].clone();
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// Every repeat is copied out whole, so a compact header must not queue more
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// pictures than half the decoder budget allows.
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let shape = deckcraft_bitstream::budget::PictureShape {
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width: u64::from(info.upscaled_width),
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height: u64::from(info.frame_height),
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shift_x: u32::from(seq.color.subsampling_x),
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shift_y: u32::from(seq.color.subsampling_y),
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chroma_planes: if seq.color.mono_chrome { 0 } else { 2 },
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bytes_per_sample: 2,
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};
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self.chunk_output_bytes = self.chunk_output_bytes.saturating_add(shape.bytes().unwrap_or(u64::MAX));
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if self.chunk_output_bytes > self.memory_budget / 2 {
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return Err(Error::Invalid("repeated frame outputs exceed the decoder memory budget"));
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}
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let o = Output::Existing {
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slot: slot.clone(),
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seq: seq.clone(),
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@@ -404,7 +404,9 @@ impl Decoder {
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chroma_planes: if chroma == 0 { 0 } else { 2 },
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bytes_per_sample: 2,
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};
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let pictures = u64::from(sps.max_dec_pic_buffering) + 1 + self.max_in_flight as u64;
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// Output frames waiting to be returned stay allocated after they leave the DPB.
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let queued = self.out_queue.iter().filter(|o| !self.dpb.entries.iter().any(|e| Arc::ptr_eq(&e.frame, &o.frame))).count();
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let pictures = u64::from(sps.max_dec_pic_buffering) + 1 + self.max_in_flight as u64 + queued as u64;
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ensure!(
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shape.fits(pictures, self.memory_budget),
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"{}x{} pictures with {pictures} in the decoder exceed the memory budget",
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@@ -125,9 +125,7 @@ pub fn draw(ctx: &mut RenderContext, bevel: &Bevel, fill: Option<Rgba>, path: &B
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let longest = bounds.width().max(bounds.height()) * k;
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let s = (MAX_SIDE / longest).min(1.0) * k;
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let (pw, ph) = (((bounds.width() * s).ceil() as u32).clamp(1, 2048), ((bounds.height() * s).ceil() as u32).clamp(1, 2048));
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// Each pixel tests every edge, so a dense outline is simplified to the raster's edge budget.
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let pixel = (bounds.width() / f64::from(pw)).min(bounds.height() / f64::from(ph));
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let polys = crate::pathgrad::simplify(crate::pathgrad::polygons(path), pixel, crate::pathgrad::edge_budget(pw, ph));
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let polys = crate::pathgrad::polygons(path);
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if polys.is_empty() {
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return;
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}
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@@ -11,8 +11,6 @@ use vello_cpu::{RenderContext, peniko};
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/// Nesting depth of clips and layers past which a glyph opens no more (hostile fonts).
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const MAX_DEPTH: usize = 64;
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/// Fills and gradient stops one colour glyph may paint; the rest of a hostile glyph is skipped.
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const MAX_WORK: usize = 100_000;
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/// Paint `gid` of `face` as a colour glyph, its origin mapped by `at` (y down, points) at `scale`
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/// points per font unit. `fg` is the text colour (palette index 0xFFFF) and `alpha` fades it all.
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@@ -28,7 +26,7 @@ pub fn paint(ctx: &mut RenderContext, face: &FontFace, gid: u32, at: Affine, sca
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.unwrap_or_default();
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// Font units are y up; the slide is y down.
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let base = at * Affine::scale(scale) * Affine::scale_non_uniform(1.0, -1.0);
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let mut p = Painter { ctx, face, base, stack: vec![Affine::IDENTITY], palette, fg, opened: Vec::new(), work: 0 };
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let mut p = Painter { ctx, face, base, stack: vec![Affine::IDENTITY], palette, fg, opened: Vec::new() };
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p.ctx.push_layer(None, None, Some(alpha.clamp(0.0, 1.0) as f32), None, None);
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let ok = glyph.paint(face.location(), &mut p).is_ok();
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// A malformed glyph may leave layers open: close them all.
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@@ -52,8 +50,6 @@ struct Painter<'a> {
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/// Clips and composite groups pushed by the glyph, innermost last: true when a layer was
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/// opened on the context for it (false past `MAX_DEPTH`, so its pop is skipped too).
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opened: Vec<bool>,
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/// Fills plus gradient stops painted so far, against [`MAX_WORK`].
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work: usize,
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}
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fn affine(t: &Transform) -> Affine {
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@@ -178,16 +174,6 @@ impl ColorPainter for Painter<'_> {
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}
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fn fill(&mut self, brush: Brush<'_>) {
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let stops = match &brush {
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Brush::Solid { .. } => 0,
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Brush::LinearGradient { color_stops, .. } | Brush::RadialGradient { color_stops, .. } | Brush::SweepGradient { color_stops, .. } => {
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color_stops.len()
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}
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};
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self.work = self.work.saturating_add(1 + stops);
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if self.work > MAX_WORK {
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return;
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}
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match brush {
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Brush::Solid { palette_index, alpha } => {
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let c = self.color(palette_index, alpha);
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@@ -25,16 +25,6 @@ const MAX_EDGE_WORK: u64 = 64_000_000;
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/// Fewest edges a simplified polygon keeps, so a coarse outline still has a shape.
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const MIN_POLY_EDGES: usize = 8;
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/// Most points `polygons` keeps from one path; a path flattening past this (a huge finite curve) is
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/// not drawn rather than held in memory first.
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const MAX_POINTS: usize = 2_000_000;
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/// The edge budget for a `pw` x `ph` raster where each pixel tests every edge.
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pub(crate) fn edge_budget(pw: u32, ph: u32) -> usize {
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let pixels = u64::from(pw).saturating_mul(u64::from(ph)).max(1);
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usize::try_from(MAX_EDGE_WORK / pixels).unwrap_or(usize::MAX).max(MIN_POLY_EDGES)
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}
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/// Colour position (0 at the focus, 1 at the edge) of `p` for path `kind` in `bounds` with the
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/// focus rect `focus` (fractions inset from left, top, right, bottom), `outline` being the
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/// shape's flattened polygon(s) for `shape`.
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@@ -124,31 +114,21 @@ fn shape_position(outline: &[Vec<Point>], c: Point, p: Point) -> f64 {
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pub fn polygons(path: &BezPath) -> Vec<Vec<Point>> {
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let mut out: Vec<Vec<Point>> = Vec::new();
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let mut cur: Vec<Point> = Vec::new();
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let mut total = 0usize;
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kurbo::flatten(path.iter(), 0.25, |el| {
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total += 1;
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if total > MAX_POINTS {
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return;
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}
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match el {
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PathEl::MoveTo(p) => {
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if cur.len() > 1 {
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out.push(std::mem::take(&mut cur));
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}
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cur = vec![p];
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kurbo::flatten(path.iter(), 0.25, |el| match el {
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PathEl::MoveTo(p) => {
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if cur.len() > 1 {
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out.push(std::mem::take(&mut cur));
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}
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PathEl::LineTo(p) => cur.push(p),
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PathEl::ClosePath => {
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if let Some(f) = cur.first().copied() {
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cur.push(f);
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}
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}
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_ => {}
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cur = vec![p];
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}
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PathEl::LineTo(p) => cur.push(p),
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PathEl::ClosePath => {
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if let Some(f) = cur.first().copied() {
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cur.push(f);
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}
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}
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_ => {}
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});
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if total > MAX_POINTS {
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return Vec::new();
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}
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if cur.len() > 1 {
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out.push(cur);
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}
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@@ -166,7 +146,7 @@ pub fn polygons(path: &BezPath) -> Vec<Vec<Point>> {
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/// `outline` cut down to at most about `max_edges` edges in total: first by dropping points
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/// closer than `tol` to the last kept one (detail finer than a raster pixel), then, if still too
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/// many, by keeping every k-th point. Each polygon stays closed. Returns it unchanged when it fits.
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pub(crate) fn simplify(outline: Vec<Vec<Point>>, tol: f64, max_edges: usize) -> Vec<Vec<Point>> {
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fn simplify(outline: Vec<Vec<Point>>, tol: f64, max_edges: usize) -> Vec<Vec<Point>> {
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let edges = |o: &[Vec<Point>]| o.iter().map(|p| p.len().saturating_sub(1)).sum::<usize>();
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if edges(&outline) <= max_edges {
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return outline;
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@@ -253,17 +233,13 @@ pub fn fill(ctx: &mut RenderContext, kind: &str, focus: [f64; 4], stops: &[(f64,
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let s = (MAX_SIDE / longest).min(1.0) * k;
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let (pw, ph) = (((bounds.width() * s).ceil() as u32).clamp(1, 4096), ((bounds.height() * s).ceil() as u32).clamp(1, 4096));
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let outline = if kind == "shape" {
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let max_edges = edge_budget(pw, ph);
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let pixels = u64::from(pw).saturating_mul(u64::from(ph)).max(1);
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let max_edges = usize::try_from(MAX_EDGE_WORK / pixels).unwrap_or(usize::MAX).max(MIN_POLY_EDGES);
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let pixel = (bounds.width() / f64::from(pw)).min(bounds.height() / f64::from(ph));
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simplify(polygons(path), pixel, max_edges)
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} else {
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Vec::new()
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};
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// An outline `polygons` refused (too many points) has no contours: skip the shape rather than
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// paint it with the rectangle fallback's different gradient.
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if kind == "shape" && outline.is_empty() {
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return;
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}
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let lut = ramp(stops);
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let a = alpha.clamp(0.0, 1.0);
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let mut data = Vec::with_capacity((pw * ph) as usize);
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@@ -396,20 +372,6 @@ mod tests {
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assert!(t.elapsed() < std::time::Duration::from_secs(20), "{:?}", t.elapsed());
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}
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#[test]
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fn a_shape_gradient_with_no_usable_outline_paints_nothing() {
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// One polygon over the per-polygon cap is dropped by `polygons`.
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let path = many_segment_square(26_000);
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assert!(polygons(&path).is_empty());
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let mut ctx = RenderContext::new(64, 64);
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let stops = [(0.0, Rgba::rgb(0, 0, 0)), (1.0, Rgba::rgb(255, 255, 255))];
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fill(&mut ctx, "shape", CENTRE, &stops, Rect::new(0.0, 0.0, 64.0, 64.0), &path, Affine::IDENTITY, 1.0);
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ctx.flush();
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let mut px = vec![0u8; 64 * 64 * 4];
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ctx.render(vello_cpu::PixmapMut::new(64, 64, &mut px).unwrap(), &mut vello_cpu::Resources::new());
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assert!(px.chunks(4).all(|p| p[3] == 0), "nothing was painted");
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}
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#[test]
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fn the_ramp_runs_through_the_stops() {
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let stops = [(0.0, Rgba::rgb(0, 0, 0)), (0.5, Rgba::rgb(128, 128, 128)), (1.0, Rgba::rgb(255, 255, 255))];
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@@ -166,11 +166,17 @@ impl Decoder {
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if frames.len() > 1 {
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self.stats.superframes += 1;
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}
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let queued = self.pending.len();
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for f in frames {
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if f.is_empty() {
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continue;
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}
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self.decode_frame(f, pts)?;
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if let Err(e) = self.decode_frame(f, pts) {
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// A failed sample outputs nothing: drop what its earlier subframes queued so a
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// later drain does not expand each repeat into its own picture.
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self.pending.truncate(queued);
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return Err(e);
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}
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}
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Ok(self.drain(false))
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}
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