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https://github.com/storytold/deckcraft.git
synced 2026-11-04 09:29:49 -06:00
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Commits
| Author | SHA1 | Date | |
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89f37e6112 |
@@ -148,7 +148,19 @@ pub fn rotate(dir: &Path) -> std::io::Result<(PathBuf, File)> {
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/// One formatted log line: `<timestamp> <LEVEL> [<thread>] <target>: <message>\n`.
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pub fn format_line(ts: &str, level: log::Level, thread: &str, target: &str, message: &str) -> String {
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let message = message.strip_suffix('\n').unwrap_or(message);
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format!("{ts} {level:<5} [{thread}] {target}: {message}\n")
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// Messages can embed document-controlled text (a part name, a relationship id): control
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// characters other than tab are escaped and each continuation line is marked, so such text
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// cannot start a line that looks like a record of its own.
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let mut text = String::with_capacity(message.len());
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for c in message.chars() {
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match c {
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'\n' => text.push_str("\n | "),
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'\t' => text.push(c),
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c if c.is_control() => text.extend(c.escape_default()),
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c => text.push(c),
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}
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}
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format!("{ts} {level:<5} [{thread}] {target}: {text}\n")
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}
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/// Where formatted lines go besides standard error: kept in memory until a file is attached,
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@@ -446,8 +458,13 @@ mod tests {
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),
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"2026-10-08T07:59:17.728Z WARN [main] deckcraft_pptx::opc: pptx: skipping oversized part ppt/media/image1.png\n"
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);
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// A multi-line message keeps its lines; the record still ends in exactly one newline.
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assert!(format_line("t", log::Level::Error, "w", "x", "a\nb\n").ends_with("x: a\nb\n"));
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// A multi-line message keeps its lines, each continuation marked; the record still ends in
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// exactly one newline.
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assert!(format_line("t", log::Level::Error, "w", "x", "a\nb\n").ends_with("x: a\n | b\n"));
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// Injected line breaks and escape sequences cannot forge a record.
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let line = format_line("t", log::Level::Warn, "w", "x", "part a\r\n2026 ERROR [m] y: forged\x1b[2J");
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assert_eq!(line.matches('\n').count(), 2);
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assert!(!line.contains('\r') && !line.contains('\x1b'));
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}
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#[test]
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@@ -125,9 +125,7 @@ pub fn draw(ctx: &mut RenderContext, bevel: &Bevel, fill: Option<Rgba>, path: &B
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let longest = bounds.width().max(bounds.height()) * k;
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let s = (MAX_SIDE / longest).min(1.0) * k;
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let (pw, ph) = (((bounds.width() * s).ceil() as u32).clamp(1, 2048), ((bounds.height() * s).ceil() as u32).clamp(1, 2048));
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// Each pixel tests every edge, so a dense outline is simplified to the raster's edge budget.
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let pixel = (bounds.width() / f64::from(pw)).min(bounds.height() / f64::from(ph));
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let polys = crate::pathgrad::simplify(crate::pathgrad::polygons(path), pixel, crate::pathgrad::edge_budget(pw, ph));
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let polys = crate::pathgrad::polygons(path);
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if polys.is_empty() {
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return;
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}
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@@ -11,8 +11,6 @@ use vello_cpu::{RenderContext, peniko};
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/// Nesting depth of clips and layers past which a glyph opens no more (hostile fonts).
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const MAX_DEPTH: usize = 64;
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/// Fills and gradient stops one colour glyph may paint; the rest of a hostile glyph is skipped.
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const MAX_WORK: usize = 100_000;
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/// Paint `gid` of `face` as a colour glyph, its origin mapped by `at` (y down, points) at `scale`
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/// points per font unit. `fg` is the text colour (palette index 0xFFFF) and `alpha` fades it all.
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@@ -28,7 +26,7 @@ pub fn paint(ctx: &mut RenderContext, face: &FontFace, gid: u32, at: Affine, sca
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.unwrap_or_default();
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// Font units are y up; the slide is y down.
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let base = at * Affine::scale(scale) * Affine::scale_non_uniform(1.0, -1.0);
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let mut p = Painter { ctx, face, base, stack: vec![Affine::IDENTITY], palette, fg, opened: Vec::new(), work: 0 };
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let mut p = Painter { ctx, face, base, stack: vec![Affine::IDENTITY], palette, fg, opened: Vec::new() };
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p.ctx.push_layer(None, None, Some(alpha.clamp(0.0, 1.0) as f32), None, None);
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let ok = glyph.paint(face.location(), &mut p).is_ok();
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// A malformed glyph may leave layers open: close them all.
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@@ -52,8 +50,6 @@ struct Painter<'a> {
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/// Clips and composite groups pushed by the glyph, innermost last: true when a layer was
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/// opened on the context for it (false past `MAX_DEPTH`, so its pop is skipped too).
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opened: Vec<bool>,
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/// Fills plus gradient stops painted so far, against [`MAX_WORK`].
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work: usize,
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}
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fn affine(t: &Transform) -> Affine {
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@@ -178,16 +174,6 @@ impl ColorPainter for Painter<'_> {
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}
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fn fill(&mut self, brush: Brush<'_>) {
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let stops = match &brush {
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Brush::Solid { .. } => 0,
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Brush::LinearGradient { color_stops, .. } | Brush::RadialGradient { color_stops, .. } | Brush::SweepGradient { color_stops, .. } => {
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color_stops.len()
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}
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};
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self.work = self.work.saturating_add(1 + stops);
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if self.work > MAX_WORK {
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return;
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}
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match brush {
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Brush::Solid { palette_index, alpha } => {
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let c = self.color(palette_index, alpha);
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@@ -25,16 +25,6 @@ const MAX_EDGE_WORK: u64 = 64_000_000;
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/// Fewest edges a simplified polygon keeps, so a coarse outline still has a shape.
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const MIN_POLY_EDGES: usize = 8;
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/// Most points `polygons` keeps from one path; a path flattening past this (a huge finite curve) is
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/// not drawn rather than held in memory first.
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const MAX_POINTS: usize = 2_000_000;
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/// The edge budget for a `pw` x `ph` raster where each pixel tests every edge.
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pub(crate) fn edge_budget(pw: u32, ph: u32) -> usize {
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let pixels = u64::from(pw).saturating_mul(u64::from(ph)).max(1);
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usize::try_from(MAX_EDGE_WORK / pixels).unwrap_or(usize::MAX).max(MIN_POLY_EDGES)
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}
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/// Colour position (0 at the focus, 1 at the edge) of `p` for path `kind` in `bounds` with the
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/// focus rect `focus` (fractions inset from left, top, right, bottom), `outline` being the
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/// shape's flattened polygon(s) for `shape`.
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@@ -124,31 +114,21 @@ fn shape_position(outline: &[Vec<Point>], c: Point, p: Point) -> f64 {
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pub fn polygons(path: &BezPath) -> Vec<Vec<Point>> {
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let mut out: Vec<Vec<Point>> = Vec::new();
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let mut cur: Vec<Point> = Vec::new();
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let mut total = 0usize;
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kurbo::flatten(path.iter(), 0.25, |el| {
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total += 1;
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if total > MAX_POINTS {
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return;
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}
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match el {
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PathEl::MoveTo(p) => {
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if cur.len() > 1 {
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out.push(std::mem::take(&mut cur));
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}
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cur = vec![p];
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kurbo::flatten(path.iter(), 0.25, |el| match el {
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PathEl::MoveTo(p) => {
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if cur.len() > 1 {
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out.push(std::mem::take(&mut cur));
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}
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PathEl::LineTo(p) => cur.push(p),
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PathEl::ClosePath => {
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if let Some(f) = cur.first().copied() {
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cur.push(f);
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}
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}
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_ => {}
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cur = vec![p];
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}
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PathEl::LineTo(p) => cur.push(p),
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PathEl::ClosePath => {
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if let Some(f) = cur.first().copied() {
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cur.push(f);
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}
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}
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_ => {}
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});
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if total > MAX_POINTS {
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return Vec::new();
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}
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if cur.len() > 1 {
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out.push(cur);
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}
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@@ -166,7 +146,7 @@ pub fn polygons(path: &BezPath) -> Vec<Vec<Point>> {
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/// `outline` cut down to at most about `max_edges` edges in total: first by dropping points
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/// closer than `tol` to the last kept one (detail finer than a raster pixel), then, if still too
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/// many, by keeping every k-th point. Each polygon stays closed. Returns it unchanged when it fits.
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pub(crate) fn simplify(outline: Vec<Vec<Point>>, tol: f64, max_edges: usize) -> Vec<Vec<Point>> {
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fn simplify(outline: Vec<Vec<Point>>, tol: f64, max_edges: usize) -> Vec<Vec<Point>> {
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let edges = |o: &[Vec<Point>]| o.iter().map(|p| p.len().saturating_sub(1)).sum::<usize>();
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if edges(&outline) <= max_edges {
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return outline;
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@@ -253,17 +233,13 @@ pub fn fill(ctx: &mut RenderContext, kind: &str, focus: [f64; 4], stops: &[(f64,
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let s = (MAX_SIDE / longest).min(1.0) * k;
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let (pw, ph) = (((bounds.width() * s).ceil() as u32).clamp(1, 4096), ((bounds.height() * s).ceil() as u32).clamp(1, 4096));
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let outline = if kind == "shape" {
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let max_edges = edge_budget(pw, ph);
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let pixels = u64::from(pw).saturating_mul(u64::from(ph)).max(1);
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let max_edges = usize::try_from(MAX_EDGE_WORK / pixels).unwrap_or(usize::MAX).max(MIN_POLY_EDGES);
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let pixel = (bounds.width() / f64::from(pw)).min(bounds.height() / f64::from(ph));
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simplify(polygons(path), pixel, max_edges)
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} else {
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Vec::new()
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};
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// An outline `polygons` refused (too many points) has no contours: skip the shape rather than
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// paint it with the rectangle fallback's different gradient.
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if kind == "shape" && outline.is_empty() {
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return;
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}
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let lut = ramp(stops);
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let a = alpha.clamp(0.0, 1.0);
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let mut data = Vec::with_capacity((pw * ph) as usize);
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@@ -396,20 +372,6 @@ mod tests {
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assert!(t.elapsed() < std::time::Duration::from_secs(20), "{:?}", t.elapsed());
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}
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#[test]
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fn a_shape_gradient_with_no_usable_outline_paints_nothing() {
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// One polygon over the per-polygon cap is dropped by `polygons`.
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let path = many_segment_square(26_000);
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assert!(polygons(&path).is_empty());
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let mut ctx = RenderContext::new(64, 64);
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let stops = [(0.0, Rgba::rgb(0, 0, 0)), (1.0, Rgba::rgb(255, 255, 255))];
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fill(&mut ctx, "shape", CENTRE, &stops, Rect::new(0.0, 0.0, 64.0, 64.0), &path, Affine::IDENTITY, 1.0);
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ctx.flush();
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let mut px = vec![0u8; 64 * 64 * 4];
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ctx.render(vello_cpu::PixmapMut::new(64, 64, &mut px).unwrap(), &mut vello_cpu::Resources::new());
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assert!(px.chunks(4).all(|p| p[3] == 0), "nothing was painted");
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}
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#[test]
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fn the_ramp_runs_through_the_stops() {
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let stops = [(0.0, Rgba::rgb(0, 0, 0)), (0.5, Rgba::rgb(128, 128, 128)), (1.0, Rgba::rgb(255, 255, 255))];
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