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https://github.com/storytold/deckcraft.git
synced 2026-11-03 08:50:47 -06:00
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Commits
| Author | SHA1 | Date | |
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469eede715 |
@@ -285,6 +285,8 @@ fn with_table(s: &mut Session, p: &Value, cmd: &str, f: impl Fn(&mut Table) -> R
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};
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let r = edit_shapes(s, &json!({"id": id}), cmd, |sh| match &mut sh.kind {
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ShapeKind::Table(t) => {
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// Edits walk the grid: bound it first (a loaded table need not be normalized yet).
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t.normalize();
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f(t)?;
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t.normalize();
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let (w, h) = (t.width(), t.height());
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@@ -11,10 +11,6 @@ use crate::geom::{Op, P};
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/// Line segments per Bézier when a crossing shape is flattened.
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const CURVE_STEPS: usize = 16;
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/// Point-against-edge tests one clipped item may cost (all its subpaths together); an item over
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/// it is dropped, as a single polygon over it already was.
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const MAX_CLIP_WORK: usize = 1_000_000;
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/// The bounding box `[l, t, r, b]` of the points in `ops` (control points included).
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pub(crate) fn ops_bbox(ops: &[Op]) -> Option<[f64; 4]> {
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let mut b: Option<[f64; 4]> = None;
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@@ -104,12 +100,12 @@ fn is_rect(clip: &[P]) -> bool {
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/// Sutherland–Hodgman: `poly` cut by convex `clip`.
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pub(crate) fn clip_polygon(poly: &[P], clip: &[P]) -> Vec<P> {
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if poly.len().saturating_mul(clip.len()) > MAX_CLIP_WORK {
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if poly.len().saturating_mul(clip.len()) > 1_000_000 {
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return Vec::new();
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}
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let mut poly = poly.to_vec();
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for i in 0..clip.len() {
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if poly.len().saturating_mul(clip.len() - i) > MAX_CLIP_WORK {
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if poly.len().saturating_mul(clip.len() - i) > 1_000_000 {
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return Vec::new();
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}
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let (a, b) = (clip[i], clip[(i + 1) % clip.len()]);
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@@ -162,9 +158,6 @@ pub(crate) fn clip_raw(raw: Raw, clip: &[P]) -> Vec<Raw> {
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return Vec::new();
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}
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let subs = flatten(&ops);
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if too_much_work(&subs, clip) {
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return Vec::new();
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}
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let mut out = Vec::new();
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if fill.is_some() {
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let f = clip_fill(&subs, clip);
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@@ -188,11 +181,7 @@ pub(crate) fn clip_raw(raw: Raw, clip: &[P]) -> Vec<Raw> {
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if disjoint(b, cb) {
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return Vec::new();
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}
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let subs = flatten(&ops);
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if too_much_work(&subs, clip) {
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return Vec::new();
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}
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let f = clip_fill(&subs, clip);
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let f = clip_fill(&flatten(&ops), clip);
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if f.is_empty() { Vec::new() } else { vec![Raw::Pattern { ops: f, even_odd, tile, region }] }
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}
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Raw::Bitmap { rect, img, region } => crop(rect, img, clip).map(|(rect, img)| vec![Raw::Bitmap { rect, img, region }]).unwrap_or_default(),
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@@ -241,12 +230,6 @@ pub(crate) fn flatten(ops: &[Op]) -> Vec<(Vec<P>, bool)> {
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subs
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}
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/// Whether cutting every subpath of one item by `clip` would exceed [`MAX_CLIP_WORK`]; the
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/// per-polygon check alone lets many small subpaths each spend the whole allowance.
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fn too_much_work(subs: &[(Vec<P>, bool)], clip: &[P]) -> bool {
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subs.iter().map(|s| s.0.len() + 1).sum::<usize>().saturating_mul(clip.len()) > MAX_CLIP_WORK
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}
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fn clip_fill(subs: &[(Vec<P>, bool)], clip: &[P]) -> Vec<Op> {
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let mut ops = Vec::new();
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for (pts, _) in subs {
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@@ -2074,18 +2074,3 @@ fn clip_polygon_work_bound() {
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let clipped = crate::cliprect::clip_polygon(&poly, &clip);
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assert!(clipped.is_empty(), "excessive polygon clip product rejected");
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}
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#[test]
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fn clip_work_is_bounded_across_subpaths() {
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use crate::canvas::Raw;
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use crate::geom::Op;
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// 512-gon clip; 4,000 small triangles crossing its edge: each under the per-polygon cap, together
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// far over it, for both the fill and the stroke.
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let clip: Vec<(f64, f64)> =
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(0..512).map(|i| (i as f64 / 512.0 * std::f64::consts::TAU).sin_cos()).map(|(s, c)| (100.0 + 100.0 * c, 100.0 + 100.0 * s)).collect();
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let tri = |x: f64| [Op::M((x, 95.0)), Op::L((x + 1.0, 95.0)), Op::L((x, 300.0)), Op::Z];
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let many: Vec<Op> = (0..4000).flat_map(|i| tri(i as f64 % 200.0)).collect();
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let raw = |ops| Raw::Path { ops, fill: Some([0, 0, 0, 255]), stroke: Some(([0, 0, 0, 255], 1.0)), even_odd: false, region: None };
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assert!(crate::cliprect::clip_raw(raw(many), &clip).is_empty(), "the whole item's clipping work is bounded");
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assert_eq!(crate::cliprect::clip_raw(raw(tri(100.0).to_vec()), &clip).len(), 2, "a small crossing shape is still clipped");
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}
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+60
-10
@@ -77,6 +77,9 @@ impl Default for Table {
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}
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}
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/// Cells a table may hold after [`Table::normalize`] (PowerPoint's own limit is 75 x 75).
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pub const MAX_CELLS: usize = 100_000;
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impl Table {
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pub fn new(rows: usize, cols: usize, width: f64, row_height: f64) -> Self {
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let rows = rows.clamp(1, 1000);
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@@ -164,8 +167,12 @@ impl Table {
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true
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}
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/// The merged areas: every uncovered cell spanning more than one cell, clipped to the grid.
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/// Merges of a well-formed table do not overlap, so together they cover at most the grid; a
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/// file's overlapping spans past that are dropped, so rebuilding them cannot revisit cells
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/// without bound.
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fn merges(&self) -> Vec<Merge> {
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let (nr, nc) = (self.rows.len(), self.cols.len());
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let mut area = nr.saturating_mul(nc);
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let mut out = vec![];
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for (r, row) in self.rows.iter().enumerate() {
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for (c, cell) in row.cells.iter().enumerate().take(nc) {
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@@ -174,7 +181,10 @@ impl Table {
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}
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let rs = (cell.row_span.max(1) as usize).min(nr - r);
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let gs = (cell.grid_span.max(1) as usize).min(nc - c);
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if rs > 1 || gs > 1 {
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if (rs > 1 || gs > 1)
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&& let Some(left) = area.checked_sub(rs.saturating_mul(gs))
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{
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area = left;
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out.push(Merge { r, c, rs, gs });
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}
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}
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@@ -283,21 +293,25 @@ impl Table {
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return false;
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}
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// Spans come from the file and may reach past the table; only walk the cells that exist.
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for rr in r..r.saturating_add(rs).min(self.rows.len()) {
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for cc in c..c.saturating_add(gs).min(self.cols.len()) {
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if let Some(x) = self.cell_mut(rr, cc) {
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x.h_merge = false;
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x.v_merge = false;
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x.grid_span = 1;
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x.row_span = 1;
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}
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let end = r.saturating_add(rs).min(self.rows.len());
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let gs = gs.min(self.cols.len().saturating_sub(c));
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for row in self.rows.get_mut(r..end).unwrap_or_default() {
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for x in row.cells.iter_mut().skip(c).take(gs) {
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x.h_merge = false;
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x.v_merge = false;
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x.grid_span = 1;
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x.row_span = 1;
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}
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}
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true
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}
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/// Make every row have exactly `cols.len()` cells (repair after loading).
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/// Make every row have exactly `cols.len()` cells (repair after loading). A grid over
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/// [`MAX_CELLS`] loses its last rows (and columns) first, so a file naming many rows and many
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/// columns but few cells cannot make this allocate their product.
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pub fn normalize(&mut self) {
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self.cols.truncate(MAX_CELLS);
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let n = self.cols.len();
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self.rows.truncate((MAX_CELLS / n.max(1)).max(1));
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for r in &mut self.rows {
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r.cells.resize_with(n, || Cell::new(""));
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for c in &mut r.cells {
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@@ -513,6 +527,42 @@ mod tests {
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}
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}
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#[test]
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fn normalize_caps_a_sparse_grid_at_max_cells() {
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// 1,000 columns and 1,000 empty rows would be a million cells.
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let mut t = Table { cols: vec![10.0; 1000], rows: vec![Row::default(); 1000], ..Default::default() };
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t.normalize();
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assert_eq!(t.cols.len(), 1000);
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assert_eq!(t.rows.len(), MAX_CELLS / 1000);
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assert!(t.rows.iter().all(|r| r.cells.len() == 1000));
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// Columns alone past the cap keep one row of MAX_CELLS cells.
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let mut t = Table { cols: vec![1.0; MAX_CELLS + 5], rows: vec![Row::default(); 3], ..Default::default() };
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t.normalize();
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assert_eq!((t.cols.len(), t.rows.len()), (MAX_CELLS, 1));
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// A normal table is untouched.
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let mut t = Table::new(4, 4, 400.0, 30.0);
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t.normalize();
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assert_eq!((t.n_rows(), t.n_cols()), (4, 4));
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}
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#[test]
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fn overlapping_file_spans_rebuild_in_bounded_work() {
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// Every cell an uncovered anchor spanning to the far corner: their areas add up to about
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// n^4 / 4, but only what fits the grid is kept, so an edit's rebuild stays near n^2.
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let n = 200;
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let mut t = Table::new(n, n, 400.0, 30.0);
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for row in &mut t.rows {
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for c in &mut row.cells {
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c.grid_span = u32::MAX;
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c.row_span = u32::MAX;
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}
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}
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assert_eq!(t.merges().len(), 1, "the first anchor already covers the whole grid");
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t.insert_row(n);
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assert_eq!(t.n_rows(), n + 1);
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assert!(t.split(0, 0));
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}
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fn merged() -> Table {
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// 4x4 with a 2x2 merge at (1,1) holding "M".
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let mut t = Table::new(4, 4, 400.0, 30.0);
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