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https://github.com/storytold/deckcraft.git
synced 2026-11-03 08:50:47 -06:00
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Commits
| Author | SHA1 | Date | |
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469eede715 |
@@ -425,8 +425,6 @@ impl Decoder {
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fn parse_obus(&mut self, data: &[u8], out: &mut Vec<(Output, usize, u32)>) -> Result<()> {
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let mut tu = 0usize;
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// Repeated-frame outputs in `out`, counted as they are added rather than recounted per OBU.
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let mut existing = out.iter().filter(|(o, _, _)| matches!(o, Output::Existing { .. })).count();
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let mut pos = 0;
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while pos < data.len() {
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let obu = parse_obu_unit(data, pos)?;
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@@ -446,10 +444,9 @@ impl Decoder {
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}
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OBU_FRAME_HEADER_T | OBU_REDUNDANT_FRAME_HEADER_T | OBU_FRAME_T => {
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if let Some(o) = self.frame_obu(&obu)? {
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if existing >= 32 {
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if out.iter().filter(|(o, _, _)| matches!(o, Output::Existing { .. })).count() >= 32 {
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return Err(Error::Invalid("too many frame outputs in chunk"));
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}
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existing += usize::from(matches!(o, Output::Existing { .. }));
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out.push((o, tu, spatial_id));
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}
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}
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@@ -285,6 +285,8 @@ fn with_table(s: &mut Session, p: &Value, cmd: &str, f: impl Fn(&mut Table) -> R
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};
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let r = edit_shapes(s, &json!({"id": id}), cmd, |sh| match &mut sh.kind {
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ShapeKind::Table(t) => {
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// Edits walk the grid: bound it first (a loaded table need not be normalized yet).
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t.normalize();
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f(t)?;
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t.normalize();
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let (w, h) = (t.width(), t.height());
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@@ -326,9 +326,7 @@ impl SliceHeader {
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/// entry_point_offset list (tiles / wavefront substreams).
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fn parse_entry_points(&mut self, r: &mut BitReader, pps: &Pps, sps: &Sps) -> Result<()> {
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// A fresh list, not `clear()`: a dependent segment starts as a copy of its independent
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// segment's header, and clearing would keep that copy's allocation for every segment.
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self.entry_points = Vec::new();
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self.entry_points.clear();
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if pps.tiles_enabled || pps.entropy_coding_sync {
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let n = r.read_ue()?;
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ensure!(n <= sps.pic_width_in_ctbs() * sps.pic_height_in_ctbs(), "num_entry_point_offsets out of range");
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+60
-10
@@ -77,6 +77,9 @@ impl Default for Table {
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}
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}
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/// Cells a table may hold after [`Table::normalize`] (PowerPoint's own limit is 75 x 75).
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pub const MAX_CELLS: usize = 100_000;
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impl Table {
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pub fn new(rows: usize, cols: usize, width: f64, row_height: f64) -> Self {
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let rows = rows.clamp(1, 1000);
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@@ -164,8 +167,12 @@ impl Table {
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true
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}
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/// The merged areas: every uncovered cell spanning more than one cell, clipped to the grid.
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/// Merges of a well-formed table do not overlap, so together they cover at most the grid; a
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/// file's overlapping spans past that are dropped, so rebuilding them cannot revisit cells
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/// without bound.
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fn merges(&self) -> Vec<Merge> {
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let (nr, nc) = (self.rows.len(), self.cols.len());
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let mut area = nr.saturating_mul(nc);
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let mut out = vec![];
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for (r, row) in self.rows.iter().enumerate() {
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for (c, cell) in row.cells.iter().enumerate().take(nc) {
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@@ -174,7 +181,10 @@ impl Table {
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}
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let rs = (cell.row_span.max(1) as usize).min(nr - r);
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let gs = (cell.grid_span.max(1) as usize).min(nc - c);
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if rs > 1 || gs > 1 {
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if (rs > 1 || gs > 1)
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&& let Some(left) = area.checked_sub(rs.saturating_mul(gs))
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{
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area = left;
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out.push(Merge { r, c, rs, gs });
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}
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}
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@@ -283,21 +293,25 @@ impl Table {
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return false;
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}
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// Spans come from the file and may reach past the table; only walk the cells that exist.
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for rr in r..r.saturating_add(rs).min(self.rows.len()) {
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for cc in c..c.saturating_add(gs).min(self.cols.len()) {
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if let Some(x) = self.cell_mut(rr, cc) {
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x.h_merge = false;
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x.v_merge = false;
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x.grid_span = 1;
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x.row_span = 1;
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}
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let end = r.saturating_add(rs).min(self.rows.len());
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let gs = gs.min(self.cols.len().saturating_sub(c));
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for row in self.rows.get_mut(r..end).unwrap_or_default() {
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for x in row.cells.iter_mut().skip(c).take(gs) {
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x.h_merge = false;
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x.v_merge = false;
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x.grid_span = 1;
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x.row_span = 1;
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}
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}
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true
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}
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/// Make every row have exactly `cols.len()` cells (repair after loading).
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/// Make every row have exactly `cols.len()` cells (repair after loading). A grid over
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/// [`MAX_CELLS`] loses its last rows (and columns) first, so a file naming many rows and many
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/// columns but few cells cannot make this allocate their product.
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pub fn normalize(&mut self) {
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self.cols.truncate(MAX_CELLS);
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let n = self.cols.len();
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self.rows.truncate((MAX_CELLS / n.max(1)).max(1));
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for r in &mut self.rows {
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r.cells.resize_with(n, || Cell::new(""));
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for c in &mut r.cells {
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@@ -513,6 +527,42 @@ mod tests {
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}
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}
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#[test]
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fn normalize_caps_a_sparse_grid_at_max_cells() {
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// 1,000 columns and 1,000 empty rows would be a million cells.
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let mut t = Table { cols: vec![10.0; 1000], rows: vec![Row::default(); 1000], ..Default::default() };
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t.normalize();
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assert_eq!(t.cols.len(), 1000);
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assert_eq!(t.rows.len(), MAX_CELLS / 1000);
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assert!(t.rows.iter().all(|r| r.cells.len() == 1000));
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// Columns alone past the cap keep one row of MAX_CELLS cells.
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let mut t = Table { cols: vec![1.0; MAX_CELLS + 5], rows: vec![Row::default(); 3], ..Default::default() };
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t.normalize();
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assert_eq!((t.cols.len(), t.rows.len()), (MAX_CELLS, 1));
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// A normal table is untouched.
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let mut t = Table::new(4, 4, 400.0, 30.0);
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t.normalize();
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assert_eq!((t.n_rows(), t.n_cols()), (4, 4));
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}
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#[test]
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fn overlapping_file_spans_rebuild_in_bounded_work() {
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// Every cell an uncovered anchor spanning to the far corner: their areas add up to about
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// n^4 / 4, but only what fits the grid is kept, so an edit's rebuild stays near n^2.
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let n = 200;
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let mut t = Table::new(n, n, 400.0, 30.0);
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for row in &mut t.rows {
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for c in &mut row.cells {
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c.grid_span = u32::MAX;
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c.row_span = u32::MAX;
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}
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}
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assert_eq!(t.merges().len(), 1, "the first anchor already covers the whole grid");
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t.insert_row(n);
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assert_eq!(t.n_rows(), n + 1);
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assert!(t.split(0, 0));
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}
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fn merged() -> Table {
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// 4x4 with a 2x2 merge at (1,1) holding "M".
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let mut t = Table::new(4, 4, 400.0, 30.0);
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