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5 changed files with 110 additions and 121 deletions
-11
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@@ -433,17 +433,6 @@ pub(crate) fn shape_of(s: &Session, id: ShapeId) -> Result<deckcraft_model::Shap
pub fn xfrm_of(doc: &deckcraft_model::Presentation, sel: &crate::Selection, shape: &deckcraft_model::Shape) -> Xfrm {
let mut x = shape.xfrm.unwrap_or_else(|| ctx_xfrm(doc, sel, shape));
if let deckcraft_model::ShapeKind::Table(t) = &shape.kind {
// A loaded table may not be normalized yet: measure the bounded grid an edit will
// leave, not every cell the file stored.
let normalized;
let t = if t.is_normalized() {
t
} else {
let mut n = t.clone();
n.normalize();
normalized = n;
&normalized
};
let drawn: f64 = table_drawn_heights(doc, sel, t).iter().sum();
if drawn.is_finite() && drawn > x.h {
x.h = drawn;
-2
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@@ -285,8 +285,6 @@ fn with_table(s: &mut Session, p: &Value, cmd: &str, f: impl Fn(&mut Table) -> R
};
let r = edit_shapes(s, &json!({"id": id}), cmd, |sh| match &mut sh.kind {
ShapeKind::Table(t) => {
// Edits walk the grid: bound it first (a loaded table need not be normalized yet).
t.normalize();
f(t)?;
t.normalize();
let (w, h) = (t.width(), t.height());
+39 -11
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@@ -11,6 +11,10 @@ use crate::geom::{Op, P};
/// Line segments per Bézier when a crossing shape is flattened.
const CURVE_STEPS: usize = 16;
/// Point-against-edge tests one clipped item may cost (all its subpaths together); an item over
/// it is dropped, as a single polygon over it already was.
const MAX_CLIP_WORK: usize = 1_000_000;
/// The bounding box `[l, t, r, b]` of the points in `ops` (control points included).
pub(crate) fn ops_bbox(ops: &[Op]) -> Option<[f64; 4]> {
let mut b: Option<[f64; 4]> = None;
@@ -100,14 +104,20 @@ fn is_rect(clip: &[P]) -> bool {
/// Sutherland–Hodgman: `poly` cut by convex `clip`.
pub(crate) fn clip_polygon(poly: &[P], clip: &[P]) -> Vec<P> {
if poly.len().saturating_mul(clip.len()) > 1_000_000 {
return Vec::new();
}
clip_polygon_within(poly, clip, &mut { MAX_CLIP_WORK }).unwrap_or_default()
}
/// [`clip_polygon`] charging each point visited against each clip edge to `budget`: the polygon
/// can gain a vertex at every edge, so its cost isn't known from its input size alone. `None`
/// once the budget is spent.
fn clip_polygon_within(poly: &[P], clip: &[P], budget: &mut usize) -> Option<Vec<P>> {
let mut poly = poly.to_vec();
for i in 0..clip.len() {
if poly.len().saturating_mul(clip.len() - i) > 1_000_000 {
return Vec::new();
// The work actually done: this edge visits the polygon as it now stands.
if poly.len() > *budget {
return None;
}
*budget -= poly.len();
let (a, b) = (clip[i], clip[(i + 1) % clip.len()]);
let keep = |p: P| cross(a, b, p) >= 0.0;
let cut = |p: P, q: P| {
@@ -133,7 +143,7 @@ pub(crate) fn clip_polygon(poly: &[P], clip: &[P]) -> Vec<P> {
break;
}
}
poly
Some(poly)
}
fn disjoint(b: [f64; 4], c: [f64; 4]) -> bool {
@@ -158,9 +168,12 @@ pub(crate) fn clip_raw(raw: Raw, clip: &[P]) -> Vec<Raw> {
return Vec::new();
}
let subs = flatten(&ops);
if too_much_work(&subs, clip, usize::from(fill.is_some()) + usize::from(stroke.is_some())) {
return Vec::new();
}
let mut out = Vec::new();
if fill.is_some() {
let f = clip_fill(&subs, clip);
let Some(f) = clip_fill(&subs, clip) else { return Vec::new() };
if !f.is_empty() {
out.push(Raw::Path { ops: f, fill, stroke: None, even_odd, region: region.clone() });
}
@@ -181,7 +194,11 @@ pub(crate) fn clip_raw(raw: Raw, clip: &[P]) -> Vec<Raw> {
if disjoint(b, cb) {
return Vec::new();
}
let f = clip_fill(&flatten(&ops), clip);
let subs = flatten(&ops);
if too_much_work(&subs, clip, 1) {
return Vec::new();
}
let f = clip_fill(&subs, clip).unwrap_or_default();
if f.is_empty() { Vec::new() } else { vec![Raw::Pattern { ops: f, even_odd, tile, region }] }
}
Raw::Bitmap { rect, img, region } => crop(rect, img, clip).map(|(rect, img)| vec![Raw::Bitmap { rect, img, region }]).unwrap_or_default(),
@@ -230,17 +247,28 @@ pub(crate) fn flatten(ops: &[Op]) -> Vec<(Vec<P>, bool)> {
subs
}
fn clip_fill(subs: &[(Vec<P>, bool)], clip: &[P]) -> Vec<Op> {
/// Whether cutting every subpath of one item by `clip` would exceed [`MAX_CLIP_WORK`]; the
/// per-polygon check alone lets many small subpaths each spend the whole allowance. `passes` is
/// how many clipping passes the item gets (fill and stroke each cut every subpath), so one item
/// shares a single allowance between them.
fn too_much_work(subs: &[(Vec<P>, bool)], clip: &[P], passes: usize) -> bool {
subs.iter().map(|s| s.0.len() + 1).sum::<usize>().saturating_mul(clip.len()).saturating_mul(passes) > MAX_CLIP_WORK
}
/// The clipped fill of every subpath, its clipping work shared by all of them: `None` (the whole
/// item goes) once [`MAX_CLIP_WORK`] is spent.
fn clip_fill(subs: &[(Vec<P>, bool)], clip: &[P]) -> Option<Vec<Op>> {
let mut ops = Vec::new();
let mut budget = MAX_CLIP_WORK;
for (pts, _) in subs {
let poly = clip_polygon(pts, clip);
let poly = clip_polygon_within(pts, clip, &mut budget)?;
if poly.len() >= 3 {
ops.push(Op::M(poly[0]));
ops.extend(poly[1..].iter().map(|p| Op::L(*p)));
ops.push(Op::Z);
}
}
ops
Some(ops)
}
fn clip_stroke(subs: &[(Vec<P>, bool)], clip: &[P]) -> Vec<Op> {
+60
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@@ -2074,3 +2074,63 @@ fn clip_polygon_work_bound() {
let clipped = crate::cliprect::clip_polygon(&poly, &clip);
assert!(clipped.is_empty(), "excessive polygon clip product rejected");
}
#[test]
fn clip_polygon_charges_actual_work_not_projected_growth() {
// Two convex 1,000-gons: the product is exactly the budget, and a cut that adds a vertex must
// not make a later step look over budget.
let gon = |cx: f64| -> Vec<(f64, f64)> {
(0..1000).map(|i| (i as f64 / 1000.0 * std::f64::consts::TAU).sin_cos()).map(|(s, c)| (cx + 100.0 * c, 100.0 * s)).collect()
};
let clipped = crate::cliprect::clip_polygon(&gon(0.0), &gon(30.0));
assert!(clipped.len() > 100, "the intersection is kept: {}", clipped.len());
}
#[test]
fn clip_work_is_shared_by_fill_and_stroke() {
use crate::canvas::Raw;
use crate::geom::Op;
// One zigzag subpath crossing a 512-gon's edge: about 510k point-edge tests per pass, so a
// fill alone fits the allowance but a fill plus a stroke would spend it twice.
let clip: Vec<(f64, f64)> =
(0..512).map(|i| (i as f64 / 512.0 * std::f64::consts::TAU).sin_cos()).map(|(s, c)| (100.0 + 100.0 * c, 100.0 + 100.0 * s)).collect();
let mut ops = vec![Op::M((0.0, 95.0))];
ops.extend((1..1000).map(|i| Op::L((i as f64 * 0.19, if i % 2 == 0 { 95.0 } else { 300.0 }))));
ops.push(Op::Z);
let raw = |fill, stroke| Raw::Path { ops: ops.clone(), fill, stroke, even_odd: false, region: None };
let black = [0, 0, 0, 255];
assert!(!crate::cliprect::clip_raw(raw(Some(black), None), &clip).is_empty(), "a fill alone is within the allowance");
assert!(crate::cliprect::clip_raw(raw(Some(black), Some((black, 1.0))), &clip).is_empty(), "fill and stroke share one allowance");
}
#[test]
fn clip_work_is_bounded_across_subpaths() {
use crate::canvas::Raw;
use crate::geom::Op;
// 512-gon clip; 4,000 small triangles crossing its edge: each under the per-polygon cap, together
// far over it, for both the fill and the stroke.
let clip: Vec<(f64, f64)> =
(0..512).map(|i| (i as f64 / 512.0 * std::f64::consts::TAU).sin_cos()).map(|(s, c)| (100.0 + 100.0 * c, 100.0 + 100.0 * s)).collect();
let tri = |x: f64| [Op::M((x, 95.0)), Op::L((x + 1.0, 95.0)), Op::L((x, 300.0)), Op::Z];
let many: Vec<Op> = (0..4000).flat_map(|i| tri(i as f64 % 200.0)).collect();
let raw = |ops| Raw::Path { ops, fill: Some([0, 0, 0, 255]), stroke: Some(([0, 0, 0, 255], 1.0)), even_odd: false, region: None };
assert!(crate::cliprect::clip_raw(raw(many), &clip).is_empty(), "the whole item's clipping work is bounded");
assert_eq!(crate::cliprect::clip_raw(raw(tri(100.0).to_vec()), &clip).len(), 2, "a small crossing shape is still clipped");
}
/// Clipping a fill can add a vertex at every clip edge, so a polygon's work isn't its input size:
/// shapes that pass the up-front estimate but grow while clipped are charged as they grow, against
/// one budget for the whole item.
#[test]
fn growing_fill_clips_share_one_budget() {
use crate::canvas::Raw;
use crate::geom::Op;
let clip: Vec<(f64, f64)> =
(0..512).map(|i| (i as f64 / 512.0 * std::f64::consts::TAU).sin_cos()).map(|(s, c)| (100.0 + 100.0 * c, 100.0 + 100.0 * s)).collect();
// A triangle around the whole circle: clipped, it becomes the 512-gon, about 130,000 steps.
let tri = [Op::M((-1000.0, -1000.0)), Op::L((1000.0, -1000.0)), Op::L((100.0, 1000.0)), Op::Z];
let raw = |n: usize| Raw::Path { ops: tri.repeat(n), fill: Some([0, 0, 0, 255]), stroke: None, even_odd: false, region: None };
// 400 of them pass the estimate (400 x 4 x 512 is under a million) but cost about 52 million.
assert!(crate::cliprect::clip_raw(raw(400), &clip).is_empty(), "the growing work is charged");
assert_eq!(crate::cliprect::clip_raw(raw(2), &clip).len(), 1, "a couple of them are still clipped");
}
+11 -97
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@@ -77,12 +77,6 @@ impl Default for Table {
}
}
/// Cells a table may hold after [`Table::normalize`] (PowerPoint's own limit is 75 x 75).
pub const MAX_CELLS: usize = 100_000;
/// Cell visits [`Table::merge`] may spend growing its rectangle over existing merges: a few
/// passes over the largest grid, where a real table needs one or two.
const MAX_MERGE_WORK: usize = 16 * MAX_CELLS;
impl Table {
pub fn new(rows: usize, cols: usize, width: f64, row_height: f64) -> Self {
let rows = rows.clamp(1, 1000);
@@ -170,12 +164,8 @@ impl Table {
true
}
/// The merged areas: every uncovered cell spanning more than one cell, clipped to the grid.
/// Merges of a well-formed table do not overlap, so together they cover at most the grid; a
/// file's overlapping spans past that are dropped, so rebuilding them cannot revisit cells
/// without bound.
fn merges(&self) -> Vec<Merge> {
let (nr, nc) = (self.rows.len(), self.cols.len());
let mut area = nr.saturating_mul(nc);
let mut out = vec![];
for (r, row) in self.rows.iter().enumerate() {
for (c, cell) in row.cells.iter().enumerate().take(nc) {
@@ -184,10 +174,7 @@ impl Table {
}
let rs = (cell.row_span.max(1) as usize).min(nr - r);
let gs = (cell.grid_span.max(1) as usize).min(nc - c);
if (rs > 1 || gs > 1)
&& let Some(left) = area.checked_sub(rs.saturating_mul(gs))
{
area = left;
if rs > 1 || gs > 1 {
out.push(Merge { r, c, rs, gs });
}
}
@@ -240,17 +227,9 @@ impl Table {
if r1 >= self.rows.len() || c1 >= self.cols.len() || (r0 == r1 && c0 == c1) {
return false;
}
// Grow the rectangle until no existing merge sticks out of it. Each pass reads the whole
// grid and may grow it by one row, so the passes are charged against
// [`MAX_MERGE_WORK`]: past it the merge is refused, before anything changed.
// Grow the rectangle until no existing merge sticks out of it.
let (mut r0, mut c0, mut r1, mut c1) = (r0, c0, r1, c1);
let pass = self.rows.len().saturating_mul(self.cols.len()).max(1);
let mut work = 0usize;
loop {
work = work.saturating_add(pass);
if work > MAX_MERGE_WORK {
return false;
}
let before = (r0, c0, r1, c1);
for (r, row) in self.rows.iter().enumerate() {
for (c, cell) in row.cells.iter().enumerate().take(self.cols.len()) {
@@ -304,31 +283,21 @@ impl Table {
return false;
}
// Spans come from the file and may reach past the table; only walk the cells that exist.
let end = r.saturating_add(rs).min(self.rows.len());
let gs = gs.min(self.cols.len().saturating_sub(c));
for row in self.rows.get_mut(r..end).unwrap_or_default() {
for x in row.cells.iter_mut().skip(c).take(gs) {
x.h_merge = false;
x.v_merge = false;
x.grid_span = 1;
x.row_span = 1;
for rr in r..r.saturating_add(rs).min(self.rows.len()) {
for cc in c..c.saturating_add(gs).min(self.cols.len()) {
if let Some(x) = self.cell_mut(rr, cc) {
x.h_merge = false;
x.v_merge = false;
x.grid_span = 1;
x.row_span = 1;
}
}
}
true
}
/// Whether the grid is as [`Table::normalize`] leaves it: within [`MAX_CELLS`], every row
/// exactly `cols.len()` cells wide.
pub fn is_normalized(&self) -> bool {
let n = self.cols.len();
n <= MAX_CELLS && self.rows.len() <= (MAX_CELLS / n.max(1)).max(1) && self.rows.iter().all(|r| r.cells.len() == n)
}
/// Make every row have exactly `cols.len()` cells (repair after loading). A grid over
/// [`MAX_CELLS`] loses its last rows (and columns) first, so a file naming many rows and many
/// columns but few cells cannot make this allocate their product.
/// Make every row have exactly `cols.len()` cells (repair after loading).
pub fn normalize(&mut self) {
self.cols.truncate(MAX_CELLS);
let n = self.cols.len();
self.rows.truncate((MAX_CELLS / n.max(1)).max(1));
for r in &mut self.rows {
r.cells.resize_with(n, || Cell::new(""));
for c in &mut r.cells {
@@ -544,61 +513,6 @@ mod tests {
}
}
/// Each cell spans two rows, uncovered: merging the last two rows would grow the rectangle a
/// row per pass over the whole grid, 10,000 passes. The merge is refused at its work bound
/// instead, leaving the table as it was; a small merge still works.
#[test]
fn merge_expansion_stops_at_its_work_bound() {
let mut t = Table::new(10_000, 10, 400.0, 30.0);
for row in &mut t.rows {
for c in &mut row.cells {
c.row_span = 2;
}
}
let before = t.clone();
assert!(!t.merge(9_998, 0, 9_999, 9));
assert_eq!(t, before);
let mut small = Table::new(4, 4, 400.0, 30.0);
assert!(small.merge(0, 0, 1, 1));
assert!(small.is_normalized() && !Table { cols: vec![1.0; 3], rows: vec![Row::default(); 2], ..Default::default() }.is_normalized());
}
#[test]
fn normalize_caps_a_sparse_grid_at_max_cells() {
// 1,000 columns and 1,000 empty rows would be a million cells.
let mut t = Table { cols: vec![10.0; 1000], rows: vec![Row::default(); 1000], ..Default::default() };
t.normalize();
assert_eq!(t.cols.len(), 1000);
assert_eq!(t.rows.len(), MAX_CELLS / 1000);
assert!(t.rows.iter().all(|r| r.cells.len() == 1000));
// Columns alone past the cap keep one row of MAX_CELLS cells.
let mut t = Table { cols: vec![1.0; MAX_CELLS + 5], rows: vec![Row::default(); 3], ..Default::default() };
t.normalize();
assert_eq!((t.cols.len(), t.rows.len()), (MAX_CELLS, 1));
// A normal table is untouched.
let mut t = Table::new(4, 4, 400.0, 30.0);
t.normalize();
assert_eq!((t.n_rows(), t.n_cols()), (4, 4));
}
#[test]
fn overlapping_file_spans_rebuild_in_bounded_work() {
// Every cell an uncovered anchor spanning to the far corner: their areas add up to about
// n^4 / 4, but only what fits the grid is kept, so an edit's rebuild stays near n^2.
let n = 200;
let mut t = Table::new(n, n, 400.0, 30.0);
for row in &mut t.rows {
for c in &mut row.cells {
c.grid_span = u32::MAX;
c.row_span = u32::MAX;
}
}
assert_eq!(t.merges().len(), 1, "the first anchor already covers the whole grid");
t.insert_row(n);
assert_eq!(t.n_rows(), n + 1);
assert!(t.split(0, 0));
}
fn merged() -> Table {
// 4x4 with a 2x2 merge at (1,1) holding "M".
let mut t = Table::new(4, 4, 400.0, 30.0);