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https://github.com/storytold/cadcraft.git
synced 2026-11-08 11:29:55 -06:00
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3
Commits
| Author | SHA1 | Date | |
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38bf0300fe | ||
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24cd02feb3 | ||
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27f3a18cc9 |
@@ -367,6 +367,7 @@ pub fn reads_solid(d: &Drawing, h: &Hatch, px: f64) -> bool {
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/// `px`: a pixel in the hatch's units for the level of detail (a dash or dot repeat under two
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/// pixels is one continuous run); 0 = full detail, as plots, exports and picks use. `view`: only
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/// the part of the hatch inside it is generated; `None` = all of it.
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#[cfg(test)]
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pub fn pattern_lines(d: &Drawing, h: &Hatch, loops: &[Vec<Vec2>], px: f64, view: Option<&Bounds2>) -> Vec<Vec<Vec2>> {
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pattern_lines_until(d, h, loops, px, view, None)
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}
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@@ -380,6 +381,21 @@ pub(crate) fn pattern_lines_until(
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px: f64,
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view: Option<&Bounds2>,
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cancel: Option<&AtomicBool>,
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) -> Vec<Vec<Vec2>> {
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pattern_lines_within(d, h, loops, px, view, cancel, MAX_RUNS, MAX_HATCH_WORK)
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}
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/// [`pattern_lines_until`] with the most runs and the dash-work allowance given.
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#[allow(clippy::too_many_arguments)]
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fn pattern_lines_within(
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d: &Drawing,
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h: &Hatch,
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loops: &[Vec<Vec2>],
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px: f64,
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view: Option<&Bounds2>,
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cancel: Option<&AtomicBool>,
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max_runs: usize,
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work_limit: u64,
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) -> Vec<Vec<Vec2>> {
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let lines = lines_of(d, h);
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let scale = scale_of(h);
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@@ -388,7 +404,7 @@ pub(crate) fn pattern_lines_until(
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// Shared work budget across all families and spans, counting dash-processing steps even when
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// they emit no geometry: gap-only families produce no runs, so `out.len()` alone cannot bound
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// their cost (CWE-400).
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let mut work: u64 = MAX_HATCH_WORK;
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let mut work: u64 = work_limit;
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for fam in &lines {
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// A family with dashes but no positive (ink) element can never draw: skip it so its gaps
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// are not swept at all.
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@@ -403,8 +419,8 @@ pub(crate) fn pattern_lines_until(
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continue;
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}
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let dashes: Vec<f64> = fam.dashes.iter().map(|d| d * scale).collect();
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Family { origin, ang, delta, spacing, dashes: &dashes }.sweep(loops, px, view, cancel, &mut out, &mut work);
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if out.len() >= MAX_RUNS || work == 0 || is_set(cancel) {
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Family { max_runs, origin, ang, delta, spacing, dashes: &dashes }.sweep(loops, px, view, cancel, &mut out, &mut work);
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if out.len() >= max_runs || work == 0 || is_set(cancel) {
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break;
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}
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}
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@@ -415,6 +431,8 @@ pub(crate) fn pattern_lines_until(
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const SWATCH_REPEATS: f64 = 6.0;
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/// Most runs a swatch holds.
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const MAX_SWATCH_RUNS: usize = 4000;
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/// The dash-work allowance of a swatch (a hatch's is [`MAX_HATCH_WORK`]).
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const MAX_SWATCH_WORK: u64 = 2_000_000;
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/// A preview of a pattern for a pattern picker: the runs of its line families `lines` inside the
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/// `side` × `side` square with a corner at the origin, at a scale that shows a few repeats of the
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@@ -441,14 +459,19 @@ pub fn pattern_swatch(lines: &[PatternLine], side: f64) -> Vec<Vec<Vec2>> {
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pattern_lines: lines.to_vec(),
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};
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let square = vec![Vec2::new(0.0, 0.0), Vec2::new(side, 0.0), Vec2::new(side, side), Vec2::new(0.0, side)];
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let mut runs = pattern_lines(&Drawing::default(), &h, &[square], 0.0, None);
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// The generator stops at the swatch's own limits, so a compact pattern is never made in full
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// (about a million runs) to keep a few thousand.
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let mut runs = pattern_lines_within(&Drawing::default(), &h, &[square], 0.0, None, None, MAX_SWATCH_RUNS, MAX_SWATCH_WORK);
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runs.truncate(MAX_SWATCH_RUNS);
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runs.shrink_to_fit();
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runs
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}
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/// One pattern line family, scaled and placed: parallel lines `spacing` apart through `origin`
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/// at angle `ang`, each shifted along itself by `delta`'s along-line part from the last.
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struct Family<'a> {
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/// Most runs the hatch may hold in all ([`MAX_RUNS`], less for a swatch).
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max_runs: usize,
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origin: Vec2,
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ang: f64,
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delta: Vec2,
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@@ -487,6 +510,13 @@ impl Family<'_> {
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/// Intersect a pattern family with boundary loops, respecting view, output, cancellation, and shared dash-work limits.
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fn sweep(&self, loops: &[Vec<Vec2>], px: f64, view: Option<&Bounds2>, cancel: Option<&AtomicBool>, out: &mut Vec<Vec<Vec2>>, work: &mut u64) {
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// Transforming the boundary is charged before it is done, at the scanline rate (one unit per 8 vertices).
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let verts: u64 = loops.iter().map(|l| l.len() as u64).sum();
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let transform_charge = verts / 8 + 1;
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if transform_charge > *work {
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return;
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}
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*work -= transform_charge;
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let local: Vec<Vec<Vec2>> = loops.iter().map(|l| l.iter().map(|p| self.to_local(*p)).collect()).collect();
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let bb = Bounds2::from_points(local.iter().flatten().copied());
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if bb.is_empty() {
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@@ -505,10 +535,17 @@ impl Family<'_> {
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// family draws anything at all).
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let draws = self.dashes.iter().any(|d| *d >= 0.0);
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let solid_line = self.dashes.is_empty() || pat_len < 1e-12 || (px > 0.0 && pat_len < 2.0 * px && draws);
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// Each scanline visits every boundary edge and sorts the intersections. Charge both the
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// traversal and an n*ceil(log2(n)) upper bound for sorting, scaled to one unit per eight
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// operations, whether or not any dash is made.
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let edges: u64 = local.iter().map(|l| l.len() as u64).sum();
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let sort_levels = if edges > 1 { (u64::BITS - (edges - 1).leading_zeros()) as u64 } else { 0 };
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let crossings_charge = edges.saturating_add(edges.saturating_mul(sort_levels)) / 8 + 1;
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for k in k0..=k1 {
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if out.len() >= MAX_RUNS || *work == 0 || is_set(cancel) {
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if out.len() >= self.max_runs || crossings_charge > *work || is_set(cancel) {
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return;
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}
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*work -= crossings_charge;
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let y = k as f64 * self.spacing;
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let xs = crossings(&local, y);
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let offset = shift_per_line * k as f64;
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@@ -538,10 +575,10 @@ impl Family<'_> {
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'outer: while x < x1 {
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for d in self.dashes {
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guard += 1;
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*work = work.saturating_sub(1);
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if guard > 100_000 || out.len() >= MAX_RUNS || *work == 0 {
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if guard > 100_000 || out.len() >= self.max_runs || *work == 0 {
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break 'outer;
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}
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*work -= 1;
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let len = d.abs();
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if *d > 0.0 {
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let a = x.max(x0);
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@@ -21,11 +21,17 @@ use cadcraft_geom::Vec2;
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/// Upper bound on the texts drawn along one run (hostile scales; `apply` caps the dashes).
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const MAX_TEXTS: usize = 10_000;
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/// Upper bound on the points of all the texts of one run: each placement keeps its own copy of the
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/// label's outline, so a long label times [`MAX_TEXTS`] would otherwise be too much to hold.
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const MAX_TEXT_POINTS: usize = 4_000_000;
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/// One text element of the pattern, shaped once at the origin.
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struct Element {
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/// Distance from the start of a pattern repeat to the anchor (where the element ends).
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at: f64,
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local: Shaped,
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/// Points in `local`, each placement's cost against [`MAX_TEXT_POINTS`].
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points: usize,
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rotation: f64,
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absolute: bool,
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offset: Vec2,
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@@ -50,6 +56,7 @@ pub fn texts(d: &Drawing, pts: &[Vec2], lt: &Linetype, scale: f64, min_pattern:
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return out;
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}
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let mut walk = Walk { pts, i: 0, start: 0.0 };
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let mut points_left = MAX_TEXT_POINTS;
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let mut base = 0.0;
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'repeats: while base <= len {
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for el in &elements {
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@@ -57,6 +64,8 @@ pub fn texts(d: &Drawing, pts: &[Vec2], lt: &Linetype, scale: f64, min_pattern:
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if s > len + 1e-9 || out.len() >= MAX_TEXTS {
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break 'repeats;
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}
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let Some(left) = points_left.checked_sub(el.points) else { break 'repeats };
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points_left = left;
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let Some((p, dir)) = walk.at(s) else { break 'repeats };
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let origin = p + dir * el.offset.x + dir.perp() * el.offset.y;
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let rot = if el.absolute { el.rotation } else { dir.angle() + el.rotation };
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@@ -93,8 +102,16 @@ fn elements(d: &Drawing, lt: &Linetype, scale: f64) -> Vec<Element> {
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};
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let (local, _) = cadcraft_fonts::place(&font, text, ¶ms);
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let finite = |v: f64| if v.is_finite() { v } else { 0.0 };
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// Points plus one per stroke and glyph slot, and one for the label itself, so a label of empty
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// glyphs still has a cost proportional to its size.
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let points = local.strokes.iter().map(Vec::len).sum::<usize>()
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+ local.glyphs.iter().flatten().map(Vec::len).sum::<usize>()
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+ local.strokes.len()
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+ local.glyphs.len()
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+ 1;
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out.push(Element {
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at,
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points,
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local,
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rotation: finite(el.rotation),
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absolute: el.absolute,
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@@ -175,6 +192,20 @@ mod tests {
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assert!(texts(&d, &[Vec2::ZERO, Vec2::new(2.0, 0.0)], &plain, 1.0, 0.0).is_empty());
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}
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/// A long label repeated along a long run stops at the point allowance, well before MAX_TEXTS.
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#[test]
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fn placed_labels_stop_at_the_point_allowance() {
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let d = Drawing::new_imperial();
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let mut lt = gas();
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lt.pattern[1].text = Some("MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM".into());
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// 0.95 per repeat over 9,000: about 9,500 repeats, under the 50,000 the run is drawn for.
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let t = texts(&d, &[Vec2::ZERO, Vec2::new(9_000.0, 0.0)], <, 1.0, 0.0);
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let points: usize =
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t.iter().map(|s| s.strokes.iter().map(Vec::len).sum::<usize>() + s.glyphs.iter().flatten().map(Vec::len).sum::<usize>()).sum();
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assert!(!t.is_empty() && t.len() < MAX_TEXTS, "{}", t.len());
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assert!(points <= MAX_TEXT_POINTS, "{points}");
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}
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#[test]
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fn hostile_values_never_panic() {
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let d = Drawing::new_imperial();
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@@ -211,3 +211,14 @@ fn brick_joints_are_drawn_once_half_a_brick_apart_course_to_course() {
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assert!(next.iter().all(|nx| (nx - x[0]).rem_euclid(500) == 250), "courses {course}/{}: {x:?} {next:?}", course + 1);
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}
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}
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/// A pattern with a huge number of tiny dashes makes a swatch of a few thousand runs, stopping
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/// there; and many scanlines over a many-edged boundary are charged to the hatch's work allowance.
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#[test]
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fn compact_patterns_stop_at_the_swatch_limits() {
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let lines = vec![PatternLine { angle: 0.0, origin: (0.0, 0.0), delta: (0.0, 1.0), dashes: vec![1e-6, -1e-6] }];
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let started = std::time::Instant::now();
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let runs = cadcraft_render::pattern_swatch(&lines, 1.0);
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assert!(!runs.is_empty() && runs.len() <= 4000, "{}", runs.len());
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assert!(started.elapsed() < std::time::Duration::from_secs(20));
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}
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