fix(render): charge boundary transforms and scanline sorts to the shared hatch budget

This commit is contained in:
Dylan M. Taylor
2026-11-08 10:33:15 -05:00
parent 24cd02feb3
commit 38bf0300fe
+11 -8
View File
@@ -512,10 +512,11 @@ impl Family<'_> {
fn sweep(&self, loops: &[Vec<Vec2>], px: f64, view: Option<&Bounds2>, cancel: Option<&AtomicBool>, out: &mut Vec<Vec<Vec2>>, work: &mut u64) {
// Transforming the boundary is charged before it is done, at the scanline rate (one unit per 8 vertices).
let verts: u64 = loops.iter().map(|l| l.len() as u64).sum();
if *work == 0 {
let transform_charge = verts / 8 + 1;
if transform_charge > *work {
return;
}
*work = work.saturating_sub(verts / 8 + 1);
*work -= transform_charge;
let local: Vec<Vec<Vec2>> = loops.iter().map(|l| l.iter().map(|p| self.to_local(*p)).collect()).collect();
let bb = Bounds2::from_points(local.iter().flatten().copied());
if bb.is_empty() {
@@ -534,15 +535,17 @@ impl Family<'_> {
// family draws anything at all).
let draws = self.dashes.iter().any(|d| *d >= 0.0);
let solid_line = self.dashes.is_empty() || pat_len < 1e-12 || (px > 0.0 && pat_len < 2.0 * px && draws);
// Each scanline visits every boundary edge and sorts the crossings: that costs the shared
// allowance one unit per 8 edges (a 5,000-edge boundary swept by 10,000 lines uses about
// 6 million of its 50 million), whether or not any dash is made.
// Each scanline visits every boundary edge and sorts the intersections. Charge both the
// traversal and an n*ceil(log2(n)) upper bound for sorting, scaled to one unit per eight
// operations, whether or not any dash is made.
let edges: u64 = local.iter().map(|l| l.len() as u64).sum();
let sort_levels = if edges > 1 { (u64::BITS - (edges - 1).leading_zeros()) as u64 } else { 0 };
let crossings_charge = edges.saturating_add(edges.saturating_mul(sort_levels)) / 8 + 1;
for k in k0..=k1 {
if out.len() >= self.max_runs || *work == 0 || is_set(cancel) {
if out.len() >= self.max_runs || crossings_charge > *work || is_set(cancel) {
return;
}
*work = work.saturating_sub(edges / 8 + 1);
*work -= crossings_charge;
let y = k as f64 * self.spacing;
let xs = crossings(&local, y);
let offset = shift_per_line * k as f64;
@@ -572,10 +575,10 @@ impl Family<'_> {
'outer: while x < x1 {
for d in self.dashes {
guard += 1;
*work = work.saturating_sub(1);
if guard > 100_000 || out.len() >= self.max_runs || *work == 0 {
break 'outer;
}
*work -= 1;
let len = d.abs();
if *d > 0.0 {
let a = x.max(x0);