docs: update feature catalog parity link and qualify OpenGL/WARP fallback

This commit is contained in:
Dylan M. Taylor
2026-10-18 12:50:08 -04:00
parent f4c109a0ab
commit 0b3733749d
+5 -3
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@@ -199,7 +199,8 @@ check and the wasm build. Contributor and agent instructions: [AGENTS.md](AGENTS
## Roadmap
WordCraft is in **alpha**. It covers 88% of the ribbon features tracked in [`docs/gaps.md`](docs/gaps.md) with commands today; counting
WordCraft is in **alpha**. It has commands for 97% of the ribbon and menu features in its feature catalog
([`docs/parity-checklist.md`](docs/parity-checklist.md)) today; counting
depth, file fidelity, stability and the rest, we estimate it is about 60% ready for real work,
about 55% for a typical professional's weekly work and about 63% for everyday essentials. Beta
needs testing against real-world .docx files, keeping charts and SmartArt through a round trip,
@@ -248,8 +249,9 @@ also avoids DirectX 12 altogether.
**If the app is slow on an older Windows PC:** when DirectX 12 finds no graphics card with a
driver for it (for example Intel 4th-generation graphics on Windows 11), it only offers the built-in
software renderer, which draws every frame on the processor. In that case WordCraft uses OpenGL
instead, without setting anything. The log file records the choice (lines starting with
software renderer, which draws every frame on the processor. WordCraft normally uses OpenGL instead,
without setting anything. If OpenGL has no usable adapter, it can use DirectX 12's WARP software
adapter. The log file records the choice (lines starting with
`graphics:`). `WGPU_BACKEND` still overrides it, e.g. `$env:WGPU_BACKEND = "gl"` or `"dx12"`.
### macOS