mirror of
https://github.com/storytold/wordcraft.git
synced 2026-10-24 02:17:24 -06:00
docs: update feature catalog parity link and qualify OpenGL/WARP fallback
This commit is contained in:
@@ -199,7 +199,8 @@ check and the wasm build. Contributor and agent instructions: [AGENTS.md](AGENTS
|
||||
|
||||
## Roadmap
|
||||
|
||||
WordCraft is in **alpha**. It covers 88% of the ribbon features tracked in [`docs/gaps.md`](docs/gaps.md) with commands today; counting
|
||||
WordCraft is in **alpha**. It has commands for 97% of the ribbon and menu features in its feature catalog
|
||||
([`docs/parity-checklist.md`](docs/parity-checklist.md)) today; counting
|
||||
depth, file fidelity, stability and the rest, we estimate it is about 60% ready for real work,
|
||||
about 55% for a typical professional's weekly work and about 63% for everyday essentials. Beta
|
||||
needs testing against real-world .docx files, keeping charts and SmartArt through a round trip,
|
||||
@@ -248,8 +249,9 @@ also avoids DirectX 12 altogether.
|
||||
|
||||
**If the app is slow on an older Windows PC:** when DirectX 12 finds no graphics card with a
|
||||
driver for it (for example Intel 4th-generation graphics on Windows 11), it only offers the built-in
|
||||
software renderer, which draws every frame on the processor. In that case WordCraft uses OpenGL
|
||||
instead, without setting anything. The log file records the choice (lines starting with
|
||||
software renderer, which draws every frame on the processor. WordCraft normally uses OpenGL instead,
|
||||
without setting anything. If OpenGL has no usable adapter, it can use DirectX 12's WARP software
|
||||
adapter. The log file records the choice (lines starting with
|
||||
`graphics:`). `WGPU_BACKEND` still overrides it, e.g. `$env:WGPU_BACKEND = "gl"` or `"dx12"`.
|
||||
|
||||
### macOS
|
||||
|
||||
Reference in New Issue
Block a user