From 0b3733749dbe97220b28ed6b482ffaaaab385b4e Mon Sep 17 00:00:00 2001 From: "Dylan M. Taylor" Date: Sun, 18 Oct 2026 12:50:08 -0400 Subject: [PATCH] docs: update feature catalog parity link and qualify OpenGL/WARP fallback --- README.md | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 7a1c2bd1c..02a9481fa 100644 --- a/README.md +++ b/README.md @@ -199,7 +199,8 @@ check and the wasm build. Contributor and agent instructions: [AGENTS.md](AGENTS ## Roadmap -WordCraft is in **alpha**. It covers 88% of the ribbon features tracked in [`docs/gaps.md`](docs/gaps.md) with commands today; counting +WordCraft is in **alpha**. It has commands for 97% of the ribbon and menu features in its feature catalog +([`docs/parity-checklist.md`](docs/parity-checklist.md)) today; counting depth, file fidelity, stability and the rest, we estimate it is about 60% ready for real work, about 55% for a typical professional's weekly work and about 63% for everyday essentials. Beta needs testing against real-world .docx files, keeping charts and SmartArt through a round trip, @@ -248,8 +249,9 @@ also avoids DirectX 12 altogether. **If the app is slow on an older Windows PC:** when DirectX 12 finds no graphics card with a driver for it (for example Intel 4th-generation graphics on Windows 11), it only offers the built-in -software renderer, which draws every frame on the processor. In that case WordCraft uses OpenGL -instead, without setting anything. The log file records the choice (lines starting with +software renderer, which draws every frame on the processor. WordCraft normally uses OpenGL instead, +without setting anything. If OpenGL has no usable adapter, it can use DirectX 12's WARP software +adapter. The log file records the choice (lines starting with `graphics:`). `WGPU_BACKEND` still overrides it, e.g. `$env:WGPU_BACKEND = "gl"` or `"dx12"`. ### macOS