Commit Graph
64 Commits
Author SHA1 Message Date
Ari MarkowitzandClaude Opus 5.5 1fc3c23096 #2558: the coarser glow test also pans by fractions of a pixel
For review: after pans of (0.5, 0) and (37.3, -21.6), the Outer Glow
made coarser over its whole reach (scale 2 and 3) is still drawn from
the kept raster, placed at the nearest whole pixel as a full-size
raster kept whole is, and each frame equals a fresh renderer's.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 22:19:57 +07:00
Ari MarkowitzandClaude Opus 5.5 7dc0c034d8 #2558: a coarser glow kept whole draws after a pan as made again
A test for review: an Outer Glow made coarser over its whole reach is
kept for any pan, since its grid starts at the reach's first whole
device pixel, which a whole-pixel pan moves with the art. After pans
that aren't multiples of its scale (2 and 3), the kept raster draws
exactly what a fresh renderer draws.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 22:19:57 +07:00
Ari MarkowitzandClaude Opus 5.5 be7fd07562 #2558: a drag over a wide blur draws it from the still frame's raster
An effect raster too large to keep whole (a wide blur, a shadow or glow,
or any blur zoomed in) is cropped to what can show in the view, or made
at a lower resolution and resampled to the view's pixels, and kept while
the view stays the same. Dragging other art over the object then draws
its effects from the still frame instead of previewing them at the
drag's lower resolution on every frame. An interaction's frames stay on
the render worker once it drew the frame shown, since only its renderer
holds those rasters.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 22:19:57 +07:00
dotCooCoo 007f536c79 Effects: effect art redraws when fonts arrive or the color settings change
The renderer kept the art it made for an object's effects while the
object stayed the same. In the web build, type that a geometry effect
outlines, on its own, in a group or in a symbol's art, kept the
substitute font's outlines after its own font loaded. On the desktop,
Refresh Font List left them on a symbol instance whose art holds the
type. Objects with Revolve, Extrude & Bevel, Inflate or Rotate, and
objects and groups with a color adjustment, kept the colors they were
shaded or recolored with after the color settings changed. Live objects
already followed both.

The renderer now keeps that art with the inputs it keeps for the art
of live objects: the font generation when the art holds type, the art
of the symbols it shows, and the color settings. A temporary release
test timed the added key at 11 microseconds a frame for 400 type
objects with a drop shadow and 0.77 ms for 400 symbol instances of 100
paths each with a drop shadow, against warm frames of 5.3 and 72 ms.

Docs: docs/target-app-parity.md, docs/gaps.md.
2026-10-19 22:19:55 +07:00
EricKuckandClaude Fable 5.1 1b8e3d9ae1 Outer Glow grows its solid silhouette by a quarter raster pixel before the blur, as the glows AI files export measure
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-18 23:50:57 +07:00
dotCooCoo 739b0b7335 Tests: the drag-budget test sets its thread count, and no render test changes the default
The FreeBSD job fails
fx::tests::a_drag_renders_raster_effects_within_the_drag_budget at
fx.rs:2822 with 1 previewed instead of 2.

pixels_do_not_depend_on_the_thread_count called set_default_threads
with 0, 1, 4 and 8. The override is process-wide, so a Renderer::new()
in a test running at the same time took that count. With 0 threads a
drag renders the drop shadow at full resolution, as
RenderOptions::dragging documents, so stats.previewed counts only the
filtered content (1 instead of 2).

The thread-count test now sets each renderer's threads. The drag test
gives its renderers 3 threads, so it also passes where default_threads()
is 0 (one CPU, or VECTORCRAFT_RENDER_THREADS=0).
2026-10-18 12:36:24 +07:00
dotCooCoo 2fc47948d5 Render: raster exports warn about an undecodable image drawn from a kept Rasterize image
When a drop shadow or an outer glow follows Effect › Rasterize, the
renderer makes the Rasterize image on the first draw and keeps it for
the shadow and the content, which draw it again. The kept image held no
count of the images that failed to decode while it was made. With a
blur or a filter after the shadow, the content's raster was made from
the kept image and recorded no failure, so a renderer that drew the
object again took the shadow and the content from its caches and
counted nothing. Pattern tiles are drawn by a renderer that keeps these
rasters across exports: a tile drawn again with the same art, for
example after Pattern Options changes the overlap, gave an export
without the "couldn't be decoded" warning although the picture lacked
the image.

The kept Rasterize image now stores how many decodes failed while it
was made, and each draw from it adds that number to the count again, as
kept effect rasters and pattern tiles do.
2026-10-18 12:34:28 +07:00
bflatastic 6e29afe648 Render: the drag budget for shadows returns None, as the cached-shadow path does since #2395 (#2745) 2026-10-18 01:27:13 +07:00
dotCooCoo aeb9314e2c Part of #2558: a drag draws zoomed-in raster effects at a lower resolution until it ends
When zoomed in, an object with a texture, a blur or a shadow was slow
to drag. Filtered content whose on-screen area passes the 8.4 million
pixel raster budget keeps no raster, and a shadow or glow larger than
4 million pixels keeps none either, so every frame of the drag ran the
effects again over up to 8.4 million pixels. A drag that scales or
rotates an object runs them again at any zoom.

The canvas now renders a tool's drag with RenderOptions::dragging. In
such a frame the renderer draws filtered content within 1,000,000
pixels, at a lower resolution where it would need more, unless it can
draw the content from an earlier frame's raster. On the multithreaded
pipeline it does the same for drop shadows, outer glows and inner
glows. No raster made that way is kept. They count as moved rasters,
so a raster made over them is made again after the drag, and the
desktop canvas renders the frame after the drag on the render worker.
That frame renders them as a still frame does. A dialog's preview,
exports and printing render as before.

zoomed_drag_perf times a drag's frames at 100% to 6400% with and
without dragging.

Docs: docs/target-app-parity.md.
2026-10-18 01:24:35 +07:00
EricKuckandClaude Opus 5.5 1f304f6a23 Shadows and glows: each is of the art with the ones before it in the stack, and an Outer Glow blurs a solid silhouette
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 01:11:39 +07:00
dotCooCoo 04b0be2c9f Merge main into feat/live-rasterize-effect 2026-10-17 04:09:12 -07:00
dotCooCoo b9d370aeff Render: every raster export warns about an undecodable image inside a pattern
A raster export warns that "an image couldn't be decoded and is
missing from the picture" when the count of failed decodes rose while
it drew. A pattern fill draws from a tile kept for each thread, and a
tile taken from that cache draws none of its art. Only the export that
made the tile counted the image, and later exports of the document gave
no warning although their pictures lacked the image too. The raster
kept for a blurred or filtered object had the same fault: the renderer
that draws pattern tiles keeps those rasters from one tile to the next,
so a tile drawn again took such an object from its raster and counted
nothing.

A kept tile and a kept effect raster now store how many decodes failed
on their thread while they were made, and each draw from them adds that
number to the count again.
2026-10-17 13:52:06 +07:00
bflatastic 51f8582c25 MCP: a cancelled export keeps no partly drawn tile or raster, and its message is translated (#2165) 2026-10-17 13:49:48 +07:00
Roman Vasilyev 8b8c164e3f CI: simplify boolean guards and translate EPS mask errors 2026-10-17 13:48:06 +07:00
vangel76andClaude Opus 5.5 a6012d86e8 Effects: a path with its own Transform effect paints each copy with its own gradient (#2451)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 13:20:25 +07:00
dotCooCoo fa46998006 Effects: Effect › Rasterize draws an object as pixels while its paths stay editable
The Effect menu had no Rasterize. Object › Rasterize replaces the
object with an image, so its paths can no longer be edited.

Effect › Rasterize… (`rasterize`) is a live effect with Object ›
Rasterize's options: color model, resolution (the document's raster
effects resolution by default), white or transparent background,
anti-aliasing, Create Clipping Mask and Add Around Object. The canvas
draws the object as square pixels over its bounds, and its paths, type
and other art stay as they are. The effects above it in the stack,
shadows included, are part of its image, and shadows below it are cast
by the image. When Rasterize is an object's only raster effect, Expand
Appearance and PDF and SVG export give the image Object › Rasterize
gives with the same options.

Object › Rasterize now measures the art as drawn, with its geometry
effects, brush art and raster effects, so a Transform effect that moves
the art no longer leaves the image empty. Its Create Clipping Mask
clips the image to the art as drawn. The canvas no longer panics
drawing a pixel effect such as Gaussian Blur on an object about 65,500
screen pixels wide: the raster of such an object is at most 32,768
pixels a side, and the object is drawn into it at a lower resolution.

Docs: docs/mcp.md, docs/effects-parity.md, docs/target-app-parity.md,
ROADMAP.
2026-10-16 05:24:14 -07:00
dotCooCoo d973805269 Type: geometry effects on a type object's own fills and strokes are drawn and exported
A geometry effect applied to one of a type object's own fills or
strokes (effect.apply with item) was kept but not drawn or exported
unless the type also had a geometry effect or perspective of its own.
With a geometry effect, the renderer measured the type for culling
without the fill's or stroke's effects, so an outline that reached past
the glyphs was not drawn once the glyphs left the view.

Type whose own fills or strokes have a visible geometry effect is now
drawn, culled and exported through its outlines, the same way as type
with an object-level geometry effect. Each effect reshapes the whole
outline that its fill or stroke paints. SVG, PDF, EPS and the other
vector exports write such type as paths. Type that holds inline
graphics stays type, as before.
2026-10-16 15:27:54 +07:00
dotCooCoo c6837ca3ae Render: objects with plug-in effects follow the plug-ins installed
The renderer kept the shapes it drew for plug-in effects while the
object stayed the same. When a plug-in was installed for the first
time, installed again or removed, a renderer that had drawn the object
went on drawing the shapes from before the change.

When the plug-in registry's revision changes, the renderer now drops
the effect geometry and the effect art of objects with a plug-in
effect, and the cull bounds of every object that is or holds a symbol
instance or an object with a plug-in effect. Each thread then drops the
pattern tiles whose art has a plug-in effect or shows symbols or
patterns. The renderer adds the revision to the inputs of a raster
when its content has a plug-in effect, or shows symbols or patterns
while the document's symbol or pattern art has one, and to the key of
a live object's evaluation when the object, or an object it shows, has
a plug-in effect.

With other builds running, a temporary release test timed that key for
the 400 live objects in each of three documents at 11 to 609
microseconds a frame, against 9 to 433 before.

Docs: docs/target-app-parity.md, docs/gaps.md.
2026-10-16 04:04:50 +07:00
dotCooCoo 720ce5ed73 Effects: Drop Shadow has Darkness, the object's own colors with black added
The reference app's Drop Shadow has a Color and a Darkness, the
percentage of black added to the object's own colors. Drop Shadow had
only a Color, so every shadow was one color. Choosing one or the other,
and the defaults, are VectorCraft's own.

Drop Shadow now takes `shade` ("color" or "darkness", default "color")
and `darkness` (%, default 100). Its dialog and the Appearance panel's
inline editor show Color and Darkness as radio buttons. With Darkness
d, a CMYK document keeps the object's cyan, magenta and yellow and
raises its black from K to K + d × (1 − K), and an RGB document
multiplies each channel by 1 − d, so in RGB 0% gives the object's
color and 100% gives black. A shadow saved without these keys draws as
before. SVG export writes a Darkness shadow with feComponentTransfer
and SVG import reads it back; CSS export leaves it out.

Docs: docs/target-app-parity.md.
2026-10-16 02:25:58 +07:00
dotCooCoo 83759c0e94 Render tests: two moved raster tests no longer run alongside the tests that add fonts
The key of a raster made for content that shows a symbol includes the
font generation, and since c348b384 (#1723) the key for content
painted with a pattern includes it too. FontDb::add_font increases
that generation, and the six tests in tests_fontchange.rs call it. Two
tests in fx.rs draw such content and count the rasters moved between
frames: moved_rasters_need_the_same_content_and_effects and
a_moved_group_draws_the_shadow_of_the_instance_art_in_it_while_interacting.
Neither held fonts_steady(). When a font test added a font between
their frames, the renderer made the raster again and the test counted
0 rasters moved instead of 1. Under CPU load on Windows, with the font
tests in the same process, the first test failed in 12 of 100 runs and
the second failed in 36 of 70.

Both tests now hold fonts_steady().
translucent_blended_and_shadowed_type_redraws_when_its_font_becomes_available
added its font without the font lock that fonts_steady() holds shared,
and it now takes adding_fonts(), as the other five font tests do. With
the change, the first test passed in all 200 runs and the second
passed in all 120 runs under the same load.
2026-10-16 02:21:46 +07:00
skylar taylor-barrick 52960faf63 PDF.W1: reconcile shared writer with current main 2026-10-14 01:23:19 -06:00
skylar taylor-barrick a699a26221 refactor(pdf): use shared writer for export and print (PDF.W1) 2026-10-13 20:41:14 -06:00
bflatastic c348b384aa Fix #1723: a pattern's tile is drawn again when what its art shows changes
A tile was kept while the pattern's own art, tile and tiling were the ones it
was drawn from. Art that shows a symbol, is painted with another pattern or
holds an image or type doesn't change when those do, so the pattern kept
drawing the old symbol (in every renderer on the thread: the tiles are
shared). Such a tile now also remembers the document's pattern and symbol
art, image pixels and fonts, and is drawn again when they differ. A raster
effect on an object painted with a pattern reads all of that too, as one on
a symbol instance does.
2026-10-14 09:02:28 +07:00
bflatastic 48041c8cd3 Fix #1706: a shadow or glow too large to cache is filtered within the pixel budget
The fallback for a drop shadow, outer glow or inner glow whose raster the
shadow cache refuses rendered the view plus the blur's spread at full
resolution, capped only at 65535 pixels a side: a 1000 pt blur at 3200 %
spreads 48000 pixels, so the surface was up to 16 GB whatever the window's
size. The region is now planned by filter_region, which renders it at a lower
resolution (as filtered content already is) to stay within PIXEL_BUDGET.
2026-10-14 09:00:42 +07:00
dotCooCoo 7975b07b22 Render: type with transparency, a blend mode or raster effects keeps its layout between frames
Only type at full opacity, in Normal blending and without object
effects took its glyph outlines from the geometry the renderer keeps
for each type object. Type at less than 100% opacity or in a blend
mode, and the art drawn for type with a drop shadow, glow, blur or
other raster effect, were laid out again in every frame.

draw_text now takes the geometry from text_geom_of when the type it
draws is fx_owner, the node draw_arc is drawing, and the frame does
not snap type to pixels. While the effect-art cache keeps type art,
that art is drawn as fx_owner. The geometry is laid out again when the
type is edited or the fonts change, and frames with Type Optimized
anti-aliasing lay type out as before. On 8 threads at 2880 x 1800, a
page of 1,000 type objects at 80% opacity takes 13 ms a frame instead
of 23 ms, with the same pixels.

Opaque type kept the layout of earlier frames when a symbol it shows
as an inline graphic changed size and the document's inline graphics
had not been resolved again. text_geom_of now lays type out without
the cache when the text it is given is not the node's own, such as the
copy that Document::inline_resolved makes with the new size.

Docs: docs/target-app-parity.md.
2026-10-14 06:01:10 +07:00
dotCooCoo d9bd9b134d Symbols: instances of imported symbols are measured by their art
Every symbol instance was measured as its transform applied to the
20 × 20 square around the origin, which symbols made in the app keep
their art in. The SVG and DXF importers keep symbol art as drawn, so
the box of an instance of an imported symbol did not match its art.
The SVG Star instance at x 20, y 30 draws from (20, 30) to (40, 50)
and was measured from (10, 20) to (30, 40). Align moved such an
instance by the wrong amount, clicks and marquees beside its art
selected it, and the canvas, exports and prints left it out when its
art reached the view or the page and the square did not.

An instance is now measured by its symbol's art, which
Document::symbol_boxes looks up in the document each time
(Node::geometric_bounds_with, visual_bounds_with and
reach_bounds_with). With Use Preview Bounds on, the strokes in the art
count at their own weight, as the canvas draws them, and
object.setBounds counts them at that weight when it sizes an instance
or an object that holds one. When strokes do not scale and a width or
height of 0 or more is smaller than what a path's stroke adds,
object.setBounds now gives the path no width or height, as it does
for an instance whose art has strokes; before, it mirrored the path.
With Use Preview Bounds on, object.setBounds now measures the margins
that strokes add object by object, the members of groups and the
objects in symbol instances' art included, and solves for the width,
height and reference point asked for when the width and height are 0
or more. Before, it measured the margins of the whole selection and
could miss the size or the reference point asked for when strokes did
not scale and the objects' strokes added different margins, and when
strokes scaled and the width and height were out of proportion, even
for one path. A clip group, a Shaper Group, a compound path, type, and
a group or instance with effects or an opacity mask of its own are each
measured as one object, and so is an instance in perspective or one
turned or slanted relative to the bounding box, other than by quarter
turns. When the selection holds more than 4,096 objects to measure this
way, each selected object is measured as one. Instances inside symbol
art are measured by their own symbol's art. An instance is measured as
the square when its symbol is missing, when its symbol or a symbol
nested in its art holds an instance of itself, and when symbols nest 32
deep in its art.

Align and Distribute, the Transform panel, the bounding box and the
selection outline, clicks, the marquee, document.inspect and
document.node, Fit to Artwork Bounds and Fit to Selected Art, canvas
culling, thumbnails, the SVG filter region of an instance with a
raster effect, raster effect images, Export Selection, the SVG of an
artboard, printing, and the PDF, EPS, EMF/WMF and DXF writers use the
new box. The renderer also culls an instance by the effects and
brushed strokes in its art, and it culls a blend, envelope or repeat
by the brush art of what it holds and the effects in the art of the
instances in it. It culls an instance with geometry effects of its own
by the effects in its art after those geometry effects reshape the art.
It measures the effects in a symbol's art once for each symbol and
linear part of the transform that places it. For symbols whose art
holds instances, it measures at most 4,096 placements a frame, and at
most 4,096 more for each pattern tile it rasterizes and each placed
document it draws. Past that, it estimates the reach from the symbol's
reach with no transform, which it measures once. When the drawn
document's symbols change, the renderer drops the cached bounds of the
instances and of the objects that hold them.

The PDF and EPS writers, the SVG of an artboard and Skip Blank
Artboards grow the box of an instance whose art holds brushed strokes
by 16 times the widest stroke (at least 1 pt) of the objects in that
art that have a brushed stroke, plus 8 pt, as the renderer grows the
cull bounds of a brushed path. They keep an instance whose brush art
reaches the page. The SVG of an artboard also keeps an object that
holds an instance when what the canvas paints for it, the effects in
the symbol's art and the instance's own included, reaches the artboard.

Not yet: other commands that measure objects, such as Select › All on
Active Artboard, Transform Each and Convert to Artboards, still measure
an instance by the square.

Docs: docs/mcp.md, docs/target-app-parity.md.
2026-10-14 04:56:30 +07:00
dotCooCoo 6504dc7da2 Render: live objects are evaluated again when patterns, symbols, fonts or color settings change
The renderer kept the evaluation of each blend, envelope and repeat
while the object and a hash stayed the same: the addresses of the art of
the symbols the object showed and of the patterns it painted with, and
the patterns' tile bounds. When anything else the evaluation reads
changed, such as a pattern's tile type, symbols in symbol art, the
fonts or the color settings, a renderer that had drawn the object went
on drawing the old evaluation. The quads of a gradient mesh were kept
the same way after a change to the color settings, and the art drawn
for a live object with an effect of its own was kept by the object's
address alone.

resources_key now also walks the opacity-mask, symbol and pattern art
it finds. It hashes what it finds, the font generation when it finds
type or a placed document, and the color settings. Mesh quads are made
again when the color settings change. The art drawn for an object's
effects is made again when the hash changes, if it was made from
evaluated live objects.

With other builds running, a temporary release test timed the hash for
400 live objects at 17 to 506 microseconds a frame, against 10 to 16
before.

Docs: docs/target-app-parity.md, docs/gaps.md.
2026-10-14 04:56:29 +07:00
dotCooCoo 9f0a9a362b Render: objects that share an appearance keep their own stroke outlines between frames
The renderer kept the outline of a stroke under the address of the
stroke in the object's appearance, the bits of the width and the
tolerance level, and used an entry only when the entry held the object
being drawn. The slices of a gradient along or across a stroke were
kept the same way. Objects can share one appearance until one of them
changes it. Copies made by Duplicate Selection share the original's
appearance, gradients included. For objects without a gradient fill or
stroke, so do the art the renderer places for unstained symbol
instances, the copies a live repeat draws and copies made by
edit.duplicate. In each frame, the objects that share an appearance
replaced each other's entries. The renderer therefore outlined their
strokes again in every frame.

The two caches now key each entry by the address of the object as
well, and each object keeps its own outlines from frame to frame. Art
that the renderer makes again in every frame keeps the old key: symbol
art that placed_art does not keep, and the evaluations of live objects
and the art of objects with effects that their caches do not keep. The
copies in such art replace each other's entries as before.

vectorcraft-cli bench of 2,000 unstained instances of a symbol of
eight paths took 45.7 ms a frame on main and 31.1 ms with this change,
at 2880x1800 on 8 threads, and a grid repeat of the same paths, which
draws 2,000 groups, took 45.0 ms on main and 27.2 ms with this change.
The peak working set of a bench run on the instances went from 88 MiB
to 122 MiB. In the tests, each frame draws what a new renderer draws.
2026-10-14 04:56:29 +07:00
Gert Pellin 05fdd15b45 Render: effect rasters drawn after a pattern fill keep their place and size
fx.rs draws blur, shadow and glow rasters as image paints that map 1:1
onto their rect, but only set the geometry transform: the paint
transform a pattern fill (or a radial or freeform gradient) left on the
context still applied, so in supersampled renders (raster exports) the
effect came out tiny and displaced. Both draws now reset the paint
transform first.

Fixes #1536
2026-10-13 08:51:37 +07:00
Ayberk A. 8a3458a974 Effect › 3D and Materials: Extrude & Bevel, Inflate and Rotate
The three 3D types besides Revolve, as live effects in the three-d crate,
drawn as shaded vector faces by the canvas, SVG/PDF export and Expand
Appearance alike, from the public 3D and Materials documentation:

- Extrude & Bevel: depth (0-2000 pt), twist, taper, solid or hollow caps,
  and bevels in six original cross-sections (classic, rounded, cove, step,
  ogee) with width, height, repeat, spacing, inside and both sides.
- Inflate: the shape as a membrane under pressure (a Poisson solve held at
  zero along the outline and holes), so it rises vertically from the edge
  and rounds without creases; volume, depth and both sides. Steep cells
  near the outline are refined without cracks.
- Rotate: every fill and stroke turned in 3D and shaded as one plane.

All three share Revolve's view and lighting parameters, the rotation and
light gizmos (turning about the art's centre) and a dialog with Object,
Rotation and Lighting tabs, with Position presets (Front ... Isometric
Bottom, our own values). An object takes one 3D effect. Inflate cuts the
grid cells that straddle a hole's edge with pathops, hence the new
pathops -> three-d layer order.

Docs: docs/three-d.md, mcp.md, and the 3D rows of the parity docs.
2026-10-13 00:35:07 +07:00
dotCooCoo f4e72fe6a5 Render: raster effects are made again when patterns, symbols, images, settings or fonts change
The renderer kept the rasters of an object's drop shadows, outer glows
and filtered content (Gaussian Blur, Feather and the Photoshop-style
filters), and drew them again while the object, the zoom and rotation
and the ink plane stayed the same. The content drawn into a raster also
reads things outside the object: patterns, symbols, brushes, images,
document, layer and color settings, the knockout a group inherits, the
fonts, and the options the frame is drawn with. When one of them
changed, a renderer that had drawn the object went on drawing the
raster it had kept, made from the old values.

Each kept raster now records what its content was drawn from: which of
those things the object reads, found by walking the object when the
raster is made, and a hash of their values then. The renderer draws
the raster only while that hash is the same in the current frame. Once
a frame, the renderer hashes the document's patterns, symbols and
images. It hashes their art and pixels by the addresses of their
shared values, and it keeps weak references to those values while a
raster made with them is kept, so no other value can take one of those
addresses. A filtered raster also records the color channels its
filters split, and under De-Interlace the raster resolution.

A temporary release test timed the inputs of 400 kept rasters at about
10 microseconds a frame.
2026-10-13 00:34:41 +07:00
dotCooCoo a9a7a4cddf Fix #1257: a dragged object reuses its filter and shadow rasters
Each pointer move of a drag applies the move to the interaction's
snapshot, so the dragged object is a new node in every frame. The
renderer kept the rasters of an object's drop shadows, outer glows and
filtered content (Gaussian Blur, Feather and the Photoshop-style
filters) only for the same node, so every frame of a drag ran those
effects again. On main, a moved frame of texture_drag_perf (a CMYK
rounded rectangle at 190.07% and DPI 1.5 in an 1800 x 1500 view) took
112 to 197 ms in a release build.

The canvas now renders with RenderOptions::interacting while a drag or
a dialog's preview is in progress. When an object misses its cached
raster in such a frame, the renderer takes the raster an earlier frame
made for an object with the same id, slot and ink at the same zoom and
rotation, made by the same effects from content of the same size (to
within 0.000001 pt). It draws the object's content into a raster
placed as that one was and compares the pixels byte for byte (only the
alpha under a shadow or glow). For Feather it also compares the points
of the clip outline, to within 0.000001 pt. When they match, the old
raster is drawn at the new place, rounded to a whole pixel, as a pan
draws a cached raster. Content under De-Interlace never takes a moved
raster, and a raster made over moved rasters counts as moved itself.

A frame rendered without interacting never draws such a raster, or a
raster made over one: the frame after the drag runs the effects again
and draws what a fresh renderer draws. The canvas's cache key includes
whether an interaction is in progress. On the desktop, the canvas
sends the frame after an interaction to the render worker when the
frame shown drew moved rasters. Each cached raster keeps the content it
was made from, within the existing 512 MiB budget. The pixels kept
with a filtered raster take as many bytes as the raster, and the alpha
kept with a shadow or glow takes a quarter as many as the shadow.

texture_drag_perf now renders a drag's frames as the canvas does, then
the frame after the drag, and that frame once more with every raster
cached. A moved frame now takes 20 to 26 ms, close to the 18 to 25 ms
of the cached frame; the frame after the drag takes 110 to 189 ms.

Docs: docs/target-app-parity.md.
2026-10-12 18:56:38 +07:00
Aaron GuoandClaude Opus 5.5 b29e271b4a Part of #394: Appearance of Black › On Screen shows pure CMYK black as RGB black
Preferences › Appearance of Black › On Screen was stored and never read.
Display All Blacks Accurately (the default) shows pure CMYK black, black
ink alone at 100%, through the working CMYK profile, a dark grey, as the
canvas always did. Display All Blacks as Rich Black now shows it on the
canvas as RGB black: fills, strokes, type, gradient stops, effect colours
and pattern tiles, and in CMYK documents drawn by ink planes a pixel
whose inks come out as black ink alone. Rich blacks, black tints and
placed images show the same either way; exports and printing are
unchanged (Printing / Exporting is a separate option).

The renderer gets RenderOptions::rich_black, painted with a new
Ink::RichBlack (screen colours with pure black as RGB black) and applied
by ink::compose. The canvas sets it from blackOnScreen and keeps it in
its cache key, so changing the preference redraws.

A headless frame test reads the canvas raster: K100 shows its profile
grey by default, RGB black with rich, a rich black unchanged, and grey
again with accurate. A render test covers the opaque and ink-plane paths
and checks that rich blacks, tints and images don't change.

Docs: docs/mcp.md (blackOnScreen), docs/target-app-parity.md,
docs/gaps.md, docs/ui-parity.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 14:50:00 +07:00
arhammusheer 5beac4f122 #1244: smaller objects: Node 352 -> 152 bytes, NodeKind 200 -> 80, and a cheaper undo estimate
Rarely set fields move into one optional boxed NodeExtras, and large NodeKind payloads (images,
live shapes, blends, envelopes) are boxed. Every object, and every undo step that copies it,
shrinks: a 50k-path move keeps ~24.5 MB per step instead of ~40 MB. Files stay byte-identical
(Node keeps its flat JSON through a borrowed Serialize and a from-wire Deserialize, no flatten),
and loading is slightly faster. Undo and redo reuse their step's size estimate instead of
walking the document again (8.3 -> 5.6 ms for a 50k-path move).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc

# Conflicts:
#	crates/engine/src/cmd/graph.rs
#	crates/svg/src/export.rs
2026-10-12 11:02:32 +07:00
arhammusheerandClaude Opus 5.5 c4214be9d7 #1244: render caches bounded by bytes, evicting the least recently used instead of clearing
Text geometry, clips, clip paints, effect art, brushes, live effects, pattern tiles and freeform
grids were capped by entry count and cleared wholesale on overflow, so a document past the cap
(e.g. more than 4,096 type objects) recomputed every entry on every frame. A FrameCache keeps
per-entry byte sizes and last-used frames, drops the least recently used entries of earlier
frames, and sweeps stale ones. Text geometry keeps its glyph outlines once instead of twice.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
2026-10-12 11:02:17 +07:00
arhammusheerandClaude Opus 5.5 fe8a6983c5 #1244: one shared, byte-budgeted store for decoded images; render caches that sweep and stay bounded
Decoded images were kept per Renderer at full resolution and never evicted, so the canvas,
render worker, thumbnails and panels each held their own copy (96 MB per 24 MP photo).
They now live once in a process-wide LRU store keyed by content, with optional mip levels
(RenderOptions::image_mips, off by default so exports stay identical). Thumbnail renders
now sweep their caches, and shadow/effect rasters share a 512 MiB budget and match by Arc.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
2026-10-12 11:02:17 +07:00
Ikki Nishihara d0569b7fe7 perf: テクスチャ効果の距離判定を軽くする #1257 2026-10-12 07:25:58 +07:00
arhammusheerandClaude Opus 5.5 0724aafbb6 #1172: share an object's appearance with its undo history until it changes
Every edit of an object copied its whole appearance (its fills, strokes and effects, about
540 bytes for a basic object) into the new node, though a move leaves it as it is. Over 45
whole-selection moves of 10,000 paths, undo history grew by 589 MB; now 349 MB (41 % less), and
a nudge or a drag of the selection takes 12 ms instead of 15.

- Node::appearance is a vectorcraft_doc::Shared<Appearance>: copy-on-write. A clone shares it,
  and the first change through DerefMut copies it (Arc::make_mut). Reads, writes, equality (also
  against a plain Appearance) and the saved form are those of the Appearance itself, so call
  sites read and change it as before. Sites that build or assign a whole appearance add .into(),
  and the few that need a plain copy take (*n.appearance).clone().
- Node::transform changes the appearance only when it has gradients to transform, and pattern
  paints are transformed only when there are some: a move no longer copies an appearance it
  doesn't change.

The workspace suite (5,301 tests) and clippy pass with the change; the doc and engine suites
pass again after the transform guard.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
2026-10-11 23:27:21 +07:00
arhammusheerandClaude Opus 5.5 f8064ba3ce #1172: rasterize with up to 8 threads instead of 4
The automatic rasterizer thread count was one per core up to 4. On a 10-core Apple M2 Pro, 8
workers are faster (9 are slower again), and vello_cpu draws the same pixels with any number:

- fit page, 50,000 paths: 66.7 → 56.6 ms; after a pan 66.4 → 51.2 ms
- 400 % zoom, 50,000 paths: 17.8 → 15.7 ms (back under its 16 ms budget)
- fit page, 100,000 paths: 137 → 105 ms; 400 % zoom 33.0 → 25.8 ms

Machines with 5 cores or fewer keep their count, and Preferences → Performance and
VECTORCRAFT_RENDER_THREADS still override it. pixels_do_not_depend_on_the_thread_count renders
a page of live effects and 400 overlapping translucent objects with 0, 1, 4 and 8 workers and
gets the same pixels.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
2026-10-11 23:26:53 +07:00
arhammusheerandClaude Opus 5.5 add27cb8fc #1172: keep live-effect geometry across frames
A node with live geometry effects (Offset Path, Outline Stroke, Warp, Transform, Roughen…) had
them computed again on every frame: Offset Path's curve offsetting and boolean sweep for every
object, every time the canvas redrew. Rendering 2,000 paths that each have Offset Path, warm:
175 → 11.8 ms.

The renderer keeps each node's effected geometry, and each appearance item's own geometry
effects on it, keyed by the node's Arc identity like its other per-node caches. The entry keeps
the Arc alive, so a hit is exact and an edited object (a new node) gets new geometry. Only the
node draw_arc is drawing uses the cache: its path comes from the node alone, so its effects give
the same result every frame. Entries not drawn for three frames are swept like the rest.

cached_effect_geometry_draws_the_same_pixels renders a page of Offset Path, Roughen + Drop
Shadow, Warp + Outline Stroke and Transform objects (with item-level Offset Path) cold, warm,
after a pan and with a fresh renderer, and gets the same pixels each time; after an edit, the
warm renderer draws what a fresh one does. Keying the cache by node id instead of identity fails
it. The render suite (216 tests, golden images included) passes unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VmMmc1J8XeNLxhRihWv9cc
2026-10-11 23:26:53 +07:00
alpha-rock c36b6976e3 M9: add live Revolve with artboard rotation and lighting controls 2026-10-10 23:44:46 +07:00
bflatasticandClaude Opus 5.5 30ba774e6f Part of gap 2: Effect › Texture (Craquelure, Grain, Mosaic Tiles, Patchwork, Stained Glass, Texturizer)
Six raster effects on the pixel-filter pipeline
(vectorcraft_effects::pixel::texture), under a new Effect › Texture
submenu between Sharpen and Video in the Raster Effects section:

- Craquelure (crackSpacing pt 2..100, default 15; crackDepth 0..10, 6;
  crackBrightness 0..10, 9): the object on relief plaster that cracks into
  plates about Crack Spacing apart (a Voronoi network over jittered points)
  and along the quarter, half and three-quarter contours of its softened
  tones. Depth sets how dark and wide the cracks are and how high the
  plates' bevels and the tones stand (lit from the top left); Brightness
  how brightly the surface is lit.
- Grain (intensity 0..100, 40; contrast 0..100, 50 = unchanged; grainType
  Regular, Soft, Sprinkles, Clumped, Contrasty, Enlarged, Stippled,
  Horizontal, Vertical, Speckle; default Regular): coloured 1-point grains,
  smooth ones, clumps, 2-point grains, streaks along rows or columns, dark
  specks; Sprinkles and Stippled use the background colour, white.
- Mosaic Tiles (tileSize pt 2..100, 12; groutWidth 1..15, 3; lightenGrout
  0..10, 9): irregular tiles bevelled at their edges, with sunken grout half
  a point wide per step, lightened as Lighten Grout says.
- Patchwork (squareSize pt 0..10, 4; relief 0..25, 8): squares filled with
  the colour around their centres, raised to heights that follow the
  highlights and shadows, a little more or less at random.
- Stained Glass (cellSize pt 2..50, 10; borderThickness 1..20, 4;
  lightIntensity 0..10, 3): single-coloured panes leaded in the foreground
  colour (black, half a point per step), lit from behind at the object's
  centre and fading out towards its corners (PixelSpace gains `extent`).
- Texturizer (texture Brick, Burlap, Canvas, Sandstone, default Canvas;
  scaling % 50..200, 100; relief 0..50, 4; lightDirection Bottom, Bottom
  Left, Left, Top Left, Top, Top Right, Right, Bottom Right, default Top;
  invert): the object on a surface in relief. The four surfaces are height
  fields generated in code (bricks in stretcher bond, plain weaves coarse
  and fine, octaves of smooth noise); no image files. Load Texture is left
  out.

Every pattern lies in document space around the object's centre, so the
result is the same at any zoom or raster resolution, moves with the object
and is identical on every redraw (hash noise of cell indices); slopes are
taken in document units. Work per pixel is bounded (a 5 x 5 cell search,
four or five height samples, box blurs); parameters are clamped to their
ranges and finite-checked. The Pixelate helpers (Place, the cell search,
the softened colours) are shared, Mezzotint uses the shared smooth noise,
and the effect dialogs' dropdowns translate their labels in an "effect"
context where the plain word means something else (Soft, Horizontal and
Vertical are type settings in Japanese and Chinese).

Catalogue rows with parameter docs, outsets and reaches, menu entries,
dropdowns (Grain Type, Texture, Light Direction), translations, tests
(parameters and clamping, cracks and contours, ten distinct grains, tiles
and grout, squares in relief, leaded panes and the centre light, the
textures lit and inverted, the same at twice the resolution and when
moved, canvas, multithreaded, PDF and SVG, the command sweep with junk
parameters, the dialogs and the menu) and ROADMAP.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 19:31:47 +07:00
bflatasticandClaude Opus 5.5 c71af3079c Part of gap 2: Effect › Video (De-Interlace, NTSC Colors)
Adds the Video group to the raster effects, after Sharpen:

- De-Interlace…: Eliminate Odd or Even Fields, Create New Fields by
  Duplication or Interpolation. The fields are the rows of the document's
  raster grid (Document Raster Effects Settings › Resolution, carried to
  the filters as PixelSpace::line) counted from the top of the page, so
  the result is the same at any zoom and moves with the page. A line
  taken out copies the line above (the one below at the top), or takes
  the average of the two.
- NTSC Colors (no options, applied at once): colours a composite
  television signal can't carry, with luma plus chroma past 110 % of white
  or luma minus chroma below -20 % in YIQ, have their chroma cut to fit,
  keeping their luma. Saturated yellow, cyan and pure red lose some
  saturation; legal colours stay as they are.

Catalogue rows with parameter docs, dialog dropdowns, menu, translations,
tests (effects, canvas, command sweep junk, menu) and ROADMAP.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 17:05:56 +07:00
bflatasticandClaude Opus 5.5 9bad0a24ca Part of gap 2: Effect › Pixelate (Color Halftone, Crystallize, Mezzotint, Pointillize)
Four Photoshop-style raster effects on the pixel-filter pipeline
(vectorcraft_effects::pixel::pixelate), under a new Effect › Pixelate
submenu between Blur and Sharpen in the Raster Effects section:

- Color Halftone (maxRadius 4..127, default 8; channel1..channel4 screen
  angles -360..360, defaults 108/162/90/45): each colour channel is
  screened at its angle in square cells sized so a dot of Max. Radius
  fills one; each cell's dot covers the share of the cell that is the
  channel's coverage-weighted mean there (white stays white, black
  black). RGB documents screen R, G, B (channels 1 to 3); CMYK documents
  screen C, M, Y, K inks (channels 1 to 4), also when they are drawn ink
  plane by ink plane (the K plane uses channel 4).
- Crystallize (cellSize 3..300, default 10): every pixel takes the
  colour at the nearest of one jittered point per cell (exact Voronoi
  over a 5 x 5 neighbourhood, pruned by distance).
- Mezzotint (type: Fine/Medium/Grainy/Coarse Dots, Short/Medium/Long
  Lines, Short/Medium/Long Strokes; default Fine Dots; a dropdown in the
  dialog): each channel is turned fully on or off against its own random
  threshold pattern, so the object becomes pure colours.
- Pointillize (cellSize 3..300, default 5): one dot of random size per
  cell at a jittered point, coloured by the softened object there and as
  opaque as the object at its centre, stacked in random order over a
  white canvas where the object is.

Lengths are in points (Scale Strokes & Effects scales them) and every
pattern lies in document space around the object's centre, so the
result is the same at any zoom or raster resolution, moves with the
object, and is identical on every redraw (hash noise of the pattern's
cell indices, no state). Work per pixel is bounded whatever the
parameters, which are clamped to their ranges and finite-checked; the
halftone's cell grid is capped by the raster's size and a screen finer
than 3 pixels leaves the image as it is (its average). PixelSpace gains
`channels` so the renderer tells the filters what the channels hold.

Catalogue rows with parameter docs, outsets and reaches for cropping,
menu entries, dialog labels (Max. Radius, Channel 1-4, Cell Size), the
Mezzotint Type dropdown, translations, and tests: parameters and
clamping, tone and coverage, CMYK inks, polygon crystals, pure-colour
mezzotints with ten distinct patterns, dots on a white canvas, the same
result at twice the resolution and when moved, the canvas, PDF and SVG
through the engine, the command sweep with junk parameters, the dialogs
and the menu.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 15:42:24 +07:00
bflatasticandClaude Opus 5.5 584f08ae70 Fix #755: blurred type no longer shifts as the view moves
Gaussian Blur and Feather drew through a filter layer whose blur works on
a coarser grid tied to the canvas: the blurred art moved by up to about
a pixel, and its steps showed, as the view moved by parts of a pixel
(scrolling, zooming about the pointer). They now blur the content's own
pixels on the CPU, as the Photoshop-style effects already do: the same
look wherever the view is, cached while only the view moves.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 10:27:49 +07:00
bflatasticandClaude Opus 5.5 1e7f5084d8 Part of ROADMAP gap 2: Radial Blur, Smart Blur and Unsharp Mask on a pixel-filter pipeline
Effect › Blur › Radial Blur (spin/zoom, draft/good/best) and Smart Blur
(Normal mode), Effect › Sharpen › Unsharp Mask: Photoshop-style filters in
vectorcraft_effects::pixel, run by the renderer on the object's pixels in
stack order with Gaussian Blur and Feather, cached while panning; lengths in
points, bounded work per pixel. PDF, Expand Appearance and SVG export write
the effected objects as images. Dialogs with preview (method/quality
dropdowns, fields in documented order), menu entries, translations, tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 13:30:31 +07:00
bflatasticandClaude Opus 5.5 8255d606ae M8.14: Type and symbols in perspective are really projected and stay editable; attachments survive copies
Type and symbol instances attached to a plane keep their art and carry a projection
(Node.perspective.projection, append-only); the canvas and every export draw their outlines
through it (reshape/bake), so they are foreshortened and stay type and symbol instances. Bounds,
hit testing and transforms follow the projection. Object › Perspective › Edit Text
(perspective.editText, or double-clicking with the Perspective Selection tool) shows the type flat
where it is drawn in isolation mode; exiting isolation projects it again. Release with
Perspective keeps their look. Copies, pastes, duplicates and Selection-tool moves keep the
attachment (the art moves as dragged). Flare, spiral and polar grid draw on the active plane, and
so do the click-to-size shape dialogs (perspective.draw `at`: sizes in plane units).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:10:00 +07:00
bflatasticandClaude Opus 5.5 9920156bb6 Fix #122: colour adjustment live effects (Effect > Color Adjustments)
The issue asked for non-destructive colour adjustments in the Effect menu
and the Appearance panel that work on vector paints, live type and
embedded images. Only the destructive Edit Colors commands existed, and
the live-effect pipeline only knew geometry and raster effects.

Effect > Color Adjustments adds six effects (adjust.*). They recolour,
in stack order, everything an object paints with: fills and strokes
(gradient stops too), type, gradient meshes, embedded images and a
group's members, each colour keeping its model. The Edit Colors walk over
an object's colours moved to vectorcraft_doc::recolor so the commands
and the live effects share it. The renderer draws adjusted art through
its object-effect path (recoloured images cached within a memory
budget), exports bake the adjusted colours (images as recoloured
copies), and Expand Appearance makes them permanent. The effect dialog
shows sliders, a channel menu and a draggable Curves graph, all previewed
live as one undo step.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 00:42:26 +07:00
bflatasticandClaude Opus 5.5 157724279f M4.34: raster export options and PNG Options — resolution, background, anti-aliasing, interlacing
PNG is written by an in-code chunk writer with the resolution in pHYs and optional Adam7
interlacing (JPEG stores the resolution in JFIF). document.export takes ppi (72/150/300/other,
wins over scale), background (transparent, white, black or a colour) and antiAlias (none, art,
type: text snapped to whole pixels); Export for Screens rows take them too (plus one top-level
antiAlias, and a row's ppi names its @Nx suffix), and so does object.rasterize. Hard edges stay
hard in every offscreen pass (groups, masks, filters), whatever the thread count.
RenderOptions.anti_alias and render::encode::RasterExportOptions; PNG/JPEG/WebP Options dialog
(pngOptions/jpgOptions/webpOptions) after File > Export As PNG.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 09:14:11 +07:00
bflatasticandClaude Opus 5.5 9537eca5f7 M3.90: blend modes and opacity composite inks in CMYK documents
A CMYK document that shows transparency is drawn once per ink plane
(complemented C, M, Y; complemented K as a grey) so every blend mode,
opacity, group, knockout and effect composites inks, PDF-style; the
planes' inks are shown through the working CMYK profile (cached 4-D XYZ
table). Cyan multiplied over magenta now shows C100 M100. Opacity masks
keep screen luminance; RGB colours and placed images are separated
first. RGB documents and opaque CMYK documents keep the screen-colour
path.

PDF export of CMYK documents writes its transparency groups with
/CS /DeviceCMYK (luminosity mask groups stay RGB) and puts top-level
transparency in a non-isolated page-wide group so it blends in CMYK too.
Flatten Transparency composites CMYK documents ink by ink and makes CMYK
regions. Non-separable modes no longer give NaN for greys.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 04:30:06 +07:00