#2558: a drag over a wide blur draws it from the still frame's raster

An effect raster too large to keep whole (a wide blur, a shadow or glow,
or any blur zoomed in) is cropped to what can show in the view, or made
at a lower resolution and resampled to the view's pixels, and kept while
the view stays the same. Dragging other art over the object then draws
its effects from the still frame instead of previewing them at the
drag's lower resolution on every frame. An interaction's frames stay on
the render worker once it drew the frame shown, since only its renderer
holds those rasters.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Ari Markowitz
2026-10-19 22:19:57 +07:00
committed by bflatastic
co-authored by Claude Opus 5.5
parent 007f536c79
commit be7fd07562
6 changed files with 412 additions and 34 deletions
+134 -31
View File
@@ -637,6 +637,11 @@ pub(crate) struct PixelEntry {
rel: (f64, f64),
k: f64,
image: std::sync::Arc<vello_cpu::Pixmap>,
/// For a raster of the content's whole reach at full size, `None`: it draws after a pan too.
/// For one cropped to the view, or made at a lower resolution, the view and the rect it was
/// made for: it draws only there, so dragging other art over the object keeps it (a wide blur,
/// or any blur zoomed in, reaches past the pixel budget).
view: Option<ViewKey>,
made: Made,
/// What the content read when the raster was made, with the channels the effects ran on and,
/// under De-Interlace, the raster resolution.
@@ -665,6 +670,15 @@ fn linear_key(view: Affine) -> [u64; 4] {
[c[0].to_bits(), c[1].to_bits(), c[2].to_bits(), c[3].to_bits()]
}
/// A view's six coefficients (its pan included) and the device-pixel rect a frame draws in, as a
/// cache key: a raster cropped to that rect, or made at a lower resolution than the view's, draws
/// only in that view of that rect ([`PixelEntry::view`], [`ShadowEntry::view`]).
type ViewKey = ([u64; 6], [u64; 4]);
fn view_key(view: Affine, screen: Rect) -> ViewKey {
(view.as_coeffs().map(f64::to_bits), [screen.x0, screen.y0, screen.x1, screen.y1].map(f64::to_bits))
}
/// Most pixels a raster of [`Renderer::pixel_content`] or [`Renderer::with_filters`] holds while
/// [`crate::RenderOptions::dragging`] (a 1000 × 1000 raster's), when the frame does not draw a raster
/// kept from an earlier frame instead (#2558).
@@ -749,6 +763,10 @@ pub(crate) struct ShadowEntry {
image: std::sync::Arc<vello_cpu::Pixmap>,
/// View pixels per raster pixel: more than 1 for a glow made coarser to fit the budget.
scale: f64,
/// `None` for a raster of the whole silhouette's reach: it draws after a pan too. For one
/// cropped to the view, or made over such a raster, the view and the rect it was made for: it
/// draws only there ([`PixelEntry::view`]).
view: Option<ViewKey>,
made: Made,
/// What the silhouette read when the raster was made.
inputs: Inputs,
@@ -766,6 +784,8 @@ struct Shadow {
mode: vectorcraft_doc::color::BlendMode,
/// Made before its object moved ([`ShadowEntry::moved`]).
moved: bool,
/// Cropped to the view, or made over a raster that is ([`ShadowEntry::view`]).
cropped: bool,
}
impl ShadowEntry {
@@ -1029,8 +1049,13 @@ impl Renderer {
/// silhouette `paint` draws is rendered once into a small crop, blurred and tinted on the CPU,
/// and reused while the object, the zoom/rotation and what the silhouette reads ([`Inputs`]) are
/// unchanged (pans only move it), and while interacting after the object only moved
/// ([`Self::move_shadow`]). `None` when the effect isn't a shadow/glow or the raster would be
/// too large (caller falls back to [`Self::draw_shadow_filter`]).
/// ([`Self::move_shadow`]). A raster of the whole reach too large for the budget is cropped to
/// what can show in the `screen` (device pixels): the view, and around it the blur's spread and
/// `around` (document units: how far the shadows and glows stacked over this one look), made
/// coarser to fit the budget where the blur hides the coarser grid. Such a raster, and one
/// made over it (`over_cropped`), is reused only in the same view. `None` when the effect isn't
/// a shadow/glow or the raster would still be too large (caller falls back to
/// [`Self::draw_shadow_filter`]).
/// While dragging on a multithreaded context, a raster that has to be made again counts as too
/// large when it would hold more than [`DRAG_PIXEL_BUDGET`] pixels.
#[allow(clippy::too_many_arguments)]
@@ -1042,6 +1067,7 @@ impl Renderer {
fx: &RasterFx,
reach: Rect,
owner: Option<&Arc<Node>>,
(screen, around, over_cropped): (Rect, f64, bool),
paint: &mut dyn FnMut(&mut Self, &mut RenderContext, &Frame),
) -> Option<Shadow> {
let (mode, opacity, dx, dy, blur, color, darkness) = match fx {
@@ -1056,37 +1082,54 @@ impl Renderer {
// What the silhouette reads: as the raster kept for `n` found it, else found now.
let reads = self.shadows.get(&key).filter(|e| e.node.is(n)).map_or_else(|| Reads::of(n), |e| e.inputs.reads);
let inputs = self.raster_inputs(f, n, reads);
let exact = |e: &ShadowEntry| e.linear == linear && e.node.is(n) && e.inputs == inputs && (interacting || !e.moved);
let in_view = view_key(f.view, screen);
let exact = |e: &ShadowEntry| {
e.linear == linear && e.node.is(n) && e.inputs == inputs && (interacting || !e.moved) && e.view.is_none_or(|v| v == in_view)
};
if interacting && !self.shadows.get(&key).is_some_and(exact) {
self.move_shadow(f, n, key, fx, reach + Vec2::new(dx, dy), owner, &inputs, paint);
}
let hit = self.shadows.get_mut(&key).filter(|e| exact(e));
let (image, x, y, scale, moved) = match hit {
let (image, x, y, scale, moved, cropped) = match hit {
Some(e) => {
e.stamp = stamp;
self.stats.moved += usize::from(e.moved);
let p = f.view * e.anchor;
(e.image.clone(), (p.x + e.rel.0).round(), (p.y + e.rel.1).round(), e.scale, e.moved)
(e.image.clone(), (p.x + e.rel.0).round(), (p.y + e.rel.1).round(), e.scale, e.moved, e.view.is_some())
}
None => {
// An Outer Glow's silhouette grows by a quarter of a pixel of the document's raster grid first.
let grow = if matches!(fx, RasterFx::OuterGlow { .. }) { 18.0 / doc_raster_ppi(f.doc) } else { 0.0 };
let spread = (blur.max(0.0) * 1.5 + grow) / f.px + 2.0;
let reach = reach + Vec2::new(dx, dy);
let r = f.view.transform_rect_bbox(reach).inflate(spread, spread);
let (x0, y0) = (r.x0.floor(), r.y0.floor());
let (w, h) = (r.x1.ceil() - x0, r.y1.ceil() - y0);
let whole = f.view.transform_rect_bbox(reach).inflate(spread, spread);
// The raster's region and scale within `budget` pixels: `None` when over the limits.
let region = |r: Rect, coarser: bool, budget: f64| {
let (x0, y0) = (r.x0.floor(), r.y0.floor());
let (w, h) = (r.x1.ceil() - x0, r.y1.ceil() - y0);
let scale = if coarser { (w * h / budget).sqrt().ceil().max(1.0) } else { 1.0 };
if !scale.is_finite() || scale > 1.0 && blur / 2.0 / f.px / scale < 2.0 {
return None;
}
let (w, h) = ((w / scale).ceil(), (h / scale).ceil());
((1.0..=8192.0).contains(&w) && (1.0..=8192.0).contains(&h) && w * h <= budget).then_some((x0, y0, w, h, scale))
};
// A glow too large for the budget is made coarser, where its blur hides the coarser grid: the filter
// layer the caller falls back to can't make its silhouette solid.
let scale = if matches!(fx, RasterFx::OuterGlow { .. }) { (w * h / 4.0e6).sqrt().ceil().max(1.0) } else { 1.0 };
if scale > 1.0 && blur / 2.0 / f.px / scale < 2.0 {
return None;
}
let (w, h) = ((w / scale).ceil(), (h / scale).ceil());
if !(1.0..=8192.0).contains(&w) || !(1.0..=8192.0).contains(&h) || w * h > 4.0e6 {
return None;
}
let full = region(whole, matches!(fx, RasterFx::OuterGlow { .. }), 4.0e6).filter(|_| !over_cropped);
// Else it is cropped to what can show in the view, within the budget of the filter
// layer it would otherwise be drawn through, and made coarser in the same way.
let ((x0, y0, w, h, scale), cropped) = match full {
Some(r) => (r, false),
None => {
let m = spread + around / f.px;
let r = whole.intersect(screen.inflate(m, m));
if r.width() <= 0.0 || r.height() <= 0.0 {
return None;
}
(region(r, true, PIXEL_BUDGET)?, true)
}
};
// During a drag, a larger shadow on a multithreaded context is filtered within the
// drag's budget (`with_filters`), and no raster is kept.
if f.opts.dragging && f.mt && w * h > DRAG_PIXEL_BUDGET {
@@ -1145,12 +1188,13 @@ impl Renderer {
let p = f.view * anchor;
let node = Drawn::of(n, owner);
let rel = (x0 - p.x, y0 - p.y);
self.shadows.insert(key, ShadowEntry { node, linear, anchor, rel, image: image.clone(), scale, made, inputs, moved, stamp });
let view = cropped.then_some(in_view);
self.shadows.insert(key, ShadowEntry { node, linear, anchor, rel, image: image.clone(), scale, view, made, inputs, moved, stamp });
self.trim_fx_rasters(FX_RASTER_BUDGET);
(image, x0, y0, scale, moved)
(image, x0, y0, scale, moved, cropped)
}
};
Some(Shadow { image, at: Affine::translate((x, y)) * Affine::scale(scale), mode, moved })
Some(Shadow { image, at: Affine::translate((x, y)) * Affine::scale(scale), mode, moved, cropped })
}
/// Draw shadow raster `s` through `to`, from the view the raster was made for to the one `ctx`
@@ -1241,6 +1285,7 @@ impl Renderer {
(k.1, k.2) == (key.1, key.2)
&& e.stamp < stamp
&& e.linear == linear
&& e.view.is_none()
&& e.node.id() == n.id
&& e.inputs == *inputs
&& e.made.fits(&[fx], size, None, None)
@@ -1583,7 +1628,17 @@ impl Renderer {
// through a filter layer from the content alone, and goes into the later silhouettes that way.
let mut made: Vec<(&RasterFx, Option<Shadow>)> = vec![];
let mut stacked = reach;
let screen = Rect::new(0.0, 0.0, f64::from(ctx.width()), f64::from(ctx.height()));
// How far (document units) a shadow or glow looks from a pixel to the silhouette under it.
let looks = |fx: &RasterFx| match fx {
RasterFx::DropShadow { dx, dy, blur, .. } => blur.max(0.0) * 1.5 + dx.abs() + dy.abs(),
RasterFx::OuterGlow { blur, .. } => blur.max(0.0) * 1.5,
_ => 0.0,
};
for (i, fx) in rfx.iter().enumerate().filter(|(_, x)| x.is_below()) {
// A raster cropped to the view covers what the shadows and glows stacked over it read.
let around: f64 = rfx.iter().skip(i + 1).filter(|x| x.is_below()).map(looks).sum();
let over_cropped = made.iter().any(|(_, s)| s.as_ref().is_some_and(|s| s.cropped));
let shadow = {
let earlier = &made;
let view = f.view;
@@ -1600,7 +1655,8 @@ impl Renderer {
}
paint(r, c, fr);
};
content.cache.and_then(|slot| self.shadow_raster(f, content.node, slot + i, fx, stacked, owner.as_ref(), &mut art))
let view = (screen, around, over_cropped);
content.cache.and_then(|slot| self.shadow_raster(f, content.node, slot + i, fx, stacked, owner.as_ref(), view, &mut art))
};
stacked = match fx {
RasterFx::DropShadow { dx, dy, blur, .. } => stacked.union((stacked + Vec2::new(*dx, *dy)).inflate(blur * 1.5, blur * 1.5)),
@@ -1670,7 +1726,10 @@ impl Renderer {
/// every effect only looks nearby, and content still over either limit is rendered at a lower
/// resolution. A whole raster at full resolution is cached while the object, the
/// zoom and what the content reads ([`Inputs`]) stay the same (panning only moves it), and
/// while interacting after the content only moved ([`Self::move_pixel_content`]).
/// while interacting after the content only moved ([`Self::move_pixel_content`]). A cropped or
/// lower-resolution raster is cached while the object, the view (its pan included) and what the
/// content reads stay the same ([`PixelEntry::view`]); a lower-resolution one is kept resampled to
/// the view's pixels ([`Self::resampled`]).
/// While dragging, content without such a raster to draw renders within [`DRAG_PIXEL_BUDGET`]
/// pixels and is not cached.
fn pixel_content(
@@ -1720,9 +1779,11 @@ impl Renderer {
let side = f64::from(crate::MAX_RASTER_SIDE);
let k = (PIXEL_BUDGET / (rw * rh)).sqrt().min(side / rw).min(side / rh).min(1.0);
let (w, h) = ((rw * k).ceil().clamp(1.0, side), (rh * k).ceil().clamp(1.0, side));
// The cached raster, when the whole content was rendered at full size at this zoom.
// The cached raster: of the whole content at full size at this zoom, else of this view.
let linear = linear_key(f.view);
let key = content.cache.filter(|_| fits && k >= 1.0).map(|slot| (content.node as *const Node as usize, slot, f.ink));
let whole = fits && k >= 1.0;
let in_view = (!whole).then(|| view_key(f.view, screen));
let key = content.cache.map(|slot| (content.node as *const Node as usize, slot, f.ink));
let stamp = self.stamp;
let channels = match f.ink {
Ink::Cmy => effects::pixel::Channels::CmyPlane,
@@ -1740,8 +1801,11 @@ impl Renderer {
self.raster_inputs(f, content.node, reads).with((std::mem::discriminant(&channels), interlaced.then_some(ppi.to_bits())))
});
let interacting = f.opts.interacting;
let exact = |e: &PixelEntry| e.linear == linear && e.node.is(content.node) && Some(&e.inputs) == inputs.as_ref() && (interacting || !e.moved);
let exact = |e: &PixelEntry| {
e.linear == linear && e.view == in_view && e.node.is(content.node) && Some(&e.inputs) == inputs.as_ref() && (interacting || !e.moved)
};
if interacting
&& whole
&& let Some(key) = key
&& let Some(inputs) = &inputs
&& !self.pixel_fx.get(&key).is_some_and(exact)
@@ -1815,9 +1879,10 @@ impl Renderer {
let failed = crate::paint::decode_failures() - decoded;
// Content drawn over moved rasters makes a moved raster.
let moved = self.stats.moved > before;
// What the raster is made from, for its object once it moves (`move_pixel_content`).
// What the raster is made from, for its object once it moves (`move_pixel_content`): a
// cropped or coarser raster never moves.
let made = key.map(|_| Made {
pixels: pm.data_as_u8_slice().to_vec(),
pixels: if whole { pm.data_as_u8_slice().to_vec() } else { Vec::new() },
fx: chain.iter().map(|fx| (*fx).clone()).collect(),
size: content.reach.size(),
channels: Some(channels),
@@ -1863,6 +1928,14 @@ impl Renderer {
}
}
let image = std::sync::Arc::new(pm);
// A raster kept for this view alone at a lower resolution than the view's is resampled to the
// view's pixels once: each frame that draws it then copies it pixel for pixel, where sampling
// it again across the whole view cost several times as much as a plain fill.
let view_raster = key.is_some() && in_view.is_some() && k < 1.0 && content.kept.is_none();
let (image, x0, y0, k) = match view_raster.then(|| self.resampled(f, image.clone(), (x0, y0), k, screen)).flatten() {
Some((image, x, y)) => (image, x, y, 1.0),
None => (image, x0, y0, k),
};
// A cancelled export drew part of the content: that raster isn't kept for later frames.
if !vectorcraft_doc::cancel::is_cancelled()
&& let Some(((key, made), inputs)) = key.zip(made).zip(inputs)
@@ -1872,7 +1945,8 @@ impl Renderer {
let rel = (x0 - p.x, y0 - p.y);
let owner = content.owner.cloned().or_else(|| self.fx_owner.clone().filter(|o| std::ptr::eq(&**o, content.node)));
let node = Drawn::of(content.node, owner.as_ref());
self.pixel_fx.insert(key, PixelEntry { node, linear, anchor, rel, k, image: image.clone(), made, inputs, moved, failed, stamp });
let entry = PixelEntry { node, linear, anchor, rel, k, image: image.clone(), view: in_view, made, inputs, moved, failed, stamp };
self.pixel_fx.insert(key, entry);
self.trim_fx_rasters(FX_RASTER_BUDGET);
}
// An image over the limits was drawn at a frame's resolution: its raster is kept.
@@ -1886,6 +1960,33 @@ impl Renderer {
}
}
/// `image` as [`draw_scaled`] draws it with its top-left at (`x`, `y`) device pixels, `1 / k`
/// device pixels a pixel, resampled to the device pixels it covers of `screen`, with their
/// top-left. `None` when it covers none of them.
fn resampled(
&mut self,
f: &Frame,
image: std::sync::Arc<vello_cpu::Pixmap>,
(x, y): (f64, f64),
k: f64,
screen: Rect,
) -> Option<(std::sync::Arc<vello_cpu::Pixmap>, f64, f64)> {
let covered = Rect::new(x, y, x + f64::from(image.width()) / k, y + f64::from(image.height()) / k).intersect(screen);
let (x0, y0) = (covered.x0.floor(), covered.y0.floor());
let (w, h) = (covered.x1.ceil() - x0, covered.y1.ceil() - y0);
let side = f64::from(crate::MAX_RASTER_SIDE);
if !((1.0..=side).contains(&w) && (1.0..=side).contains(&h)) {
return None;
}
let (w, h) = (w as u16, h as u16);
let mut off = f.offscreen_context(w, h);
draw_scaled(&mut off, image, (x - x0, y - y0), k);
off.flush();
let mut pm = vello_cpu::Pixmap::new(w, h);
off.render(&mut pm, &mut self.resources);
Some((std::sync::Arc::new(pm), x0, y0))
}
/// While interacting, give `content` (cache key `key`) the filtered raster an earlier frame
/// made at full size for its object (the same id, slot and ink, at this zoom and rotation, with
/// the same `inputs`) when only the content's place changed after that frame: made by the same
@@ -1916,6 +2017,7 @@ impl Renderer {
&& e.stamp < stamp
&& e.linear == linear
&& e.k >= 1.0
&& e.view.is_none()
&& e.node.id() == content.node.id
&& e.inputs == *inputs
&& e.made.fits(chain, content.reach.size(), Some(channels), outline.as_ref())
@@ -2872,8 +2974,9 @@ mod tests {
/// While dragging (#2558), filtered content and a drop shadow that the frame does not draw from a
/// raster of an earlier frame render within the drag's budget and keep no raster. At 6400% a
/// rectangle with Drop Shadow and Texturizer covers more than the raster budget, so no raster is
/// kept for either, and a 1600 × 1000 view near its corner needs more than the drag's budget. The
/// rectangle with Drop Shadow and Texturizer covers more than the raster budget, so the still
/// frame keeps rasters cropped to its view, which the moved rectangle can't take along, and a
/// 1600 × 1000 view near its corner needs more than the drag's budget. The
/// frame after the drag, of the same document, is what a fresh renderer draws, as is a frame
/// rendered while interacting without a drag (a dialog's preview).
#[test]
@@ -2903,7 +3006,7 @@ mod tests {
let dragged = r.render(&d, 1600, 1000, view, &drag).pixels;
assert_eq!(r.stats.previewed, 2, "the shadow and the filtered content");
assert_eq!(r.stats.moved, 2, "counted as moved: the frame after the drag renders them again");
assert!(r.pixel_fx.is_empty() && r.shadows.is_empty(), "no raster kept");
assert!(r.pixel_fx.is_empty() && r.shadows.values().all(|e| e.stamp < r.stamp), "no raster kept");
assert!(dragged != fresh, "at the drag's lower resolution");
let after = r.render(&d, 1600, 1000, view, &still).pixels;
assert_eq!((r.stats.previewed, r.stats.moved), (0, 0));
+2
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@@ -2528,3 +2528,5 @@ mod tests_setup;
mod tests_strokegradient;
#[cfg(test)]
mod tests_tileedge;
#[cfg(test)]
mod tests_viewraster;
+161
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@@ -0,0 +1,161 @@
//! Effect rasters cropped to the view, or made at a lower resolution, are kept while the view
//! stays as it is: dragging other art over an object whose effects reach far past the view (a wide
//! blur, or any blur zoomed in) draws its raster from the last frame.
use serde_json::json;
use vectorcraft_doc::color::{Color, Paint};
use vectorcraft_doc::{Appearance, Document, Effect, Node, NodeId};
use vectorcraft_geom::{Affine, Rect, shapes};
use crate::{RenderOptions, Renderer};
/// An A4 page filled by a blue rectangle under `effects`, and a small orange square over it
/// (returned with the document): the square is the art a drag moves.
fn backdrop(effects: &[(&str, serde_json::Value)]) -> (Document, NodeId) {
let mut d = Document::new(595.0, 842.0);
let layer = d.layers[0].id;
let mut back = Node::path(
d.alloc_id(),
shapes::rectangle(Rect::new(0.0, 0.0, 595.0, 842.0)),
Appearance::basic(Paint::solid(Color::rgb(0.1, 0.3, 0.9)), Paint::None, 0.0),
);
back.appearance.effects = effects.iter().map(|(id, p)| Effect { id: (*id).into(), params: p.clone(), visible: true }).collect();
d.insert(Some(layer), 0, back).unwrap();
let id = d.alloc_id();
let square = Node::path(
id,
shapes::rectangle(Rect::new(280.0, 400.0, 300.0, 420.0)),
Appearance::basic(Paint::solid(Color::rgb(0.9, 0.4, 0.1)), Paint::None, 0.0),
);
d.insert(Some(layer), 1, square).unwrap();
(d, id)
}
/// A `w` × `h` view at `zoom`, centered on the page.
fn view(zoom: f64, (w, h): (u32, u32)) -> Affine {
Affine::translate((f64::from(w) / 2.0, f64::from(h) / 2.0)) * Affine::scale(zoom) * Affine::translate((-297.5, -421.0))
}
/// `base` with the square moved by `step` steps of a drag.
fn moved(base: &Document, id: NodeId, step: u32, zoom: f64) -> Document {
let mut d = base.clone();
let by = (f64::from(step) * 3.0 / zoom, f64::from(step) * 2.0 / zoom);
d.node_mut(id).unwrap().transform(Affine::translate(by), false);
d
}
/// A case's name, its effects (id and params) and its zoom.
type Case = (&'static str, Vec<(&'static str, serde_json::Value)>, f64);
/// Every effect whose raster can be cropped to the view or made coarser, with a zoom at which it
/// is: wide blurs at the fit zoom, narrow ones zoomed in, a Photoshop-style filter, a shadow and a
/// glow.
fn cases() -> Vec<Case> {
vec![
("Gaussian Blur 500 pt", vec![("blur.gaussian", json!({"radius": 500}))], 1.6),
("Gaussian Blur 100 pt", vec![("blur.gaussian", json!({"radius": 100}))], 1.6),
("Gaussian Blur 20 pt", vec![("blur.gaussian", json!({"radius": 20}))], 4.0),
("Gaussian Blur 8 pt", vec![("blur.gaussian", json!({"radius": 8}))], 16.0),
("Feather 20 pt", vec![("stylize.feather", json!({"radius": 20}))], 4.0),
("Craquelure", vec![("texture.craquelure", json!({}))], 4.0),
("Drop Shadow blur 100 pt", vec![("stylize.dropShadow", json!({"blur": 100, "x": 20, "y": 20}))], 1.6),
("Drop Shadow blur 10 pt", vec![("stylize.dropShadow", json!({"blur": 10, "x": 5, "y": 5}))], 8.0),
("Outer Glow blur 100 pt", vec![("stylize.outerGlow", json!({"blur": 100}))], 1.6),
]
}
/// A drag of the square over the backdrop draws the backdrop's effects from the rasters of the
/// frame before the drag, at full resolution: no frame of the drag previews them at a drag's lower
/// resolution, and each draws as a fresh renderer draws its still frame.
#[test]
fn a_drag_over_art_with_effects_past_the_view_draws_their_rasters_kept() {
let size = (640, 360);
for (name, effects, zoom) in cases() {
let (base, id) = backdrop(&effects);
let xf = view(zoom, size);
let opts = RenderOptions { background: Some([255, 255, 255, 255]), ..Default::default() };
let live = RenderOptions { interacting: true, dragging: true, ..opts.clone() };
let mut r = Renderer::new();
r.threads = 2;
r.render(&base, size.0, size.1, xf, &opts);
for step in 1..4 {
let d = moved(&base, id, step, zoom);
let drag = r.render(&d, size.0, size.1, xf, &live);
assert_eq!(r.stats.previewed, 0, "{name}: drag frame {step} drew the backdrop's effects from the rasters kept");
let mut fresh = Renderer::new();
fresh.threads = 2;
let still = fresh.render(&d, size.0, size.1, xf, &opts);
assert!(drag.pixels == still.pixels, "{name}: drag frame {step} draws as a still frame");
}
}
}
/// A pan by whole pixels or a zoom makes the rasters cropped to the view again: the frame after it draws as a
/// fresh renderer draws it.
#[test]
fn rasters_cropped_to_the_view_follow_a_pan_and_a_zoom() {
let size = (640, 360);
for (name, effects, zoom) in cases() {
let (d, _) = backdrop(&effects);
let opts = RenderOptions { background: Some([255, 255, 255, 255]), ..Default::default() };
let mut r = Renderer::new();
r.threads = 2;
r.render(&d, size.0, size.1, view(zoom, size), &opts);
for xf in [Affine::translate((37.0, -21.0)) * view(zoom, size), view(zoom * 1.25, size)] {
let image = r.render(&d, size.0, size.1, xf, &opts);
let mut fresh = Renderer::new();
fresh.threads = 2;
assert!(image.pixels == fresh.render(&d, size.0, size.1, xf, &opts).pixels, "{name}");
}
}
}
/// Time a drag of the square over each backdrop in a 2560 × 1440 view: the first frame renders as
/// before a drag, the next eight as a drag's frames (`interacting` and `dragging`, as the canvas
/// renders them), then the frame after the drag. The hashes of that frame and of a fresh renderer's
/// frame compare builds.
/// Run with `cargo test --release -p vectorcraft-render backdrop_drag_perf -- --ignored --nocapture`.
#[test]
#[ignore = "manual timing probe; wall-clock performance depends on machine load"]
fn backdrop_drag_perf() {
let hash = |px: &[u8]| {
use std::hash::{Hash, Hasher};
let mut h = std::hash::DefaultHasher::new();
px.hash(&mut h);
h.finish()
};
let size = (2560, 1440);
for (name, effects, zoom) in cases() {
let (base, id) = backdrop(&effects);
let xf = view(zoom, size);
let opts = RenderOptions { background: Some([255, 255, 255, 255]), ..Default::default() };
let live = RenderOptions { interacting: true, dragging: true, ..opts.clone() };
let mut r = Renderer::new();
r.threads = crate::default_threads();
let start = std::time::Instant::now();
std::hint::black_box(r.render(&base, size.0, size.1, xf, &opts));
let first = start.elapsed().as_secs_f64() * 1000.0;
let (mut ms, mut previewed, mut doc) = (vec![], 0, base.clone());
for step in 1..9 {
doc = moved(&base, id, step, zoom);
let start = std::time::Instant::now();
std::hint::black_box(r.render(&doc, size.0, size.1, xf, &live));
ms.push(start.elapsed().as_secs_f64() * 1000.0);
previewed += r.stats.previewed;
}
let start = std::time::Instant::now();
let still = r.render(&doc, size.0, size.1, xf, &opts);
let after = start.elapsed().as_secs_f64() * 1000.0;
let fresh = Renderer::new().render(&doc, size.0, size.1, xf, &opts);
ms.sort_by(f64::total_cmp);
println!(
"{name} at {:.0}%: first frame {first:.1} ms; drag frames median {:.1} ms (min {:.1}, max {:.1}), {previewed} previewed; the frame after the drag {after:.1} ms; hashes {:016x} {:016x}",
zoom * 100.0,
(ms[3] + ms[4]) * 0.5,
ms[0],
ms[7],
hash(&still.pixels),
hash(&fresh.pixels)
);
}
}
+108 -2
View File
@@ -339,6 +339,7 @@ pub fn show(app: &mut VectorcraftApp, ui: &mut Ui) {
app.perf.render_ms = done.ms;
app.canvas.last_ms = done.ms;
app.canvas.moved = done.moved > 0;
app.canvas.from_worker = true;
}
if app.canvas.key.as_ref() != Some(&key) || app.canvas.texture.is_none() {
let (w, h, view) = match pixel {
@@ -389,10 +390,13 @@ pub fn show(app: &mut VectorcraftApp, ui: &mut Ui) {
// Light documents render synchronously (no lag vs overlays); heavy ones go to the worker.
// A document switch renders synchronously so another document's frame is never shown.
// The first frame after an interaction, when the frame shown drew moved rasters, also goes
// to the worker.
// to the worker. An interaction's frames stay on the worker once it drew the frame shown:
// its renderer keeps the rasters of the art's effects that make those frames fast, and this
// thread's renderer has none, so a frame fast on the worker would be slow here.
let same_doc = app.canvas.key.as_ref().is_some_and(|k| k.doc == key.doc);
let settling = app.canvas.moved && !key.interacting;
let heavy = (app.canvas.last_ms > 8.0 || settling) && app.canvas.texture.is_some() && same_doc;
let staying = key.interacting && app.canvas.from_worker;
let heavy = (app.canvas.last_ms > 8.0 || settling || staying) && app.canvas.texture.is_some() && same_doc;
match (&mut app.canvas.worker, heavy) {
(Some(worker), true) => worker.submit(crate::render_worker::Job { key: key.clone(), doc: doc.clone(), w, h, view, opts }),
_ => {
@@ -403,6 +407,7 @@ pub fn show(app: &mut VectorcraftApp, ui: &mut Ui) {
app.perf.render_ms = now_ms() - t0;
app.canvas.last_ms = app.perf.render_ms;
app.canvas.moved = app.canvas.renderer.stats.moved > 0;
app.canvas.from_worker = false;
}
}
}
@@ -4727,6 +4732,107 @@ mod tests {
assert_eq!(app.canvas.renderer.stats.previewed, 0);
}
/// Dragging a small square over an A4 page filled by a rectangle blurred by 500 pt, at 200%:
/// the blur reaches far past the raster budget, so the still frame keeps the backdrop's raster
/// cropped to the view, and each frame of a Selection tool drag draws it from there instead of
/// previewing it at the drag's lower resolution: on this thread, and on the worker, where the
/// frames of a heavy document render.
#[test]
fn a_drag_over_a_wide_blur_draws_the_blur_from_the_still_frame() {
for on_worker in [false, true] {
let mut app = VectorcraftApp::new(Session::new(), Default::default());
app.session.execute("file.new", &json!({"width": 595, "height": 842})).unwrap();
app.canvas.worker_started = true; // no worker unless `on_worker`
let back = app.run("shape.rectangle", json!({"x": 0, "y": 0, "width": 595, "height": 842})).unwrap()["id"].clone();
app.run("paint.setFill", json!({"ids": [back], "color": "#1a4ce6"})).unwrap();
app.run("effect.apply", json!({"effect": "blur.gaussian", "params": {"radius": 500}, "ids": [back]})).unwrap();
let square = app.run("shape.rectangle", json!({"x": 260, "y": 380, "width": 60, "height": 60})).unwrap()["id"].clone();
app.run("select.set", json!({"ids": [square]})).unwrap();
app.select_tool("selection");
let ctx = egui::Context::default();
// One headless frame with `events`, then, on the worker, frames until the frame it renders
// for them is shown.
let run = |app: &mut VectorcraftApp, events: Vec<egui::Event>| {
let frame = |app: &mut VectorcraftApp, events| {
let raw = egui::RawInput {
screen_rect: Some(egui::Rect::from_min_size(Pos2::ZERO, vec2(1440.0, 870.0))),
events,
..Default::default()
};
let mut out = ctx.run_ui(raw, |ui| show(app, ui));
out.textures_delta.clear();
};
frame(app, events);
let until = std::time::Instant::now() + std::time::Duration::from_secs(60);
while app.canvas.worker.as_ref().is_some_and(|w| w.pending.is_some()) && std::time::Instant::now() < until {
std::thread::sleep(std::time::Duration::from_millis(5));
frame(app, vec![]);
}
};
let moved = |app: &VectorcraftApp| if on_worker { app.canvas.moved } else { app.canvas.renderer.stats.moved > 0 };
run(&mut app, vec![]);
if let Some(vm) = app.view_mut() {
(vm.zoom, vm.center) = (2.0, Point::new(290.0, 410.0));
}
if on_worker {
app.canvas.worker = crate::render_worker::Worker::spawn(ctx.clone());
app.canvas.last_ms = 50.0;
}
run(&mut app, vec![]);
assert_eq!(app.canvas.from_worker, on_worker);
assert!(!moved(&app), "a still frame, on the worker: {on_worker}");
let at = app.canvas_rect.unwrap().center();
let button =
|pos, pressed| egui::Event::PointerButton { pos, button: egui::PointerButton::Primary, pressed, modifiers: Default::default() };
run(&mut app, vec![egui::Event::PointerMoved(at)]);
run(&mut app, vec![button(at, true)]);
for step in [1.0, 2.0, 3.0] {
run(&mut app, vec![egui::Event::PointerMoved(at + vec2(13.0, 7.0) * step)]);
assert!(app.canvas.key.as_ref().is_some_and(|k| k.interacting && k.dragging), "step {step}, on the worker: {on_worker}");
assert_eq!(app.canvas.from_worker, on_worker, "step {step}");
assert!(
!moved(&app),
"the blur drawn from the still frame's raster, step {step}, on the worker: {on_worker} ({} ms)",
app.perf.render_ms
);
}
run(&mut app, vec![button(at + vec2(39.0, 21.0), false)]);
let info = app.run("document.inspect", json!({})).unwrap();
let children = info["layers"][0]["children"].as_array().unwrap().clone();
let x0 = |id: &serde_json::Value| children.iter().find(|c| c["id"] == *id).unwrap()["bounds"]["x"].as_f64().unwrap();
assert!(x0(&square) > 270.0 && x0(&back) == 0.0, "the square moved, the backdrop did not");
app.canvas.worker = None;
}
}
/// An interaction's frames stay on the worker once it drew the frame shown, however fast that
/// frame was: the worker's renderer keeps the effect rasters that made it fast, and this
/// thread's renderer, without them, would draw the next frame slowly. Without a frame from the
/// worker, a fast frame renders on this thread as before.
#[test]
fn an_interaction_stays_on_the_worker_that_drew_the_frame_shown() {
let mut app = VectorcraftApp::new(Session::new(), Default::default());
app.session.execute("file.new", &json!({"width": 400, "height": 300})).unwrap();
app.session.execute("shape.rectangle", &json!({"x": 100, "y": 50, "width": 200, "height": 200})).unwrap();
app.canvas.worker_started = true; // the first frame renders on this thread
let ctx = egui::Context::default();
shapes(&mut app, &ctx);
for from_worker in [true, false] {
app.canvas.worker = crate::render_worker::Worker::spawn(ctx.clone());
(app.canvas.from_worker, app.canvas.last_ms) = (from_worker, 1.0);
app.session.begin_interaction("Preview").unwrap();
shapes(&mut app, &ctx);
let pending = app.canvas.worker.as_ref().and_then(|w| w.pending.as_ref()).is_some_and(|k| k.interacting);
assert_eq!(pending, from_worker, "sent to the worker: {from_worker}");
if !from_worker {
assert!(app.canvas.key.as_ref().is_some_and(|k| k.interacting), "rendered on this thread");
}
app.session.cancel_interaction().unwrap();
app.canvas.worker = None;
shapes(&mut app, &ctx);
}
}
/// The frame after an interaction renders without `interacting` also when the interaction
/// leaves the document as it was (#1257): here a drag back to where it started.
#[test]
+4
View File
@@ -311,6 +311,9 @@ pub struct CanvasCache {
/// drag's lower resolution ([`vectorcraft_render::FrameStats::moved`]): the next frame outside
/// an interaction runs them again, on the worker when there is one.
pub moved: bool,
/// The frame shown was rendered on the worker: an interaction's frames stay there
/// ([`canvas::show`]).
pub from_worker: bool,
pub worker: Option<render_worker::Worker>,
pub worker_started: bool,
/// The slices as laid out for (document uid, revision): the canvas draws them every frame.
@@ -525,6 +528,7 @@ impl VectorcraftApp {
key: None,
last_ms: 0.0,
moved: false,
from_worker: false,
worker: None,
worker_started: false,
slices: None,
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