Render: the drag budget for shadows returns None, as the cached-shadow path does since #2395 (#2745)

This commit is contained in:
bflatastic
2026-10-18 01:27:13 +07:00
parent aeb9314e2c
commit 6e29afe648
+1 -1
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@@ -1069,7 +1069,7 @@ impl Renderer {
// During a drag, a larger shadow on a multithreaded context is filtered within the
// drag's budget (`with_filters`), and no raster is kept.
if f.opts.dragging && f.mt && w * h > DRAG_PIXEL_BUDGET {
return false;
return None;
}
let (w, h) = (w as u16, h as u16);
// Silhouette (the object's painted alpha, and its colors under Darkness), offset by