Commit Graph
1822 Commits
Author SHA1 Message Date
dotCooCoo 6d97ffa700 Tests: tests that depend on wall-clock time or font loads pass on a loaded machine
On a machine busy with other builds, four tests each failed once and
passed when run again alone.

The two render tests that count the rasters a drag moves draw content
painted with a pattern or showing a symbol, whose raster key holds the
font generation. The fonts change even while a test holds
fonts_steady(): the first lookup by family name catalogs the installed
fonts, and resolving a cataloged family or a fallback character loads a
face. When that happened between the two frames of a drag, the count
was 0. The new with_fonts_unchanged runs a step up to 100 times, until
the generation is the same after a run as before it, and the two tests
take their frames from it. The second render test,
a_moved_group_draws_the_shadow_of_the_instance_art_in_it_while_interacting,
was not seen failing but has the same fault.

The screenshot test's allow_due moved the capture's due time but not
its 8 s wall-clock deadline, so on a slow run the reply was the timeout
error. allow_due now also sets the deadline to f64::MAX; the two timeout
tests set it in the past themselves.

The persistent control server test gave the server 2 s to wait for
each request, 120 ms to read a line and 150 ms to write a reply. It now
gives the line and the reply 1 s each and the wait 30 s. The handler
sleeps 1.25 s, longer than both budgets, so a deadline kept from the
first request still runs out.

The idle expiry test read until the server closed the connection after
its 150 ms idle budget, and the client gave up after 3 s, so a pause of
about 3 s in the server's thread failed it with TimedOut. Every test in
control_server/tests.rs that waits for the server to reply, to close a
connection or to return its slot now waits up to WAIT (20 s), and
line_timeouts() gives the wait for a request and the reply 30 s. The
budgets under test stay 120 and 150 ms (1 s in the persistent test).
2026-10-29 13:00:25 +07:00
dotCooCoo 1c4894b2f7 Brushes: Pattern Brush Options' OK leaves corner tiles that were not set
OK used to save None for a corner tile the dialog showed as None because
the brush had no art or source for it, so that corner stopped drawing the
other kind of corner's art once the brush got some. It also copied the
art a corner borrows from the other kind of corner when that corner kept
its art. Now OK saves a corner tile's choice only when it was set from its
menu or with `ui.dialog.set`, or when the art it borrows goes away.
2026-10-29 11:22:56 +07:00
dotCooCoo d4a30cc084 Brushes: Pattern Brush Options' corner tiles can be None or made from the side tile
Pattern Brush Options has a menu below the Outer Corner Tile and the Inner
Corner Tile. Each can be the brush's own corner art (Original), None, or one
of four tiles made from the side tile at each corner of the path:

- Auto-Centered stretches one side tile around the corner, centered on it.
- Auto-Between bends a side tile on each side into the corner, the two
  meeting on the corner's diagonal.
- Auto-Sliced lays a side tile on each side past the corner and masks it
  at the diagonal, so the two meet like a mitered frame.
- Auto-Overlap lays a side tile on each side past the corner, overlapping.

The tiles are straight at the corner and follow the path towards the side
tiles, so they meet a curve that runs into the corner. A side tile taller
than the corner can reach is stretched along until the two sides meet. On a
short path, a corner's tile is squeezed along so that it covers at most the
path up to an open path's end and half way to the next corner, and its two sides still meet on the
corner's diagonal.

The definition stores the choice as `outer_source` and `inner_source`
(`none`, `autoCentered`, `autoBetween`, `autoSliced`, `autoOverlap`), which
`brush.options` sets. Corner art wins over a source. A brush saved without
a source draws as before: a kind of corner without art takes the other
kind's art. None leaves that kind of corner empty.

Docs: docs/mcp.md, docs/target-app-parity.md.
2026-10-29 11:22:56 +07:00
bflatastic 1924ddd1dd Properties: one filter leaves out Lock and Isolate Group while they're off (keeps show() within the cognitive complexity lint #4299 added) 2026-10-29 11:22:51 +07:00
dotCooCoo dfe201dec3 Transparency: isolation mode and opacity mask editing can't be entered from each other
Enter Isolation Mode worked while an opacity mask was edited, and Edit
Opacity Mask and View Opacity Mask worked in isolation mode, so each
mode replaced the other's isolated art. In the reference app, isolation
mode can't be entered while a mask is edited, and mask editing can't be
entered in isolation mode.

object.isolate and perspective.editText, which shows type in isolation
mode, are now off while an opacity mask is edited, and a call returns
an error that ends "stop editing the opacity mask first". In isolation
mode transparency.editOpacityMask and transparency.viewOpacityMask are
off, and transparency.makeOpacityMask refuses one target, an object or
a layer, which it would take into mask editing; a call returns an error
that ends "exit isolation mode first". Make Opacity Mask with two
objects still masks one with the other. Pattern editing mode does not
count as isolation mode for these commands.

Object > Perspective > Edit Text, the canvas context menu and the
Transparency panel's menu and Make Mask button follow the commands'
enablement. A click or Alt-click on the mask thumbnail in isolation
mode shows the error and does not edit the mask. While a mask is
edited, the Contextual Task Bar leaves out Isolate, and the Properties
panel's Quick Actions leave out Isolate Group.

Docs: docs/mcp.md, docs/target-app-parity.md.
2026-10-29 11:20:08 +07:00
dotCooCoo e251bbf159 Contextual Task Bar: the Fill and Stroke chips show the proxies' paints
The chips drew the first selected object's fill and stroke. They now show
the paints the Fill and Stroke proxies show, a group's painted art
included, and a "?" when the selected objects' paints differ. A click on
either chip shows the Swatches panel through `window.panel.activate`, so
it also appears when the panel is floating, closed or in an expanded dock
column; an open flyout stays open. The progress doc describes the
reference app's bar in its own words.
2026-10-29 11:20:08 +07:00
dotCooCoo 93bbe36bc9 Contextual Task Bar: a Stroke chip beside Fill picks the stroke color
The task bar's Fill chip had no Stroke counterpart. A Stroke chip now sits
beside it, drawn as a ring with the selected object's stroke paint, as the
Control bar's Stroke chip is. A click on it brings the Stroke proxy forward
and opens the Swatches panel, as a click on the Fill chip does for the
Fill proxy. The chip is left out with the Artboard tool, as Fill is.

The bar's width estimate, which centers the bar under the selection, grows
by the chip's width. The drag test's first square moves 20 pt right so its
bar still starts inside the canvas.
2026-10-29 11:20:08 +07:00
dotCooCoo 02f2dd8c5a Object: Unlock All and Show All with Shift+Alt act only within the selected object's group
Squashed from #4439 onto main.
2026-10-29 11:18:38 +07:00
dotCooCoo a8c166a957 Selection tool: Escape cancels a move, scale, rotation, marquee or widget drag
Escape during a Selection tool move or Alt-drag copy, a bounding-box
scale or rotation, a marquee, or a drag of a corner widget, a pie widget
or the brackets of type on a path did nothing, and the release then
applied the drag. Only a ruler guide, mirror axis or grid repeat drag
and the loaded text took Escape.

Escape in any of these drags now cancels it, the way Direct Selection
cancels its drags: the art returns to its state at the press, an
Alt-drag leaves no copy, no undo step is added, and the release does
nothing.
Outside a drag Escape works as before.

Docs: docs/mcp.md, docs/target-app-parity.md.
2026-10-29 11:18:38 +07:00
dotCooCoo f87b8af62b Snap to Glyph: points land on glyph anchors and line up with x-height, character widths and angles
With View › Snap to Glyph and Smart Guides on, a point drawn near a single
line of live type now also lands on the anchor points of its glyphs and lines
up with its x-height (raised or lowered by Baseline Shift) and with the edges
of each character's advance width along the baseline (proximity guides). In
rotated type the baseline, x-height and proximity guides run at the type's
angle, and type of one glyph also has angular guides along the glyph's slanted
straight segments; a segment that Shift keeps to its angle slides onto them.
A paragraph shows glyph bounds only, so its baselines are no longer guides.

FontFace::x_height gives a face's x-height in font units.
2026-10-29 11:18:38 +07:00
dotCooCoo 25e8836af9 Tools: Escape cancels an Anchor Point, Mesh, Shape Builder or Measure drag
Escape did not cancel a drag with the Anchor Point, Mesh, Shape Builder
and Measure tools, or a Direct Selection drag of a mesh point, a corner
widget or the brackets of type on a path: the drag went on until the
mouse was released. Escape cancels every other Direct Selection drag
and a drag with the Free Transform, Rotate, Reflect, Scale, Shear and
Gradient tools.

Escape now cancels an Anchor Point drag, a Mesh tool drag of a mesh
point or handle, and a Direct Selection drag of a mesh point or handle,
a corner widget or the brackets of type on a path. The art goes back to
how the press found it, no undo step is added, and the rest of the drag
and the release send nothing. Escape during a Shape Builder drag ends
it, so the release merges and deletes nothing; the tool takes Escape
only during the drag. Escape during a Measure tool drag ends it and
brings back the measurement shown before the press. Escape after an
Anchor Point or Direct Selection press that has not moved yet drops the
press. Otherwise, outside a drag, Escape does what it did before.

Docs: docs/mcp.md, docs/target-app-parity.md.
2026-10-29 11:07:46 +07:00
dotCooCoo fea65ffb3d i18n: each catalog names leading with one term
In Turkish, Brazilian Portuguese, Indonesian, Bulgarian and Vietnamese
the Character panel's Leading field and the rows that name leading used
different words: Auto Leading in the Justification dialog, the Type
preferences' Size/Leading increment, and the Paragraph panel menu's
Top-to-Top and Bottom-to-Bottom Leading.
Turkish had four words, and its Leading field read "Lider", a leader.

Turkish now uses "Satır Aralığı", its Auto Leading word, in every
leading row, the Leading field included. In pt-br, id, bg and vi the
other rows now use the Leading field's word ("Entrelinhamento",
"Leading", "Междуредие", "Giãn dòng"). A new test checks that every
word of the Leading field appears in the four other rows of each
catalog.
2026-10-29 10:13:23 +07:00
el-j 813e30be69 i18n: fold Polish ł and additional Latin diacritics in name_sort_key 2026-10-29 10:13:23 +07:00
el-j ad3dac0031 Fix #4143: Window menu lists panel items alphabetically by localized name 2026-10-29 10:13:23 +07:00
dotCooCoo cf9087bb87 Keyboard Shortcuts: Go to Conflict is not offered for a row that leaves the list
When a recorded chord takes the shortcut from a command that needs a value, that command
leaves the list. The dialog now clears its Go to Conflict target as well as its recording
and selection.
2026-10-29 10:13:23 +07:00
dotCooCoo d5f77e18a8 Keyboard Shortcuts: a row that leaves the list stops recording
When Clear, Use Default, Reset to Defaults or another set takes the
shortcut from a command that needs a value, its row leaves the list. A
recording started on that row now stops and the row is no longer
selected, so the next key press does not give the hidden command a
shortcut or take one from another command.
2026-10-29 10:13:23 +07:00
dotCooCoo cd4511c548 Keyboard Shortcuts: an empty saved shortcut does not list a command that needs a value
A command that needs a value stayed listed when a saved or imported set held an empty shortcut
for it, showing no key. It is now listed only while its saved shortcut is not empty.
2026-10-29 10:13:23 +07:00
dotCooCoo 7b36442f41 Keyboard Shortcuts: Distribute Spacing stays listed, its axis is optional
object.distributeSpacing already spaces horizontally without an axis; its params doc now says so, so the editor keeps listing it.
2026-10-29 10:13:23 +07:00
dotCooCoo 610e4523e9 Keyboard Shortcuts: commands that need a value are not listed unless given a shortcut
Edit › Keyboard Shortcuts listed every engine command with a menu path,
whatever its params. A shortcut runs a command with no params, so a key
given to File › Document Setup › Units ran document.setUnits with {}
and failed with "unknown units".

The dialog and shortcuts.list now leave out a command with a menu path
and no default shortcut when no item of the menu bar runs it without
params, it opens no dialog when run without them, and its params doc
names a required field. This leaves out 38 commands, among them the
Graphic Styles, Swatches and character and paragraph style commands
that take a name. A command whose shortcut the user has changed is
still listed, where the key can be changed or cleared, and a saved key
still runs and conflicts as before. Every command with a default
shortcut stays listed.

Docs: docs/mcp.md, docs/target-app-parity.md.
2026-10-29 10:13:23 +07:00
dotCooCoo a6a850868c Object: Lock, Hide, Unlock All and Show All are off in isolation mode
The reference app disables its Lock, Hide and Show All menus in
isolation mode. In VectorCraft every item of Object › Lock and
Object › Hide, Unlock All and Show All worked there.

In isolation mode, object.lock, object.lock.above,
object.lock.otherLayers, object.hide, object.hide.above,
object.hide.otherLayers, object.unlockAll and object.showAll are now
off. Their menu items are greyed out, and a call returns an error
that ends "exit isolation mode first". The Contextual Task Bar's
Lock button is greyed out too, and the Properties panel's Quick
Actions leave out Lock. Pattern editing mode and opacity mask editing do not count as
isolation mode for these commands. The check is outside_isolation in
cmd.rs, with has_selection_outside_isolation beside it.

Docs: docs/mcp.md, docs/target-app-parity.md.
2026-10-29 10:12:16 +07:00
dotCooCoo 38bb903495 Distort tools: Escape cancels a Puppet Warp, perspective or Liquify drag
Escape did not cancel a drag with the Puppet Warp, Perspective Grid,
Perspective Selection and Liquify tools: the drag went on until the
mouse was released. Escape cancels a drag with the Direct Selection,
Gradient and Artboard tools.

Escape now cancels a Puppet Warp pin drag or turn, a Perspective Grid
handle or plane widget drag, a Perspective Selection move, resize or
plane widget drag, and a Liquify stroke. The art and the grid go back
to how they were when the drag began, the undo history does not
change, and the rest of the drag and the release send nothing. Puppet
Warp selects again the pins that were selected before the press.
During a Liquify Alt-drag that sizes the brush, Escape puts the brush
size back; the tool claims Escape only then. Escape during a
Perspective Selection press that has not moved past the drag threshold
ends the press, so moving on does not start a move. Otherwise, outside
a drag, Escape does what it did before.

Docs: docs/mcp.md, docs/target-app-parity.md.
2026-10-29 10:12:16 +07:00
dotCooCoo 5ed2fec4fd Text styles: the panel menu's Duplicate highlights the copy and Delete clears the highlight
Squashed from #4419 onto main.
2026-10-29 10:12:16 +07:00
dotCooCoo e28c08a8b8 Tabs: the position field's label is translated
The Tabs panel drew its X: and Y: label untranslated, so French showed
"X:" in place of its catalog's "X :" with a no-break space, and Chinese
showed an ASCII colon. The label now goes through the catalogs, and the
Polish and Vietnamese catalogs get their X: and Y: rows.
2026-10-29 10:12:16 +07:00
dotCooCoo 7f7067bcba Blob Brush: Tool Options set its Fidelity
Squashed from #4414 onto main.
2026-10-29 10:11:42 +07:00
dotCooCoo b6f916d211 Character and Paragraph Styles: a style dropped on New is copied, and one dropped on Delete is deleted
The Character Styles and Paragraph Styles panels took only clicks on
their rows. The reference app copies a style dragged onto Create New
Style and deletes a style dragged onto Delete.

A style row can now be dragged. Dropped on Create New Style, the style
is copied with charStyle.duplicate or paraStyle.duplicate, as the panel
menu's Duplicate does, and the panel highlights the copy. Dropped on
Delete, the style is deleted with charStyle.delete or paraStyle.delete,
as the Delete button deletes the highlighted style, and Delete accepts
a dragged style even when the highlighted one is Normal or none. Normal
is not deleted. Each button is outlined while a row it accepts is held
over it, and each drop is one undo step.

Docs: docs/target-app-parity.md.
2026-10-29 10:11:41 +07:00
dotCooCoo 16d679fde7 Layers: Cmd/Ctrl+Alt-click places a new layer below the current one and a new sublayer at the bottom
The reference app places a new layer below the selected layer with
Ctrl+Alt-click (Command+Option-click) on the New Layer button, and a
new sublayer at the bottom of the layer list with the same click on
the New Sublayer button. In VectorCraft that click opened Layer
Options, and New Layer and New Sublayer always added the layer above
the current layer and the sublayer on top of the layer's contents.

layer.new takes below, which adds the layer directly below the current
layer at its level, and layer.newSublayer takes bottom, which adds the
sublayer under the parent's contents. In a clipping layer the new
sublayer goes above the clipping path. Each is one undo step, and
below is refused together with top. A Cmd/Ctrl+Alt-click on the
Layers panel's New Layer and New Sublayer buttons runs them. A plain
click, an Alt-click and a Cmd/Ctrl-click work as before.

Docs: docs/mcp.md, docs/target-app-parity.md.
2026-10-29 10:10:59 +07:00
dotCooCoo 77b2391f7a i18n: Reset Tracking and Kerning check matches each term once
A Tracking term that is part of the Kerning term no longer counts as
present when only the Kerning term appears in the row.
2026-10-29 10:10:58 +07:00
dotCooCoo 946ed6f12d i18n: Character panel Kerning and Tracking terms agree in each catalog
In Brazilian Portuguese the Character panel's Kerning field was named
Entrelinhamento, the word the catalog uses for Leading, so the two
fields had the same name. In Danish, Turkish, Indonesian and Dutch the
Reset Tracking and Kerning command named tracking with a different word
from the Tracking field, and in Dutch, Bulgarian and Greek the Info
panel's type line did the same.

The pt-br Kerning field is now Kerning (0 = Automático). The reset row
in da, tr, id and nl and the Info panel row in nl, bg and el now use
the word of the catalog's Tracking field. A new test checks that the
three fields have different names in every catalog and that the reset
row and the Info panel row use the field words.
2026-10-29 10:10:58 +07:00
dotCooCoo 71a67601a5 Layers: Alt-click selects only on the drawn name, and in an isolated layer
An Alt-click right of a short layer name, inside the wider rename
target, no longer replaces the selection. The isolated layer's own row
now selects the art inside it (layer.selectAll), where it cleared the
selection before. The doc line says the click selects visible, unlocked
art and clears the selection on a hidden or locked layer.
2026-10-29 10:03:20 +07:00
dotCooCoo ec988442b5 Layers: Alt-click on a layer name selects the layer's art
The reference app selects all objects on a layer with an Alt-click
(Option-click) on the layer's name in the Layers panel. In VectorCraft
an Alt-click on a name did what a plain click does: it highlighted the
row and made the layer current, and the art stayed unselected.

An Alt-click on the name of a layer or sublayer now also selects its
visible, unlocked art, as the row's selection square does
(layer.selectAll), and the layer still becomes current
(layer.setCurrent). On a locked or hidden layer the click clears the
selection, as that row's selection square does. On a group or object
row, beside the name, and with Shift or Ctrl/Cmd held as well, the
click does what it did before.

Docs: docs/mcp.md, docs/target-app-parity.md.
2026-10-29 10:03:20 +07:00
dotCooCoo 5c1ab5042f Gradient: the Cmd/Ctrl-click reset paints only the selected characters and gives an unpainted stroke its weight
The reset ran paint.editGradient, which changes every run of a type
object and leaves a stroke without paint at weight 0. It now runs
paint.setFill or paint.setStroke with the linear White, Black gradient:
characters selected with the Type tool take it and the rest keep their
paint, and a stroke without paint gets the 1 pt weight, as a plain click
on the Gradient button already does.
2026-10-29 10:03:12 +07:00
dotCooCoo 85d7913f10 Gradient: Cmd/Ctrl-click on the Gradient Fill box or the Gradient button resets to White, Black
The reference app resets a gradient to black and white when the
gradient button in the Tools panel is Cmd/Ctrl-clicked, and to the
default black and white linear gradient when the Gradient Fill box in
the Gradient panel is Cmd/Ctrl-clicked. In VectorCraft a Cmd/Ctrl-click
on either did what a plain click does, and the reset was only in the
Gradient panel menu.

A Cmd/Ctrl-click on the Gradient panel's thumbnail or on the Tools
panel's Gradient button now makes the gradient of the active Fill or
Stroke a linear gradient with the White, Black stops, through
paint.editGradient, as one undo step. A solid or no paint becomes that
gradient, and with nothing selected the default paint changes. A plain
click keeps its behavior, and the panel menu's Reset to White, Black
is unchanged.

Docs: docs/target-app-parity.md.
2026-10-29 10:03:12 +07:00
dotCooCoo 62b231aaa5 Color panel: Cmd/Ctrl-click and Cmd/Ctrl+Shift-click on the spectrum apply Complement and Invert
The reference app selects the complement of the current fill or stroke
on a Cmd/Ctrl-click of the Color panel's color bar and the inverse on a
Cmd/Ctrl+Shift-click, and with Alt (Option) also held it changes the
nonactive one. In VectorCraft these clicks picked the spectrum's color,
and a Cmd/Ctrl+Shift-click cycled the color modes.

A Cmd/Ctrl-click on the spectrum now applies Complement and a
Cmd/Ctrl+Shift-click applies Invert to the active Fill or Stroke, as
the panel menu's items do: a selected gradient stop or freeform point
is recolored in place, and a solid color goes through paint.complement
or paint.invert. With Alt also held, the click runs the command on the
inactive proxy, which stays behind. A Cmd/Ctrl drag still picks colors,
and plain, Alt and Shift clicks keep their behavior. The panel menu's
Invert and Complement use the same code.

Docs: docs/target-app-parity.md.
2026-10-29 10:03:02 +07:00
dotCooCoo fa75b6f53d Part of #4326: a lost mouse-up after the pointer moved does not click at the press
The released buttons go after the frame's last pointer movement, at its
position. Before, they went first, at the press position, so a press that
moved past the click distance in the same frame ended as a click on the
widget under the press.
2026-10-29 10:02:50 +07:00
dotCooCoo f9fc20b3b9 Part of #4326: a drag whose mouse-up was lost ends once macOS reports no button down
egui ends a drag only on a button release or Escape. When the window
never receives the mouse-up, a drag such as a dock column's resize keeps
following the pointer with no button held.

On macOS, each frame's input now gets a release for every button egui
still holds when NSEvent.pressedMouseButtons reports no button down, at
the pointer's last position. Frames that carry a button event, and
control-channel input that holds a button between steps, are left as
they are.
2026-10-29 10:02:50 +07:00
dotCooCoo 7bc7ea58b5 Document: Cmd+Alt+Shift+U switches to the next unit of measurement
The reference app switches the units of measurement with
Ctrl+Alt+Shift+U on Windows and Option+Shift+Command+U on macOS.
VectorCraft could set the document's units with document.setUnits or
a right-click on a ruler, but no command stepped through them and no
key did it.

document.switchUnits (Switch Units, default Cmd+Alt+Shift+U) sets the
document's units to the next one in the order a right-click on a
ruler lists them: Points, Picas, Inches, Millimeters, Centimeters,
Pixels, Feet & Inches, Meters, Yards, Feet, and from Feet back to
Points. Each press is one undo step, and the reply names the new
units. Keyboard Shortcuts lists it under Document.

The precise cursors shortcut-editor test used Cmd+Alt+Shift+U as a
free key; it now uses Cmd+Alt+Shift+Q.

Docs: docs/mcp.md, docs/ui-parity.md, docs/target-app-parity.md.
2026-10-29 10:02:27 +07:00
dotCooCoo a4ba07dd1b Width tool: Escape deselects the selected width points
With the Width tool, Escape did not deselect the selected width points:
they stayed selected, Delete still removed them, and in isolation mode
the same Escape left isolation mode. The reference app's shortcut list
gives Esc for deselecting a width point.

Escape now deselects the Width tool's selected width points. The path,
its widths and the undo history do not change, and no command is sent.
While width points are selected the tool takes Escape, so that Escape
does not also leave isolation mode. With no width point selected, and
during a drag, Escape does what it did before.

Docs: docs/mcp.md, docs/target-app-parity.md.
2026-10-29 10:02:18 +07:00
dotCooCoo 7a2683d6d0 Stroke Weight: a spinner click from a weight shown as a preset goes past it
A weight of 2.004 pt shows as 0.167 p in picas, the same text as the
2 pt preset. One click down on the spinner went to 2 pt and the field
did not change. The spinner now treats a preset shown with the same text
as the weight as reached, as the field's arrow keys do, so the click
goes on to 1 pt. A plain step also passes a whole-point step shown with
the same text as the weight: 2.0004 pt goes down to 1 pt.
2026-10-29 10:00:43 +07:00
dotCooCoo c252d22465 Stroke Weight: a step from a weight between the presets goes to the next preset
A weight between the presets stepped to the next whole point, so 0.52 pt
went down to 0 pt. In the Stroke panel, the
Control bar and the Properties panel, a plain step of the spinner, the
arrow keys or the wheel now goes to the nearer of the next whole point
and the next preset in its direction: 0.52 pt goes down to 0.5 pt and
up to 0.75 pt, 0.4 pt goes down to 0.25 pt, and 1 pt goes down to
0.75 pt. From 1 pt up a step is still a whole point (14 pt to 15 pt),
and Shift and Ctrl/Cmd steps are unchanged.

In the field, a preset keeps its decimal places (0.0156 in), and a preset
the field shows with the same text as the value (2 pt as 0.167 p) counts
as reached, so the next press goes on to the next preset.
2026-10-29 10:00:43 +07:00
ham9zah 4661615af4 Properties: test that typed transforms turn about the reference point (#4285) 2026-10-29 10:00:18 +07:00
dotCooCoo 8e93155ed9 Tests: the idle cursor test renders every frame on the test thread
the_canvas_hands_the_tool_cursor_to_the_os_and_idles_while_the_pointer_rests
asserts that the window asks for no repaint once the pointer rests. On a
loaded machine a canvas frame takes longer than 8 ms, so later frames go
to the render worker, and a worker frame that finishes during the idle
frames asks for a repaint (repaint delay 0, cause render_worker.rs:63).
The test now sets canvas.worker_started, as the canvas tests do, so every
frame renders on the test thread.
2026-10-29 09:57:34 +07:00
dotCooCoo c3a6fbf250 Appearance: Add New Fill and Add New Stroke with an empty ids list run nothing without a selection
Called with `"ids": []` and nothing selected or targeted, the two commands
ran and put "select objects or give ids" in the status bar. An empty ids
list now counts as no ids, so the commands run nothing, as they do when
ids is left out. A non-empty ids list still adds to those objects.
2026-10-29 09:57:34 +07:00
ham9zah 411f96b7c8 Appearance: the object chip of a selection whose fills differ shows "?" (#4174)
The object row drew the None swatch when the selected objects' fills
differ, which reads as "no fill". It now draws the "?" chip the Control
bar and Properties panel use for differing paints.
2026-10-29 09:57:34 +07:00
el-j c96f0c30f7 perf(ui-egui): eliminate zero-filling allocation on canvas texture upload in color_image (#4504)
- Replace vec![Color32::TRANSPARENT; N] zero-initialization with direct single-copy bytemuck::cast_slice(&img.pixels).to_vec() in color_image.
- Eliminates redundant zero-filling of ~20.7 MB buffer on every canvas frame render on Retina displays, saving memory bandwidth and allocation overhead.
- Fallback preserves transparent image for undersized or mismatched pixel buffers.

Fixes #4504.
2026-10-29 09:57:34 +07:00
NetterSilverandClaude Haiku 5.5 26f9b7f80c Reject non-hex characters in Image Trace ignoreColor
Found while testing crates/ui-egui/src/panels/image_trace.rs:28-34 (ignore_color)

Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-29 08:44:45 +07:00
Dylan M. Taylor 55dddf6adf Extract UI event and rendering helpers 2026-10-28 16:44:17 +00:00
aiongg 13d837363d Dropdowns: menus grow back after a search with no matches (#4337)
* chore(deps): pin craft-libs to 62bb0e1d (shared combo box)

* fix(ui-egui): dropdown menus grow back after their contents shrink

Every combo box is craft_ui::ComboBox, whose menu follows its contents'
height while it is open (egui#5225); clippy.toml bans egui::ComboBox.

The font family menu is a craft_ui::combo::Menu under its field, with the
search field and filters in its header and the family rows scrolling under
them, still laid out only in view. The menu keeps to the room on its side
of the field, so the list's minimum height and the popup's room are gone.

* fix(ui-egui): the shortcut import's target picker grows back after a search

Its search field, "No equivalent" and the row's choices are the header of
a craft_ui::combo::Menu, and Keyboard Shortcuts' entries scroll under
them. That was the last menu on the popup path that capped itself at the
room left, so that path and combo's `searchable` flag are gone.

* chore(deps): craft-libs 60d60d48 (dropdown fixes)

* chore(deps): craft-libs 4d7b82f7 (dropdown fixes)

* chore(deps): craft-libs 92d392cf (#387 merged)

* chore(xtask): pdf-deps expects craft-libs 92d392cf
2026-10-27 10:36:58 -04:00
ham9zah 0365cf3ae3 Appearance: shared rows map one by one, and effect dialogs edit each copy (#4174)
Review follow-ups:

- items_per_target maps each requested row on its own. Rows deleted or
  duplicated together, one shared and one not, fell back to the literal
  indices in every object, so the other objects could lose the wrong
  items. The first object takes its own rows; each other object takes
  its copies of the shared ones only.
- effect.dialog takes `aligned` (the panel passes it on a mixed
  selection's shared effect row), and its OK and preview run
  effect.setParams with it, so the dialog edits each object's own copy
  of the effect instead of the first object's index in every object.

Tests: removing a shared stroke with an unshared fill leaves the other
object's fills; an aligned dialog's command carries `aligned`.
2026-10-27 14:36:13 +07:00
ham9zah 8305ccf998 Appearance: a mixed selection lists the attributes its objects share (#4174)
With several objects selected whose appearances differ in anything (two
circles whose fills differ but whose stroke and effect are the same),
the Appearance panel showed only "Mixed Appearances": no stroke, effect
or opacity row, so attributes the objects share couldn't be edited
together. It now lists what they share, as the issue describes:

- `vectorcraft_doc::appearance::SharedStack` (with `align`, a stacking-
  order longest-common-subsequence match) gives the fills, strokes and
  object-level effects every object has an equal copy of, and where each
  is in every object's own stack.
- The panel's object row names the objects' common kind ("Path",
  "Ellipse"; "Mixed Objects" only when kinds differ, as the Control bar
  does), with an italic "Mixed Appearances" row under it when they
  differ, then only the shared rows with their usual controls. The
  Opacity row reads "Mixed" when opacity or blend mode differ (an edit
  sets them all). The object row shows no fill chip when the fills
  differ. Rows aren't dragged in a mixed selection: where a row would go
  in each of several different stacks isn't one place.
- The engine maps a shared row to each object's own item: the active
  item (a row of the first selected object's stack) always does, so the
  Color, Stroke and Transparency panels edit every object's matching
  item, and the item and effect commands do with `aligned: true`
  (appearance.setItem / removeItem / duplicateItem, effect.remove /
  duplicate / setParams / lightingPreset, transparency.set), each as
  one undo step. moveItem and effect.move refuse aligned rows of
  differing stacks. Without `aligned`, explicit indices keep their
  meaning for single objects and scripts.
- "Mixed" is added to every catalog.

Tests: the shared stack of the issue's case, of a stroke at another
index, of nothing alike and of equal stacks, and that matches never
cross; editing the shared stroke edits both strokes (at index 1 and 2)
in one undo step that restores both, also through stroke.set on the
active row; removing a shared effect and adding a fill reach both, and
reordering differing stacks is refused; the panel lists kind, note,
Stroke, Feather and Opacity, not Fill, the full stack for alike objects
and "Mixed Objects" for a path and type. The existing object-row test
now expects the kind for two rectangles and the shared rows when their
opacity differs.
2026-10-27 14:36:13 +07:00
nrq6993-a11y dfec712c2d G2: Scribble effect Settings presets
Squashed from #4274 onto main.
2026-10-27 14:36:12 +07:00