Add a centered draggable header, stacked actions and aligned input groups.
Compact the color controls and use vertical scrolling in narrow windows.
Keep the screen sampler above the field and Tab through each color model
before the next. Confirmation, cancellation and live preview stay shared.
Preserve screen-reader button names and channel values, units and ranges.
Add pointer/key, layout, warning and AccessKit regressions, and update the
required progress notes without changing parity scores or estimates. Correct
the stale #1692 gap status while retaining the open Direct Selection gap.
Document dialog rendering, button sizing and the regression helpers.
Validation: cargo xtask ci passed all 10 steps with official Rust 1.99,
including strict Clippy, 8437 workspace tests and all WASM checks. All 17
targeted color picker tests passed. German, enlarged English, narrow-window
and color-warning UI renders were reviewed locally.
Fixes#2008
`shift_drag_snaps_a_stop_to_the_nearest_tick` landed while this branch was out
and asserts the tick an inch ruler used to carry: "the ticks are a tenth of an
inch (7.2 pt) apart", snapping 100 pt to 100.8. That tenth is what this change
removes -- an inch ruler divides the inch in half, not in ten.
The nearest tick to 100 pt is now 99 pt: 1 3/8 in, an eighth of an inch from
1 1/4. The test says so, and also asserts the result is a binary fraction of an
inch rather than a particular number, so it holds if the ladder is retuned.
A label on the left ruler is spelled one character per line, so a long one is
tall: "-0.0625" is seven characters and reaches 60.5 pt down the ruler, while a
sixteenth-inch step leaves 54 pt at zoom 12. Binary steps made such labels
reachable -- the decimal ladder's "-0.1" was four characters in an 86 pt gap --
so the ruler could draw one label over another.
A label that would start inside the one above it is left out. Every tick still
draws, as do the labels that fit, and `vertical_label_height` gives the reach
of a label so the decision is one comparison.
Labelling to a hundred and twenty-eighth left the left ruler unreadable: it
spells a label one character per line, 8.5 pt apart, and at zoom 50 the step is
1/64 with labels 56.25 pt apart while "0.015625" needs 61.5 pt. At zoom 100 it
is "0.0078125" in the same space.
The label ladder stops at a sixteenth, as the report says Illustrator's does,
so zooming in past that leaves the labels where they are and only the ticks
between them grow denser -- down to a hundred and twenty-eighth, which is the
32nds, 64ths and 128ths the report expects to appear unlabelled. Every label is
at most the six characters of "0.0625", which fits the 50 pt the ladder leaves.
Zooming in on an inch ruler stepped through 0.2, 0.1 and 0.05 of an inch:
`Unit::ruler_step` picked from one decimal ladder for every unit, and the
rulers divided whatever it returned by ten. A tenth of an inch is not a mark an
inch ruler carries (#2827).
Below an inch the steps are binary fractions now, 1/2 down to 1/128, and
`Unit::ruler_minor` gives the unlabelled ticks between two labels: an eighth of
the step on an inch ruler, so every tick is a binary fraction of an inch and
they stay about as dense as the tenths elsewhere. An inch and wider keeps the
shared ladder, and the metric units, points, pixels and picas keep their
tenths. Ruler-tick snapping follows the ticks that are drawn, which moves an
inch document's Shift-drag of a guide onto the same grid.
`ruler_label` took its decimals from `(-step.log10()).ceil()`, which writes
1/16 as "0.06" and 1/8 as "0.13" -- wrong values, not just rounded ones. It
uses the fewest decimals that write the step exactly, and drops trailing zeros
as `Unit::number` does, so a sixteenth-inch ruler labels the inch `1` rather
than spelling `1.0000` down six lines of the vertical ruler.
Honor the requested text mode in the single-page importer, as Open does, instead of forcing outlines for Place and PDF clipboard import.
Add synthetic regressions for bytes, unlinked paths, selected pages and explicit outlines. Update format parity and milestone evidence without changing scores.
For review: after pans of (0.5, 0) and (37.3, -21.6), the Outer Glow
made coarser over its whole reach (scale 2 and 3) is still drawn from
the kept raster, placed at the nearest whole pixel as a full-size
raster kept whole is, and each frame equals a fresh renderer's.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A test for review: an Outer Glow made coarser over its whole reach is
kept for any pan, since its grid starts at the reach's first whole
device pixel, which a whole-pixel pan moves with the art. After pans
that aren't multiples of its scale (2 and 3), the kept raster draws
exactly what a fresh renderer draws.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An effect raster too large to keep whole (a wide blur, a shadow or glow,
or any blur zoomed in) is cropped to what can show in the view, or made
at a lower resolution and resampled to the view's pixels, and kept while
the view stays the same. Dragging other art over the object then draws
its effects from the still frame instead of previewing them at the
drag's lower resolution on every frame. An interaction's frames stay on
the render worker once it drew the frame shown, since only its renderer
holds those rasters.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The renderer kept the art it made for an object's effects while the
object stayed the same. In the web build, type that a geometry effect
outlines, on its own, in a group or in a symbol's art, kept the
substitute font's outlines after its own font loaded. On the desktop,
Refresh Font List left them on a symbol instance whose art holds the
type. Objects with Revolve, Extrude & Bevel, Inflate or Rotate, and
objects and groups with a color adjustment, kept the colors they were
shaded or recolored with after the color settings changed. Live objects
already followed both.
The renderer now keeps that art with the inputs it keeps for the art
of live objects: the font generation when the art holds type, the art
of the symbols it shows, and the color settings. A temporary release
test timed the added key at 11 microseconds a frame for 400 type
objects with a drop shadow and 0.77 ms for 400 symbol instances of 100
paths each with a drop shadow, against warm frames of 5.3 and 72 ms.
Docs: docs/target-app-parity.md, docs/gaps.md.
With the Anchor Point tool, a drag from an anchor pulls out smooth handles.
Shift held at the press now moves the anchor instead, its handles keeping
their offsets; Shift kept down during the drag keeps the move at 45° steps
(the constrain angle), released it frees it. A Shift-click that doesn't
move leaves the anchor as it was. A selected blend's spine points follow
the same rule (object.blend.spine.moveAnchor).
The move goes through a new engine command, path.moveAnchor
{id, subpath?, anchor, x, y}, since path.moveAnchors only acts on the
direct-selected anchors and the Anchor Point tool keeps no anchor selection.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>