Commit Graph
92 Commits
Author SHA1 Message Date
dotCooCoo c586cecf75 Effects: Glass loads its texture from an image file
Effect › Distort › Glass… offered only its four built-in textures. The
reference app's Texture menu also has Load Texture, which takes an
image file as the glass surface.

The Glass dialog now has a Load Texture… button. It reads a PNG, JPEG,
GIF, WebP, TIFF, BMP, PSD or PSB file within the pixel allowance the
renderer draws images in, and the Texture menu gains Loaded Texture.
The effect stores the image's gray levels in `textureImage` as a
grayscale PNG in base64, so the document saves the texture with the
effect, and copies of the effect carry it. effect.apply and
effect.setParams take `textureImage` as {path}, {name, dataBase64} or
the stored string; any other value is an error.

The texture lies one image pixel per point at Scaling 100%, centered on
the object and repeated. Each pixel's luma is the surface's height,
from 0 for black to 1 pt for white, and a transparent pixel counts as
middle gray. A Glass without `textureImage` draws and saves as before.

Docs: docs/mcp.md (Glass textures), docs/effects-parity.md,
docs/gaps.md, docs/target-app-parity.md.
2026-10-16 06:16:35 +07:00
Fabio William Conceição 671136fa66 G16: complete Brazilian Portuguese (pt-br) interface
Finish the partial pt-br catalog so menus, tl! literals and status/error
messages stay translated under the completeness tests (#1914).
2026-10-16 04:55:02 +07:00
Fabio William ConceiçãoandCursor 0fe70314b8 G6: action.batch for File › Automate › Batch
Play an action on every file in a folder or every data set, with destination
and Override Open/Save/Export. Actions panel and File › Automate › Batch…
open the dialog; new strings in pt-br.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-16 04:50:07 +07:00
Fabio William ConceiçãoandCursor dc390aba37 G6: graph variables (CSV data merge)
VariableKind::Graph binds a graph root; dataset rows supply CSV as graph.setData.
Make Graph Dynamic, Variables dialog, capture/apply, and pt-br for the new strings.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-16 04:50:07 +07:00
Fabio William Conceição 5ef090a0c2 G6: dataset CSV import/export with PT-BR UI labels
Load and save variable datasets as CSV for data-merge pipelines, and
translate the new Variables panel commands in Brazilian Portuguese.

Co-authored-by: Cursor <cursoragent@cursor.com>

# Conflicts:
#	docs/target-app-parity.md
2026-10-16 04:50:07 +07:00
Fabio William Conceição 41c8bd2a2d G6: image variables swap linked files and keep bounds
Add VariableKind::Image with path values on datasets, makeImageDynamic,
panel/dialog UI, and MCP docs so data merge can drive placed images.
2026-10-16 04:45:06 +07:00
Fabio William ConceiçãoandCursor 80090e7623 G5: Symbol Options Registration 9-point grid
Store the registration point with the symbol and place instances so that point lands on (x, y). Symbol Options exposes the same 9-point control as Transform.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-16 04:45:03 +07:00
sanyamsingh001andCodex 848d902354 G1: Add Warp Options controls for live effects
Expose existing Warp styles, orientation and percentage controls through the shared live effect dialog while preserving preview history and effect targets. Keep ordinary Enter owned by focused non-searchable combo controls.

Co-authored-by: Codex <noreply@openai.com>
2026-10-16 04:45:03 +07:00
Fabio William Conceição ed6d474042 G11: Asset Export seam regression and supersampled thumbs
assets.export of abutting fills must leave no ghost edge (#983 / #1037); panel thumbnails use the same Art Optimized supersample. Progress docs mark the gap closed.
2026-10-16 04:45:01 +07:00
sanyamsingh001andCodex 74573d6bad G1: Cancel existing-guide drags with Escape
Co-authored-by: Codex <noreply@openai.com>
2026-10-16 04:44:59 +07:00
sanyamsingh001andCodex 67f9d134ed G11: Preserve gaps when deleting open-path anchors
Keep surviving drawable runs separate when Delete or Backspace removes an open-path anchor. Preserve appearance, selection and one-step Undo.

Co-authored-by: Codex <noreply@openai.com>
2026-10-16 04:44:58 +07:00
sanyamsingh001andCodex a1b3c4804f G1: Keep the displayed artboard selected after switching documents
Co-authored-by: Codex <noreply@openai.com>
2026-10-16 04:44:56 +07:00
Gert Pellin 3ae6cf28e4 G13: Intertwine tool, Object › Intertwine › Edit, menu and translations (#1763)
Make and Edit choose the Intertwine tool: hovering highlights the overlap
area under the pointer, a click swaps which object is on top there, and a
path drawn around overlaps (Shift: a rectangle) arranges every overlap
inside it; Esc or Enter goes back to the tool chosen before. The overlap
faces move to vectorcraft-tools, shared by the tool and the command.

Clicks inside a raised area pick the member drawn on top there, the
Object menu gets the Intertwine submenu, and the new labels and the
predicate message are translated in the complete catalogs. docs/gaps.md
records what landed under G13.
2026-10-16 04:44:53 +07:00
YukiHiko 8b5e9e4927 G6: expose vertical writing in MCP add_text 2026-10-16 04:19:05 +07:00
YukiHiko 3a7d422046 G4: keep fullwidth punctuation upright without vertical alternates 2026-10-16 04:19:05 +07:00
ham9zah ad3531d464 Curvature: each three points follow the circle through them, curved ends (#1236, in part)
The Curvature tool built its curve as a uniform Catmull-Rom: both handles of a
smooth point a sixth of the chord between its neighbours, the ends of an open
path without handles. Uneven spacing overshot or looped, a J or U from three
points bent sharply at the middle with straight legs, and the end segments
looked flat.

- `curvature_spline` (draw2.rs) makes each stretch of three points follow the
  circle through them: a smooth point's tangent is that circle's
  (`smooth_handles`), each handle `chord / (3 cos²(α/2))` long, α between
  handle and chord capped at 90° (`arc_handle`). The ends of an open path
  mirror their neighbour's tangent in their chord (`end_handle`). A turn
  tighter than 30° (`TIGHT_TURN`) shortens its handles, so a narrow V comes to
  a point. Degenerate points become corners. `path.curvature` and the rubber
  band use it.
- `catmull_rom` is unchanged for the Pencil and Paintbrush fitting.
- `bend_last` (from: smooth), `curvature_move` on a smooth point, the point
  `curvature_insert` adds on a straight segment, and `path.convertAnchor` to
  smooth without x/y (`curvature_smooth`) use the same rule.
- `curvature_extend` gives the new end its end handle unless Alt-clicked
  (`corner` param on `path.curvatureEdit`).
- Neighbours of a point dragged on an existing path keep their tangents (a
  Pen-drawn shape isn't reshaped); the path being drawn re-curves throughout.
2026-10-16 04:19:05 +07:00
dotCooCoo 6f9ee7825b Effects: Smart Blur's Mode menu has Edge Only and Overlay Edge
Effect › Blur › Smart Blur had only its Normal mode: the dialog and
blur.smart took Radius, Threshold and Quality and drew the blur.

Smart Blur now takes a `blurMode` param ("normal", "edgeOnly" or
"overlayEdge"; "normal" by default), which its dialog shows as a Mode
menu. Edge Only draws the edges in white on black, and Overlay Edge
draws them in white over the Normal blur. A pixel is on an edge when
one of its four nearest pixels differs from it by more than the
threshold in a channel and its channels, alpha included, add up to at
least that pixel's. The white and the black keep each pixel's
coverage. Normal draws the same pixels as before, and an effect saved
without `blurMode` draws as Normal.

Docs: docs/effects-parity.md, docs/gaps.md, docs/target-app-parity.md.
2026-10-16 04:04:51 +07:00
dotCooCoo c6837ca3ae Render: objects with plug-in effects follow the plug-ins installed
The renderer kept the shapes it drew for plug-in effects while the
object stayed the same. When a plug-in was installed for the first
time, installed again or removed, a renderer that had drawn the object
went on drawing the shapes from before the change.

When the plug-in registry's revision changes, the renderer now drops
the effect geometry and the effect art of objects with a plug-in
effect, and the cull bounds of every object that is or holds a symbol
instance or an object with a plug-in effect. Each thread then drops the
pattern tiles whose art has a plug-in effect or shows symbols or
patterns. The renderer adds the revision to the inputs of a raster
when its content has a plug-in effect, or shows symbols or patterns
while the document's symbol or pattern art has one, and to the key of
a live object's evaluation when the object, or an object it shows, has
a plug-in effect.

With other builds running, a temporary release test timed that key for
the 400 live objects in each of three documents at 11 to 609
microseconds a frame, against 9 to 433 before.

Docs: docs/target-app-parity.md, docs/gaps.md.
2026-10-16 04:04:50 +07:00
bflatastic 73f3731dbf Properties: the flip buttons keep the reference app's Properties names (#1910)
#2227 renamed them Flip Horizontal and Flip Vertical; what they do is unchanged. The reference app's Properties panel calls them Flip Along Horizontal Axis and Flip Along Vertical Axis (the Transform panel's menu keeps Flip Horizontal and Flip Vertical), so the labels and their catalog rows come back.
2026-10-16 02:56:55 +07:00
sanyamsingh001andCodex 98511401a0 G1: Fix intermediate overflow in adjoining width adjustments
Co-authored-by: Codex <noreply@openai.com>
2026-10-16 02:56:35 +07:00
Fabio William ConceiçãoandCursor c53e161e37 fix(G11): Reflect X/Y flip the correct axes (#1910)
Transform Each had Reflect X and Reflect Y swapped relative to Effect › Distort ›
Transform and the Transform panel. Properties flip buttons also used inverted
tooltips. Align them so Horizontal is left-right and Vertical is top-bottom.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-16 02:21:27 +07:00
RICHRAN2030 313b1a52b9 fix(UI.TRACE): expose trace adjustments and reliably apply and undo them 2026-10-16 01:36:25 +07:00
Dan Green 67e17c1b66 Part of #868: legacy .ai options Hidden Objects and Text, and docs
The Legacy .ai Options dialog gains Hidden Objects (Hidden Layer, Omit, Make Visible) and Text
(Editable, Outlines), translated in every catalog. Docs: type and hidden objects in the legacy
.ai paragraphs, the restored revision rows and roadmap row.
2026-10-16 01:36:24 +07:00
Dan Green 32df15a554 Part of #868: docs for Save As .ai legacy version 7 (artboard picker, Transparent Images) 2026-10-16 01:36:24 +07:00
alpha-rock f703e6bd85 M9: smooth Revolve rendering and default Cap
Use automatic vector smooth shading without a separate control.
Enable Cap by default and keep continuous rim curves and bounded seam joins.
Integrate the shared dialog with the other three 3D effects.
2026-10-16 01:36:23 +07:00
bflatastic 65e2168791 Shape Builder: the gaps closed paths enclose are regions (#1691) 2026-10-14 11:28:21 +07:00
bflatastic 0c0d2448da Docs: ROADMAP and parity docs for the later 2026-10-14 merges (#1630–#1875); gaps noted for reporters; macOS save sheet Format menu back to missing 2026-10-14 11:22:40 +07:00
dotCooCoo 318e6b07b7 Docs: G15 and the parity doc cite budget runs and slowness reports since 2026-10-11
The "Performance unverified" bullet in docs/target-app-parity.md said
that the budgets had not been run on an idle machine since 2026-10-01,
that the last loaded run missed the 16 ms frame budget at 50k paths,
and that no user had reported slowness in mainstream work beyond #575
and #758. On 2026-10-11 #1155 recorded idle-machine runs, made before
#1173 merged, and runs of #1173's change met every budget at 50k paths
(load average 4 to 7) and at 25k paths. #1097 (zoom and pan in 0.9.0)
and #1731 (a drag that stutters as it starts) are open. G15 in
docs/gaps.md called the 25k-path run the last one, but on 2026-10-13 a
comment on #1172 reported runs of 0.10.0 on Linux with 4 logical CPUs
that missed all three render budgets at 20k paths.

The bullet now gives the 25k-path run and the runs in #1172, and lists
#1097 and #1731 with #575 and #758 as open user reports of slowness.
G15 no longer calls the 25k-path run the last one and adds the runs in
#1172.
2026-10-14 08:16:23 +07:00
DWAA1660 dfb0ce36bd M14: verify and bound PngSuite corpus downloads (#1729) 2026-10-14 06:01:10 +07:00
DWAA1660 fdf6ba9c9d M1: bound synthetic control input expansion (#1709) 2026-10-14 06:01:10 +07:00
bflatastic f17ecf4f5c Docs: ROADMAP 2026-10-14 adds #1558–#1808 and Image Trace #1647, #1657; guide position in the Transform panel is a convenience, not a parity claim 2026-10-14 06:01:10 +07:00
sanyamsingh001andCodex cfec15d8d9 G13: offer TIFF in Export for Screens and Asset Export
Co-authored-by: Codex <noreply@openai.com>
2026-10-14 05:16:22 +07:00
sanyamsingh001andCodex bb07d267aa G1: keep Artboard deletion consistent across controls
Co-authored-by: Codex <noreply@openai.com>
2026-10-14 05:15:42 +07:00
sanyamsingh001andCodex 123b8ad8ea G4: propagate character-style Auto-leading resets
Co-authored-by: Codex <noreply@openai.com>
2026-10-14 05:15:30 +07:00
sanyamsingh001andCodex 0c2c98f6e7 G4: show mixed paragraph alignment without a selected button
Co-authored-by: Codex <noreply@openai.com>
2026-10-14 05:15:18 +07:00
sanyamsingh001andCodex ff6aaaaeea G1: switch new ruler-guide orientation with Alt
Co-authored-by: Codex <noreply@openai.com>
2026-10-14 05:15:12 +07:00
sanyamsingh001andCodex 0e6b2e331d G1: create width points through Width Point Edit
Co-authored-by: Codex <noreply@openai.com>
2026-10-14 05:14:20 +07:00
sanyamsingh001andCodex f7714c539f G1: honor Shift-double-click in Width Point Edit
Co-authored-by: Codex <noreply@openai.com>
2026-10-14 05:13:59 +07:00
Fabio William Conceição 958c1dffe8 Part of #394: Identify Objects By shows and edits Layers names as XML IDs 2026-10-14 05:13:15 +07:00
Fabio William ConceiçãoandCursor b6d14b1fd0 Part of #394: Appearance of Black › Printing / Exporting draws pure CMYK black as RGB black
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-14 05:11:55 +07:00
Ayberk A. 043b446b94 3D and Materials: the light takes the documented settings
The public 3D and Materials panel options give the Light Settings as
Intensity (0–100 %), Rotation (-180° to 180°), Height (0° to 90°),
Softness (0–100 %) and Ambient Light (0–200 %), with the light moved to
the back or the front of the object. The 3D effects (Revolve included)
had Direction and Elevation (an azimuth and elevation), Intensity and
Ambient (0–100 %).

- Rotation turns the light round the object on the page (our reading:
  0° on its right, counterclockwise); Height raises it from beside the
  object (0°) to straight in front (90°); Light behind the object puts
  it at the back. The light gizmo's ring and line are Rotation and
  Height.
- Softness wraps the light round the object: at 0 % it falls off with
  the angle as before, at 100 % it reaches nothing only straight away.
- Ambient Light runs to 200 %; faces stay no brighter than the art.
- lightRotation, lightHeight, lightBehind and lightSoftness replace
  lightAzimuth and lightElevation. An earlier light is read as the same
  direction, so it shades exactly as before (old and new code give the
  same colours for the four effects and five lights); effect.setParams
  turns a stored one into the new form before applying new values, and
  the parameter description names lightAzimuth and lightElevation as the
  earlier form, so effect.apply and effect.setParams still take them. The
  default light is the earlier default's: Rotation 125.26°, Height 30°.
- The dialog's Lighting tab shows the settings in the documented order;
  Softness, Ambient Light and Light behind the object are in every
  catalog, and the unused Direction, Elevation and Ambient are gone.

Light colour, presets, several lights and shadows are not built.
2026-10-14 05:10:48 +07:00
dotCooCoo 6504dc7da2 Render: live objects are evaluated again when patterns, symbols, fonts or color settings change
The renderer kept the evaluation of each blend, envelope and repeat
while the object and a hash stayed the same: the addresses of the art of
the symbols the object showed and of the patterns it painted with, and
the patterns' tile bounds. When anything else the evaluation reads
changed, such as a pattern's tile type, symbols in symbol art, the
fonts or the color settings, a renderer that had drawn the object went
on drawing the old evaluation. The quads of a gradient mesh were kept
the same way after a change to the color settings, and the art drawn
for a live object with an effect of its own was kept by the object's
address alone.

resources_key now also walks the opacity-mask, symbol and pattern art
it finds. It hashes what it finds, the font generation when it finds
type or a placed document, and the color settings. Mesh quads are made
again when the color settings change. The art drawn for an object's
effects is made again when the hash changes, if it was made from
evaluated live objects.

With other builds running, a temporary release test timed the hash for
400 live objects at 17 to 506 microseconds a frame, against 10 to 16
before.

Docs: docs/target-app-parity.md, docs/gaps.md.
2026-10-14 04:56:29 +07:00
DWAA1660 a0bd1fd16b M1: bound control connection transport waits
Fix #1726 with idle, absolute line and reply-write deadlines and connection-slot guards. Add real-loopback regressions and document reconnect behavior.

Validated with cargo xtask ci: all seven gates passed; 6156 tests passed, zero failed, seven existing ignored.
2026-10-14 04:31:43 +07:00
bflatastic d44615753a Docs: ROADMAP 2026-10-13 adds #1492–#1583; Average and Join corrected to missing, Polish row count 2026-10-13 10:52:37 +07:00
bflatastic 9dfa7bf931 Docs: ROADMAP 2026-10-12 adds #1474–#1525 (late merges of the day) 2026-10-13 06:56:37 +07:00
bflatastic 2ec817e76a Vietnamese: the 3D dialog's and 3D effects' rows the other complete catalogs have 2026-10-13 05:03:41 +07:00
Trần Nhật Duy ec8dc0c2da i18n: add complete Vietnamese localization 2026-10-13 05:02:43 +07:00
bflatastic c1be8b82db Docs: ROADMAP 2026-10-12 adds #1434–#1497 (later merges of the day)
Progress log, evidence, checklist rows and revision history for the
changes merged late on 2026-10-12 that the progress docs didn't have.
2026-10-13 03:25:37 +07:00
Ayberk A. 8a3458a974 Effect › 3D and Materials: Extrude & Bevel, Inflate and Rotate
The three 3D types besides Revolve, as live effects in the three-d crate,
drawn as shaded vector faces by the canvas, SVG/PDF export and Expand
Appearance alike, from the public 3D and Materials documentation:

- Extrude & Bevel: depth (0-2000 pt), twist, taper, solid or hollow caps,
  and bevels in six original cross-sections (classic, rounded, cove, step,
  ogee) with width, height, repeat, spacing, inside and both sides.
- Inflate: the shape as a membrane under pressure (a Poisson solve held at
  zero along the outline and holes), so it rises vertically from the edge
  and rounds without creases; volume, depth and both sides. Steep cells
  near the outline are refined without cracks.
- Rotate: every fill and stroke turned in 3D and shaded as one plane.

All three share Revolve's view and lighting parameters, the rotation and
light gizmos (turning about the art's centre) and a dialog with Object,
Rotation and Lighting tabs, with Position presets (Front ... Isometric
Bottom, our own values). An object takes one 3D effect. Inflate cuts the
grid cells that straddle a hole's edge with pathops, hence the new
pathops -> three-d layer order.

Docs: docs/three-d.md, mcp.md, and the 3D rows of the parity docs.
2026-10-13 00:35:07 +07:00
bflatastic 25c33b6927 Docs: ROADMAP 2026-10-12 adds #1397, #1402, #1404, #1409, #1413–#1415, #1418, #1426–#1428 2026-10-12 23:42:39 +07:00