Every Preferences dialog option is read by shipped code, by its field or
its key, except five, each waiting on a subsystem of its own: Open
Documents As Tabs (documents in floating windows, G7), Units > East Asian
Type, Hyphenation > Default Language, Scratch Disks, and the legacy vector
clipboard. Highlight Alternate Glyphs, Real-time Drawing and the Devices
options, still listed as stored-only, act. Docs only.
Two ways the next launch came back with settings from before:
- The workspace, panels, toolbars and other settings kept only in the UI
state were written only on quitting (Preferences OK already saved at
once, #1747). A session ended any other way lost them. The app now
saves within 2 seconds of a change, and only when something changed.
- Each launch is its own process, so two windows are common (opening a
second file from the file manager). A window wrote back the whole
state it started from when it quit, so the one quitting last put back
the settings it read at its start, even with nothing changed in it.
A window now saves only what it changed since it last read or saved,
merged into the file as it is: each UI field, and each engine
preference on its own. A setting both windows changed takes the last
save.
The status line, open dialog and other fields a start resets neither
trigger a save nor replace another window's.
With the Direct Selection tool active (after the bar's Edit Path, or
switching to it) and a path selected whole, the Contextual Task Bar kept
the Selection tool's Edit Path, Offset Path and Simplify: its anchor
actions showed only for anchors picked out one by one.
The public overview lists, for a path the Direct Selection tool selects,
Simplify and the anchor actions. A path selected whole now offers Corner
and Smooth (path.convertAnchors converts every anchor of a fully
selected path), Connect for an open path, and Simplify. Remove Anchor
Points and Cut Path need anchors picked out and still wait for them.
Edit Path, which only switches to the tool already in use, is left out,
for compound paths too.
Art dragged off the canvas reached the panels (Asset Export, Graphic
Styles, Swatches, Symbols) only from the Selection tool: drag_art_out
checked for that tool by id. With the Direct Selection or Group
Selection tool the move stayed on the canvas, so nothing dropped.
Those tools now hand over a move too when every selected object is
selected whole (a press on its fill). A drag of anchor points or
segments, which they also call Move, stays a reshape and isn't handed
to the panels.
The Flatpak on GNOME has no X11 (fallback-x11 on a Wayland session) and GNOME offers
no data-control protocol, so arboard::Clipboard::new() failed every time. The handle
was kept only on success, so the background Paste check reconnected to the compositor
and logged a warning every 250 ms: 267k warnings in 18 h, the 16 MB log full in 3 h.
- A clipboard that can't be opened is tried again after 1 s, doubling to a minute.
A Copy or Paste of the user's retries at most once a second.
- The outage is logged once (WARN) and its end once (INFO), across the UI's and the
background check's handles.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Merges kept prepending each side's whole summary as "previously: …", so
target-app-parity.md's status line had grown to 66 MB (839 copies of its
Target clause), gaps.md's and ui-parity.md's to over 1 MB. Each status
line now names its latest change only, as the progress-docs standard has
it; the revision histories keep the earlier ones.
Eraser Tool Options' Size takes Fixed or Pressure and a Variation as the
Blob Brush's does: the tool records the pen, and path.eraseRegion outlines
the squashed drag at the pen's widths, stretched back to the tip's angle
and roundness. The pressure parsing and outline move to draw2's common
helpers, shared by both commands.
Blob Brush Tool Options' Size takes Fixed or Pressure and a Variation, as
the brush options' Size does: with Pressure the brush is Size − Variation
wide where the pen presses lightest and Size + Variation where it presses
hardest. The tool records the pen pressure of each point and shows each
step of the drag as wide as the pen pressed there; path.blob takes
[x, y, pressure] points with sizeMode and sizeVariation and outlines the
stroke with that width profile. A stroke without pressure keeps the Size,
and Fixed with no variation stays the default.
https://helpx.adobe.com/illustrator/desktop/paint-and-fill/learn-painting-basics/blob-brush-options-and-best-practices.html
In Affinity Designer, Recolor Adjustment layers (RcRA) can be attached to
vector groups/shapes via AdCh. Lightness 1.0 recolors target elements to
white. Import visible RcRA layers as ColorOverlay effects and apply them
during node appearance evaluation.
A new reader, written from the ZSoft PCX Technical Reference Manual, decodes
the run-length encoded scan lines of 1-bit images in the header palette's
first two colors (black and white when the version has no palette or the two
colors are the same), 1-bit images in two to four planes and 4-bit images
with the header's palette (the EGA colors for versions 0 and 3), 2-bit CGA
images in the colors that the header's CGA background and palette settings
pick, 8-bit images with the 256-color palette after the image data (gray
levels without one) and 24-bit images in three planes. The image is stored as PNG at the resolution of the header's HDpi and
VDpi fields.
Open and Place list PCX, and pasting a copied .pcx file and Glass's Load
Texture… read it by its header. A file of another depth or plane count, one
cut short and one whose pixels as RGBA pass the pixel allowance are refused
with a message before its pixels are decoded. The desktop packaging does not
associate .pcx files, and no export writes them.
Docs: docs/file-format-parity.md, docs/target-app-parity.md, docs/mcp.md,
docs/releasing.md.
Follow-up to #4600, from its review. A start left OpenGL out whenever
Direct3D 12 listed an adapter, and WARP, its software adapter, is
always listed. So a GPU without a Direct3D 12 driver, which drew
through OpenGL before, now drew on the CPU. An adapter that
WGPU_ADAPTER_NAME named was left out too when it was an OpenGL one.
OpenGL is now listed when Direct3D 12 lists no hardware adapter and
when WGPU_ADAPTER_NAME is set. The Direct3D 12 check takes the shader
compiler the window does (WGPU_DX12_COMPILER, else FXC).
Tracing a photo or a large image ran inside imageTrace.make on the UI
thread, so the window froze for as long as the trace took, with nothing
to say it was working.
A trace the user asks for (Object > Image Trace > Make and Make and
Expand, the task bar's Image Trace, the Image Trace panel's Trace and
presets) now runs on a thread of its own, as heavy plug-in filters do.
The status bar says so, and after 0.4 s a progress window shows how
many of the image's colors are traced, with Cancel and Continue in
Background (imageTrace.cancelRuns, imageTrace.hideRuns).
The result goes back to the command it was prepared for
(cmd::TraceRun, Traced::hand_in), which takes it only for the same
object, image and settings, so the edit is one undo step as before. A
newer trace of the same object replaces one still running, and a trace
whose image or settings changed meanwhile changes nothing. The control
channel, MCP, scripts and the web trace at once, as before.
The tracer reports its stages and color layers to a callback and stops
when it says so (trace_watched).
wgpu's OpenGL backend on Windows keeps a hidden window on a helper
thread that pumps no messages (gfx-rs/wgpu#10504). Windows hands an
input-language change to every UI thread of the process and waits for
each, so switching the keyboard to another layout hung the whole app,
even while it drew with Direct3D 12. OpenGL was started on every
Windows start, as the fallback.
A Windows start now lists Direct3D 12 alone. OpenGL is still listed
where it is the fallback: after a start crashed on an adapter or while
listing them (#2243), after a restart that left an adapter out, and when
Direct3D 12 lists no adapter at all (Windows 7). WGPU_BACKEND still
picks the backends as before.
While the center was dragged out, the rays pointed at the pointer, as a
polygon's first corner does, and Shift put them back in their original
orientation. In the reference app they turn by a step for each update
of the drag as the pointer moves up or down, and Shift stops the turn
where it is.
Each update of the center drag in which the pointer's document y grows
now adds 0.1 radian (about 5.73°) to the rays' turn, one in which it
falls takes 0.1 radian away, and one at the same y leaves the turn as
it is. Shift held keeps the turn, and turning goes on from there once
Shift is let go. Space held moves the flare without turning the rays.
General › Constrain Angle no longer sets the turn under Shift.
Docs: docs/mcp.md, docs/target-app-parity.md.
The release that places the rings' end point applied the pointer's last
movement to the end point only, so with Space held the flare changed
shape instead of moving. The release now moves the center by that
movement as well. The progress doc says how Shift and General >
Constrain Angle set the rays' orientation.
The reference app's Flare tool rotates the rays as the center is dragged
out, Shift constrains them to their original orientation, and Space
held moves the shape being drawn. VectorCraft's Flare tool drew the
rays in one fixed orientation and ignored Shift and Space.
shape.flare takes rotation (degrees, clockwise), which turns the rays
about the center and leaves the halo, the center and the rings as they
are. While the center is dragged out, the rays turn with the pointer,
as a polygon's first corner does, and a drag straight up leaves them
unturned. Shift keeps them unturned, or turned by General › Constrain
Angle as a polygon drawn with Shift is. Space held during the center
drag or the drag that places the rings' end point moves the flare at
its current size, and the drag goes on from there when Space is let
go, as with the shape tools.
Docs: docs/mcp.md, docs/target-app-parity.md.
In typography and Illustrator, Shift+Enter inserts a soft return (forced
line break) rather than ending the paragraph. Text wraps to the next line
without applying paragraph-level spacing (space before/after, first-line
indents), list continuation lines keep their parent item without repeating
markers, and justified text does not stretch lines ending with a soft return.
- Forward active modifier keys for Enter in ui-egui shortcuts so the tool
detects Shift+Enter.
- Type tool inserts U+2028 (LINE SEPARATOR) on Shift+Enter.
- Text shaping and layout treat U+2028 as an invisible zero-advance control
character, breaking the line in point and area type.
- Paragraph spacing and list markers apply once per paragraph as intended.
Preview, Embed ICC Profiles, Create PDF-Compatible File and the other VectorCraft Options went back to their defaults for every document not saved yet. A native Save or Save As now records the options it used in the preferences (not the artboards it picked, nor Use Compression, which its preference decides), and file.formatOptions offers them for a document not yet saved as a native file. A document saved before keeps its own.
While an opacity mask is edited the Layers panel lists only the mask, so a new layer was added where no row showed it, and only the panel's layer count went up. Both commands are now disabled then, as isolation commands already are (outside_mask_editing).
With a layer selected, Object > Hide > Unselected Artwork hid every object
on that layer, since the selected layer was dropped from the objects to
keep. The objects of a selected layer now count as selected.
While Lock Guides is on, a group that held a guide path was hidden whole,
which hid the guide with it. Guide paths now count as selected, so the
command keeps such a group visible and hides its other members one by one.