Flare: rotate rays by drag distance instead of event count

This commit is contained in:
dotCooCoo
2026-10-29 20:47:57 +07:00
committed by bflatastic
parent ec2744f844
commit c479d2eeaf
5 changed files with 51 additions and 62 deletions
+45 -56
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@@ -109,17 +109,17 @@ pub fn flare_params(o: &Value, c: Point) -> Value {
v
}
/// How far one update of the center drag turns the rays, in radians.
const RAY_STEP: f64 = 0.1;
/// The chosen rotation rate: one degree per document point of vertical pointer travel.
/// This is independent of pointer event frequency and elapsed time.
const RAY_DEGREES_PER_POINT: f64 = 1.0;
/// The rays' turn (degrees, as `shape.flare`'s `rotation`) after a center drag update whose
/// pointer moved `dy` in document y from the last one: a greater y adds [`RAY_STEP`], a smaller y
/// takes it away, and the same y leaves the turn as it is. Shift holds the turn.
/// Accumulate travel rather than an event-count step. Frozen/moving samples still update
/// the pointer baseline, so releasing a modifier never catches up skipped rotation.
fn ray_turn(turn: f64, dy: f64, shift: bool) -> f64 {
if shift || dy == 0.0 {
if shift || !dy.is_finite() {
return turn;
}
(turn + RAY_STEP.to_degrees().copysign(dy)).rem_euclid(360.0)
(turn + dy * RAY_DEGREES_PER_POINT).rem_euclid(360.0)
}
impl FlareTool {
@@ -163,10 +163,9 @@ impl Tool for FlareTool {
if let Some((mut c, _)) = self.drag {
// Space held moves the center with the pointer, so the size and the turn stay.
let dy = ev.pos.y - self.last.y;
let moving = ev.mods.space && self.began;
crate::shape::space_moves(&mut c, &mut self.last, ev, self.began);
self.drag = Some((c, ev.pos));
if !moving {
if !ev.mods.space {
self.turn = ray_turn(self.turn, dy, ev.mods.shift);
}
if !self.began && ev.pos.distance(c) >= cx.tol(3.0) {
@@ -581,61 +580,51 @@ mod tests {
}
}
/// Each update of the center drag turns the rays by 0.1 radian as the pointer's y grows or
/// falls, and none as it stays; Shift holds the turn, and the second drag keeps the turn the
/// first one left.
/// Equal vertical travel gives equal rotation, regardless of event partitioning.
#[test]
fn flare_drag_turns_the_rays_and_shift_holds_their_turn() {
use crate::testutil::*;
use vectorcraft_doc::Selection;
let (d, _) = doc_with_rect();
let s = Selection::default();
let p = paint();
let cx = cx(&d, &s, &p);
let shift = Mods { shift: true, ..Default::default() };
let step = 0.1_f64.to_degrees();
let space = Mods { space: true, ..Default::default() };
let mut results = vec![];
for steps in [1, 8, 64] {
let mut t = FlareTool::default();
t.pointer(&cx, &PointerEvent::new(PointerKind::Down, 100.0, 100.0));
for i in 1..=steps {
t.pointer(&cx, &PointerEvent::new(PointerKind::Drag, 140.0, 100.0 + 80.0 * i as f64 / steps as f64));
}
assert_eq!(t.turn, 80.0);
t.pointer(&cx, &PointerEvent::new(PointerKind::Drag, 180.0, 180.0));
assert_eq!(t.turn, 80.0, "horizontal movement doesn't turn");
t.pointer(&cx, &PointerEvent::new(PointerKind::Drag, 180.0, 150.0));
assert_eq!(t.turn, 50.0, "reverse travel subtracts its distance");
let v = flare_preview(&t.pointer(&cx, &PointerEvent::new(PointerKind::Drag, 100.0, 200.0).with_mods(shift)));
assert_eq!(v["rotation"].as_f64(), Some(50.0));
assert_eq!(v["diameter"].as_f64(), Some(200.0));
t.pointer(&cx, &PointerEvent::new(PointerKind::Drag, 120.0, 220.0));
assert_eq!(t.turn, 70.0, "release does not catch up frozen movement");
t.key(&cx, ToolKey::Up, Mods::default());
assert_eq!(t.turn, 70.0);
t.pointer(&cx, &PointerEvent::new(PointerKind::Up, 120.0, 220.0));
t.pointer(&cx, &PointerEvent::new(PointerKind::Down, 300.0, 200.0));
let a = t.pointer(&cx, &PointerEvent::new(PointerKind::Up, 300.0, 260.0));
assert_eq!(a.last(), Some(&Action::Commit));
assert_eq!(flare_preview(&a)["rotation"].as_f64(), Some(70.0));
results.push(t.turn);
}
assert!(results.windows(2).all(|p| p[0] == p[1]));
// Space held before the first drag update freezes rotation too.
let mut t = FlareTool::default();
t.pointer(&cx, &PointerEvent::new(PointerKind::Down, 100.0, 100.0));
let turn = |t: &mut FlareTool, x: f64, y: f64, m: Mods| {
flare_preview(&t.pointer(&cx, &PointerEvent::new(PointerKind::Drag, x, y).with_mods(m)))["rotation"].as_f64().unwrap_or(f64::NAN)
};
let near = |a: f64, b: f64| {
let d = (a - b).rem_euclid(360.0);
d < 1e-9 || 360.0 - d < 1e-9
};
// Sideways: no turn, however far the pointer goes round the center.
assert!(near(turn(&mut t, 140.0, 100.0, Mods::default()), 0.0));
// Each update with a greater y adds a step, whatever the distance moved.
assert!(near(turn(&mut t, 140.0, 101.0, Mods::default()), step));
assert!(near(turn(&mut t, 140.0, 160.0, Mods::default()), 2.0 * step));
// A smaller y takes a step away, past zero.
assert!(near(turn(&mut t, 140.0, 150.0, Mods::default()), step));
assert!(near(turn(&mut t, 140.0, 100.0, Mods::default()), 0.0));
assert!(near(turn(&mut t, 140.0, 90.0, Mods::default()), 360.0 - step));
// Shift holds the turn while the pointer still sizes the flare; let go, turning goes on.
let v = flare_preview(&t.pointer(&cx, &PointerEvent::new(PointerKind::Drag, 100.0, 150.0).with_mods(shift)));
assert!(near(v["rotation"].as_f64().unwrap_or(f64::NAN), 360.0 - step));
assert_eq!(v["diameter"].as_f64(), Some(100.0));
assert!(near(turn(&mut t, 100.0, 40.0, shift), 360.0 - step));
assert!(near(turn(&mut t, 140.0, 100.0, Mods::default()), 0.0));
// ↑ adds a ray and keeps the turn.
assert!(near(turn(&mut t, 140.0, 110.0, Mods::default()), step));
assert!(near(flare_preview(&t.key(&cx, ToolKey::Up, Mods::default()))["rotation"].as_f64().unwrap_or(f64::NAN), step));
t.pointer(&cx, &PointerEvent::new(PointerKind::Up, 140.0, 110.0));
// Placing the rings' end point keeps the turn the center drag left.
t.pointer(&cx, &PointerEvent::new(PointerKind::Down, 300.0, 200.0));
t.pointer(&cx, &PointerEvent::new(PointerKind::Drag, 300.0, 260.0));
let a = t.pointer(&cx, &PointerEvent::new(PointerKind::Up, 300.0, 260.0).with_mods(shift));
assert_eq!(a.last(), Some(&Action::Commit));
assert!(near(flare_preview(&a)["rotation"].as_f64().unwrap_or(f64::NAN), step));
// A nonzero Constrain Angle does not turn the rays under Shift.
let mut cx = cx;
cx.constrain_angle = 30.0;
let mut t = FlareTool::default();
t.pointer(&cx, &PointerEvent::new(PointerKind::Down, 100.0, 100.0));
let v = flare_preview(&t.pointer(&cx, &PointerEvent::new(PointerKind::Drag, 140.0, 120.0).with_mods(shift)));
assert_eq!(v["rotation"].as_f64(), Some(0.0));
t.pointer(&cx, &PointerEvent::new(PointerKind::Drag, 140.0, 140.0).with_mods(space));
assert_eq!(t.turn, 0.0);
t.pointer(&cx, &PointerEvent::new(PointerKind::Drag, 140.0, 150.0));
assert_eq!(t.turn, 10.0);
}
/// Space held while dragging out a flare moves it at its current size and turn, in the center
@@ -650,7 +639,7 @@ mod tests {
let p = paint();
let cx = cx(&d, &s, &p);
let space = Mods { space: true, ..Default::default() };
let step = 0.1_f64.to_degrees();
let step = 30.0;
let mut t = FlareTool::default();
t.pointer(&cx, &PointerEvent::new(PointerKind::Down, 100.0, 100.0));
t.pointer(&cx, &PointerEvent::new(PointerKind::Drag, 100.0, 130.0));
@@ -663,14 +652,14 @@ mod tests {
// Space let go: the size follows the pointer again, from the moved center, and so does the turn.
let v = flare_preview(&t.pointer(&cx, &PointerEvent::new(PointerKind::Drag, 150.0, 190.0)));
assert_eq!(at(&v), (Some(150.0), Some(150.0), Some(80.0)));
assert!(turned(&v, 2.0 * step));
assert!(turned(&v, step + 10.0));
t.pointer(&cx, &PointerEvent::new(PointerKind::Up, 150.0, 190.0));
// The second drag: Space held moves the flare, its rings' end point with it.
t.pointer(&cx, &PointerEvent::new(PointerKind::Move, 300.0, 300.0));
t.pointer(&cx, &PointerEvent::new(PointerKind::Down, 300.0, 300.0));
let v = flare_preview(&t.pointer(&cx, &PointerEvent::new(PointerKind::Drag, 320.0, 310.0).with_mods(space)));
assert_eq!((at(&v), v["x2"].as_f64(), v["y2"].as_f64()), ((Some(170.0), Some(160.0), Some(80.0)), Some(320.0), Some(310.0)));
assert!(turned(&v, 2.0 * step));
assert!(turned(&v, step + 10.0));
let a = t.pointer(&cx, &PointerEvent::new(PointerKind::Up, 340.0, 310.0));
assert_eq!(a.last(), Some(&Action::Commit));
let v = flare_preview(&a);
+1 -1
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@@ -842,6 +842,6 @@ trap, and the defaults (0.25 pt, 100%, 40%) are VectorCraft's own, the pages giv
| 2026-10-22 | minor | Tab-drag follow-up: reconcile upstream progress updates and document drag lifecycle, insertion behavior and regression contracts; behavior, scores and estimates unchanged. |
| 2026-10-22 | minor | Artwork dragged with Selection switches visible document tabs after a 400 ms hover, then copies editable artwork on canvas release; source and clipboard stay intact; scores and hours unchanged |
2026-10-28 behavior correction: Flare ray rotation follows vertical travel at one degree per document point, independent of pointer event count. Shift freezes the current orientation; Space also freezes rotation on the first update. This is the chosen application interaction rate. Scores and estimates unchanged.
## EPS Save evidence (2026-10-26)
Ordinary Save and Save As keep EPS as EPS, with the chosen page frame, transparent margins and the complete editable VectorCraft document. Existing import-loss confirmation and transparency warnings remain; the Save TIFF preview is capped at 1024 pixels, while Export retains 2048. See [file-format-parity.md](file-format-parity.md#eps-save-and-source-protection) for limits and regression evidence. This narrows G9 save-back workflow coverage; native Illustrator editing-data fidelity, parity scores and hour estimates are unchanged.
+2 -2
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@@ -5134,8 +5134,8 @@ desktop app. The Flare tool's are its Flare Tool Options (dialog `flareOptions`)
leaves a click's `x` and `y` unchanged and keeps the dialog open; `ui.dialogReset` does the same. OK keeps the options
(`tool.setOption {tool: "flare", values}`) and the next flare dragged out uses them; a click with the tool opens the
same dialog, and its OK also draws a flare there. While the center is dragged out, each drag update in which the
pointer's document y grows adds 0.1 radian (about 5.73°) to `shape.flare`'s `rotation` (degrees clockwise, it turns
only the rays), each one in which it falls takes 0.1 radian away, and one at the same y leaves it; Shift held keeps
pointer's document y grows adds one degree per document point to `shape.flare`'s `rotation` (it turns
only the rays), decreasing y subtracts the same rate, and unchanged y leaves it. This application rate is independent of event frequency; Shift held keeps
the turn as it is. Space held during the center drag or the drag that
places the rings' end point moves the flare at its current size. The Artboard tool's are the active artboard's Artboard Options
(dialog `artboardOptions`; the Artboard tool's active artboard while it is in use, else the window's; its `x` and `y`
+1 -1
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@@ -291,6 +291,6 @@ separate. Scores and hours unchanged. [Behavior and command details](development
| 2026-10-22 | minor | Tab-drag follow-up: reconcile upstream progress updates and document drag lifecycle, insertion behavior and regression contracts; behavior, scores and estimates unchanged. |
| 2026-10-22 | minor | Artwork dragged with Selection switches visible document tabs after a 400 ms hover, then copies editable artwork on canvas release; source and clipboard stay intact; scores and hours unchanged |
2026-10-28 behavior correction: Flare ray rotation follows vertical travel at one degree per document point, independent of pointer event count. Shift freezes the current orientation; Space also freezes rotation on the first update. This is the chosen application interaction rate. Scores and estimates unchanged.
## EPS Save evidence (2026-10-26)
Ordinary Save and Save As keep EPS as EPS, with the chosen page frame, transparent margins and the complete editable VectorCraft document. Existing import-loss confirmation and transparency warnings remain; the Save TIFF preview is capped at 1024 pixels, while Export retains 2048. See [file-format-parity.md](file-format-parity.md#eps-save-and-source-protection) for limits and regression evidence. This narrows G9 save-back workflow coverage; native Illustrator editing-data fidelity, parity scores and hour estimates are unchanged.
+2 -2
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@@ -662,10 +662,10 @@ Moved from the ROADMAP's "Shipped so far" on 2026-10-10. Update it when a featur
Curvature point markers are circular, with no direction handles. While drawing, its own point feedback replaces generic selection markers; existing paths use the selection overlay, including partial selections and Hide Edges. Anchor Size applies, and Direct Selection and Pen retain their handles. The real egui-frame regressions in `crates/ui-egui/src/canvas.rs` verify marker positions, counts and unchanged documents (#1236, in part); the existing-path interpolation request remains open. The curve through the points (`curvature_spline` in `crates/tools/src/draw2.rs`) makes each stretch of three points follow the circle through them: a smooth point's handles lie along that circle's tangent, each `chord / (3 cos²(α/2))` long (α between handle and chord, capped at 90°), and the ends of an open path mirror their neighbour's tangent in their chord, so a J or a U curves evenly, a turn tighter than 30° comes to a point, and uneven spacing doesn't loop; the rubber band, a dragged or inserted point and `path.convertAnchor` to smooth use the same rule, while the Pencil's fitting keeps its own; `tests/draw2.rs` checks that the rubber band is the path the click makes (#1236, in part). The Smooth tool smooths only the stretch of path under the drag (#1547, fixes #1512).
While Alt is held, the Paintbrush (before a press and while drawing) shows a closing cursor (a crosshair with a ring), and so does the Pencil with Alt key toggles to Smooth Tool off when Alt is pressed after the drag starts; releasing the mouse button with Alt still held closes the path. A Pencil drag started with Shift or Alt held draws a straight line instead, which stays open.
With Shift held at the press, the Pencil draws a straight line from the press point to the pointer at 45° steps from the Constrain Angle, as [Draw straight lines with the Pencil tool](https://helpx.adobe.com/illustrator/desktop/draw-shapes-and-paths/draw-shapes/draw-straight-lines-with-the-pencil-tool.html) describes; pressed on an end of a selected open path, the line continues the path from that end (part of #3799). With Option/Alt held at the press and Alt key toggles to Smooth Tool off, the Pencil draws a straight line at any angle, whose ends snap to Smart Guides, and it stays open when Alt is still held at the release; Shift and Alt together keep the 45° steps (#3799). While Shift or Alt is held before the press, the Pencil shows a straight-line cursor (a crosshair with a short line), and over an end of a selected open path, where the line continues the path, a path-continuation cursor (the same line leaving a small square), as the page describes.
- **Shapes:** all shape tools (including Flare) and the line, arc, spiral and grid tools. Space held while dragging out a shape, line, arc, spiral or grid moves it at its current size. While a grid is dragged out, Up/Down change its rows (concentric dividers) and Left/Right its columns (radial dividers). A click with a grid tool asks for the size, the divider counts and the grid options (#1377, in part): a skew for each set of dividers, Use Outside Rectangle As Frame or Create Compound Path From Ellipses, and Fill Grid; they are parameters of `shape.rectangularGrid` and `shape.polarGrid`, stay as the tool's options and apply to drags too. The curve a skew percentage follows and the direction of the radial skew are our own (the public documentation gives neither), and the dialogs have no reference point locator. An ellipse's Pie Start and End Angle and Invert Pie (Transform and Properties panels' Ellipse Properties, `object.setLiveShape {pieStart, pieEnd, invertPie}`) cut it as a pie (#812). With the bounding box showing, the Selection tool shows a selected ellipse's two pie widgets just outside it; dragging one sets its angle in one undo step and double-clicking one makes the ellipse whole again. A live polygon's Polygon Properties there: side count, angle, corner type and radius, radius, side length and Make Sides Equal once an uneven scale has made its sides differ (`object.setLiveShape {sides, polygonAngle, polygonRadius, sideLength, makeSidesEqual}`, part of #812); a star is a plain path, as in Illustrator. The Flare Tool Options last as the tool's options: the next flare dragged out uses them, a click's dialog shows them and double-clicking the tool opens them (part of #812).
- **Shapes:** all shape tools (including Flare) and the line, arc, spiral and grid tools. Space held while dragging out a shape, line, arc, spiral or grid moves it at its current size. The Flare tool's center drag turns the rays by 0.1 radian at each drag update in which the pointer's document y grows, and back by as much at each one in which it falls, Shift held keeps their turn, and Space held during either of its drags moves the flare. While a grid is dragged out, Up/Down change its rows (concentric dividers) and Left/Right its columns (radial dividers). A click with a grid tool asks for the size, the divider counts and the grid options (#1377, in part): a skew for each set of dividers, Use Outside Rectangle As Frame or Create Compound Path From Ellipses, and Fill Grid; they are parameters of `shape.rectangularGrid` and `shape.polarGrid`, stay as the tool's options and apply to drags too. The curve a skew percentage follows and the direction of the radial skew are our own (the public documentation gives neither), and the dialogs have no reference point locator. An ellipse's Pie Start and End Angle and Invert Pie (Transform and Properties panels' Ellipse Properties, `object.setLiveShape {pieStart, pieEnd, invertPie}`) cut it as a pie (#812). With the bounding box showing, the Selection tool shows a selected ellipse's two pie widgets just outside it; dragging one sets its angle in one undo step and double-clicking one makes the ellipse whole again. A live polygon's Polygon Properties there: side count, angle, corner type and radius, radius, side length and Make Sides Equal once an uneven scale has made its sides differ (`object.setLiveShape {sides, polygonAngle, polygonRadius, sideLength, makeSidesEqual}`, part of #812); a star is a plain path, as in Illustrator. The Flare Tool Options last as the tool's options: the next flare dragged out uses them, a click's dialog shows them and double-clicking the tool opens them (part of #812).
- **Shapes:** all shape tools (including Flare) and the line, arc, spiral and grid tools. Space held while dragging out a shape, line, arc, spiral or grid moves it at its current size. The Flare tool's center drag turns the rays with the pointer, Shift keeps them in their original orientation (unturned, or turned by a nonzero General › Constrain Angle), and Space held during either of its drags moves the flare. While a grid is dragged out, Up/Down change its rows (concentric dividers) and Left/Right its columns (radial dividers). A click with a grid tool asks for the size, the divider counts and the grid options (#1377, in part): a skew for each set of dividers, Use Outside Rectangle As Frame or Create Compound Path From Ellipses, and Fill Grid; they are parameters of `shape.rectangularGrid` and `shape.polarGrid`, stay as the tool's options and apply to drags too. The curve a skew percentage follows and the direction of the radial skew are our own (the public documentation gives neither), and the dialogs have no reference point locator. An ellipse's Pie Start and End Angle and Invert Pie (Transform and Properties panels' Ellipse Properties, `object.setLiveShape {pieStart, pieEnd, invertPie}`) cut it as a pie (#812). With the bounding box showing, the Selection tool shows a selected ellipse's two pie widgets just outside it; dragging one sets its angle in one undo step and double-clicking one makes the ellipse whole again. A live polygon's Polygon Properties there: side count, angle, corner type and radius, radius, side length and Make Sides Equal once an uneven scale has made its sides differ (`object.setLiveShape {sides, polygonAngle, polygonRadius, sideLength, makeSidesEqual}`, part of #812); a star is a plain path, as in Illustrator. The Flare Tool Options last as the tool's options: the next flare dragged out uses them, a click's dialog shows them and double-clicking the tool opens them (part of #812).
- **Shapes:** all shape tools (including Flare) and the line, arc, spiral and grid tools. Space held while dragging out a shape, line, arc, spiral or grid moves it at its current size. The Flare tool's center drag turns the rays with the pointer, Shift keeps them in their original orientation, and Space held during either of its drags moves the flare. While a grid is dragged out, Up/Down change its rows (concentric dividers) and Left/Right its columns (radial dividers). A click with a grid tool asks for the size, the divider counts and the grid options (#1377, in part): a skew for each set of dividers, Use Outside Rectangle As Frame or Create Compound Path From Ellipses, and Fill Grid; they are parameters of `shape.rectangularGrid` and `shape.polarGrid`, stay as the tool's options and apply to drags too. The curve a skew percentage follows and the direction of the radial skew are our own (the public documentation gives neither), and the dialogs have no reference point locator. An ellipse's Pie Start and End Angle and Invert Pie (Transform and Properties panels' Ellipse Properties, `object.setLiveShape {pieStart, pieEnd, invertPie}`) cut it as a pie (#812). With the bounding box showing, the Selection tool shows a selected ellipse's two pie widgets just outside it; dragging one sets its angle in one undo step and double-clicking one makes the ellipse whole again. A live polygon's Polygon Properties there: side count, angle, corner type and radius, radius, side length and Make Sides Equal once an uneven scale has made its sides differ (`object.setLiveShape {sides, polygonAngle, polygonRadius, sideLength, makeSidesEqual}`, part of #812); a star is a plain path, as in Illustrator. The Flare Tool Options last as the tool's options: the next flare dragged out uses them, a click's dialog shows them and double-clicking the tool opens them (part of #812).
- **Shapes:** all shape tools (including Flare) and the line, arc, spiral and grid tools. Space held while dragging out a shape, line, arc, spiral or grid moves it at its current size. While a grid is dragged out, Up/Down change its rows (concentric dividers) and Left/Right its columns (radial dividers). A click with a grid tool asks for the size, the divider counts and the grid options (#1377, in part): a skew for each set of dividers, Use Outside Rectangle As Frame or Create Compound Path From Ellipses, and Fill Grid; they are parameters of `shape.rectangularGrid` and `shape.polarGrid`, stay as the tool's options and apply to drags too. The curve a skew percentage follows and the direction of the radial skew are our own (the public documentation gives neither), and the dialogs have no reference point locator. An ellipse's Pie Start and End Angle and Invert Pie (Transform and Properties panels' Ellipse Properties, `object.setLiveShape {pieStart, pieEnd, invertPie}`) cut it as a pie (#812). With the bounding box showing, the Selection tool shows a selected ellipse's two pie widgets just outside it; dragging one sets its angle in one undo step and double-clicking one makes the ellipse whole again. A live polygon's Polygon Properties there: side count, angle, corner type and radius, radius, side length and Make Sides Equal once an uneven scale has made its sides differ (`object.setLiveShape {sides, polygonAngle, polygonRadius, sideLength, makeSidesEqual}`, part of #812); a star is a plain path, as in Illustrator. The Flare Tool Options last as the tool's options: the next flare dragged out uses them, a click's dialog shows them and double-clicking the tool opens them (part of #812).
While an arc is dragged out, C switches it between open and closed, F switches its base between the X and Y axes in the same box, and Up/Down raise and lower its slope by 10 within −100…100; each press switches once, and the values stay as the Arc tool's options. The [default keyboard shortcuts](https://web.archive.org/web/20260726060015/https://helpx.adobe.com/illustrator/using/default-keyboard-shortcuts.html) (archived copy) list C, F and Up/Down for an arc being dragged out. F as the base switch, the arrows changing the slope, the step of 10 and one switch per press are our own rules.
- **Cutting:** Eraser, Scissors, Knife, Mirror & Cut, Line Cut and Rectangle Cut (real geometry, compound paths keep their holes).
While Alt is held, the Scissors tool works as the Add Anchor Point tool ([Default keyboard shortcuts](https://web.archive.org/web/20260726060015/https://helpx.adobe.com/illustrator/using/default-keyboard-shortcuts.html)): a click on a segment adds an anchor point without cutting (`path.insertAnchor`), and the pointer shows the Add Anchor Point cursor. When Alt is let go, a click cuts again.
@@ -1460,6 +1460,6 @@ applies to fills). Tests: `color::gradient::tests` (perceptual midpoint, expansi
| 2026-10-22 | minor | Tab-drag follow-up: reconcile upstream progress updates and document drag lifecycle, insertion behavior and regression contracts; behavior, scores and estimates unchanged. |
| 2026-10-22 | minor | Artwork dragged with Selection switches visible document tabs after a 400 ms hover, then copies editable artwork on canvas release; source and clipboard stay intact; scores and hours unchanged |
2026-10-28 Flare interaction: the center drag turns only the rays by one degree per document point of increasing pointer y and back at the same rate for decreasing y. This is an application rule independent of event frequency. Shift keeps the current turn; Space during either drag moves the flare without changing its size or turn, including the first drag sample. Releasing a modifier resumes from the current pointer position without catching up skipped rotation. Scores and remaining estimates unchanged.
## EPS Save evidence (2026-10-26)
Ordinary Save and Save As keep EPS as EPS, with the chosen page frame, transparent margins and the complete editable VectorCraft document. Existing import-loss confirmation and transparency warnings remain; the Save TIFF preview is capped at 1024 pixels, while Export retains 2048. See [file-format-parity.md](file-format-parity.md#eps-save-and-source-protection) for limits and regression evidence. This narrows G9 save-back workflow coverage; native Illustrator editing-data fidelity, parity scores and hour estimates are unchanged.