With "Alt key toggles to Smooth Tool" on, an Alt drag with the Pencil
smoothed within the Pencil's "Edit selected paths" Within distance. At
0, which turns editing off, it smoothed nothing. It now smooths within
the Smooth tool's 12 px radius at every Within value.
The search for the faces a merge unites compared each reported face's
coverage with every picked point's coverage. The picked points are now
grouped by coverage once, before the walk, and each face is tested only
against the points of its own coverage.
A merge found the contours of the faces it unites with one contour pass
over the whole arrangement for each coverage among them, and the search
for slivers next to them did the same for each neighboring coverage.
Each in-place remnant of a merge is such a merge too, so a click on
many overlapping shapes made one pass over the whole arrangement for
each coverage, for the merged faces and again for each remnant. Both
now use the batching that Divide's regions use: one pass for each batch
of coverages whose faces share no vertex. The batching looks a face's
coverage up by a hash of the inputs that cover it, computed as it walks
them. The search for slivers looks up the merged faces' coverages the
same way.
Merging a frame no longer takes in an island of the same coverage in
its hole: each face is its outer contour and the holes directly in it,
as the regions are.
A weight of 2.004 pt shows as 0.167 p in picas, the same text as the
2 pt preset. One click down on the spinner went to 2 pt and the field
did not change. The spinner now treats a preset shown with the same text
as the weight as reached, as the field's arrow keys do, so the click
goes on to 1 pt. A plain step also passes a whole-point step shown with
the same text as the weight: 2.0004 pt goes down to 1 pt.
A weight between the presets stepped to the next whole point, so 0.52 pt
went down to 0 pt. In the Stroke panel, the
Control bar and the Properties panel, a plain step of the spinner, the
arrow keys or the wheel now goes to the nearer of the next whole point
and the next preset in its direction: 0.52 pt goes down to 0.5 pt and
up to 0.75 pt, 0.4 pt goes down to 0.25 pt, and 1 pt goes down to
0.75 pt. From 1 pt up a step is still a whole point (14 pt to 15 pt),
and Shift and Ctrl/Cmd steps are unchanged.
In the field, a preset keeps its decimal places (0.0156 in), and a preset
the field shows with the same text as the value (2 pt as 0.167 p) counts
as reached, so the next press goes on to the next preset.
Deleting a point of a finished path with the Curvature tool sent
path.removeAnchor, which refits the two segments that met at the point so
one curve follows them. The path kept the bend of the deleted point
instead of curving through the points that remain.
The tool now sends path.removeAnchor with curvature: true, which uses the
new curvature_remove. Each smooth neighbor takes new handles from its new
neighbors, and an end beside one of them takes its end handle again. A
corner neighbor keeps its handle directions, and its handle on the new
segment scales with the segment's chord. With two points left, the points
that curve lose their handles. Object > Path > Remove Anchor Points and
the Delete Anchor Point tool still refit the curve.
the_canvas_hands_the_tool_cursor_to_the_os_and_idles_while_the_pointer_rests
asserts that the window asks for no repaint once the pointer rests. On a
loaded machine a canvas frame takes longer than 8 ms, so later frames go
to the render worker, and a worker frame that finishes during the idle
frames asks for a repaint (repaint delay 0, cause render_worker.rs:63).
The test now sets canvas.worker_started, as the canvas tests do, so every
frame renders on the test thread.
Called with `"ids": []` and nothing selected or targeted, the two commands
ran and put "select objects or give ids" in the status bar. An empty ids
list now counts as no ids, so the commands run nothing, as they do when
ids is left out. A non-empty ids list still adds to those objects.
The object row drew the None swatch when the selected objects' fills
differ, which reads as "no fill". It now draws the "?" chip the Control
bar and Properties panel use for differing paints.
An anchor added to a path that wasn't selected now selects that path,
the new anchor direct-selected, so the point shows and can be edited at
once instead of only after a Direct Selection click. Undo restores the
old selection; a path already selected (the Pen's Auto Add) keeps it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Offset Path outlined an open path on both sides, so a shape whose last
anchor sits on its first came out as a ring with a hole. Such a path is
now offset as a closed shape: its last anchor merges into its first,
which takes the last anchor's in-handle, with the same 1e-6 test that
Object › Path › Join uses for one path (crates/engine/src/cmd/path.rs).
The Offset Path effect calls the same function.
- Replace vec![Color32::TRANSPARENT; N] zero-initialization with direct single-copy bytemuck::cast_slice(&img.pixels).to_vec() in color_image.
- Eliminates redundant zero-filling of ~20.7 MB buffer on every canvas frame render on Retina displays, saving memory bandwidth and allocation overhead.
- Fallback preserves transparent image for undersized or mismatched pixel buffers.
Fixes#4504.
Found while testing crates/engine/src/cmd/create.rs:584 (dividers)
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
A blend whose keys are blends draws each of its steps as a copy of a key,
and that copy makes its own steps when it is drawn, so step counts capped
per pair multiplied with nesting: five levels of 15 steps were 1.3 million
steps from a 23 KB file, 3.4 GB to export.
A blend now makes at most 100,000 steps in all (MAX_BLEND_STEPS), counting
the steps of the blends inside its keys and steps. Past the budget each pair
of keys keeps the same share of its steps; a copy of a blend spaced by
distance counts the most steps its spacing can make, since scaling it up
adds steps. Blends within the budget draw every step as before.
layer.new, layer.selectAll, layer.target, layer.move, layer.template,
layer.pasteRemembersLayers and layer.releaseToLayers read their on/off
params with bool_or or as_bool, which falls back to a default for a
value that is not true or false. layer.new {"top": "true"} added the
layer above the current one instead of on top, layer.template
{"on": "false"} and layer.pasteRemembersLayers {"on": "false"} turned
the option on when it was off, layer.move {"copy": "true"} moved the
rows instead of copying them, layer.selectAll and layer.target with
"add": "true" replaced the selection, and layer.releaseToLayers
{"build": "true"} released the objects without building up copies.
These commands now fail with "`<key>` must be true or false" for a
value that is not true, false or null, as the artboard and Object menu
commands do, and leave the document, the selection, the highlighted
rows and the undo history as they were. layer.newSublayer, which takes
layer.new's options, refuses such a top too. A null is read as a key
left out.
docs/mcp.md also lists showCenterMark, showCrossHairs and
showVideoSafeAreas among the keys artboard.new and artboard.setProps
refuse in this way, as they already did.
Docs: docs/mcp.md, docs/target-app-parity.md.