## Summary
On Linux (Wayland and X11), tablet stylus side buttons arrive as winit
MouseButton::Other (BTN_STYLUS and neighbours). egui-winit ignores those
codes, so barrel presses never reached the canvas. Run the desktop app
through a thin winit ApplicationHandler wrapper on Linux that remaps
barrel buttons to right and middle mouse buttons before eframe handles
the event.
## Tests
cargo test -p vectorcraft linux_stylus
cargo clippy -p vectorcraft --all-targets -- -D warnings
Closesstorytold/vectorcraft#3632
Co-authored-by: nrq6993-a11y <nrq6993-a11y@users.noreply.github.com>
A follow-up to #3677. A data URL in CSS, `style="fill:url(data:…)"` or a paint's
`url(…)`, stayed in the text the prepass searches, since only a value beginning with `data:`
was left out (CodeRabbit's review of #3677). Each `url(` in an element's quoted value whose URL
begins with `data:` is now left out up to the byte that closes it, its quote or `)`, so what
follows it, `display:none` say, stays. A `url(` that does not close inside its value is kept
whole: where the end is unclear, less is left out, never more.
The scan now jumps over a data URL with one search for the byte that ends it, instead of
stepping through it a byte at a time. The markers' capacity is a saturating sum, so no range can
panic it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Round a closed path the editing data's text document writes the end of
the type's range unwrapped, past the last segment (the start plus the
run), or wrapped the other way. The importer clamped it to the path's
end, so the type kept only the stretch from its start bracket to the
path's end and overflowed. Both brackets are now wrapped onto the loop
(non-finite values fall back to the start); an open path is clamped as
before.
The object's own path that then replaces the frame is written open,
ending on its start: such a path is now closed where its ends meet, so
the span is measured round the loop.
Hand-written tests: an unwrapped, a reversed and a negative range on a
closed circle, a range inside it, an exact full turn that fits a short
line, an open path still clamped, and a path ending on its start closed.
Review follow-up (CodeRabbit): a linear gradient expands to a mesh with a
column at each stop, and the mesh mixes linearly between columns, so a
Perceptual blue -> yellow came out as the grey RGB mix in the middle.
`breaks` now also takes a column at each stop the Perceptual expansion adds
(Gradient::expanded), so the mesh follows the OKLab curve; Classic is
unchanged. the_mesh_option_makes_a_mesh_that_paints_the_gradient gains a
Perceptual case; without the change 1812 pixels differ from the gradient.
Review follow-up (CodeRabbit): the test's doc comment quoted a phrase from
the public help page. AGENTS.md allows feature names and a cited URL, not
copied wording; the comment now describes the behaviour itself and keeps
the URL.
Illustrator 30.0's Method choice in the Gradient panel
(https://helpx.adobe.com/illustrator/desktop/paint-and-fill/create-and-edit-gradients/control-perceptual-interpolation-in-gradients.html).
- paint.editGradient takes `method: classic|perceptual` (one undo step);
paint.setFill/setStroke take it in `gradient`, and gradient params (swatches,
copied paints) carry it when Perceptual. Anything else is refused without
editing. One edit can set `method` and `dither` together.
- The Gradient panel shows a Method menu (Classic, Perceptual) for linear and
radial gradients, dimmed without a gradient; the Dither box stays under the
stops.
- i18n: "Perceptual" where a complete catalog lacked it, and the `method`
error in all 24 catalogs.
- Docs: G13 (estimate 14–24 h → 13–23 h, after Dither's 15–25 h → 14–24 h),
target-app-parity (row and evidence), ui-parity, mcp.md, plugins.md.
Illustrator 30.0's gradient Method, from the public documentation
(https://helpx.adobe.com/illustrator/desktop/paint-and-fill/create-and-edit-gradients/control-perceptual-interpolation-in-gradients.html):
Classic or Perceptual; perceptual interpolation matches colour transitions to
how the eye perceives differences between colours, and perceptual gradients
are rasterised when saved as PDF or SVG.
- Gradient gains `method` (Classic | Perceptual; serde default Classic,
written only when Perceptual, so older files open as Classic and Classic
files are written as before). The colour crate's OKLab helpers open up for it.
- Perceptual mixes neighbouring stop colours in OKLab (sample, and
sample_keep_model for the stroke meshes, Expand and blends); opacity stays
linear. Renderers that mix linearly get stops on the perceptual curve,
placed by halving each half segment where a straight line strays more than
0.4 of a colour level (a nearly straight segment needs none). Classic
gradients expand exactly as before.
- draws_as_pixels includes Perceptual gradients, so SVG and PDF write a
Perceptual fill or stroke as an image at the document's raster effects
resolution, clipped to what it paints. A gradient along or across a stroke
stays slices (PDF no longer draws it as a within-stroke image).
- With Dither: a dithered Perceptual fill is the perceptual mix with dither's
noise (the canvas's dithered grids are keyed by method too); SVG and PDF
write it as an image with the noise, and a dithered Perceptual stroke as an
image without it, as the canvas draws it (GradientPaint::pixels, SVG's
raster_paint and PDF's area are told whether they paint a fill).
Review follow-up (CodeRabbit): the refusal skipped any request carrying a
`swatch` key, so `"swatch": null` with a dithered gradient got through.
Only a named swatch (a gradient swatch keeps its own dither) is exempt now.
The dither test sends `"swatch": null`; it fails without the change.
One import is checked first and its document kept through the memory reading after the row, so
a failure stops the run with its error rather than being timed as an import (CodeRabbit). The
row's comment now gives the picture's real size, about 2 MB as a PNG.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The prepass decided what to look for in the tree by a dozen substring searches over the whole
SVG text (`:not(`, the event attributes, `script`, `transform:` and nine more), and a separate
pass counted the elements' depth before roxmltree. With an embedded picture the text is mostly
its data URL: a 1.35 MB card SVG (a 968 KB PNG) paid about 7 ms of searches and 1 ms of depth
scan per import, on a 64 ms render, and a 54-page PDF export 54 times that.
`depth::prescan` is the one pass: it counts the depth as `xml_too_deep` did (the DOCTYPE entity
count included) and, in the same walk, notes every `data:` attribute value, answering the text
with those values left out, their quotes kept. The prepass and `fx::blends` search that text;
the edits are still made in the source. A data URL can hold no tag, attribute name, selector or
CSS declaration, and everything else, a `style="display:none"` included, is kept, so what is
found is what was found before.
`vectorcraft-cli perf --deep` gains a tracked row, "import SVG, one embedded PNG", beside the
export row it had.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
With Copy Links on and Copy Fonts off, File › Package still read every
placed PDF or .ai page to find the fonts of its type, and then dropped
them. With Copy Links on and Relink off, it still read the preview and
the PDF of each placed .vectorcraft document, which only the rewritten
copy uses.
Package now reads the placed pages for their fonts only with Copy Fonts
on, and it reads the preview and the PDF only with Relink on. With Copy
Fonts off, packaging a document that places the 60 pages of a PDF took
about 390 ms in a release build and now takes about 20 ms. The package
it writes is the same.
With the Artboard tool, File › Revert kept the active artboard, but a
command.batch with a file.revert step made artboard 1 the active one.
A batch that switched to another document and back, and the Actions
panel menu's Batch… over a folder whose files it closes or over data
sets with a Revert step, did the same. Each of them starts the tool
afresh and ends in the document it started in, and the app moved the
view to the fresh tool's artboard 1. Only a plain file.revert was
handled, by its command id.
The engine now counts the times switching or closing documents, or
replacing the active one, starts the tool afresh (Session::tool_resets),
and records whether the tool's options were set after that
(Session::tool_set_since_reset). When the count changes during a
command and nothing set the tool's options after it, the app starts
the tool on the active artboard, as it does when a command chooses
another document. When a later step chose the tool's artboards (a
Paste or Cut after the revert), the artboard the tool then has active
becomes the active one.
Docs: docs/mcp.md, docs/target-app-parity.md.
Review follow-up (CodeRabbit): a gradient drawn as pixels was sized from its
area in the space it is drawn in, so type scaled 4 times got a quarter of the
raster effects resolution; the image is now sized from the area on the page,
within the same pixel caps. And type whose fill is drawn as art (a dithered
or freeform gradient's image, a pattern) went out as outlines only; its
characters are now also written as invisible text (rendering mode 3), as
unpainted type already is, so they can be selected and searched.
Review follow-up (CodeRabbit): paint.setStroke kept `dither: true` from its
gradient, and a stroke can hold dither anyway (swapped from a fill). Outline
Stroke and appearance expansion copied the stroke's paint into the outline's
fill, which then drew dithered although the stroke never did. The outline's
fill now goes without dither (Paint::stroke_as_fill), and paint.setStroke
refuses a gradient with `dither: true`, as paint.editGradient does.
Review follow-up (CodeRabbit): a dithered fill skipped set_paint's guard for
a gradient without stops and sampled a transparent grid to draw nothing. It
now takes the same no-fill path.
Review follow-up (CodeRabbit): a large dithered gradient mostly off-screen
sampled its whole grid (up to 4096 x 4096 cells, 64 MiB) to draw a small
visible part, and did it again on each zoom step. The renderer now samples
only the cells the render target can show, a cell more each way for the
bilinear mix, snapped out to 256-cell tiles so a pan within them reuses the
grid. Cells keep their place in the whole grid, so the gradient and its
noise are the same pixels as before (GradientPaint::pixels_within).
With Pick Color From Artwork, a Shape Builder merge took the look of
the front-most object over the first covered region the drag touched,
and the current fill when the drag touched only areas no object
covers. The reference app's combine page gives the look of the object
where the drag starts, else of the object where it ends, else of the
topmost selected object.
shapeBuilder.merge now follows that rule: the merged shape takes the
appearance, opacity and blending mode of the front-most of the objects
it is given (the selection by default) under the first point, else of
the one under the last point, else of the front-most of those objects.
A drag from a hole across a gray bar into a red square now gives a red
shape, where it gave the bar's look. A click in an area no selected
object covers, such as a hole that gray bars enclose or a triangle
that lines enclose, takes the front-most selected object's look
instead of the current fill. Pick Color From Color Swatches works as
before. The tool already sends the press point first and the release
point last.
Docs: docs/mcp.md, docs/target-app-parity.md.
## Summary
Illustrator `%AI9` art styles already stop reading filters after 4096 entries so
hostile styles cannot grow without bound. This adds a regression test that
importing a style with more than `MAX_FILTERS` basic filters finishes with a
bounded effect list, matching the existing hardening behaviour.
## Tests
- `art_styles_ignore_filters_beyond_the_cap` in `crates/eps/src/import/ai/style.rs`
Part of gap G8
Co-authored-by: nrq6993-a11y <nrq6993-a11y@users.noreply.github.com>