Gradients: a dithered fill samples only the part of its grid the view shows

Review follow-up (CodeRabbit): a large dithered gradient mostly off-screen
sampled its whole grid (up to 4096 x 4096 cells, 64 MiB) to draw a small
visible part, and did it again on each zoom step. The renderer now samples
only the cells the render target can show, a cell more each way for the
bilinear mix, snapped out to 256-cell tiles so a pan within them reuses the
grid. Cells keep their place in the whole grid, so the gradient and its
noise are the same pixels as before (GradientPaint::pixels_within).
This commit is contained in:
Taha-Mahmoodi
2026-10-23 00:08:52 +07:00
committed by bflatastic
parent 45f6e99eb1
commit 4062e74ff3
3 changed files with 94 additions and 14 deletions
+15 -1
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@@ -553,11 +553,25 @@ impl GradientPaint {
/// as `rgb` gives them, mixed as the renderer mixes them: [`Ramp`]). Dithered, each colour
/// channel of pixel (column, row) gets [`dither_noise`] before it is rounded to a level.
pub fn pixels(&self, bounds: Rect, area: Rect, cols: u16, rows: u16, rgb: &dyn Fn(&Color) -> [f32; 3]) -> impl Iterator<Item = [u8; 4]> + use<> {
self.pixels_within(bounds, area, cols, rows, [0..cols, 0..rows], rgb)
}
/// [`Self::pixels`] for the cells in columns `cells[0]` and rows `cells[1]` of the grid only,
/// row by row: the same pixels, noise and all, the whole grid has there.
pub fn pixels_within(
&self,
bounds: Rect,
area: Rect,
cols: u16,
rows: u16,
cells: [std::ops::Range<u16>; 2],
rgb: &dyn Fn(&Color) -> [f32; 3],
) -> impl Iterator<Item = [u8; 4]> + use<> {
let (kind, geom, dither) = (self.gradient.kind, self.resolve(bounds), self.gradient.dither);
let ramp = Ramp::new(&self.gradient, rgb);
let (cw, ch) = (area.width() / f64::from(cols.max(1)), area.height() / f64::from(rows.max(1)));
let (x0, y0) = (area.x0, area.y0);
(0..u32::from(rows)).flat_map(move |j| (0..u32::from(cols)).map(move |i| (i, j))).map(move |(i, j)| {
let [across, down] = cells.map(|r| u32::from(r.start)..u32::from(r.end));
down.flat_map(move |j| across.clone().map(move |i| (i, j))).map(move |(i, j)| {
let p = Point::new(x0 + (f64::from(i) + 0.5) * cw, y0 + (f64::from(j) + 0.5) * ch);
let c = ramp.at(geom.param_at(kind, p) as f32);
let level = |k: usize| {
+56 -13
View File
@@ -5,10 +5,13 @@
//! the grid and a zoom rarely misses), each colour channel given fine noise of up to a level
//! ([`vectorcraft_color::gradient::dither_noise`]) before it is rounded, and drawn as an image
//! paint that the fill clips. Past [`MAX_CELLS`] a side (a box larger than that on screen), cells
//! grow beyond a pixel and are mixed bilinearly, so the gradient stays smooth.
//! grow beyond a pixel and are mixed bilinearly, so the gradient stays smooth. Only the cells the
//! render target can show are sampled ([`window`]), so a large box mostly off-screen costs what
//! its visible part does.
use std::cell::RefCell;
use std::hash::{Hash, Hasher};
use std::ops::Range;
use std::sync::Arc;
use vectorcraft_color::GradientPaint;
@@ -24,11 +27,23 @@ use crate::lru::{self, FrameCache};
/// Most cells along a side of a dithered gradient's grid (64 MiB for a square grid).
pub(crate) const MAX_CELLS: f64 = 4096.0;
/// Cells along a side of the part of a grid that is sampled snap out to multiples of this
/// ([`window`]), so a pan within them keeps the sampled part.
const TILE: f64 = 256.0;
thread_local! {
/// Grids by [`key`], within [`lru::DITHER_BUDGET`], least recently used first out.
static GRIDS: RefCell<FrameCache<u64, Arc<Pixmap>>> = RefCell::new(FrameCache::new(lru::DITHER_BUDGET, usize::MAX));
}
/// Bytes of the grids this thread keeps, after `f` runs on an empty cache.
#[cfg(test)]
pub(crate) fn grid_bytes_after(f: impl FnOnce()) -> usize {
GRIDS.with(|c| c.borrow_mut().clear());
f();
GRIDS.with(|c| c.borrow().bytes())
}
/// Cells along a side `px` device pixels long: at least one per pixel, rounded up to a
/// quarter-octave step, 1 to [`MAX_CELLS`].
fn cells(px: f64) -> u16 {
@@ -36,9 +51,10 @@ fn cells(px: f64) -> u16 {
2f64.powf(steps / 4.0).ceil().clamp(1.0, MAX_CELLS) as u16
}
/// Cache key of gradient `g` placed on box `b` as a `cols` × `rows` grid painted with `ink` (and
/// the active colour settings, which turn colours into display RGB or inks).
fn key(g: &GradientPaint, b: Rect, cols: u16, rows: u16, ink: Ink) -> u64 {
/// Cache key of gradient `g` placed on box `b` as a `cols` × `rows` grid, cells `win` of it,
/// painted with `ink` (and the active colour settings, which turn colours into display RGB or
/// inks).
fn key(g: &GradientPaint, b: Rect, cols: u16, rows: u16, win: &[Range<u16>; 2], ink: Ink) -> u64 {
let mut h = std::collections::hash_map::DefaultHasher::new();
let gr = &g.gradient;
(gr.kind as u8, gr.dither).hash(&mut h);
@@ -50,24 +66,47 @@ fn key(g: &GradientPaint, b: Rect, cols: u16, rows: u16, ink: Ink) -> u64 {
(geom.start.x.to_bits(), geom.start.y.to_bits(), geom.end.x.to_bits(), geom.end.y.to_bits(), geom.aspect.to_bits()).hash(&mut h);
geom.focal.map(|f| (f.x.to_bits(), f.y.to_bits())).hash(&mut h);
(b.x0.to_bits(), b.y0.to_bits(), b.x1.to_bits(), b.y1.to_bits(), cols, rows).hash(&mut h);
win.hash(&mut h);
(Arc::as_ptr(&vectorcraft_color::cms::active()) as usize, ink).hash(&mut h);
h.finish()
}
/// `g` placed on `b` as a premultiplied `cols` × `rows` pixmap, colours as `ink` paints them.
pub(crate) fn rasterize(g: &GradientPaint, b: Rect, cols: u16, rows: u16, ink: Ink) -> Pixmap {
/// The cells of a `cols` × `rows` grid over box `b` that a `w` × `h` render target, which
/// transform `xf` maps the box onto, can show: (columns, rows), a cell more each way for the
/// bilinear mix, out to whole [`TILE`]s. The whole grid where `xf` has no inverse; None where
/// no cell shows.
fn window(xf: Affine, w: u16, h: u16, b: Rect, cols: u16, rows: u16) -> Option<[Range<u16>; 2]> {
let seen = xf.inverse().transform_rect_bbox(Rect::new(0.0, 0.0, f64::from(w), f64::from(h)));
let span = |lo: f64, hi: f64, start: f64, len: f64, n: u16| {
let cell = len / f64::from(n);
let (first, last) = (((lo - start) / cell).floor() - 1.0, ((hi - start) / cell).ceil() + 1.0);
if !(first.is_finite() && last.is_finite()) {
return Some(0..n);
}
let a = ((first / TILE).floor() * TILE).clamp(0.0, f64::from(n));
let z = ((last / TILE).ceil() * TILE).clamp(0.0, f64::from(n));
(a < z).then_some(a as u16..z as u16)
};
Some([span(seen.x0, seen.x1, b.x0, b.width(), cols)?, span(seen.y0, seen.y1, b.y0, b.height(), rows)?])
}
/// Cells `win` (columns, rows) of `g` placed on `b` as a `cols` × `rows` grid, as a
/// premultiplied pixmap, colours as `ink` paints them.
pub(crate) fn rasterize(g: &GradientPaint, b: Rect, cols: u16, rows: u16, win: [Range<u16>; 2], ink: Ink) -> Pixmap {
let (w, h) = (win[0].len() as u16, win[1].len() as u16);
let data = g
.pixels(b, b, cols, rows, &|c| ink.rgb(c))
.pixels_within(b, b, cols, rows, win, &|c| ink.rgb(c))
.map(|[r, gr, bl, a]| {
let pm = |v: u8| ((u16::from(v) * u16::from(a) + 127) / 255) as u8;
vello_cpu::color::PremulRgba8 { r: pm(r), g: pm(gr), b: pm(bl), a }
})
.collect();
Pixmap::from_parts(data, cols, rows)
Pixmap::from_parts(data, w, h)
}
/// Set dithered gradient `g` on box `bounds` (in the paint's space, which the context's current
/// transform maps to pixels) as the context paint. Returns false for an empty box.
/// transform maps to pixels) as the context paint. Returns false for an empty box or one off the
/// render target.
pub(crate) fn set_dithered_paint(ctx: &mut RenderContext, g: &GradientPaint, bounds: Rect, ink: Ink) -> bool {
let Some(b) = painted_box(bounds) else { return false };
// Device pixels per unit along the box's sides.
@@ -78,7 +117,9 @@ pub(crate) fn set_dithered_paint(ctx: &mut RenderContext, g: &GradientPaint, bou
return false;
}
let (cols, rows) = (cells(wpx), cells(hpx));
let k = key(g, b, cols, rows, ink);
let Some(win) = window(*ctx.transform(), ctx.width(), ctx.height(), b, cols, rows) else { return false };
let (first_col, first_row) = (win[0].start, win[1].start);
let k = key(g, b, cols, rows, &win, ink);
let pm = GRIDS
.with(|c| {
let mut c = c.borrow_mut();
@@ -86,11 +127,11 @@ pub(crate) fn set_dithered_paint(ctx: &mut RenderContext, g: &GradientPaint, bou
c.get(&k, t).cloned()
})
.unwrap_or_else(|| {
let pm = Arc::new(rasterize(g, b, cols, rows, ink));
let pm = Arc::new(rasterize(g, b, cols, rows, win, ink));
GRIDS.with(|c| {
let mut c = c.borrow_mut();
let t = c.tick();
c.insert(k, pm.clone(), cols as usize * rows as usize * 4, t);
c.insert(k, pm.clone(), usize::from(pm.width()) * usize::from(pm.height()) * 4, t);
});
pm
});
@@ -100,6 +141,8 @@ pub(crate) fn set_dithered_paint(ctx: &mut RenderContext, g: &GradientPaint, bou
let quality = if fine { ImageQuality::Low } else { ImageQuality::Medium };
let sampler = ImageSampler { x_extend: Extend::Pad, y_extend: Extend::Pad, quality, alpha: 1.0 };
ctx.set_paint(vello_cpu::Image { image: vello_cpu::ImageSource::Pixmap(pm), sampler });
ctx.set_paint_transform(Affine::translate(b.origin().to_vec2()) * Affine::scale_non_uniform(b.width() / cols as f64, b.height() / rows as f64));
let (cw, ch) = (b.width() / f64::from(cols), b.height() / f64::from(rows));
let origin = (b.x0 + f64::from(first_col) * cw, b.y0 + f64::from(first_row) * ch);
ctx.set_paint_transform(Affine::translate(origin) * Affine::scale_non_uniform(cw, ch));
true
}
+23
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@@ -98,3 +98,26 @@ fn a_zoomed_or_rotated_dithered_gradient_keeps_its_colours() {
}
}
}
#[test]
fn a_large_dithered_box_mostly_off_screen_samples_only_what_shows() {
// A 2000-unit square, the shallow ramp across it: a 2048-cell grid a side, 16 MiB.
const S: u32 = 2000;
let mut d = Document::new(f64::from(S), f64::from(S));
let id = d.alloc_id();
let n = Node::path(
id,
shapes::rectangle(Rect::new(0.0, 0.0, f64::from(S), f64::from(S))),
Appearance::basic(shallow(GradientKind::Linear, true), Paint::None, 0.0),
);
d.insert(Some(d.layers[0].id), 0, n).unwrap();
let opts = RenderOptions { background: Some([255, 255, 255, 255]), ..Default::default() };
let whole = Renderer::new().render(&d, S, S, Affine::IDENTITY, &opts);
// A 64-pixel view of its middle draws the pixels the whole render has there...
let mut part = None;
let bytes = dither::grid_bytes_after(|| part = Some(Renderer::new().render(&d, 64, 64, Affine::translate((-1000.0, -1000.0)), &opts)));
let part = part.unwrap();
assert!((0..64).all(|y| (0..64).all(|x| part.pixel(x, y) == whole.pixel(1000 + x, 1000 + y))), "the view draws what the whole render does");
// ...from the cells around it only, not the whole grid.
assert!(bytes > 0 && bytes <= 512 * 512 * 4, "{bytes} bytes of grid for a 64-pixel view");
}