Two PRs that landed together each added [people.ronibalthazar], and a
duplicate table makes the file invalid TOML (ui-egui's build script
warns that it can't parse it, so the About window's names are lost).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
- Color Decontaminate: "Renkli" (colourful) -> "Renkleri Arındır"
- Warp split commands and "Cancel warp": "Çözgü" (textile warp) -> "Çarpıtma"
- Constraint hint: "Shift" was translated as "kaydırma"; keep the key name
- Highlights (tonal range) -> "Parlak Tonlar", as in the other rows
- Luminance -> "Lüminans" (was "parlaklık", which is Brightness)
- Indexed -> "İndekslenmiş", Trilinear -> "Üç Doğrusal"
- Levels In/Out Black/White: distinct "Giriş/Çıkış Siyahı/Beyazı"
- Layer Knocks Out Drop Shadow now says "Alt Gölge" like Drop Shadow
- Contact Sheet II -> "Kontak Sayfası II"
- Fix word order of the clone-source hints, "After (X)", "On Black/White"
- Translate "Preview size" and "Print preview image"
- Keep theme names Solarized and Breeze; Pro Light -> "Pro Açık"
- Add contributor entry for the author
Co-authored-by: Brandon Thomas <echelon@gmail.com>
* fix(ui-egui): a click on the bottom layer's Smart Filters selects them again (#8764)
The empty space below the last Layers panel row deselects every layer on a
click (#8100). It started under the last layer's own row, so it covered that
layer's effect and Smart Filter rows and, registered after them, took their
clicks: on the bottom smart object (a new document's Layer 0), clicking a
filter deselected everything instead of selecting it.
The click area now starts under everything drawn for the last layer. The
drop zone below it (#1721) is unchanged.
* Contributors: credit drunkeninja42 as Kushagra Sharma
* fix(engine): Quick Export writes the format its path names (#8519)
Quick Export as PNG renamed to photo.jpeg in the save dialog wrote PNG
bytes under a JPEG name, which upload checks refuse and file managers
don't preview. The path's extension (.jpg/.jpeg/.png/.gif/.webp) now picks
the format; any other extension is refused with a pointer to Export As;
no extension keeps Export Preferences' format.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* contributors: add benandez's real name
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
contributors/people.toml: union of both sides' entries.
crates/ui-egui/src/canvas.rs: main's Move cursor (arrow) plus the PR's Type path-cursor arm.
crates/ui-egui/src/type_tool.rs: main's has_transform in draw_overlay; the PR's earlier `shape` binding kept, the duplicate binding dropped.
crates/ui-egui/src/vector_ui.rs: main's draw_overlay (paths already show with any tool), the PR's vector_tool line dropped.
docs/gaps.md: header line from main, G8 text from main with the click-on-path clause, change-log lines of both.
DDS textures can now be saved, not just opened: uncompressed (BGRA, BGRX, L8, A8L8; lossless) or BC1/BC2/BC3 (DXT1/3/5) from a clean-room block encoder, with an optional box-filtered mip chain, in the legacy header. Save As and Save a Copy ask with DDS Options; scripts pass `ddsCompression`/`ddsMipmaps` (file commands, control `app.save`, RPC `doc.save`, MCP `doc_save`/`doc_export`), and the CLI takes `--dds-compression`/`--dds-mipmaps`. Targa and DDS answers travel together as `FormatChoices` through the Save As flow.
Review follow-ups:
- File › Save behind DDS or Targa Options records a plain Save with its answer, and replaying `file.save` applies it (#3531).
- The block encoder finds the principal axis from every channel, so a channel that varies on its own can't hide the others' variation.
- DDS joins the shared round-trip suite; the header is built before the output buffer is allocated.
- Enter on a focused Cancel in DDS, Targa or TIFF Options cancels instead of saving.
- Subtract submit_ms when checking the execution window in gpu_time_tracks_execution_not_submission (wall_ms - submit_ms < 3.0 * submit_ms).
- Document clang-cl requirement for Windows on ARM64 (aarch64-pc-windows-msvc) builds in docs/development.md.
- Add [people.mweinbach] to contributors/people.toml per AGENTS.md.
In a Flatpak on Wayland, arboard can't open at all: the sandbox hides the
data-control protocol from it, and --socket=fallback-x11 gives no X server
while a compositor runs. Paste then reported "the clipboard holds no image"
even when it held one. Now the clipboard service reports that it had no
clipboard to read, and the paste shows a notice that explains it and gives
the XWayland command for this install.
Also adds my contributors/people.toml entry.
Claude-Session: https://claude.ai/code/session_01AbyXia7KGdFgbNjBeggY8J
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Home screen: fit the card and stack the buttons in a narrow window
The Home screen's card was a fixed 460 points wide, centred on the canvas, with two
190-point buttons side by side. A tiling window manager can give PhotoCraft a canvas
narrower than that (Hyprland on Omarchy gave a 728-point window, below the 760-point
minimum), so the New document and Open buttons were clipped at the edges.
The card is now as wide as the canvas when the canvas is narrower than 460 points. The
buttons are sized from their labels (so longer translations still fit) and are stacked
when two of them don't fit side by side; the card grows by one row when they stack.
Adds start_screen_buttons_stay_inside_a_narrow_canvas, which fails before this change
(New document starts at x = -1 in a 390-point canvas).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* contributors: add TaylorBurke
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
* GPU canvas: redraw mip levels of 128 px or less whole; AMD Vulkan corrupted them after partial updates (#6418)
On an RX 6900 XT with Vulkan (driver 26.8.1), a regenerate_mips pass that drew only the damaged
part of a small mip level corrupted texels outside its scissor, at the level's top-left; DX12 on
the same card was fine. A sweep of 15 canvas sizes x 8-bit/float x 6 dabs found 66 of 180 cases
corrupt on Vulkan, every corrupted level at most 64 px; sampling the levels in a shader shows the
same pixels, so it is the texture contents, not the readback.
mip_damage (regenerate_mips's damage arithmetic) now redraws levels of at most WHOLE_MIP_SIDE
(128 px) whole on every adapter: no new passes or textures, only a larger scissor on the
smallest levels. With it the sweep is clean on both backends.
Tests: small_mip_levels_are_redrawn_whole (the rule, no GPU) and
partial_updates_match_a_full_rebuild_at_every_mip_level (fails on the Radeon over Vulkan without
the change, passes with it, like canvas_mips_preserve_opaque_pixels_and_partial_updates).
* contributors: add 00xJS (GitHub profile name)
* Mip sweep test: hold the GPU lock like the other GPU tests (#6438 review)
---------
Co-authored-by: 00xJ0 <56056764+00xJ0@users.noreply.github.com>