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d977d3e1a4 LR-EDIT-DETAIL-SHARPEN: Radius and Detail work, and sharpening acts at pixel scale (#757) (#762)
* LR-EDIT-DETAIL-SHARPEN: Radius and Detail work, and sharpening acts at pixel scale (#757)

* LR-EDIT-DETAIL-SHARPEN: an enlarging export keeps every Radius step (#757)

The sharpening blur's sigma was capped at 4 px, so a 2x export rendered
Radius 2 and 3 alike (both scaled past 4 px). The cap is now the largest
sigma the Gaussian taps support, GAUSS_SIGMA_MAX (64), which the CPU and
GPU blurs share. Test: enlarged_export_keeps_radius_steps_apart.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014ti8KemZbjE2ZgHgV1q1BM

* LR-EDIT-DETAIL-SHARPEN: preserve process-aware previews after rebase (#757)

Use the V3 pixel-scale blur and Masking weight for the Radius, Detail and
Masking previews on both renderers. Preserve the legacy texture-band previews
for V1/V2 and compute the same Gaussian when sharpening is disabled.

Cover process selection, radius changes, and prepared/fresh plane equivalence.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014ti8KemZbjE2ZgHgV1q1BM

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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
2026-11-05 05:21:13 +01:00
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