* LR-EDIT-DETAIL-SHARPEN: Radius and Detail work, and sharpening acts at pixel scale (#757)
* LR-EDIT-DETAIL-SHARPEN: an enlarging export keeps every Radius step (#757)
The sharpening blur's sigma was capped at 4 px, so a 2x export rendered
Radius 2 and 3 alike (both scaled past 4 px). The cap is now the largest
sigma the Gaussian taps support, GAUSS_SIGMA_MAX (64), which the CPU and
GPU blurs share. Test: enlarged_export_keeps_radius_steps_apart.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014ti8KemZbjE2ZgHgV1q1BM
* LR-EDIT-DETAIL-SHARPEN: preserve process-aware previews after rebase (#757)
Use the V3 pixel-scale blur and Masking weight for the Radius, Detail and
Masking previews on both renderers. Preserve the legacy texture-band previews
for V1/V2 and compute the same Gaussian when sharpening is disabled.
Cover process selection, radius changes, and prepared/fresh plane equivalence.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014ti8KemZbjE2ZgHgV1q1BM
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: FredApps <153173854+FredApps@users.noreply.github.com>
* GPU-FULL-1: LUT profiles, Refine Edges and soft proofs render on the GPU
These three sent the whole loupe / compare / export render back to the CPU
pipeline (media::develop and lightcraft_gpu::render declined them).
- LUT profiles: the .cube table rides in the finish kernel's aux buffer
(LUT_* parameters); lut_apply mirrors Lut3d::apply (trilinear, domain),
applied after grain and blended by the profile amount, as on the CPU.
- Refine Edges: the cross guided filter Auto Mask already ran on the device,
now with a combine mode (max for strokes, mix by sqrt(refine) for Refine),
applied to the combined alpha before the mask's invert and amount.
- Soft proofing: proof-space gamut mapping and the destination / display
gamut warnings in the kernel (PROOF_* parameters, GAMUT_WARN and warning
colours generated from the CPU constants), for output spaces and displays.
Equivalence tests (RTX 5070, DX12): LUT profiles at three amounts and a
non-default domain, Refine 15/60/100 on two masks, proofs in 16 combinations
of space, output, display and warnings - all max 1 LSB, mean <= 0.0005 LSB.
The tests also check that strong refine and the destination warning change
the image (so they aren't comparing two unchanged renders).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* GPU-FULL-2: spot removal, defringe and the histogram on the GPU
Spots and defringe made every render that had them (and every white
balance or spot edit) read the resampled image back, run the scene-linear
stage on the CPU and upload it again. Now only the ProRAW local tone map
(off by default) does.
- Defringe: OkLab pass, separable lightness min/max filter, per-pixel
apply. Parameters come from the new optics::defringe_params, which the
CPU stage now uses too.
- Spots: new spot module (spot_prep / spot_apply over each spot's box, the
Heal tone correction as device Gaussians), spot by spot in place so each
reads what the earlier ones left, as on the CPU. Remove's automatic
source: spot_score rates the 48 candidates on the device and only the
scores come back. Layout, candidates, spoke directions, radii and ranking
are shared helpers in pipeline::spots (spots::apply uses them; behaviour
unchanged, pipeline tests green).
- Histogram: counted with atomics on the device on Histogram::of_srgb8's
sampling grid (exact), instead of a CPU pass over the readback.
Tests: spots (clone, heal, auto remove incl. near the edge where no
candidate fits, brushed strokes, feather 0, cut by the edge, overlapping)
and defringe (purple/green, hue ranges, preview and full size) max 1 LSB;
the device histogram equals the CPU count of the returned image for small,
sampled (>1 MP) and windowed renders; the scoring kernel picks the CPU's
candidate. (The edge case caught a real bug: "doesn't fit" was written as a
decimal literal that rounds below f32::MAX.) Unit tests that create the
device now take turns with the crash-sentinel test, which swaps a global.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* GPU-FULL-2: fix the spot kernels' build; GPU tests fail when kernels don't build
07d4680b's spot module declared `const F32_MAX = bitcast<f32>(...)`, which
naga can't evaluate as a constant: the kernels failed to build, the device
was unavailable, and the equivalence tests skipped as if there were no
adapter - so that commit's GPU tests didn't actually run. f32::MAX is now a
function, and the equivalence suite (and the device unit test) fail instead
of skipping when an adapter exists but the kernels don't build.
Re-verified on the RTX 5070 (DX12), all on the device: 21 equivalence tests
incl. the 8 spot cases (max 1 LSB), defringe, the exact device histogram,
and the auto-source unit test.
Adds an ignored thumbnail throughput bench (tests/thumbs_bench.rs).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* GPU-FULL-3: thumbnails render on the GPU once the device is ready
Every cached job (grid and filmstrip thumbnails, preset and profile
previews, faces, quick stand-ins) was forced onto the CPU. They now use the
GPU when lightcraft_gpu::ready() - so they never block on device creation
at startup (1.8 s incl. kernels here) and render on the CPU until then.
Views and exports keep waiting for the device as before.
tests/thumbs_bench.rs (ignored): six workers rendering 256 px thumbnails of
512 px sources with preset-like settings (NR, sharpening, clarity, grading,
a gradient mask): RTX 5070 3.6 ms each vs 4.3-5.2 ms on 32 CPU threads,
with the cores left free for raw decoding.
Engine and UI suites: unchanged (only the 12 failures that predate this
branch on Windows: tests_sync paths, tests_model_setup).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* GPU-FULL-4: the loupe's drafts are drawn straight from the GPU
Rendering and drawing now share one device: the desktop app creates the
window's wgpu device with the adapter's limits and hands it to the GPU
renderer (lightcraft_gpu::adopt_window_device, on a background thread at
startup, under the crash sentinel; a device that doesn't suit falls back to
one of the renderer's own, as before).
A drag's drafts of the views are RenderJob::on_screen: the render ends in an
Rgba8Unorm texture (lightcraft_gpu::render_display -> Output::Display, new
`present` kernels: unwritten-pixel count, row padding for the copy) and
egui-wgpu draws it as a native texture (ui-egui ScreenTextures, implemented
by the app) - no readback, no conversion to egui pixels, no re-upload. The
readback's checks run on the device (atomic unwritten count, device
histogram). Renders that need pixels keep the readback: the settled full
render (view cache, overlays, screenshots), thumbnails, exports, overlays,
windows that spots grew, a monitor profile.
- engine: RenderJob::on_screen, RenderResult::frame (ScreenFrame).
- ui-egui: Tex::native / Tex::id() (21 draw sites), Renderer
set_screen_textures, natives per slot (freed when pixels return),
ui.inspect perf.gpuWindowDevice / screenTextures / mainOnGpu.
- app: WindowTextures, window device limits, LIGHTCRAFT_GPU_WINDOW=0 to opt
out.
Tests: crates/gpu/tests/display.rs adopts a device in its own process and
checks the texture holds exactly the readback's pixels (padded and
unpadded widths, draft and full), the histogram matches, and overlays /
grown windows come back as pixels. In the app (RTX 5070, a 45 MP CR3 from
the user's library copy): all 90 drafts of a drag drawn from GPU textures,
1.69 ms vs 2.05 ms median per draft render with the readback; the frame
screenshot shows the image correctly; pixels return after the drag.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* GPU-FULL-2: the denoise runner tests take turns with the crash-sentinel tests
Building a denoise runner creates a device and compiles kernels under the
init marker. Running in parallel with backend::tests, it could arm the marker
the test had just set, so "is removed afterwards" failed now and then. The
runner tests now hold DEVICE_TEST_LOCK while they build, like the render tests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* GPU-FULL-4: fix the build after merging upstream main
Upstream's QuickJob panic guard builds a RenderResult (add `frame: None`),
its idle-trim test builds a Tex (add `native: None`), and its on_exit test
builds App (add the WindowTextures slot).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* GPU-FULL-2: upstream's blur tests take turns with the crash-sentinel tests
gaussian_matches_cpu and bench_kernels create the device, so they hold
DEVICE_TEST_LOCK like every other device test in lightcraft-gpu.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Tests: the same-folder export test compares paths separator-blind (Windows)
The written path is the original's folder (`\` on Windows) joined with `Exports/IMG_1.jpg`;
the expected one had `\Exports`.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Tests: the folder-drop tests find folder widgets separator-blind (Windows)
The folder tree spells its paths with `/`; the tests built widget ids from Windows paths with
`\`, so none was found and every test failed on Windows.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Tests: the Windows path fixes take the same form as in the other PR branches
So the branches merge into main without conflicts between their copies of the fix.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* GPU-FULL: headless screenshots read back GPU-drawn views; LIGHTCRAFT_GPU_LIMITS caps the adopted device
Review of PR #1065:
- A headless `ui.screenshot` taken mid-drag showed the photo as a white
rectangle: the GPU-resident draft left no CPU copy. With keep_pixels
(control channel) the renderer now keeps each view's frame, and
`cpu_textures` reads it back through `ScreenTextures::read`
(`lightcraft_gpu::read_texture`). Drawing still never reads back, so
drags keep the speed-up.
- Adopting the window's device skipped LIGHTCRAFT_GPU_LIMITS; `Gpu::adopt`
now caps its limits the same way `Gpu::new` does.
Tests: a_headless_screenshot_reads_back_a_view_drawn_from_the_gpu (ui-egui),
the_limits_override_caps_an_adopted_device (gpu); the display test uses
read_texture and skips through lightcraft_testkit::skip!.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* GPU-FULL: review fixes (CodeRabbit 2026-10-21) and slideshow/print draw GPU-drawn views
- the window-device adoption is announced before its thread starts: until it finishes, the
settings' warm-up and renders don't create a device of their own (they raced it)
- the device error / device-lost handlers go on only after the kernels build, so a declined
window device keeps the window's own handler
- releasing a slot frees its GPU-resident texture and kept frame
- a soft proof into a colour space drafts full size on the GPU; only one to a device profile
counts as proofed for `handles`
- docs: Fill spots and device-profile soft proofs render on the CPU
- slideshow, slide layout and print draw `Tex::id()` (the GPU texture when there is one)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* GPU-FULL: the display test skips when LIGHTCRAFT_GPU=0 switches the GPU off
It panicked ("GPU rendering is off") instead of skipping like the other GPU tests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* GPU-FULL: a view readback never panics on a lost device
read_texture (headless screenshots of GPU-drawn views) polled the device
directly. On a lost device wgpu 30 panics in Device::poll; it now goes
through the same guard as the renderer's own polls (poll_device): a lost
device returns an error, stops the GPU and is not polled again. Review of
PR #1065. Also quiets a browser-build dead-code warning on OnScreen::Frame.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* GPU-FULL: an HDR edit's histogram shows the HDR range on the on-screen GPU path too
develop_on_screen returned the GPU's SDR histogram for both its Display and Image arms; it now
applies lightcraft_pipeline::hdr_histogram as develop_reporting does (None for drafts, windows,
proofs and non-HDR edits, which keep the GPU's histogram).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* GPU-FULL: the Navigator draws the photo's texture as it is drawn in the loupe
The Navigator falls back to the main view's texture before the photo has a thumbnail. It drew
`t.tex`, which is stale (or the 1x1 placeholder) when the main view holds a GPU-resident draft;
it now draws `Tex::id()`, like every other draw site.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* GPU-FULL: the egui 0.37 lifecycle test's texture names no native id
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* GPU-FULL: rustfmt the lifecycle test
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* GPU-FULL: the second window fits the frame's size; freed GPU frames drop their views
The second window sized its image from the texture handle, which is only a
1x1 placeholder for a GPU-resident render; it now uses the frame's size.
When a GPU-resident render can't be shown and every native texture is
freed, the views pointing at them (Before, Region, Compare tiles) are
dropped too, so they render again as pixels instead of drawing a freed id.
Test: freeing_gpu_frames_drops_the_views_drawn_from_them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* feat(gpu): LIGHTCRAFT_GPU_ADAPTER picks the card for rendering too
The variable chose the card only for AI Denoise and the face detector
(two copies of the same enumerate-and-match code); photo rendering
always took the first high-performance adapter, on a two-card machine
the one driving the screens.
One helper, backend::pick_adapter, now serves the render device
(Gpu::new), the denoise network and the face detector: the first
hardware card whose name contains the value (any case), else the
high-performance one. A name that matches no card is logged and falls
back instead of failing. backend::may_adopt_window_device says whether
rendering may share the window's device (only for the window's card).
Name matching is unit-tested without a GPU; the equivalence tests print
the card they ran on. Documented in docs/gpu-pipeline.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* GPU-FULL: a view switching to a GPU texture releases its pixel image
Review of #1065 (CodeRabbit nitpick): when a slot that had pixels switched to
a GPU-resident texture, its egui texture kept the full-size image, never drawn
while the native texture is set. Tex::show_native now swaps it for a 1x1
placeholder on the switch.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fix(gpu): LIGHTCRAFT_GPU_ADAPTER picks among several matches in a defined order and logs once
Review of #3428:
- several cards match: the one whose whole name it is, then dedicated before built-in before
virtual cards, then wgpu's order (backend::choose_named_adapter); the log names every match
and the one used;
- no match: the default choice, with a warning that lists the cards;
- a name matching only a software renderer: never used, and the warning says so;
- each line is logged once (backend::log_once), though the render device, AI Denoise and the
face models each ask;
- tests on fake adapter lists: a_fake_adapter_list_picks_in_a_defined_order,
a_choice_is_logged_once.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* GPU-FULL: the release note gives the GPU's documented bound against the CPU (3 levels, mean under half a level)
Review of PR #3544.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* GPU-FULL: the window's device isn't adopted when LIGHTCRAFT_GPU_ADAPTER names another card
With #3428 merged, Gpu::new already makes the render device on the named card; the window's
device was still adopted first, so the app rendered on the screen's card whatever the variable
said. backend::may_adopt_window_device (tested on names in backend.rs) now decides: another
card named renders on a device of its own, and the window stays on the screen's card.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Pressing HDR no longer swaps the layout in one frame. The SDR curve squeezes
into the HDR layout's SDR section as the HDR section and legend open, and
Visualize HDR and HDR Headroom slide open with it (LR-EDIT-HDR-MODE); turning
HDR off runs it back. An SDR edit never shows an HDR histogram.
The flow lives in its own module, panels/edit/hdr_flow.rs, with small hooks in
histogram.rs and sliders.rs.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* LR-EXP-WATERMARK: decomposed Korean and Vietnamese export text draws whole (#3480)
Export text (contact-sheet captions, watermarks, slideshow overlays, print
page text) laid each char out as its own glyph. macOS often stores Korean
file names in NFD, so a caption for 제주도.jpg drew as loose jamo, and NFD
Vietnamese letters lost their stacked marks (#3277).
TextLayout::new now composes the text to NFC first (unicode-normalization,
MIT OR Apache-2.0). Every Hangul syllable and Vietnamese letter has a
composed form; sequences without one draw as before.
* LR-EXP-WATERMARK: CJK compatibility ideographs keep their code points in export text (#3480)
NFC maps each CJK compatibility ideograph (U+F900-U+FAFF, U+2F800-U+2FA1F)
to its unified form, so a name spelled with 塚 (U+FA10) would draw as 塚
(U+585A). Compose the text around them and keep those characters as they
are.
* LR-EXP-WATERMARK: export text already in NFC stays as it is (#3480)
A navigation link with ?bench opened the first photo of the library in
browser storage and committed Exposure edits to it, finishing at 0 instead
of the photo's own value. ?bench now implies ?store=memory and loads the
generated demo photos, so the benchmark cannot edit stored photos.
* CRW-LIB: decode Canon CRW through the shared craft-crw crate
LightCraft decodes Canon CRW (the CIFF raws of the EOS D30, D60, 10D, 300D and the
PowerShot G1/G6) through craft-libs' `craft-crw`, the clean-room decoder derived and
verified on the `clean-room-crw-format-decode` branch and moved there with its frozen
tables and derivation record. `crates/raw/src/vendor/crw.rs` is now the adapter: it maps
the crate's header and samples onto `RawImage` (CFA, levels, active area, orientation,
as-shot white balance, the make/model/time records a CRW keeps instead of Exif) and
converts the capture time through chrono. The dependency is a local path
(`../craft-libs/crates/crw`) until the craft-libs branch merges; then it becomes a git
revision.
Everything LightCraft-side from that branch comes along unchanged: `probe_bytes` fills
metadata gaps from the decoder's records so CRW imports name their camera; the EOS D60
bundled camera profile and its chart-measured dual-illuminant matrices (`chart_table.rs`,
`spectral::Camera` carries its illuminant pair) give the D60 a Kelvin white-balance scale;
CRW joins the JPEG-fitted starting look, the catalog's raw formats and `lightcraft-cli
calibrate`; `RENDER_CACHE_VERSION` 71; the CC0 CRW corpus entries for `cargo xtask corpus`;
coverage, parity, gaps, raw-parity, target-app-parity and ROADMAP updates. The G5 stays
preview-only (the crate refuses it with the reason) and the robustness test keeps its CRW
sample.
What does not come along: the decoder, its tables and `crw_oracle.rs` (now craft-crw's
digest-pinned sample test) and the derivation record, which lives in craft-libs
`crates/crw/clean-room/`. `clean-room/crw/` here keeps only the EOS D60 chart-calibration
document and its capture list, with a README pointing at the record.
Gates: fmt, clippy -D warnings (raw all targets; engine, catalog, cli), lightcraft-raw tests
(475 + 134, the corpus files decoding through the adapter), catalog tests, engine lib tests
(1,300 pass; the two failures, `tests_import::recursive_discovery_…` and
`originals::tests::write_targets_pin_absent_paths_…`, are in files unchanged from main),
`cargo xtask parity`, `assets`, `layers`, `coverage.py --check`.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* no message
* no message
* Update documentation after moving code to craft-libs
* Review coment fixes
* CRW: pin craft-crw f3b62ec, a truncated entropy stream is Corrupt
craft-libs #472 makes craft_crw::decode refuse a stream that ends more than
Limits::max_stream_end_fill (64 samples, one block) before the frame does,
instead of filling the rest with predictor values and returning success.
The adapter already maps craft_crw::Error::Corrupt to RawError::Corrupt;
a regression test proves a truncated CRW now fails at this boundary (it
decoded as a flat frame on the old pin) while its header still reads.
Only craft-crw moves; craft-ui/docpath/update/window stay on c5a1cbf.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Code review comment fix
* Add some tests
---------
Co-authored-by: Robert Woldberg <314159+rwoldberg@users.noreply.github.com>
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
Use the same exact-score known-crop preference as best_lens in the built-in fixed-lens fallback. Preserve higher-score priority and cover both profile orders through the public lookup API.
Validated with 33 lensdb and 5 engine lens-profile tests, plus full cargo xtask ci (8/8, Rust 1.95.0, Apple M5 Max Metal and WASM). The new tie regression fails against the previously published selector. No workflows or lockfile changes.
Co-authored-by: Codex <noreply@openai.com>
As in Lightroom Classic, a ⌘/Ctrl-click on a tile in Survey deselects that
photo (library.select, mode toggle), as the hover × does; a plain click still
only makes it active, and the last photo stays so the survey never empties.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Merge upstream main at 496524ced5 without rewriting published history. Preserve current upstream fixes and retain only the independent feature change in the resulting PR diff.
Co-authored-by: Codex <noreply@openai.com>
Mask coordinates lived on the corrected frame, so a Transform, Upright or lens-correction change
moved the photo under them and the masked look stayed behind, offset from the person it was drawn
on (4.3 px on a 240 px render under Vertical 25 + Rotate 4: about 100 px at 6000 px). Rotate Left /
Right turned the crop but not the masks.
A mask's coordinates are now on the photo before the warp (Mask::on_photo, catalog format 10):
the CPU render, the GPU render, Auto Mask brush windows and the on-photo tools map them through
the warp (Frame::for_mask, Warp::from_source). Rotate Left / Right turns masks with the photo
(mask_space::turn). The AI models see the photo without lens corrections, Upright, Transform,
crop or flips, so stored Object / Prompt selections stay on their content and changing those
doesn't ask the model again. Older masks (no on_photo) render where they were and move onto the
photo, without moving, at their next edit (mask_space::attach).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
#3419 added a test that holds device memory until an allocation fails; on lavapipe the allocations
never fail, so it skips with the opt-in too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The check grepped for "no GPU adapter" only, so the ctx unit tests' "no
GPU device" skips (and nn's "no GPU runner here") went unseen. It now
lists every "need":"gpu" line except the expected device-loss one. On
the 2026-10-30 lavapipe logs it shows all 24 GPU skips without the
opt-in (the old grep showed 21) and nothing with it.
The log goes in a new mktemp -d directory instead of a fixed /tmp name
another local user could plant a symlink at.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
docs/gpu-pipeline.md says how to run lightcraft-gpu's tests on a machine
without a GPU: LIGHTCRAFT_GPU_ALLOW_SOFTWARE=1 admits Mesa's lavapipe on
Linux and WARP on Windows (Metal on macOS needs nothing), and
LIGHTCRAFT_SKIP_LOG shows whether anything still skipped for want of an
adapter. The comments on the variable and in equivalence.rs no longer
say CI runs them: the platform CI legs of #1148 are not landing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`Gpu::new` refuses software adapters (llvmpipe / lavapipe, WARP): the CPU
pipeline is faster. CI runners have nothing else, so the CPU <-> GPU
equivalence tests have always skipped there.
`LIGHTCRAFT_GPU_ALLOW_SOFTWARE=1` admits them. The app never sets it and
the default is unchanged. On lavapipe all 134 compared renders stay within
max 1 LSB, mean <= 0.0003 LSB, the same as Metal on an M4 Pro.
The two big-source window tests used a 24 MP (288 MB) source. That is over
lavapipe's 128 MiB storage binding (the WebGPU default), so geometry ran on
the CPU and nothing was uploaded: one test failed and the other passed
without checking anything. They now use 3200 x 3200 (117 MiB): above
RETAIN_SOURCE_BYTES, so the source is still shared, and uploaded on every
adapter.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The first search reads a thumbnail-level source of every photo in the
library, one at a time on the thread that draws the window. In a large
library the window stopped responding for as long as that took, and
Windows offered to close the program (#3468).
The command is split into plan / measure / keep / apply, as photo.reload
is. The app measures on a worker thread under an activity row that counts
and can stop; a stopped search leaves the view alone and keeps what it read.
A control request gets the same {photos} when the search ends. Opening
another library stops the search.
Fixes#3468
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CvoftM8ZqGRb62UWw9DAKP