apps/lightcraft/src/main.rs: kept main's split; hunks ported (clear_color, compose_window, with_transparent); test moved to tests.rs
crates/ui-egui/src/panels/settings.rs: deleted on main; checkbox ported to dialogs/settings/performance.rs
crates/ui-egui/src/state.rs: compose_window field and default ported to state/settings.rs
crates/ui-egui/locales/*.json: main's file plus the new key
docs/gaps.md, docs/parity-checklist.md: main's header and rows plus the PR's additions; duplicated header line and blank lines dropped
A data line such as `nan 0 0` starts with a letter and was skipped as an
unknown keyword, so a file with enough other entries still parsed.
(CodeRabbit review on #2540.)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Mask ids come unchecked from develop.merge, sidecars (lc:settings) and
pastes. With a mask id of u32::MAX, next_mask_id() and Preset::apply
added 1 to it: debug builds panicked, release builds wrapped to 0, so
the second new mask got the same id as the first.
next_mask_id() now falls back to the lowest id no mask uses when the
highest is at the limit, and Preset::apply takes each preset mask's id
from it instead of counting on its own, so mask.add, mask.brushStroke,
mask.duplicate and presets with masks all get unused ids.
The sam3.safetensors on community mirrors (AEmotionStudio/sam3,
1038lab/sam3) is a conversion of Meta's original sam3.pt: its tensors
keep Meta's names, and its RoPE tables are C64. Renamed to
model.safetensors, it failed to load with "unsupported dtype
Some("C64")", which read like a LightCraft limitation.
Weights::open now lists a tensor of another dtype instead of failing
the whole file; reading it fails with the dtype error (LightCraft
computes RoPE itself and never reads those tables). Sam3::load_on then
checks the format: when the backbone's first tensor in Hugging Face
naming is missing and the file has Meta's detector.backbone. or
tracker. tensors, the error says it is Meta's original checkpoint and
that model.safetensors from facebook/sam3 in the Hugging Face format
is needed. docs/ai-masks.md says so for installing by hand.
Render cost is pixels x samples (CPU and GPU), and only mask.add / mask.update capped the list, so a
sidecar's lc:settings, a preset, develop.merge, render --settings or a catalog / history load could
carry thousands and stall a render or lose the GPU device. MAX_COLOR_RANGE_SAMPLES moves to
lightcraft-develop and ColorRange::samples deserializes through a capped visitor (the first 64 in
order, the rest skipped as IgnoredAny); the CPU and GPU renders also take at most 64 for settings
built in code.
UPDATE_APP (native builds; craft-update is a native-only dependency) carries our 128 px icon and accent (#f2a516, its colour in ArtCraft Launcher). The updater, the self-update
helper and craft-update's startup prompt all get them through crate::UPDATE_APP; the
prompt draws the icon, the accent and "by ArtCraft" (craft-update's default developer).
craft-update is pinned to storytold/craft-libs main at 1065653e7 (#434).
Clippy fixes for Rust 1.99 in untouched code (same logic):
- crates/engine/src/cmd/export.rs
- crates/ui-egui/src/dialogs/rules_editor/rules_move.rs
- crates/ui-egui/src/panels/detail.rs
AGENTS.md (and CLAUDE.md where present) gets a CI workflows section: workflows only call
craft-common-actions at @main, with no other jobs; feature and fix PRs don't touch CI and
link or open a craft-common-actions issue (a PR only for a small fix that is safe for
every app and does not increase CI time); legacy jobs
aren't added to and move only as their own task, staying until a shared workflow runs them.
windows-arm64.yml moves from its SHA pin to @main. The pinned revision is on
craft-common-actions main and the workflow (and the actions it calls) is identical
there, so nothing changes in behaviour.