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docs: replace Lumetri, Premiere, and Final Cut references with generic terms
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@@ -39,7 +39,7 @@
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<br>
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<p align="center">
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<img src="docs/images/filmcraft-hero.png" alt="FilmCraft in the Color workspace, mid-way through an Apollo 11 documentary cut from NASA footage: the Program monitor on the Saturn V clearing the launch tower with a Launch Complex 39A lower third and an air-to-ground subtitle, Effect Controls with Lumetri and Scale keyframes on the shot, the Lumetri Color panel, bins of NASA selects, and a timeline with 49 picture cuts, B-roll, titles, a caption track, mission audio, a ducked music bed, named markers, a rendered section and live loudness meters" width="100%">
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<img src="docs/images/filmcraft-hero.png" alt="FilmCraft in the Color workspace, mid-way through an Apollo 11 documentary cut from NASA footage: the Program monitor on the Saturn V clearing the launch tower with a Launch Complex 39A lower third and an air-to-ground subtitle, Effect Controls with color grading and Scale keyframes on the shot, the Color panel, bins of NASA selects, and a timeline with 49 picture cuts, B-roll, titles, a caption track, mission audio, a ducked music bed, named markers, a rendered section and live loudness meters" width="100%">
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</p>
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<p align="center"><sub><i>Apollo 11 - Tranquility</i>: a three-minute documentary edit of NASA's 1969 launch, landing and moonwalk film, with subtitles from the mission transcript. Every frame in these screenshots comes from public-domain footage, decoded, composited and graded by FilmCraft's own code.</sub></p>
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@@ -103,7 +103,7 @@ FilmCraft is a professional non-linear editor: familiar panels, workspaces, tool
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<p align="center"><sub>The Color workspace on <i>Charade</i> (1963), with live scopes beside the Program monitor.</sub></p>
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**A complete Lumetri-style grading panel**, in the order a colourist works:
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**A complete color grading panel**, in the order a colourist works:
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- **Basic Correction:** temperature and tint, exposure, contrast, highlights, shadows, whites, blacks, saturation.
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- **Creative:** eight built-in looks with an intensity control, plus faded film, sharpen and vibrance. The looks are colour transforms written in code, not LUT files.
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@@ -115,11 +115,11 @@ FilmCraft is a professional non-linear editor: familiar panels, workspaces, tool
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<table>
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<tr>
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<td width="34%" valign="top" align="center">
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<img src="docs/images/filmcraft-lumetri.png" alt="The Lumetri Color panel on Charade (1963): Basic Correction sliders with coloured temperature and tint tracks, collapsed Creative and Curves sections, shadow, midtone and highlight colour wheels, and HSL Secondary and Vignette toggles"><br>
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<sub><b>The Lumetri Color panel.</b> Basic Correction, Color Wheels and every other section, each with its own on/off switch.</sub>
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<img src="docs/images/filmcraft-color-panel.png" alt="The Color panel on Charade (1963): Basic Correction sliders with coloured temperature and tint tracks, collapsed Creative and Curves sections, shadow, midtone and highlight colour wheels, and HSL Secondary and Vignette toggles"><br>
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<sub><b>The Color panel.</b> Basic Correction, Color Wheels and every other section, each with its own on/off switch.</sub>
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</td>
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<td width="66%" valign="top" align="center">
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<img src="docs/images/filmcraft-scopes.png" alt="Lumetri Scopes: a green luma waveform and a vectorscope of a Charade (1963) frame"><br>
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<img src="docs/images/filmcraft-scopes.png" alt="Color scopes: a green luma waveform and a vectorscope of a Charade (1963) frame"><br>
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<sub><b>Scopes that tell the truth.</b> The waveform and vectorscope are computed from the graded frame. All grading happens in linear light, in 32-bit float.</sub>
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</td>
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</tr>
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@@ -130,7 +130,7 @@ FilmCraft is a professional non-linear editor: familiar panels, workspaces, tool
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## Effects and motion
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<p align="center">
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<img src="docs/images/filmcraft-effects.png" alt="Effects workspace: Effect Controls with Motion, Opacity, Time Remapping and Lumetri Color, NASA's Earth Views from the ISS in the Program monitor, and the Effects browser open on the Dissolve transitions" width="100%">
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<img src="docs/images/filmcraft-effects.png" alt="Effects workspace: Effect Controls with Motion, Opacity, Time Remapping and Color grading, NASA's Earth Views from the ISS in the Program monitor, and the Effects browser open on the Dissolve transitions" width="100%">
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</p>
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<p align="center"><sub>NASA's <i>Earth Views from the ISS</i> with a look applied, and the Effects browser open on the dissolves.</sub></p>
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@@ -210,7 +210,7 @@ Also imported: MPEG-2 / MPEG-1 video, AC-3, MP2, MXF (OP1a / OP-Atom), MPEG tran
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Move timelines between FilmCraft and every other editor:
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- **Final Cut Pro 7 XML (xmeml):** industry-standard timeline interchange format. It carries nested sequences, transitions, generators, Motion, Opacity, Time Remap and audio levels, with keyframes.
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- **FCP 7 XML (xmeml):** industry-standard timeline interchange format. It carries nested sequences, transitions, generators, Motion, Opacity, Time Remap and audio levels, with keyframes.
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- **FCPXML 1.9–1.11:** the spine, connected clips as lanes, transitions, retiming and compound clips.
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- **OpenTimelineIO:** the open interchange format of the film industry, round-tripping every FilmCraft detail through `metadata.filmcraft`.
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- **CMX 3600 EDL:** the oldest format still in use, with drop-frame timecode, dissolves, wipes, speed changes (`M2`) and one EDL per track.
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@@ -291,8 +291,8 @@ FilmCraft is in **alpha**. We track two numbers ([docs/target-app-parity.md](doc
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The biggest gaps today:
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- **Speed on big footage.** Hardware decoding works on macOS and Windows, and for H.264 and HEVC on Linux (VA-API, or NVDEC with NVIDIA's driver; VP9 and AV1 decode in software there). Blend modes and the most common effects run on the GPU, but Lumetri, keys and export rendering still run on the CPU; H.264 encoding can use the hardware encoder on macOS and on Windows and Linux with an NVIDIA GPU (opt-in, Export ▸ Hardware encoding), and H.265 export is hardware-only on both (HDR sequences export Main 10 PQ / HLG with NVENC; VideoToolbox writes 8-bit SDR) ([#30](https://github.com/storytold/filmcraft/issues/30)).
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- **Premiere project import (`.prproj`).** `.prproj` files can't be opened yet; bring sequences over as FCP7 XML, AAF or OTIO.
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- **Speed on big footage.** Hardware decoding works on macOS and Windows, and for H.264 and HEVC on Linux (VA-API, or NVDEC with NVIDIA's driver; VP9 and AV1 decode in software there). Blend modes and the most common effects run on the GPU, but color grading, keys and export rendering still run on the CPU; H.264 encoding can use the hardware encoder on macOS and on Windows and Linux with an NVIDIA GPU (opt-in, Export ▸ Hardware encoding), and H.265 export is hardware-only on both (HDR sequences export Main 10 PQ / HLG with NVENC; VideoToolbox writes 8-bit SDR) ([#30](https://github.com/storytold/filmcraft/issues/30)).
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- **Native `.prproj` project import.** `.prproj` files can't be opened yet; bring sequences over as FCP7 XML, AAF or OTIO.
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- **No plugins.** No VST3 / Audio Units or OpenFX hosting.
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- **Delivery codecs.** H.264 is our only software delivery-codec export; H.265 exports only through a hardware encoder (NVIDIA on Windows: Main 8-bit SDR and Main 10 HDR PQ / HLG; VideoToolbox on macOS: 8-bit Main, SDR); no AV1 export yet.
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- **Real-world media and platforms.** Our decoders are bit-exact on conformance streams, but camera and phone files in the wild are less tested. Windows and Linux get far less testing than macOS.
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