diff --git a/README.md b/README.md index 3b2238626..dac0926ed 100644 --- a/README.md +++ b/README.md @@ -39,7 +39,7 @@

- FilmCraft in the Color workspace, mid-way through an Apollo 11 documentary cut from NASA footage: the Program monitor on the Saturn V clearing the launch tower with a Launch Complex 39A lower third and an air-to-ground subtitle, Effect Controls with Lumetri and Scale keyframes on the shot, the Lumetri Color panel, bins of NASA selects, and a timeline with 49 picture cuts, B-roll, titles, a caption track, mission audio, a ducked music bed, named markers, a rendered section and live loudness meters + FilmCraft in the Color workspace, mid-way through an Apollo 11 documentary cut from NASA footage: the Program monitor on the Saturn V clearing the launch tower with a Launch Complex 39A lower third and an air-to-ground subtitle, Effect Controls with color grading and Scale keyframes on the shot, the Color panel, bins of NASA selects, and a timeline with 49 picture cuts, B-roll, titles, a caption track, mission audio, a ducked music bed, named markers, a rendered section and live loudness meters

Apollo 11 - Tranquility: a three-minute documentary edit of NASA's 1969 launch, landing and moonwalk film, with subtitles from the mission transcript. Every frame in these screenshots comes from public-domain footage, decoded, composited and graded by FilmCraft's own code.

@@ -103,7 +103,7 @@ FilmCraft is a professional non-linear editor: familiar panels, workspaces, tool

The Color workspace on Charade (1963), with live scopes beside the Program monitor.

-**A complete Lumetri-style grading panel**, in the order a colourist works: +**A complete color grading panel**, in the order a colourist works: - **Basic Correction:** temperature and tint, exposure, contrast, highlights, shadows, whites, blacks, saturation. - **Creative:** eight built-in looks with an intensity control, plus faded film, sharpen and vibrance. The looks are colour transforms written in code, not LUT files. @@ -115,11 +115,11 @@ FilmCraft is a professional non-linear editor: familiar panels, workspaces, tool @@ -130,7 +130,7 @@ FilmCraft is a professional non-linear editor: familiar panels, workspaces, tool ## Effects and motion

- Effects workspace: Effect Controls with Motion, Opacity, Time Remapping and Lumetri Color, NASA's Earth Views from the ISS in the Program monitor, and the Effects browser open on the Dissolve transitions + Effects workspace: Effect Controls with Motion, Opacity, Time Remapping and Color grading, NASA's Earth Views from the ISS in the Program monitor, and the Effects browser open on the Dissolve transitions

NASA's Earth Views from the ISS with a look applied, and the Effects browser open on the dissolves.

@@ -210,7 +210,7 @@ Also imported: MPEG-2 / MPEG-1 video, AC-3, MP2, MXF (OP1a / OP-Atom), MPEG tran Move timelines between FilmCraft and every other editor: -- **Final Cut Pro 7 XML (xmeml):** industry-standard timeline interchange format. It carries nested sequences, transitions, generators, Motion, Opacity, Time Remap and audio levels, with keyframes. +- **FCP 7 XML (xmeml):** industry-standard timeline interchange format. It carries nested sequences, transitions, generators, Motion, Opacity, Time Remap and audio levels, with keyframes. - **FCPXML 1.9–1.11:** the spine, connected clips as lanes, transitions, retiming and compound clips. - **OpenTimelineIO:** the open interchange format of the film industry, round-tripping every FilmCraft detail through `metadata.filmcraft`. - **CMX 3600 EDL:** the oldest format still in use, with drop-frame timecode, dissolves, wipes, speed changes (`M2`) and one EDL per track. @@ -291,8 +291,8 @@ FilmCraft is in **alpha**. We track two numbers ([docs/target-app-parity.md](doc The biggest gaps today: -- **Speed on big footage.** Hardware decoding works on macOS and Windows, and for H.264 and HEVC on Linux (VA-API, or NVDEC with NVIDIA's driver; VP9 and AV1 decode in software there). Blend modes and the most common effects run on the GPU, but Lumetri, keys and export rendering still run on the CPU; H.264 encoding can use the hardware encoder on macOS and on Windows and Linux with an NVIDIA GPU (opt-in, Export ▸ Hardware encoding), and H.265 export is hardware-only on both (HDR sequences export Main 10 PQ / HLG with NVENC; VideoToolbox writes 8-bit SDR) ([#30](https://github.com/storytold/filmcraft/issues/30)). -- **Premiere project import (`.prproj`).** `.prproj` files can't be opened yet; bring sequences over as FCP7 XML, AAF or OTIO. +- **Speed on big footage.** Hardware decoding works on macOS and Windows, and for H.264 and HEVC on Linux (VA-API, or NVDEC with NVIDIA's driver; VP9 and AV1 decode in software there). Blend modes and the most common effects run on the GPU, but color grading, keys and export rendering still run on the CPU; H.264 encoding can use the hardware encoder on macOS and on Windows and Linux with an NVIDIA GPU (opt-in, Export ▸ Hardware encoding), and H.265 export is hardware-only on both (HDR sequences export Main 10 PQ / HLG with NVENC; VideoToolbox writes 8-bit SDR) ([#30](https://github.com/storytold/filmcraft/issues/30)). +- **Native `.prproj` project import.** `.prproj` files can't be opened yet; bring sequences over as FCP7 XML, AAF or OTIO. - **No plugins.** No VST3 / Audio Units or OpenFX hosting. - **Delivery codecs.** H.264 is our only software delivery-codec export; H.265 exports only through a hardware encoder (NVIDIA on Windows: Main 8-bit SDR and Main 10 HDR PQ / HLG; VideoToolbox on macOS: 8-bit Main, SDR); no AV1 export yet. - **Real-world media and platforms.** Our decoders are bit-exact on conformance streams, but camera and phone files in the wild are less tested. Windows and Linux get far less testing than macOS. diff --git a/docs/images/filmcraft-lumetri.png b/docs/images/filmcraft-color-panel.png similarity index 100% rename from docs/images/filmcraft-lumetri.png rename to docs/images/filmcraft-color-panel.png
- The Lumetri Color panel on Charade (1963): Basic Correction sliders with coloured temperature and tint tracks, collapsed Creative and Curves sections, shadow, midtone and highlight colour wheels, and HSL Secondary and Vignette toggles
- The Lumetri Color panel. Basic Correction, Color Wheels and every other section, each with its own on/off switch. + The Color panel on Charade (1963): Basic Correction sliders with coloured temperature and tint tracks, collapsed Creative and Curves sections, shadow, midtone and highlight colour wheels, and HSL Secondary and Vignette toggles
+ The Color panel. Basic Correction, Color Wheels and every other section, each with its own on/off switch.
- Lumetri Scopes: a green luma waveform and a vectorscope of a Charade (1963) frame
+ Color scopes: a green luma waveform and a vectorscope of a Charade (1963) frame
Scopes that tell the truth. The waveform and vectorscope are computed from the graded frame. All grading happens in linear light, in 32-bit float.