An explicit edit of a bound width, height, opacity, gap, padding, corner
radius, stroke weight, arc or text field reported ok, but normalize wrote
the variable's value straight back. Now the edit sticks and that field's
binding is dropped, as paint edits already do.
- `styles::bound_before` / `detach_edited`: compare each layer-level
bound field's stored value before and after the edit (`bound_field`),
so keys written unchanged keep their bindings and fields moved along
with another (proportions, min/max) lose theirs. A binding the edit
itself made (`boundVariables`) stays. List and component property
bindings are left to their own rules.
- Hooked into node.set, transform.resize, object.opacityKeys, text.style
and `Session::preview` (canvas drags of the selected layers).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
component.makeSlot adds its slot property through add_prop, which named
itself in every error: making a second slot called "Content" said
"invalid parameters for `component.addProperty`: a property named
`Content` already exists", a command the caller never ran. add_prop now
takes the command errors name, the fix#807 makes for wrap.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A layer with individual stroke sides (a header with only a bottom divider,
strokeSides [0, 0, 1, 0]) came out of the CSS, HTML, React and Leptos
code as `border: 1px solid ...` on all four sides, because the border
was written from the stroke weight alone. With individual sides it is now
a border-top/right/bottom/left for each side that has a weight, and a
side bound to a variable names it (border-top: var(--border-top, 3px)).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A mistyped or unsupported flag (e.g. --automation-write-roots) used to be
dropped silently, so the app started unconfined. It now exits 2 with
'unknown option', like a bad automation root. A bare -- ends the options.
Adds a desktop control-channel test that file.save / file.saveAs outside the
write root are refused and create nothing, while saves inside succeed, and
documents that the root flags arrived in 0.7.0 (0.6.0 ignores them).
Found while testing crates/engine/src/cmd/styles.rs:119-124
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
edit.copy and edit.cut mirror a selection made only of text layers to the system clipboard as plain text, one layer per line, instead of SVG. Other selections stay SVG; pasting back into FigCraft still pastes the copied layers.
Closes#808
Co-authored-by: Cursor <cursoragent@cursor.com>
layout.remove and node.set {layout: null|"none"} now drop the bindings of auto layout fields (gap, crossGap, padding...), as frame-to-section already did for some of them (it now drops all of them). Re-applying a binding no longer creates an auto layout on a frame without one: the binding waits for the next auto layout.
Closes#810
Co-authored-by: Cursor <cursoragent@cursor.com>
Both reach wrap() (a page in a mask, a section outlined into a group)
and named `object.group` before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
fill.set, stroke.set and node.set fill/fills/stroke/strokes reported ok
while normalize put the bound colour straight back, and node.set
{fills: []} brought the bound paint back. They now drop a paint's
colour, opacity or stop binding where the edit changed that value, as
selection.setPaint already did (its comparison moves to
lists::rebind_edited_paint, which also lets stop bindings follow a
removed stop). boundVariables applies last in props::apply, so a
binding given with the paints in one call stays.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Grouping, framing, auto layout, masks, outline stroke and the boolean
commands share wrap(), which named `object.group` in every refusal
(`layout.add` on a page: "invalid parameters for `object.group`").
wrap() now takes the calling command's id.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Review follow-up. A file written by this version carries editorOutlines, so a stroke someone chose is kept even when it matches the old decoration; only files without the marker get the one-time legacy cleanup. vector.create now errors when a requested side cannot scale the geometry or when both axes would collapse, instead of creating an invisible layer.
A path's intrinsic box replaced the width and height asked for, so an icon imported at 24 stayed on its source grid. Scale the geometry to the requested size; with one side the other keeps its proportion. A path or point set that draws nothing is an error now, not an invisible 0x0 layer.
Node::new gave every component set a purple dashed stroke, so export and screenshot drew the editor frame into the image. Sets now start with no paint; the canvas draws the dashed frame itself, and files written by earlier versions lose exactly that stored decoration when opened. A stroke someone chose is kept.
Fills, strokes and effects already merged item by item, so both sides
changing different items of one of those lists was no conflict. Every other
list conflicted as a whole: both sides editing different export settings, or
different guides, or different prototype interactions, or different
accessibility annotations or Dev Mode links, each had to be resolved by hand
for the whole list, though the items stand on their own.
Export settings, guides, prototype interactions, accessibility annotations and
the Dev Mode code links and resources now merge item by item, with the same
rule: the same item changed both ways, an item removed on one side, or
different items added on both sides still conflict.
Properties that are keyed maps rather than item lists (bound, varModes,
overrides, propRefs, pluginData) are deliberately left out: their items line up
by key, not by position. Text runs are left whole too: they live in the node's
text data, so merging them item by item means splitting a property the change
format keeps whole.
Replaces the test that documented the gap (other_lists_still_conflict_as_a_whole)
with one that checks each new list merges, and adds one for the same item
changed both ways still conflicting.