Files
effectcraft/docs/scripting-parity.md
T
dotCooCoo d466e428b2 Scripts: File ▸ Scripts entries take keyboard shortcuts
Edit ▸ Keyboard Shortcuts now lists the scripts File ▸ Scripts lists, under
File ▸ Scripts, and a key given to one runs it as its menu entry does. The
key is bound to the script's file name (file.runScript {"name": ...}) and is
saved with the preset. File ▸ Scripts and the macOS menu show it.

The shortcut table lists the Scripts folder again when a script is installed
or uninstalled, when the editor opens and when shortcuts.list runs.
shortcuts.set and shortcuts.reset look a script up in File ▸ Scripts' list
as it is now, and a script it doesn't list is an error instead of a key for
Run Script File....
2026-10-24 21:06:00 -07:00

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Expressions and scripting parity

Last reviewed: 2026-10-12 · Last updated: 2026-10-12 · Change: minor (#include / #target removed from the estimate (landed in #759)) · Target: Adobe After Effects 2026

Expressions and ExtendScript are how After Effects work is automated and how much of it is built: rigs, templates, studio pipelines. They are also what carries over from After Effects today, while .aep projects can't. Architecture: architecture.md §5 and §5a; extension points: plugins.md; overall numbers: target-app-parity.md.

Breadth ≈ 93%, ready ≈ 65% (estimated). The object models are written from Adobe's public Expression Language Reference and Scripting Guide (behaviour only, AGENTS.md §2) and tested with our own scripts; no real-world script library has been run against both apps.

Feature After Effects 2026 EffectCraft Status Evidence / gap
Expression language JavaScript engine (default) and Legacy ExtendScript JavaScript (boa) with legacy array maths (value + [10, 0]) good crates/expr tests; no separate Legacy ExtendScript engine mode
Expression object model thisComp, thisLayer, wiggle, loopOut, valueAtTime, sampleImage, footage(), text style API… Same members, from the reference, including propertyGroup(countUp) and a group's propertyIndex for name-independent rigs (#1619) good crates/expr/src/tests.rs, tests/property_group.rs; behaviour of edge cases unmeasured (G1)
Expression editing Inline field, error bar, pick whip, Expression Language menu, external editors Inline field that grows, error bar, pick whips (property and value), language menu partial External editor support (#364)
Expression performance Cached, multi-frame Per-thread boa contexts unknown No benchmark
Scripting object model app, Project, items, layers, properties, keys, eases, render queue, TextDocument, Shape, markers, File/Folder, Socket, app.settings Same classes, edits run through undoable engine commands; match names table; layers, groups and properties are callable (layer("Effects")(1) is .property(...)) good crates/script tests (≈ 10 test files)
$.evalFile, BridgeTalk Evaluate another script file; identify the host application and message other Adobe applications $.evalFile evaluates a file relative to the calling file (nested at most 32 deep, under the scripts' file gate) and returns its last value; BridgeTalk names the host honestly (appName effectcraft, its version); messaging other applications throws "not supported" partial tests_evalfile.rs (#760); no inter-application messaging
ScriptUI Dialogs, palettes, dockable panels, resource strings, onDraw / ScriptUIGraphics, mouse events Same, dockable panels reopen at launch good ui_scriptui, tests_ui*
app.scheduleTask / cancelTask One-shot and repeating tasks (polling, panel refresh) until cancelTask Same: repeating tasks run every delay ms (at least 50 ms, at most 64 pending per script) until cancelTask, until they throw (reported once, then cancelled), or until their owner goes: a script's last window closing, or the project closing for scripts without windows; frontends tick them every frame, agents with script.runTasks good tests_tasks.rs (#773); one-shot tasks of a script file still run right after it, not after their delay
Scripts menu, ScriptUI Panels folder yes yes same plugins.md
Startup / Shutdown folders yes not run missing plugins.md
#include, #target directives yes #include / //@include / #includepath inline files relative to the including script (once each, nested at most 32 deep, under the scripts' file gate; errors name the included file and line); #target, #targetengine, #strict are ignored good tests_include.rs (#759); installed scripts and panels have no folder of their own, so they include from the project's folder or absolute paths
.jsxbin yes no out of scope No public specification
Keyboard shortcuts for scripts yes: the scripts of the Scripts folder take keys, by their place in the alphabetical list Edit ▸ Keyboard Shortcuts lists the scripts of File ▸ Scripts; a key stays with the script's file name same file_scripts_entries_take_keyboard_shortcuts, a_key_given_to_a_script_runs_it (plugins.md); ScriptUI panels in the Window menu take no key
Command-line rendering aerender yes effectcraft-cli render, script, exec same purpose apps/effectcraft-cli
Essential Graphics scripting hooks addToMotionGraphicsTemplate… yes (M13.7) good —
Agent control (MCP, control channel, every command) none yes beyond agents.md, control-protocol.md; list_effects omits parameter types and ranges (#441)
Real-world script corpus — none run gap Run popular free scripts (the 11 sample scripts After Effects ships are a good start, run as behaviour tests, never copied)

Estimate

≈ 20–40 h: #include / #target (landed, #759) and Startup / Shutdown folders 4–8 h as first estimated (Startup / Shutdown remain), script shortcuts 2–4 h, a corpus of public scripts and expressions with the fixes it finds 10–20 h, an expression performance benchmark 4–8 h.

Revision history

Date Change Summary
2026-10-16 minor Expression object model row names propertyGroup() and a group's propertyIndex (#1619)
2026-10-12 minor Estimate no longer counts #include / #target (#759, tests_include.rs); the table row was already current
2026-10-10 major First expressions and scripting checklist