Scripts: File ▸ Scripts entries take keyboard shortcuts

Edit ▸ Keyboard Shortcuts now lists the scripts File ▸ Scripts lists, under
File ▸ Scripts, and a key given to one runs it as its menu entry does. The
key is bound to the script's file name (file.runScript {"name": ...}) and is
saved with the preset. File ▸ Scripts and the macOS menu show it.

The shortcut table lists the Scripts folder again when a script is installed
or uninstalled, when the editor opens and when shortcuts.list runs.
shortcuts.set and shortcuts.reset look a script up in File ▸ Scripts' list
as it is now, and a script it doesn't list is an error instead of a key for
Run Script File....
This commit is contained in:
dotCooCoo
2026-10-24 21:06:00 -07:00
parent 991904888a
commit d466e428b2
11 changed files with 172 additions and 14 deletions
+62
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@@ -203,6 +203,7 @@ fn install(s: &mut Session, p: &Value, panel: bool) -> Result<Value> {
let cfg = s.config.clone().ok_or_else(|| EngineError::Other("this session has no settings folder to install scripts into".into()))?;
let dir = if panel { PANELS_DIR } else { SCRIPTS_DIR };
cfg.write(&format!("{dir}/{name}"), &code).map_err(|e| EngineError::Other(format!("cannot install {name}: {e}")))?;
s.scripts_changed();
// After Effects asks for a restart; our menus pick it up at once.
s.toast(if panel {
format!("Installed ScriptUI panel {name}: find it at the bottom of the Window menu")
@@ -231,6 +232,7 @@ fn uninstall(s: &mut Session, p: &Value) -> Result<Value> {
removed = true;
}
}
s.scripts_changed();
if removed { Ok(json!({"removed": name})) } else { Err(bad(c, format!("`{name}` is not installed"))) }
}
@@ -602,4 +604,64 @@ mod tests {
assert!(bad_params(&s.execute("file.uninstallScript", json!({"name": "Hello.jsx"}))), "no longer installed");
let _ = std::fs::remove_dir_all(&root);
}
/// Edit ▸ Keyboard Shortcuts lists the scripts File ▸ Scripts lists (not ScriptUI panels),
/// as soon as one is installed and until it is uninstalled; a key given to one is saved with
/// the preset.
#[test]
fn file_scripts_entries_take_keyboard_shortcuts() {
use crate::shortcuts::{Keymaps, SHORTCUTS_FILE, binding_key};
let (mut s, root) = session_in_tmp("shortcuts");
let (script, panel) = (root.join("Hello.jsx"), root.join("Hello Panel.jsx"));
std::fs::write(&script, "hello").unwrap();
std::fs::write(&panel, "panel").unwrap();
let listed = |s: &Session, name: &str| {
s.shortcuts().find(&binding_key("file.runScript", &json!({"name": name}))).map(|b| (b.label.clone(), b.path.join(" ▸ "), b.defaults.clone()))
};
assert_eq!(listed(&s, "Rename Layers.jsx"), Some(("Rename Layers.jsx".into(), "File ▸ Scripts".into(), vec![])), "the bundled samples");
assert_eq!(listed(&s, "Hello.jsx"), None);
s.execute("file.installScript", json!({"path": script.to_string_lossy()})).unwrap();
s.execute("file.installScriptUIPanel", json!({"path": panel.to_string_lossy()})).unwrap();
assert_eq!(listed(&s, "Hello.jsx"), Some(("Hello.jsx".into(), "File ▸ Scripts".into(), vec![])));
assert_eq!(listed(&s, "Hello Panel.jsx"), None, "panels are in the Window menu");
let r = s.execute("shortcuts.set", json!({"command": "file.runScript", "params": {"name": "Hello.jsx"}, "keys": "Cmd+Alt+Shift+F7"})).unwrap();
let key = binding_key("file.runScript", &json!({"name": "Hello.jsx"}));
assert_eq!((&r["command"], &r["keys"]), (&json!(key), &json!(["Cmd+Alt+Shift+F7"])), "{r}");
assert_eq!(s.shortcuts().shortcut_of("file.runScript", &json!({"name": "Hello.jsx"})), Some("Cmd+Alt+Shift+F7"));
let saved = Keymaps::from_json(&std::fs::read_to_string(root.join("settings").join(SHORTCUTS_FILE)).unwrap());
assert_eq!(saved.active_preset().and_then(|p| p.overrides.get(&key)), Some(&vec!["Cmd+Alt+Shift+F7".to_string()]));
s.execute("file.uninstallScript", json!({"name": "Hello.jsx"})).unwrap();
assert_eq!(listed(&s, "Hello.jsx"), None);
let _ = std::fs::remove_dir_all(&root);
}
/// `shortcuts.list` and `shortcuts.set` see a script copied into the Scripts folder by hand
/// after the shortcut table was built; a script the folder doesn't hold (never there, or
/// removed by hand) can't take a key, and Run Script File… keeps its own keys.
#[test]
fn shortcut_commands_find_scripts_copied_into_the_folder() {
let (mut s, root) = session_in_tmp("copied");
assert!(s.shortcuts().find("file.runScript").is_some(), "the table is built");
std::fs::create_dir_all(root.join("settings").join(SCRIPTS_DIR)).unwrap();
std::fs::write(root.join("settings").join(SCRIPTS_DIR).join("Copied.jsx"), "copied").unwrap();
let list = s.execute("shortcuts.list", json!({"query": "copied.jsx"})).unwrap();
assert_eq!(list["count"], 1, "{list}");
let r = s.execute("shortcuts.set", json!({"command": "file.runScript", "params": {"name": "Copied.jsx"}, "keys": "Cmd+Alt+Shift+F7"})).unwrap();
assert_eq!(r["command"], r#"file.runScript {"name":"Copied.jsx"}"#, "{r}");
let r = s.execute("shortcuts.set", json!({"command": "file.runScript", "params": {"name": "Missing.jsx"}, "keys": "Cmd+Alt+Shift+F8"}));
assert!(bad_params(&r), "{r:?}");
// The binding-key form finds a script copied in since the last lookup, too.
std::fs::write(root.join("settings").join(SCRIPTS_DIR).join("Second.jsx"), "second").unwrap();
let r = s.execute("shortcuts.set", json!({"command": r#"file.runScript {"name":"Second.jsx"}"#, "keys": "Cmd+Alt+Shift+F10"})).unwrap();
assert_eq!(r["command"], r#"file.runScript {"name":"Second.jsx"}"#, "{r}");
// Removed by hand: no longer in the folder.
std::fs::remove_file(root.join("settings").join(SCRIPTS_DIR).join("Copied.jsx")).unwrap();
std::fs::remove_file(root.join("settings").join(SCRIPTS_DIR).join("Second.jsx")).unwrap();
let r = s.execute("shortcuts.set", json!({"command": r#"file.runScript {"name":"Second.jsx"}"#, "keys": "Cmd+Alt+Shift+F11"}));
assert!(bad_params(&r), "{r:?}");
let r = s.execute("shortcuts.set", json!({"command": "file.runScript", "params": {"name": "Copied.jsx"}, "keys": "Cmd+Alt+Shift+F9"}));
assert!(bad_params(&r), "{r:?}");
assert_eq!(s.shortcuts().shortcut_of("file.runScript", &Value::Null), None, "Run Script File… has no key");
let _ = std::fs::remove_dir_all(&root);
}
}
+14 -4
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@@ -73,13 +73,21 @@ fn prefs_pages(_: &mut Session, _: &Value) -> Result<Value> {
// ---------------------------------------------------------------- shortcuts
/// The bindable named by `command` (+ `params`), or by a binding key (`app.settings {...}`).
fn bindable(s: &Session, p: &Value, cmd: &str) -> Result<crate::shortcuts::Bindable> {
/// The bindable named by `command` (+ `params`), or by a binding key (`app.settings {...}`). A
/// File ▸ Scripts entry (`file.runScript {"name": …}`) is looked up in File ▸ Scripts' list as it
/// is now (the Scripts folder and the bundled scripts), and a script it doesn't list is an error,
/// not Run Script File….
fn bindable(s: &mut Session, p: &Value, cmd: &str) -> Result<crate::shortcuts::Bindable> {
let c = str_p(p, "command").ok_or_else(|| bad(cmd, "missing `command`"))?;
let params = p.get("params").cloned().unwrap_or(Value::Null);
let t = s.shortcuts();
let key = binding_key(c, &params);
t.find(&key).or_else(|| t.find(c)).cloned().ok_or_else(|| bad(cmd, format!("`{key}` can't have a shortcut (see shortcuts.list)")))
let script = (c == "file.runScript" && params.get("name").is_some()) || c.starts_with("file.runScript {");
if script {
s.scripts_changed();
}
let t = s.shortcuts();
let found = if script { t.find(&key) } else { t.find(&key).or_else(|| t.find(c)) };
found.cloned().ok_or_else(|| bad(cmd, format!("`{key}` can't have a shortcut (see shortcuts.list)")))
}
fn keys_param(p: &Value, cmd: &str) -> Result<Vec<String>> {
@@ -93,6 +101,8 @@ fn keys_param(p: &Value, cmd: &str) -> Result<Vec<String>> {
}
fn sc_list(s: &mut Session, p: &Value) -> Result<Value> {
// Scripts copied into the Scripts folder since the table was built are listed too.
s.scripts_changed();
let q = str_p(p, "query").unwrap_or("").to_lowercase();
let assigned = p.get("assigned").and_then(Value::as_bool).unwrap_or(false);
let keys_q = str_p(p, "keys").and_then(normalize);
+12 -2
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@@ -171,9 +171,19 @@ impl Session {
self.shortcut_table = std::sync::OnceLock::new();
}
/// The active shortcut preset resolved against every bindable command.
/// The scripts in the Scripts folder changed: list File ▸ Scripts' entries again in the
/// shortcut table.
pub fn scripts_changed(&mut self) {
self.shortcut_table = std::sync::OnceLock::new();
}
/// The active shortcut preset resolved against every bindable command, File ▸ Scripts'
/// entries included.
pub fn shortcuts(&self) -> &ShortcutTable {
self.shortcut_table.get_or_init(|| ShortcutTable::build(&self.keymaps, &self.ui_commands))
self.shortcut_table.get_or_init(|| {
let scripts: Vec<String> = crate::commands::scripts::scripts(self).into_iter().filter(|e| !e.panel).map(|e| e.name).collect();
ShortcutTable::build_with_scripts(&self.keymaps, &self.ui_commands, &scripts)
})
}
/// Remember a project in File ▸ Open Recent and in the crash-recovery sentinel.
+33 -2
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@@ -1,6 +1,7 @@
//! Keyboard shortcut presets (Edit ▸ Keyboard Shortcuts).
//!
//! Every menu entry, registry command and frontend command is *bindable*: it has a binding key
//! Every menu entry, registry command and frontend command, and every script File ▸ Scripts
//! lists, is *bindable*: it has a binding key
//! (the command id, plus its bound parameters for entries such as `app.settings
//! {"page":"general"}`), a scope (application-wide or a panel) and default keys. The built-in
//! preset "EffectCraft Default" is After Effects' default keyboard layout and is read-only; custom
@@ -142,6 +143,27 @@ pub fn bindables(ui: &[UiCommand]) -> Vec<Bindable> {
out
}
/// The File ▸ Scripts entries of the scripts `names` (file names, as the menu lists them), with
/// no default keys. A key is bound to the script's name, so it stays with that script when
/// scripts are added to or removed from the folder.
pub fn script_bindables(names: &[String]) -> Vec<Bindable> {
names
.iter()
.map(|n| {
let params = json!({"name": n});
Bindable {
key: binding_key("file.runScript", &params),
command: "file.runScript".into(),
params,
label: n.clone(),
path: vec!["File".into(), "Scripts".into()],
scope: APP_SCOPE.into(),
defaults: vec![],
}
})
.collect()
}
/// Canonical shortcut text (`cmd+shift+k`, `Shift+Cmd+K`, `⌘⇧K` → `Cmd+Shift+K`); `None` if it
/// has no key.
pub fn normalize(s: &str) -> Option<String> {
@@ -421,7 +443,16 @@ pub struct ShortcutTable {
impl ShortcutTable {
pub fn build(maps: &Keymaps, ui: &[UiCommand]) -> ShortcutTable {
let bindables = bindables(ui);
Self::build_with_scripts(maps, ui, &[])
}
/// [`ShortcutTable::build`] with the File ▸ Scripts entries of the scripts `scripts`, listed
/// after the other File ▸ Scripts entries.
pub fn build_with_scripts(maps: &Keymaps, ui: &[UiCommand], scripts: &[String]) -> ShortcutTable {
let mut bindables = bindables(ui);
let at = bindables.iter().rposition(|b| b.path.starts_with(&["File".to_string(), "Scripts".to_string()])).map_or(bindables.len(), |i| i + 1);
let new: Vec<Bindable> = script_bindables(scripts).into_iter().filter(|s| !bindables.iter().any(|b| b.key == s.key)).collect();
bindables.splice(at..at, new);
let keys = bindables.iter().map(|b| (b.key.clone(), maps.keys_of(b))).collect();
ShortcutTable { bindables, keys }
}
+6 -1
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@@ -2222,7 +2222,12 @@ fn menu_nodes(
"recentPresets" => app.session.prefs.recent_presets.get(i).cloned(),
_ => None,
};
let r = ui.add_enabled(entry_enabled(app, e), egui::Button::new((gutter(entry_checked(app, e) == Some(true)), e.label.as_str())));
let mut b = egui::Button::new((gutter(entry_checked(app, e) == Some(true)), e.label.as_str()));
// File ▸ Scripts entries show the key a script was given.
if let Some(s) = entry_shortcut(app, e) {
b = b.shortcut_text(shortcut_text(&s));
}
let r = ui.add_enabled(entry_enabled(app, e), b);
let r = match &tip {
Some(t) => r.on_hover_text(t),
None => r,
+3 -2
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@@ -159,8 +159,9 @@ pub fn build(app: &EffectcraftApp) -> NativeMenu {
label: e.label.clone(),
command: e.command.clone(),
params: e.params.clone(),
shortcut: None,
accelerator: None,
// File ▸ Scripts entries show the key a script was given.
shortcut: crate::menus::entry_shortcut(app, e),
accelerator: crate::menus::entry_shortcut(app, e).as_deref().and_then(accelerator),
enabled: crate::menus::entry_enabled(app, e),
checked: crate::menus::entry_checked(app, e),
}));
@@ -49,6 +49,8 @@ const PANEL_COLOR: Color32 = Color32::from_rgb(0x3f, 0xa8, 0x6c);
pub fn open(app: &mut EffectcraftApp) {
app.dialog_state.shortcuts = EditorState::default();
// Scripts copied into the Scripts folder since the table was built are listed too.
app.session.scripts_changed();
app.dialog = Some(Dialog::Shortcuts);
}
+36
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@@ -112,6 +112,42 @@ fn panels_open_at_quit_dock_again_at_launch() {
assert_eq!(store.read(effectcraft_engine::commands::scripts::OPEN_PANELS_FILE).as_deref(), Some(r#"{"open":[]}"#));
}
/// A script copied into the Scripts folder while the app runs is listed in Edit ▸ Keyboard
/// Shortcuts and takes a key there: File ▸ Scripts shows the key next to the script, and
/// pressing it runs the script as its menu entry does.
#[test]
fn a_key_given_to_a_script_runs_it() {
use effectcraft_engine::config::{ConfigStore, MemoryConfig};
let store = std::sync::Arc::new(MemoryConfig::default());
let mut s = effectcraft_host::session();
s.config = Some(store.clone());
let mut h = Harness::builder().with_size(egui::vec2(1400.0, 900.0)).build_eframe(|_| EffectcraftApp::new(s));
h.run_steps(3);
assert!(h.state().session.shortcuts().find(r#"file.runScript {"name":"Rename Layers.jsx"}"#).is_some(), "the shortcut table is built");
store.write("Scripts/Add Comp.jsx", "app.project.items.addComp('From Key', 64, 64, 1, 1, 25);").unwrap();
effectcraft_ui_egui::panels::shortcut_editor::open(h.state_mut());
let script = json!({"name": "Add Comp.jsx"});
let r = h.state_mut().session.execute("shortcuts.set", json!({"command": "file.runScript", "params": script, "keys": "Cmd+Alt+Shift+F7"})).unwrap();
assert_eq!(r["command"], r#"file.runScript {"name":"Add Comp.jsx"}"#, "{r}");
assert_eq!(r["keys"], json!(["Cmd+Alt+Shift+F7"]), "{r}");
assert_eq!(r["conflicts"], json!([]), "{r}");
h.state_mut().dialog = None;
let spec = effectcraft_ui_egui::native_menu::build(h.state());
let entry = spec.items().into_iter().find(|i| i.command == "file.runScript" && i.params == script).expect("the File ▸ Scripts entry");
assert_eq!(entry.shortcut.as_deref(), Some("Cmd+Alt+Shift+F7"));
let (m, k, ..) = effectcraft_ui_egui::menus::bindings(&h.state().session)
.into_iter()
.find(|b| b.2 == "file.runScript" && b.3 == script)
.expect("the key is bound to the script");
let made = |h: &Harness<'_, EffectcraftApp>| h.state().session.project.items.values().filter(|i| i.name == "From Key").count();
assert_eq!(made(&h), 0);
for pressed in [true, false] {
h.event(Event::Key { key: k, physical_key: Some(k), pressed, repeat: false, modifiers: m });
h.step();
}
assert_eq!(made(&h), 1, "the key runs the script");
}
/// The bundled Ease Presets ScriptUI panel (Window ▸ Ease Presets.jsx) docks, and clicking a
/// preset in its list eases the selected keyframes in one undo step.
#[test]
+1 -1
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@@ -17,7 +17,7 @@ Guide):
| ExtendScript preprocessor directives (`#include`, `#target`, `#targetengine`) | `#include` / `//@include` / `#includepath` inline files relative to the script (once each, depth-limited, file gate applies); `#target`, `#targetengine`, `#strict` are ignored | Same |
| `Scripts/Startup` and `Scripts/Shutdown`: run in alphabetical order when the app starts and quits | Not run | Gap |
| `Scripts/ScriptUI Panels`: listed at the bottom of the Window menu, dockable like the app's own panels, `this` is the panel | `Scripts/ScriptUI Panels/` in the settings folder (File ▸ Scripts ▸ Install ScriptUI Panel… copies one there), listed at the bottom of the Window menu, docked like any panel, `this` is the panel; the panels open when the app quits open again at the next launch | Same. Where a panel was docked isn't kept: workspace layouts aren't saved between launches |
| Keyboard shortcuts for scripts (the Keyboard Shortcuts editor lists the scripts of the Scripts folder) | Shortcuts bind to commands and menu entries; the File ▸ Scripts and Window menu entries of scripts aren't offered | Gap |
| Keyboard shortcuts for scripts (the Keyboard Shortcuts editor lists the scripts of the Scripts folder) | Edit ▸ Keyboard Shortcuts lists the scripts of File ▸ Scripts under File ▸ Scripts (`file.runScript {"name": "<file name>"}`); a key given to one is saved with the preset, File ▸ Scripts shows it, and pressing it runs the script as its menu entry does | Same. After Effects binds a key to a script's place in the alphabetical list (`ExecuteScriptMenuItem01`…), and EffectCraft binds it to the script's file name. The Window menu entries of ScriptUI panels aren't offered |
| Running a script from the command line (`afterfx -r script.jsx`) | `effectcraft-cli script`, the control channel's and MCP's `script.run` | Same purpose, other entry points |
| `app.settings` (kept in the preferences between sessions) | Kept in `script_settings.json` in the settings folder (`script.settings.get` / `script.settings.save`) | Same |
| Allow Scripts to Write Files and Access Network | Settings ▸ Scripting & Expressions | Same |
+2 -1
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@@ -189,7 +189,8 @@ Effect Controls uses compact, fixed 20 pt parameter rows, as After Effects does:
Edit ▸ Keyboard Shortcuts (`Cmd+Alt+'`) opens the shortcut editor: an on-screen keyboard showing
which keys are assigned for the held modifiers (purple: application-wide, green: panel-specific,
both: split), modifier toggles, a searchable list of every command (all engine commands, menu
entries with bound parameters and the frontend's tool / panel commands), and a preset menu.
entries with bound parameters, the scripts File ▸ Scripts lists and the frontend's tool / panel
commands), and a preset menu.
- **Presets.** "EffectCraft Default" is After Effects' default layout and is read-only; editing
it creates a "Custom" copy. Custom presets store only their differences from the default and
+1 -1
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@@ -26,7 +26,7 @@ our own scripts; no real-world script library has been run against both apps.
| Startup / Shutdown folders | yes | not run | missing | plugins.md |
| `#include`, `#target` directives | yes | `#include` / `//@include` / `#includepath` inline files relative to the including script (once each, nested at most 32 deep, under the scripts' file gate; errors name the included file and line); `#target`, `#targetengine`, `#strict` are ignored | good | `tests_include.rs` (#759); installed scripts and panels have no folder of their own, so they include from the project's folder or absolute paths |
| `.jsxbin` | yes | no | out of scope | No public specification |
| Keyboard shortcuts for scripts | yes | no | missing | plugins.md |
| Keyboard shortcuts for scripts | yes: the scripts of the Scripts folder take keys, by their place in the alphabetical list | Edit ▸ Keyboard Shortcuts lists the scripts of File ▸ Scripts; a key stays with the script's file name | same | `file_scripts_entries_take_keyboard_shortcuts`, `a_key_given_to_a_script_runs_it` ([plugins.md](plugins.md)); ScriptUI panels in the Window menu take no key |
| Command-line rendering `aerender` | yes | `effectcraft-cli render`, `script`, `exec` | same purpose | `apps/effectcraft-cli` |
| Essential Graphics scripting hooks | `addToMotionGraphicsTemplate…` | yes (M13.7) | good | — |
| Agent control (MCP, control channel, every command) | none | yes | beyond | [agents.md](agents.md), [control-protocol.md](control-protocol.md); `list_effects` omits parameter types and ranges (#441) |