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≈64% weighted feature parity, 257/298 effects, ≈167 agent-hours remaining (≈42–50 h wall clock with five parallel agents). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
37 lines
2.5 KiB
Markdown
37 lines
2.5 KiB
Markdown
# Roadmap
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EffectCraft aims to do what After Effects does, with the same panels, menus and behaviour, written
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from scratch in Rust. This is where it stands. The milestones overlap; several are worked on at
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once.
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| | Milestone | State |
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|---|---|---|
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| M0 | Skeleton: crates, compositor, the After Effects style shell, control channel, `cargo xtask` | Done (web build: [docs/web.md](docs/web.md)) |
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| M1 | Keyframes: temporal and spatial interpolation, Easy Ease, roving, velocity | Done |
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| M2 | Compositing: 38 blend modes, track mattes, parenting, adjustment layers | Done |
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| M3 | Project operations: settings dialogs, layer commands, `.ecproj`, undo, After Effects menu bar | Mostly done |
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| M4 | Preview: precomps, motion blur, cached playback | Mostly done |
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| M5 | Timeline depth: graph editor, keyframe clipboard and dialogs, time remapping, pick-whips, expression editor | Done |
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| M6 | Shapes, masks and footage: shape operators, masks and the pen tool, video and image import | Done |
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| M7 | 3D: 3D layers, cameras, lights, shadows, depth of field, 3D views and camera tools | In review |
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| M8 | Expressions with the After Effects object model | Done |
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| M9 | Text and effects: text animators, layer styles, 259 effects incl. time and audio effects | Done (range, wiggly and expression selectors, per-character 3D, text on a path) |
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| M10 | Export: render queue, H.264, ProRes, image sequences, GIF, audio | Done |
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| M11 | Animation tools: audio playback, meters and waveforms (done); presets, Motion Sketch, Wiggler, Lottie | In progress |
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| M12 | Performance: layer cache and parallel compositing (done), GPU compositing, disk cache, motion tracking | In progress |
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| M13+ | Puppet, paint, roto, motion tracking, preferences and shortcut editor, a plugin API | Planned |
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| M15 | The web app (WebAssembly, WebGPU) | Done, single-threaded |
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| M14 | Built for agents: MCP server, command-line tool, control channel | Done |
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## How far from full parity
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Measured feature by feature in [docs/parity.md](docs/parity.md) (2 October 2026):
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- **≈ 64% of After Effects' features, weighted by importance** (75% of the essentials, 38% of
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professional daily-use features, 17% of the long tail); 257 of 298 effects.
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- **≈ 167 agent-hours of work remain**, about **42–50 hours of wall-clock time** with five Claude
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Opus 5.5 agents working in parallel (≈ 31–35 hours for the essentials and daily-use features).
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- Hardest remaining pieces: on-canvas text editing, GPU rendering, tracking and roto, Advanced 3D.
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Come tell us what matters most to you on [Discord](https://discord.gg/artcraft).
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