# Roadmap EffectCraft aims to do what After Effects does, with the same panels, menus and behaviour, written from scratch in Rust. This is where it stands. The milestones overlap; several are worked on at once. | | Milestone | State | |---|---|---| | M0 | Skeleton: crates, compositor, the After Effects style shell, control channel, `cargo xtask` | Done (web build: [docs/web.md](docs/web.md)) | | M1 | Keyframes: temporal and spatial interpolation, Easy Ease, roving, velocity | Done | | M2 | Compositing: 38 blend modes, track mattes, parenting, adjustment layers | Done | | M3 | Project operations: settings dialogs, layer commands, `.ecproj`, undo, After Effects menu bar | Mostly done | | M4 | Preview: precomps, motion blur, cached playback | Mostly done | | M5 | Timeline depth: graph editor, keyframe clipboard and dialogs, time remapping, pick-whips, expression editor | Done | | M6 | Shapes, masks and footage: shape operators, masks and the pen tool, video and image import | Done | | M7 | 3D: 3D layers, cameras, lights, shadows, depth of field, 3D views and camera tools | In review | | M8 | Expressions with the After Effects object model | Done | | M9 | Text and effects: text animators, layer styles, 259 effects incl. time and audio effects | Done (range, wiggly and expression selectors, per-character 3D, text on a path) | | M10 | Export: render queue, H.264, ProRes, image sequences, GIF, audio | Done | | M11 | Animation tools: audio playback, meters and waveforms (done); presets, Motion Sketch, Wiggler, Lottie | In progress | | M12 | Performance: layer cache and parallel compositing (done), GPU compositing, disk cache, motion tracking | In progress | | M13+ | Puppet, paint, roto, motion tracking, preferences and shortcut editor, a plugin API | Planned | | M15 | The web app (WebAssembly, WebGPU) | Done, single-threaded | | M14 | Built for agents: MCP server, command-line tool, control channel | Done | ## How far from full parity Measured feature by feature in [docs/parity.md](docs/parity.md) (2 October 2026): - **≈ 64% of After Effects' features, weighted by importance** (75% of the essentials, 38% of professional daily-use features, 17% of the long tail); 257 of 298 effects. - **≈ 167 agent-hours of work remain**, about **42–50 hours of wall-clock time** with five Claude Opus 5.5 agents working in parallel (≈ 31–35 hours for the essentials and daily-use features). - Hardest remaining pieces: on-canvas text editing, GPU rendering, tracking and roto, Advanced 3D. Come tell us what matters most to you on [Discord](https://discord.gg/artcraft).