Resolve the two conflicts the panel catalogs and the Composition Settings
rewrite left:
- i18n/ui.rs: keep both sides' rows in the Simplified and Traditional Chinese
catalogs, which grew at the same anchor (the PR's 301 panel/dialog rows, then
main's 43 tool and Preview-panel rows). The tables are grouped by feature, not
sorted by key, so the two blocks sit one after the other. Both sides also added
"Frame Rate" once: keep one row per catalog, main's 影格速率 in Traditional
(matching the table's existing 影格速率:) and 帧速率 in Simplified.
- comp_settings.rs: take main's rewritten tab_body (it returns () and matches on
the tab, and show() measures the tabs) and re-apply the wrapping the old layout
had: the three tab labels go through tr(), as Basic, Advanced and 3D Renderer
already have rows. The old horizontal layout and its out accumulator are gone.
cargo test -p effectcraft-ui-egui --lib: 336 passed, 0 failed, 3 ignored.
The CJK render test skipped wherever no Japanese face was installed, which
is every CI runner, and on a Mac it drew glyphs with or without the fix, so
it caught nothing. Replace it with a fallback-order test: fixture faces for
`Hiragino Sans` and `Hiragino Sans GB` show that a zh-hans Han lookup tries
the Chinese family first, that ja tries the Japanese one, and that a layout
gets Hiragino Sans GB. Synthetic fonts in an isolated child process keep it
independent of the host's fonts; with the Simplified list reverted it fails
on `[7]` against `[8, 7]`.
Delete `TEST_CJK_LOCALE`: the locale-mutating tests moved to an isolated
child process, so nothing used the lock and the test-only static failed
clippy's `-D warnings` gate.
Trim the documentation edits to the single docs/gaps.md gap-11 row: revert
the header and changelog edits in ROADMAP.md, docs/roadmap.md,
docs/localization-parity.md and docs/target-app-parity.md, and the gaps.md
header and changelog row, which conflict with other PRs.
Tests: cargo clippy -p effectcraft-text -p effectcraft-render --all-targets
-- -D warnings, cargo clippy --workspace --all-targets -- -D warnings,
cargo test -p effectcraft-text (79 lib), cargo test -p effectcraft-render
(264 passed, 1 ignored perf test), cargo fmt --all -- --check.
craft-libs crates move to one rev, 37c907d2 (contains main's craft-update and craft-docpath pins).
Docs: native floating windows are Windows, macOS and X11 only; the UI estimate drops the
multi-monitor panel work that is done.
craft-ui's native-windows feature is on for every non-wasm build. Keys and
dropped files from a floating window reach the main window's next frame, and
while a modal dialog is open the dock area blocks input in floating windows.
Move Panel to Main Window docks the panel again. The web, Wayland and embedded
viewports keep floating windows in the main window.
Review follow-up to the panel/dialog step: the composition-settings tabs
translate "Basic" and "Advanced" through `tr(variable)` and the Preview
transport translates "Play/Stop", but none of the three had a catalog
row, so they stayed English. Add them to the Japanese, Simplified and
Traditional Chinese catalogs and pin them in
`japanese_rows_translate_the_panels`.
The shared "Type" key means "kind" in the Project column and the Camera
Settings dialog, so the Chinese rows read 类型/類型 instead of 文字
("text").
Keep the graph button bar's automation labels English: translate only
the drawn label and tooltip, and translate the stored English strings
when the hidden-button menu draws them.
Recount the docs from the catalogs: 628 menu rows, 996 Japanese and 998
Chinese panel rows; count Simplified Chinese's 306 effect names in its
numerator (46%) and average the ten After Effects languages the table
actually names (21%, not the stale 27%). Update the measurement basis,
the cross-references in gaps.md and target-app-parity.md, and ROADMAP.
macOS does not install the on-demand PingFang SC (macOS 27 on an English
install ships Hiragino Sans GB, Heiti SC, Songti SC and STSong instead),
and the Simplified Chinese fallback list named only Windows and Linux
families. A Chinese character therefore fell through to the exhaustive
search, which picks the first installed face that covers it — Hiragino
Sans, the Japanese face — so Chinese text in a composition was drawn
with Japanese glyph forms (#453). Japanese kana and kanji were already
handled, and a Chinese-only character the Japanese face lacks (e.g.
页) still found a Chinese face, which is why the symptom looked
selective.
Add the macOS Chinese faces to the fallback lists: Hiragino Sans GB,
Heiti SC, Songti SC and STSong for Simplified Chinese, Songti TC for
Traditional (Heiti TC was already named). The interface language still
chooses between the scripts and an English interface keeps the
Japanese-first order for shared Han ideographs, as designed in #312;
what changes is that a Chinese-locale request has an installed Chinese
family to answer it on macOS.
Tests: a text-layer render test draws Japanese and Chinese text and
checks glyph coverage (skipped where no CJK face is installed); a layout
test checks every CJK glyph comes from a face that has the character, so
a missing-glyph box cannot creep back; and the fonts test fails without
the list change ("Hiragino Sans GB missing from the Han list"), passes
with it, and walks the Han branch's list to prove the first installed
Simplified family is a Chinese face, not a Japanese one.
Verified with CARGO_BUILD_JOBS=2 RUST_TEST_THREADS=2:
effectcraft-text 64 passed; effectcraft-render 233 passed, 1 ignored;
cargo clippy -p effectcraft-text -p effectcraft-render --all-targets --
-D warnings clean; cargo fmt --all -- --check clean. A 900x240 render of
"骨直真具画 中文测试" with the zh-hans request now uses Hiragino Sans GB
and differs from the Japanese render, which still uses Hiragino Sans.
Menus 628 rows (every menu catalog), panels 886 (695 shared with the Chinese
catalogs plus 191 Georgian-only), effect names 307 + 21 categories; gaps.md
and localization-parity.md now agree.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YMTAbGNRxnMEzRvYnQGphF
`path.convertToBezier` only cleared `roto_bezier` on mask groups, so on a shape
layer it did nothing at all: a Rectangle, Ellipse or Polystar path stayed
parametric and its vertices could not be edited or animated. In After Effects
the command replaces such a path with an editable Path 1 of the same geometry.
The geometry is not re-derived. `parametric_path` calls the same
`effectcraft_path::{rect, ellipse, polystar}` functions `render::shapes::collect`
calls, with the same defaults for a property a group doesn't carry, so the path
that comes out is the shape that was on screen; `from_kurbo` and
`build::shape_path` then make an ordinary Path 1.
Masks are unchanged: shape items take precedence when selected, and with none
selected the command falls through to the old mask behaviour. Path Direction is
carried over rather than reset, since reversing a path is a separate command,
and the new path is left selected so its vertices can be edited straight away.
The parametric properties are read at the current time and the result is a
static path: a Size or Roundness animation cannot survive becoming a vertex
list, in After Effects either. Undo restores the parametric shape.
Problem: the built-in animation preset library had no Behaviors category
(gap 7: 54 presets against After Effects' 621).
Fix: 22 original Behaviors presets in crates/engine/presets/behaviors.json:
Soft Wiggle, Shake, Float, Sway, Orbit, Figure Eight, Bouncing Ball, Drift
Right, Drift Diagonal, Pendulum, Wobble, Spin Slow, Spin Fast, Pulse,
Heartbeat, Breathe, Rubber Band, Jitter Scale, Blink, Strobe, Flicker, Fade
Pulse. Each puts a time-based expression on one transform property or
opacity (no effects), built on the property's own value so it keeps running
for the layer's whole duration. Listed under * Animation Presets > Behaviors.
Sidecar, ATTRIBUTION.md, gaps.md row 7 and parity docs updated.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Problem: effect colour labels (26.5) were drawn only on the Effect Controls header; the Timeline's effect rows looked unlabelled.
Fix: an effect group row in the Timeline paints the label colour as a 4 px bar on its left edge (same look as the Effect Controls header) and registers `timeline.group.<uid>.label` with the label's name for agents. Docs: gaps.md row 21 and ui-parity.md updated.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Adds Georgian (ქართული, code ka) to Settings > General > Language, with
Match System for ka / ka-GE / ka_GE.UTF-8 locales:
- i18n.rs: the menu catalog, the same 628 (command, English label) keys as
the other languages, plus the Undo/Redo entries, the workspace and 3D
view shortcut submenus, the Reveal labels on Windows and Linux and the
macOS Services items.
- i18n/ui.rs: GEORGIAN, every row of the Chinese panel catalogs (687), and
GEORGIAN_PANELS, 195 rows for text the panels send through tr() that no
catalog has yet (form dialogs, drop messages, screen-reader names,
context menus, Project and Timeline column headers). The tests hold
them to the same rules (unique, same placeholders, used by a converted
panel) and keep them from shadowing a Chinese row; prefs_live.rs joins
the converted files.
- i18n/effects.rs: Georgian names for all 307 effects and 21 categories;
the CC series and brand names stay in English.
- Properties > Text Animation: the Add Animator and Presets buttons grow
with their translated labels (English keeps 116 / 84 px).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YMTAbGNRxnMEzRvYnQGphF
In After Effects solo is not time-dependent: while any AV layer is soloed,
non-soloed layers are excluded at every time. The renderer, nested/collapsed
3D paths, engine viewer helpers and viewer hit tests only counted solo layers
active at the current time, so outside the soloed layer's in-out range the
whole comp reappeared. Drop the time condition (audio already ignored it).
Update the #66 viewer regression test to the AE behaviour and add a render
test for it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The interface below the menu bar is localized (618 fixed menu entries, ~490 panel rows) but an
effect's name still rendered in English everywhere it appeared: the generated Effect menu, Effect
Controls, the Timeline and Effects & Presets.
The registry's English name is the effect's identity: `effect.list`, `effect.apply {"effect": …}`,
scripts, expressions and the property tree's group name all match on it. Only the drawing changes.
`crates/ui-egui/src/i18n/effects.rs` keys the names by effect **id** rather than by the English
string — a repeat is stored as `Gaussian Blur 2` (an English key would miss it) and upstream
renames a display name now and then, while the id is stable. It carries 306 rows for Simplified
Chinese, one per effect in the registry, taken from the installed After Effects 2026 (26.5.0.89)
Simplified Chinese interface, with the `CC` series following Adobe's Chinese documentation (which
names 68 of the 69 that its interface leaves in English). `Cryptomatte`, `EXtractoR`, `IDentifier`,
`Key Light` and `Unmult` stay in English as brand names; `Face Measurements` and `Face Track
Points` are EffectCraft's own effects. The 21 category folder names are in the same file, worded
after the effect names (channel → 通道, noise → 杂色, matte → 遮罩 …).
What draws the catalog now:
- **Effect menu:** the entries and the category submenus. The command and its `{"effect": <id>}`
params are untouched, so the menu still applies by id.
- **Effect Controls:** the header, its Rename field, the accessible name and the About popup.
- **Timeline:** effect group rows, and the search (a Chinese interface is searchable in Chinese).
- **Effects & Presets:** the rows, the drag ghost, the folder rows and the search.
Kept as they are: the effect id, the property tree's `PropGroup.name`, every automation id and
label, `effect.list`'s `name`/`category`, and the undo label (`Apply Gaussian Blur`). A name the
user typed in Effect Controls stays verbatim, and a repeated instance keeps the index the engine
appends (`Gaussian Blur 2` → `高斯模糊 2`). No other language has rows yet, Traditional Chinese
included, so those draw the registry's English name.
Tests: nine unit tests under `cargo test -p effectcraft-ui-egui --lib i18n` cover the data (every
effect has a row, the row still carries the registry's English name, ids are unique, only the five
brand names repeat their English name, every category has a row, a row names an effect the registry
knows) and the behaviour (the instance index, user renames, English and untranslated languages,
search) plus a scan pinning the drawing sites. `crates/ui-egui/tests/ui_effect_names.rs` checks the
Effect Controls header, the generated Effect menu and that the ids, automation labels and
`effect.list` stay English.
`docs/localization-parity.md` and `docs/gaps.md` no longer record effect names as deliberately
English; effect *parameter* names are still untranslated and stay the next piece.
Refs #821
Problem: the built-in animation preset library had no Backgrounds category
(gap 7: 31 presets against After Effects' 621).
Fix: 23 original Backgrounds presets in crates/engine/presets/backgrounds.json,
built from our own generator, noise, colour and stylize effects: Soft Gradient
Drift, Aurora Veil, Slow Fog, Cloud Bank, Dark Smoke, Ember Haze, Magma Flow,
Ice Flow, Pastel Plasma, Cell Drift, Crystal Facets, Hex Mosaic, Mirrored Silk,
Water Caustics, Blueprint Grid, Checker Scroll, Scrolling Stripes, Pulse Rings,
Bokeh Drift, Spotlight Floor, Dawn Sky, Sweeping Light, Grainy Wash.
The preset format gains `expr` (an expression per property, so backgrounds keep
moving for the whole layer) and point parameters written as fractions of the
layer size. Effects & Presets lists them under * Animation Presets > Backgrounds.
Tests: catalogue uniqueness and categories, apply/undo/redo of every preset
(engine), render of every preset with the expression engine: finite,
non-flat, deterministic, moving (host), panel listing and apply (ui-egui).
Sidecar, ATTRIBUTION.md, gaps.md row 7 and effects-parity.md updated.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Guides can store a percent of the comp so they follow comp-size changes
(View > Add Percentage Guide, Convert Guides to Percentage / Pixels); an
effect instance has an optional colour label (effect.setLabel, Effect Controls
header bar and Label menu). Both are serde-defaulted, so old projects load.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
(cherry picked from commit 40b232d02069925e9c72677f52ee6f356495a736)
(cherry picked from commit a2d89bda11b7217c83c98ab681b8f9b4a334786d)
(cherry picked from commit 63951595222207b6bfd0ecde72f991628c6f12d9)
(cherry picked from commit 20c2bb0dcb)