The label swatch's menu, the Blending Mode menu and Preserve Transparency
passed the clicked layer alone, so a colour or a mode had to be set one layer
at a time. They now act on the whole selection, with the Modes column edits
going only to the selected layers that have video, as its cells do.
The preserve-transparency checkbox also gets an automation id, like the cells
around it.
A switch click on one of several selected layers passed that layer alone to
`layer.setSwitch`, so Lock, 3D, Video (and the rest of the A/V Features and
Switches columns) had to be set one layer at a time.
The click now gives the switch to the whole selection, with the layers it
doesn't apply to left out (3D on a camera, Effect on a layer without effects,
Audio on a layer without audio, ...). The targets are picked when the press
happens, so drawing a row costs nothing more than before. A row that isn't
selected still changes that layer alone, pressing and dragging over rows is
unchanged, and Alt-clicking an A/V feature sets the selected layers apart.
At preview scales from 0.75 to 1 footage keeps native pixels, a proxy sets
its own buffer scale at any render scale, a Preserve Resolution precomp is
drawn at full size, and earlier effects can pad or offset the buffer, so
snapping to the preview grid could pick a different ID than the rendered
matte. Use the scale and offset of the buffer the Cryptomatte effect
receives (layer_input, rendered once and then cached).
The pixel centre goes to an aux point through effectcraft_effects::aux_point,
which index_map_at now calls too, so the two round identically (a division
vs the reciprocal picked the other ID on a 104 px proxy of 1920 px footage).
An unknown effect uid errors "no such effect" and a layer without pixels
"this layer has no pixels", as effect.pickColor does.
Engine part of viewer picking: replace / add / remove the top-coverage ID at a
layer-space point in one undo step, at the time the Selection was read. The
aux channels come from the render's own path (Renderer::layer_aux, shared with
the effect host; footage at its source time, 3D precomps) through a renderer
set up like Session::render (expressions, render prefs, layer cache). An
optional scale snaps the point to the pixel a preview at that resolution
samples. New effects::crypto_select quotes names and falls back to <hex> for
unnamed, wildcard-looking or ambiguous names. effect.cryptomatteAt is the
read-only hover query.
Synthetic bold grows a glyph's outline in its own space, so a
non-uniform character Scale stretches it more along one axis. The patch
and layer bounds reserved it through mean_scale and could clip the
stretched side; they now reserve how far the bold reaches along x and y.
A run of solid fills grows its glyphs together in layer space by one
radius, which only matches when the bold stays round there: a bold glyph
whose matrix stretches or skews is no longer gathered into a run.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Replacing a virtual file bumps a counter the UI lookup reads. The content hash runs on that miss, from a callback, so the frame path does not stat every footage item or hash on every store write.
The layout marks a glyph synth_bold when Faux Bold is on, or when a bold
style is asked of a family without a bold face, but the renderer never
read it, so both drew as regular.
PlacedGlyph now carries the bold radius (0.03 em, which brings Inter
Regular's stems to Inter Bold's). A bold fill is the outline's coverage
merged with a round stroke twice that wide, and a bold glyph's stroke is
the band between the outline grown by radius ± half the stroke width, so
it follows the bolder shape. Runs of solid fills only merge glyphs of the
same bold radius, and the patch and layer bounds grow by it.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Copy, Paste, Copy Source Path, Guide Layer and Layer Styles join GEORGIAN in the Chinese order;
Edit Value…, Remove Expression and Effects move there from GEORGIAN_PANELS now that the Chinese
catalogs carry them; Freeze on Last Frame is only a menu command now.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YMTAbGNRxnMEzRvYnQGphF
Upstream now translates the Timeline, Composition and Effect Controls context menus itself, so
command_label is left for the dock's tab titles and the workspace bar, on menu_catalog.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01YMTAbGNRxnMEzRvYnQGphF
Tests that share a fixture each generate it on a first run and rename
their temp file into place. On Windows the losing rename fails with
PermissionDenied while the winner has the file open. Treat a failed
rename as "another test made it first" when the fixture exists, as
`png_sequence` already does.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`Stills` is only used by the `#[cfg(unix)]` part of
`footage_on_other_computers_is_never_looked_at`. On Windows it was dead
code, so `cargo xtask ci` stopped at clippy (`-D warnings`).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- render --progress with a piped stderr writes well-formed
`progress <done> <total> <elapsed> <left|->` lines, one per change, and
the same render without the flag writes none.
- A template's Media Replacement control takes {"path"|"file"|"media": …},
is found by name ignoring case, and a path that cannot be imported fails
with an error naming the control and the path.
Windows ships a UI variant of its Japanese and Chinese families (`Meiryo`/`Meiryo UI`, `Yu
Gothic`/`Yu Gothic UI`, `MS Gothic`/`MS UI Gothic`, `Microsoft YaHei`/`Microsoft YaHei UI`,
`Microsoft JhengHei`/`Microsoft JhengHei UI`) whose kana and kanji are drawn for the screen, and its
own link table for `Segoe UI` picks the UI one for everything it draws. The interface should ask for
it - but the same lists feed `fonts::fallback_for`, which shapes composed frames, so reordering them
would change how existing projects render. The two orders are therefore separate: this leaves
`crates/text/src/fonts.rs` exactly as it is and gives the interface its own candidate list in
`install_script_fallbacks`, which falls back to the shared choice when the platform has no UI variant,
none is installed, or it does not cover the probe.
`PMingLiU` is in the interface list for its proportional spacing, not as a sibling of `MingLiU`: it is
MingLiU's proportional relative.
The rendered order is pinned by a test now: the Japanese list keeps `Yu Gothic` ahead of `Yu Gothic
UI`, and no UI name appears in the lists a document renders with. `the_interface_asks_for_the_
platforms_ui_faces` pins the interface list and checks that every other script the install probes has
none, so a script that draws correctly in any face keeps the shared order.
Review fixes: the locale is mapped once (the call passes the language, the helper maps it), the new
test sits after the #394 test it had split from its doc comment, and the fonts.rs test asserts instead
of panicking inside a closure. Rebased on current main; #1395 has not landed yet, so there is nothing
to rebase after it.